Class: Discordrb::Bot
- Inherits:
-
Object
- Object
- Discordrb::Bot
- Includes:
- Cache, EventContainer
- Defined in:
- lib/discordrb/bot.rb
Overview
Represents a Discord bot, including servers, users, etc.
Direct Known Subclasses
Instance Attribute Summary collapse
-
#awaits ⇒ Hash<Symbol => Await>
readonly
The list of registered Awaits.
-
#event_threads ⇒ Array<Thread>
readonly
The list of currently running threads used to parse and call events.
-
#gateway ⇒ Gateway
readonly
The gateway connection is an internal detail that is useless to most people.
-
#name ⇒ String
The bot's name which discordrb sends to Discord when making any request, so Discord can identify bots with the same codebase.
-
#shard_key ⇒ Array(Integer, Integer)
readonly
The current shard key.
-
#should_parse_self ⇒ true, false
Whether or not the bot should parse its own messages.
-
#voices ⇒ Hash<Integer => VoiceBot>
readonly
The voice connections this bot currently has, by the server ID to which they are connected.
Instance Method Summary collapse
-
#accept_invite(invite) ⇒ Object
Makes the bot join an invite to a server.
-
#add_await(key, type, attributes = {}) {|event| ... } ⇒ Await
deprecated
Deprecated.
Will be changed to blocking behavior in v4.0. Use #add_await! instead.
-
#add_await!(type, attributes = {}) ⇒ Event?
Awaits an event, blocking the current thread until a response is received.
-
#bot_application ⇒ Application?
(also: #bot_app)
The bot's OAuth application.
-
#connected? ⇒ true, false
Whether or not the bot is currently connected to Discord.
-
#create_oauth_application(name, redirect_uris) ⇒ Array(String, String)
Creates a new application to do OAuth authorization with.
-
#create_server(name, region = :'eu-central') ⇒ Server
Creates a server on Discord with a specified name and a region.
- #debug(message) ⇒ Object
-
#debug=(new_debug) ⇒ Object
Sets debug mode.
-
#delete_invite(code) ⇒ Object
Revokes an invite to a server.
-
#dispatch(type, data) ⇒ Object
Dispatches an event to this bot.
-
#dnd ⇒ Object
Sets the bot's status to DnD (red icon).
- #emoji(id = nil) ⇒ Object (also: #emojis, #all_emoji)
-
#find_emoji(name) ⇒ GlobalEmoji?
Finds an emoji by its name.
-
#game=(name) ⇒ String
(also: #playing=)
Sets the currently playing game to the specified game.
-
#idle ⇒ Object
(also: #away)
Sets status to idle.
-
#ignore_user(user) ⇒ Object
Add a user to the list of ignored users.
-
#ignored?(user) ⇒ true, false
Checks whether a user is being ignored.
-
#initialize(log_mode: :normal, token: nil, client_id: nil, type: nil, name: '', fancy_log: false, suppress_ready: false, parse_self: false, shard_id: nil, num_shards: nil, redact_token: true, ignore_bots: false, compress_mode: :stream) ⇒ Bot
constructor
Makes a new bot with the given authentication data.
-
#invisible ⇒ Object
Sets the bot's status to invisible (appears offline).
-
#invite_url(server: nil, permission_bits: nil) ⇒ String
Creates an OAuth invite URL that can be used to invite this bot to a particular server.
-
#join ⇒ Object
(also: #sync)
Joins the bot's connection thread with the current thread.
-
#listening=(name) ⇒ String
Sets the current listening status to the specified name.
- #log_exception(e) ⇒ Object
-
#mode=(new_mode) ⇒ Object
Sets the logging mode.
-
#online ⇒ Object
(also: #on)
Sets status to online.
-
#parse_mention(mention, server = nil) ⇒ User, ...
Gets the user, channel, role or emoji from a mention of the user, channel, role or emoji.
-
#profile ⇒ Profile
(also: #bot_user)
The bot's user profile.
-
#prune_empty_groups ⇒ Object
Makes the bot leave any groups with no recipients remaining.
-
#raise_heartbeat_event ⇒ Object
Raises a heartbeat event.
-
#raw_token ⇒ String
The raw token, without any prefix.
-
#run(background = false) ⇒ Object
Runs the bot, which logs into Discord and connects the WebSocket.
-
#send_file(channel, file, caption: nil, tts: false) ⇒ Object
Sends a file to a channel.
-
#send_message(channel, content, tts = false, embed = nil) ⇒ Message
Sends a text message to a channel given its ID and the message's content.
-
#send_temporary_message(channel, content, timeout, tts = false, embed = nil) ⇒ Object
Sends a text message to a channel given its ID and the message's content, then deletes it after the specified timeout in seconds.
-
#servers ⇒ Hash<Integer => Server>
The list of servers the bot is currently in.
-
#stop(no_sync = false) ⇒ Object
Stops the bot gracefully, disconnecting the websocket without immediately killing the thread.
-
#stream(name, url) ⇒ String
Sets the currently online stream to the specified name and Twitch URL.
-
#suppress_ready_debug ⇒ Object
Prevents the READY packet from being printed regardless of debug mode.
-
#token ⇒ String
The Discord API token received when logging in.
-
#unignore_user(user) ⇒ Object
Remove a user from the ignore list.
-
#update_oauth_application(name, redirect_uris, description = '', icon = nil) ⇒ Object
Changes information about your OAuth application.
-
#update_status(status, activity, url, since = 0, afk = false, activity_type = 0) ⇒ Object
Updates presence status.
-
#users ⇒ Hash<Integer => User>
The list of users the bot shares a server with.
-
#voice(thing) ⇒ Voice::VoiceBot?
Gets the voice bot for a particular server or channel.
-
#voice_connect(chan, encrypted = true) ⇒ Voice::VoiceBot
Connects to a voice channel, initializes network connections and returns the Voice::VoiceBot over which audio data can then be sent.
-
#voice_destroy(server, destroy_vws = true) ⇒ Object
Disconnects the client from a specific voice connection given the server ID.
-
#watching=(name) ⇒ String
Sets the current watching status to the specified name.
Methods included from Cache
#channel, #ensure_channel, #ensure_server, #ensure_user, #find_channel, #find_user, #init_cache, #invite, #member, #pm_channel, #request_chunks, #resolve_invite_code, #server, #user, #voice_regions
Methods included from EventContainer
#add_handler, #await, #channel_create, #channel_delete, #channel_recipient_add, #channel_recipient_remove, #channel_update, class_from_string, #clear!, #disconnected, event_class, handler_class, #heartbeat, #include_events, #member_join, #member_leave, #member_update, #mention, #message, #message_delete, #message_edit, #playing, #pm, #presence, #raw, #reaction_add, #reaction_remove, #reaction_remove_all, #ready, #remove_handler, #server_create, #server_delete, #server_emoji, #server_emoji_create, #server_emoji_delete, #server_emoji_update, #server_role_create, #server_role_delete, #server_role_update, #server_update, #typing, #unknown, #user_ban, #user_unban, #voice_state_update, #webhook_update
Methods included from Events
Constructor Details
#initialize(log_mode: :normal, token: nil, client_id: nil, type: nil, name: '', fancy_log: false, suppress_ready: false, parse_self: false, shard_id: nil, num_shards: nil, redact_token: true, ignore_bots: false, compress_mode: :stream) ⇒ Bot
Makes a new bot with the given authentication data. It will be ready to be added event handlers to and can eventually be run with #run.
As support for logging in using username and password has been removed in version 3.0.0, only a token login is
possible. Be sure to specify the type
parameter as :user
if you're logging in as a user.
Simply creating a bot won't be enough to start sending messages etc. with, only a limited set of methods can be used after logging in. If you want to do something when the bot has connected successfully, either do it in the EventContainer#ready event, or use the #run method with the :async parameter and do the processing after that.
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# File 'lib/discordrb/bot.rb', line 104 def initialize( log_mode: :normal, token: nil, client_id: nil, type: nil, name: '', fancy_log: false, suppress_ready: false, parse_self: false, shard_id: nil, num_shards: nil, redact_token: true, ignore_bots: false, compress_mode: :stream ) LOGGER.mode = log_mode LOGGER.token = token if redact_token @should_parse_self = parse_self @client_id = client_id @type = type || :bot @name = name @shard_key = num_shards ? [shard_id, num_shards] : nil LOGGER.fancy = fancy_log @prevent_ready = suppress_ready @compress_mode = compress_mode @token = process_token(@type, token) @gateway = Gateway.new(self, @token, @shard_key, @compress_mode) init_cache @voices = {} @should_connect_to_voice = {} @ignored_ids = Set.new @ignore_bots = ignore_bots @event_threads = [] @current_thread = 0 @status = :online end |
Instance Attribute Details
#awaits ⇒ Hash<Symbol => Await> (readonly)
Returns the list of registered Awaits.
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# File 'lib/discordrb/bot.rb', line 58 def awaits @awaits end |
#event_threads ⇒ Array<Thread> (readonly)
The list of currently running threads used to parse and call events.
The threads will have a local variable :discordrb_name
in the format of et-1234
, where
"et" stands for "event thread" and the number is a continually incrementing number representing
how many events were executed before.
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# File 'lib/discordrb/bot.rb', line 44 def event_threads @event_threads end |
#gateway ⇒ Gateway (readonly)
The gateway connection is an internal detail that is useless to most people. It is however essential while debugging or developing discordrb itself, or while writing very custom bots.
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# File 'lib/discordrb/bot.rb', line 63 def gateway @gateway end |
#name ⇒ String
The bot's name which discordrb sends to Discord when making any request, so Discord can identify bots with the same codebase. Not required but I recommend setting it anyway.
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# File 'lib/discordrb/bot.rb', line 52 def name @name end |
#shard_key ⇒ Array(Integer, Integer) (readonly)
Returns the current shard key.
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# File 'lib/discordrb/bot.rb', line 55 def shard_key @shard_key end |
#should_parse_self ⇒ true, false
Returns whether or not the bot should parse its own messages. Off by default.
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# File 'lib/discordrb/bot.rb', line 47 def should_parse_self @should_parse_self end |
#voices ⇒ Hash<Integer => VoiceBot> (readonly)
Returns the voice connections this bot currently has, by the server ID to which they are connected.
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# File 'lib/discordrb/bot.rb', line 288 def voices @voices end |
Instance Method Details
#accept_invite(invite) ⇒ Object
Makes the bot join an invite to a server.
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# File 'lib/discordrb/bot.rb', line 270 def accept_invite(invite) resolved = invite(invite).code API::Invite.accept(token, resolved) end |
#add_await(key, type, attributes = {}) {|event| ... } ⇒ Await
Will be changed to blocking behavior in v4.0. Use #add_await! instead.
Add an await the bot should listen to. For information on awaits, see Await.
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# File 'lib/discordrb/bot.rb', line 576 def add_await(key, type, attributes = {}, &block) raise "You can't await an AwaitEvent!" if type == Discordrb::Events::AwaitEvent await = Await.new(self, key, type, attributes, block) @awaits ||= {} @awaits[key] = await end |
#add_await!(type, attributes = {}) ⇒ Event?
Awaits an event, blocking the current thread until a response is received.
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# File 'lib/discordrb/bot.rb', line 589 def add_await!(type, attributes = {}) raise "You can't await an AwaitEvent!" if type == Discordrb::Events::AwaitEvent timeout = attributes[:timeout] raise ArgumentError, 'Timeout must be a number > 0' if timeout&.is_a?(Numeric) && !timeout&.positive? mutex = Mutex.new cv = ConditionVariable.new response = nil block = lambda do |event| mutex.synchronize do response = event cv.signal end end handler = register_event(type, attributes, block) if timeout Thread.new do sleep timeout mutex.synchronize { cv.signal } end end mutex.synchronize { cv.wait(mutex) } remove_handler(handler) raise 'ConditionVariable was signaled without returning an event!' if response.nil? && timeout.nil? response end |
#bot_application ⇒ Application? Also known as: bot_app
The bot's OAuth application.
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# File 'lib/discordrb/bot.rb', line 204 def bot_application return unless @type == :bot response = API.oauth_application(token) Application.new(JSON.parse(response), self) end |
#connected? ⇒ true, false
Returns whether or not the bot is currently connected to Discord.
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# File 'lib/discordrb/bot.rb', line 264 def connected? @gateway.open? end |
#create_oauth_application(name, redirect_uris) ⇒ Array(String, String)
Creates a new application to do OAuth authorization with. This allows you to use OAuth to authorize users using Discord. For information how to use this, see the docs: https://discordapp.com/developers/docs/topics/oauth2
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# File 'lib/discordrb/bot.rb', line 425 def create_oauth_application(name, redirect_uris) response = JSON.parse(API.create_oauth_application(@token, name, redirect_uris)) [response['id'], response['secret']] end |
#create_server(name, region = :'eu-central') ⇒ Server
Discord's API doesn't directly return the server when creating it, so this method waits until the data has been received via the websocket. This may make the execution take a while.
Creates a server on Discord with a specified name and a region.
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# File 'lib/discordrb/bot.rb', line 411 def create_server(name, region = :'eu-central') response = API::Server.create(token, name, region) id = JSON.parse(response)['id'].to_i sleep 0.1 until @servers[id] server = @servers[id] debug "Successfully created server #{server.id} with name #{server.name}" server end |
#debug(message) ⇒ Object
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# File 'lib/discordrb/bot.rb', line 644 def debug() LOGGER.debug() end |
#debug=(new_debug) ⇒ Object
Sets debug mode. If debug mode is on, many things will be outputted to STDOUT.
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# File 'lib/discordrb/bot.rb', line 553 def debug=(new_debug) LOGGER.debug = new_debug end |
#delete_invite(code) ⇒ Object
Revokes an invite to a server. Will fail unless you have the Manage Server permission. It is recommended that you use Invite#delete instead.
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# File 'lib/discordrb/bot.rb', line 353 def delete_invite(code) invite = resolve_invite_code(code) API::Invite.delete(token, invite) end |
#dispatch(type, data) ⇒ Object
Dispatches an event to this bot. Called by the gateway connection handler used internally.
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# File 'lib/discordrb/bot.rb', line 654 def dispatch(type, data) handle_dispatch(type, data) end |
#dnd ⇒ Object
Sets the bot's status to DnD (red icon).
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# File 'lib/discordrb/bot.rb', line 541 def dnd gateway_check update_status(:dnd, @activity, nil) end |
#emoji(id) ⇒ Emoji? #emoji ⇒ Array<Emoji> Also known as: emojis, all_emoji
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# File 'lib/discordrb/bot.rb', line 168 def emoji(id = nil) gateway_check unavailable_servers_check emoji_hash = @servers.values.map(&:emoji).reduce(&:merge) if id id = id.resolve_id emoji_hash[id] else emoji_hash.values end end |
#find_emoji(name) ⇒ GlobalEmoji?
Finds an emoji by its name.
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# File 'lib/discordrb/bot.rb', line 187 def find_emoji(name) LOGGER.out("Resolving emoji #{name}") emoji.find { |element| element.name == name } end |
#game=(name) ⇒ String Also known as: playing=
Sets the currently playing game to the specified game.
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# File 'lib/discordrb/bot.rb', line 491 def game=(name) gateway_check update_status(@status, name, nil) end |
#idle ⇒ Object Also known as: away
Sets status to idle.
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# File 'lib/discordrb/bot.rb', line 533 def idle gateway_check update_status(:idle, @activity, nil) end |
#ignore_user(user) ⇒ Object
Ignoring a user only prevents any message events (including mentions, commands etc.) from them! Typing and presence and any other events will still be received.
Add a user to the list of ignored users. Those users will be ignored in message events at event processing level.
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# File 'lib/discordrb/bot.rb', line 626 def ignore_user(user) @ignored_ids << user.resolve_id end |
#ignored?(user) ⇒ true, false
Checks whether a user is being ignored.
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# File 'lib/discordrb/bot.rb', line 639 def ignored?(user) @ignored_ids.include?(user.resolve_id) end |
#invisible ⇒ Object
Sets the bot's status to invisible (appears offline).
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# File 'lib/discordrb/bot.rb', line 547 def invisible gateway_check update_status(:invisible, @activity, nil) end |
#invite_url(server: nil, permission_bits: nil) ⇒ String
Creates an OAuth invite URL that can be used to invite this bot to a particular server.
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# File 'lib/discordrb/bot.rb', line 279 def invite_url(server: nil, permission_bits: nil) @client_id ||= bot_application.id server_id_str = server ? "&guild_id=#{server.id}" : '' = ? "&permissions=#{}" : '' "https://discordapp.com/oauth2/authorize?&client_id=#{@client_id}#{server_id_str}#{}&scope=bot" end |
#join ⇒ Object Also known as: sync
Joins the bot's connection thread with the current thread. This blocks execution until the websocket stops, which should only happen manually triggered. or due to an error. This is necessary to have a continuously running bot.
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# File 'lib/discordrb/bot.rb', line 251 def join @gateway.sync end |
#listening=(name) ⇒ String
Sets the current listening status to the specified name.
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# File 'lib/discordrb/bot.rb', line 501 def listening=(name) gateway_check update_status(@status, name, nil, nil, nil, 2) end |
#log_exception(e) ⇒ Object
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# File 'lib/discordrb/bot.rb', line 649 def log_exception(e) LOGGER.log_exception(e) end |
#mode=(new_mode) ⇒ Object
Sets the logging mode
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# File 'lib/discordrb/bot.rb', line 559 def mode=(new_mode) LOGGER.mode = new_mode end |
#online ⇒ Object Also known as: on
Sets status to online.
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# File 'lib/discordrb/bot.rb', line 525 def online gateway_check update_status(:online, @activity, @streamurl) end |
#parse_mention(mention, server = nil) ⇒ User, ...
Gets the user, channel, role or emoji from a mention of the user, channel, role or emoji.
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# File 'lib/discordrb/bot.rb', line 444 def parse_mention(mention, server = nil) # Mention format: <@id> if /<@!?(?<id>\d+)>/ =~ mention user(id) elsif /<#(?<id>\d+)>/ =~ mention channel(id, server) elsif /<@&(?<id>\d+)>/ =~ mention return server.role(id) if server @servers.values.each do |element| role = element.role(id) return role unless role.nil? end # Return nil if no role is found nil elsif /<(?<animated>a)?:(?<name>\w+):(?<id>\d+)>/ =~ mention emoji(id) || Emoji.new({ 'animated' => !animated.nil?, 'name' => name, 'id' => id }, self, nil) end end |
#profile ⇒ Profile Also known as: bot_user
The bot's user profile. This special user object can be used to edit user data like the current username (see Profile#username=).
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# File 'lib/discordrb/bot.rb', line 195 def profile gateway_check @profile end |
#prune_empty_groups ⇒ Object
Makes the bot leave any groups with no recipients remaining
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# File 'lib/discordrb/bot.rb', line 664 def prune_empty_groups @channels.each_value do |channel| channel.leave_group if channel.group? && channel.recipients.empty? end end |
#raise_heartbeat_event ⇒ Object
Raises a heartbeat event. Called by the gateway connection handler used internally.
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# File 'lib/discordrb/bot.rb', line 659 def raise_heartbeat_event raise_event(HeartbeatEvent.new(self)) end |
#raw_token ⇒ String
Returns the raw token, without any prefix.
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# File 'lib/discordrb/bot.rb', line 223 def raw_token @token.split(' ').last end |
#run(background = false) ⇒ Object
Running the bot in the background means that you can call some methods that require a gateway connection before that connection is established. In most cases an exception will be raised if you try to do this. If you need a way to safely run code after the bot is fully connected, use a EventContainer#ready event handler instead.
Runs the bot, which logs into Discord and connects the WebSocket. This
prevents all further execution unless it is executed with
backround
= true
.
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# File 'lib/discordrb/bot.rb', line 239 def run(background = false) @gateway.run_async return if background debug('Oh wait! Not exiting yet as run was run synchronously.') @gateway.sync end |
#send_file(channel, file, caption: nil, tts: false) ⇒ Object
This executes in a blocking way, so if you're sending long files, be wary of delays.
Sends a file to a channel. If it is an image, it will automatically be embedded.
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# File 'lib/discordrb/bot.rb', line 399 def send_file(channel, file, caption: nil, tts: false) channel = channel.resolve_id response = API::Channel.upload_file(token, channel, file, caption: , tts: tts) Message.new(JSON.parse(response), self) end |
#send_message(channel, content, tts = false, embed = nil) ⇒ Message
Sends a text message to a channel given its ID and the message's content.
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# File 'lib/discordrb/bot.rb', line 364 def (channel, content, tts = false, = nil) channel = channel.resolve_id debug("Sending message to #{channel} with content '#{content}'") response = API::Channel.(token, channel, content, tts, ? .to_hash : nil) Message.new(JSON.parse(response), self) end |
#send_temporary_message(channel, content, timeout, tts = false, embed = nil) ⇒ Object
Sends a text message to a channel given its ID and the message's content, then deletes it after the specified timeout in seconds.
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# File 'lib/discordrb/bot.rb', line 379 def (channel, content, timeout, tts = false, = nil) Thread.new do Thread.current[:discordrb_name] = "#{@current_thread}-temp-msg" = (channel, content, tts, ) sleep(timeout) .delete end nil end |
#servers ⇒ Hash<Integer => Server>
The list of servers the bot is currently in.
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# File 'lib/discordrb/bot.rb', line 155 def servers gateway_check unavailable_servers_check @servers end |
#stop(no_sync = false) ⇒ Object
Stops the bot gracefully, disconnecting the websocket without immediately killing the thread. This means that Discord is immediately aware of the closed connection and makes the bot appear offline instantly.
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# File 'lib/discordrb/bot.rb', line 259 def stop(no_sync = false) @gateway.stop(no_sync) end |
#stream(name, url) ⇒ String
Sets the currently online stream to the specified name and Twitch URL.
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# File 'lib/discordrb/bot.rb', line 518 def stream(name, url) gateway_check update_status(@status, name, url) name end |
#suppress_ready_debug ⇒ Object
Prevents the READY packet from being printed regardless of debug mode.
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# File 'lib/discordrb/bot.rb', line 564 def suppress_ready_debug @prevent_ready = true end |
#token ⇒ String
The Discord API token received when logging in. Useful to explicitly call API methods.
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# File 'lib/discordrb/bot.rb', line 216 def token API.bot_name = @name @token end |
#unignore_user(user) ⇒ Object
Remove a user from the ignore list.
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# File 'lib/discordrb/bot.rb', line 632 def unignore_user(user) @ignored_ids.delete(user.resolve_id) end |
#update_oauth_application(name, redirect_uris, description = '', icon = nil) ⇒ Object
Changes information about your OAuth application
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# File 'lib/discordrb/bot.rb', line 436 def update_oauth_application(name, redirect_uris, description = '', icon = nil) API.update_oauth_application(@token, name, redirect_uris, description, icon) end |
#update_status(status, activity, url, since = 0, afk = false, activity_type = 0) ⇒ Object
Updates presence status.
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# File 'lib/discordrb/bot.rb', line 473 def update_status(status, activity, url, since = 0, afk = false, activity_type = 0) gateway_check @activity = activity @status = status @streamurl = url type = url ? 1 : activity_type activity_obj = activity || url ? { 'name' => activity, 'url' => url, 'type' => type } : nil @gateway.send_status_update(status, since, activity_obj, afk) # Update the status in the cache profile.update_presence('status' => status.to_s, 'game' => activity_obj) end |
#users ⇒ Hash<Integer => User>
The list of users the bot shares a server with.
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# File 'lib/discordrb/bot.rb', line 147 def users gateway_check unavailable_servers_check @users end |
#voice(thing) ⇒ Voice::VoiceBot?
Gets the voice bot for a particular server or channel. You can connect to a new channel using the #voice_connect method.
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# File 'lib/discordrb/bot.rb', line 294 def voice(thing) id = thing.resolve_id return @voices[id] if @voices[id] channel = channel(id) return nil unless channel server_id = channel.server.id return @voices[server_id] if @voices[server_id] nil end |
#voice_connect(chan, encrypted = true) ⇒ Voice::VoiceBot
Connects to a voice channel, initializes network connections and returns the Voice::VoiceBot over which audio data can then be sent. After connecting, the bot can also be accessed using #voice. If the bot is already connected to voice, the existing connection will be terminated - you don't have to call Voice::VoiceBot#destroy before calling this method.
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# File 'lib/discordrb/bot.rb', line 315 def voice_connect(chan, encrypted = true) chan = channel(chan.resolve_id) server_id = chan.server.id @should_encrypt_voice = encrypted if @voices[chan.id] debug('Voice bot exists already! Destroying it') @voices[chan.id].destroy @voices.delete(chan.id) end debug("Got voice channel: #{chan}") @should_connect_to_voice[server_id] = chan @gateway.send_voice_state_update(server_id.to_s, chan.id.to_s, false, false) debug('Voice channel init packet sent! Now waiting.') sleep(0.05) until @voices[server_id] debug('Voice connect succeeded!') @voices[server_id] end |
#voice_destroy(server, destroy_vws = true) ⇒ Object
Disconnects the client from a specific voice connection given the server ID. Usually it's more convenient to use Voice::VoiceBot#destroy rather than this.
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# File 'lib/discordrb/bot.rb', line 343 def voice_destroy(server, destroy_vws = true) server = server.resolve_id @gateway.send_voice_state_update(server.to_s, nil, false, false) @voices[server].destroy if @voices[server] && destroy_vws @voices.delete(server) end |
#watching=(name) ⇒ String
Sets the current watching status to the specified name.
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# File 'lib/discordrb/bot.rb', line 509 def watching=(name) gateway_check update_status(@status, name, nil, nil, nil, 3) end |