Class: Dicey::AbstractDie

Inherits:
Object
  • Object
show all
Defined in:
lib/dicey/abstract_die.rb

Overview

Asbtract die which may have an arbitrary list of sides, not even neccessarily numbers (but preferably so).

Direct Known Subclasses

NumericDie

Constant Summary collapse

@@random =

Yes, class variable is actually useful here. TODO: Allow supplying a custom Random.

Random.new

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(sides_list) ⇒ AbstractDie

Returns a new instance of AbstractDie.

Parameters:

  • sides_list (Enumerable<Any>)

Raises:



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# File 'lib/dicey/abstract_die.rb', line 62

def initialize(sides_list)
  @sides_list = (Array === sides_list) ? sides_list.dup.freeze : sides_list.to_a.freeze
  raise DiceyError, "dice must have at least one side!" if @sides_list.empty?

  @sides_num = @sides_list.size
  @current_side_index = 0
end

Instance Attribute Details

#sides_listObject (readonly)

Returns the value of attribute sides_list.



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# File 'lib/dicey/abstract_die.rb', line 58

def sides_list
  @sides_list
end

#sides_numObject (readonly)

Returns the value of attribute sides_num.



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# File 'lib/dicey/abstract_die.rb', line 58

def sides_num
  @sides_num
end

Class Method Details

.describe(dice) ⇒ String

Get a text representation of a list of dice.

Parameters:

Returns:

  • (String)


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# File 'lib/dicey/abstract_die.rb', line 32

def self.describe(dice)
  return dice.to_s if AbstractDie === dice
  return dice.join(";") if Array === dice

  dice.to_a.join(";")
end

.from_count(count, definition) ⇒ Array<AbstractDie>

Create a number of equal dice.

Parameters:

  • count (Integer)

    number of dice to create

  • definition (Enumerable<Any>, Any)

    definition suitable for the dice class

Returns:



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# File 'lib/dicey/abstract_die.rb', line 54

def self.from_count(count, definition)
  Array.new(count) { new(definition) }
end

.from_list(*definitions) ⇒ Array<AbstractDie>

Create a bunch of different dice at once.

Parameters:

  • definitions (Array<Enumerable<Any>>, Array<Any>)

    list of definitions suitable for the dice class

Returns:



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# File 'lib/dicey/abstract_die.rb', line 44

def self.from_list(*definitions)
  definitions.map { new(_1) }
end

.randObject

This method is part of a private API. You should avoid using this method if possible, as it may be removed or be changed in the future.

Get a random value using a private instance of Random.

See Also:

  • Random#rand


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# File 'lib/dicey/abstract_die.rb', line 12

def self.rand(...)
  @@random.rand(...)
end

.srandObject

Reset internal randomizer using a new seed.

See Also:

  • Random.new


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# File 'lib/dicey/abstract_die.rb', line 18

def self.srand(...)
  @@random = Random.new(...)
end

Instance Method Details

#==(other) ⇒ Boolean

Determine if this die and the other one have the same list of sides. Be aware that differently ordered sides are not considered equal.

Parameters:

Returns:

  • (Boolean)


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# File 'lib/dicey/abstract_die.rb', line 105

def ==(other)
  AbstractDie === other && same_sides?(other)
end

#currentAny

Get current side of the die.

Returns:

  • (Any)

    current side



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# File 'lib/dicey/abstract_die.rb', line 73

def current
  @sides_list[@current_side_index]
end

#eql?(other) ⇒ Boolean

Determine if this die and the other one are of the same class and have the same list of sides. Be aware that differently ordered sides are not considered equal.

die_1.eql?(die_2) implies die_1.hash == die_2.hash.

Parameters:

Returns:

  • (Boolean)


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# File 'lib/dicey/abstract_die.rb', line 117

def eql?(other)
  self.class === other && same_sides?(other)
end

#hashInteger

Generates an Integer hash value for this object.

Returns:

  • (Integer)


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# File 'lib/dicey/abstract_die.rb', line 124

def hash
  [self.class, @sides_list].hash
end

#nextAny

Get next side of the die, advancing internal state. Starts from first side, wraps from last to first side.

Returns:

  • (Any)

    next side



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# File 'lib/dicey/abstract_die.rb', line 81

def next
  ret = current
  @current_side_index = (@current_side_index + 1) % @sides_num
  ret
end

#rollAny

Move internal state to a random side.

Returns:

  • (Any)

    rolled side



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# File 'lib/dicey/abstract_die.rb', line 90

def roll
  @current_side_index = self.class.rand(0...@sides_num)
  current
end

#to_sString

Returns:

  • (String)


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# File 'lib/dicey/abstract_die.rb', line 96

def to_s
  "(#{@sides_list.join(",")})"
end