Class: Disp3D::Manipulator
- Inherits:
-
Object
- Object
- Disp3D::Manipulator
- Defined in:
- lib/manipulator.rb
Instance Method Summary collapse
- #centering(scene_graph) ⇒ Object
- #fit(scene_graph) ⇒ Object
-
#initialize(camera, picker) ⇒ Manipulator
constructor
A new instance of Manipulator.
-
#motion(x, y) ⇒ Object
return true if should be redisplay.
- #mouse(button, state, x, y) ⇒ Object
- #set_rotation_ceter(rot_center) ⇒ Object
Constructor Details
#initialize(camera, picker) ⇒ Manipulator
Returns a new instance of Manipulator.
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# File 'lib/manipulator.rb', line 6 def initialize(camera, picker) @camera = camera @picker = picker @start_x = 0 @start_y = 0 @rotating = false @scalling = false @translating = false @trackball_size = 0.8 end |
Instance Method Details
#centering(scene_graph) ⇒ Object
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# File 'lib/manipulator.rb', line 19 def centering(scene_graph) @camera.pre_translate = Vector3.new() set_rotation_ceter(scene_graph.center) end |
#fit(scene_graph) ⇒ Object
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# File 'lib/manipulator.rb', line 24 def fit(scene_graph) centering(scene_graph) @camera.fit(scene_graph.radius) end |
#motion(x, y) ⇒ Object
return true if should be redisplay
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# File 'lib/manipulator.rb', line 68 def motion(x,y) dmy, dmy, width, height = @camera.() if( @translating ) delta_x = 2*((@start_x - x).to_f/width) delta_y = 2*((@start_y - y).to_f/height) @start_x = x @start_y = y @camera.pre_translate.x -= delta_x*@camera.obj_rep_length @camera.pre_translate.y += delta_y*@camera.obj_rep_length return true elsif ( @scalling ) @camera.scale *= (1.0+(@start_y - y).to_f/height) @start_y = y return true elsif ( @rotating ) @lastquat =trackball( (2.0 * @start_x - width) / width, (height - 2.0 * @start_y) / height, (2.0 * x - width) / width, (height - 2.0 * y) / height) @start_x = x @start_y = y @camera.rotate = @lastquat * @camera.rotate if( @lastquat ) return true end return false end |
#mouse(button, state, x, y) ⇒ Object
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# File 'lib/manipulator.rb', line 41 def mouse(,state,x,y) if (state == GLUT::GLUT_DOWN && (( == GLUT::GLUT_RIGHT_BUTTON && @rotating == true) || ( == GLUT::GLUT_LEFT_BUTTON && @scalling == true) )) # pushed left and right at the same time @translating = true @start_x = x @start_y = y elsif ( == GLUT::GLUT_RIGHT_BUTTON && state == GLUT::GLUT_DOWN) @scalling = true @start_y = y elsif ( == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_DOWN ) @rotating = true @start_x = x @start_y = y elsif ( == GLUT::GLUT_MIDDLE_BUTTON && state == GLUT::GLUT_DOWN ) set_clicked_point_as_rotation_center(x,y) elsif ( == GLUT::GLUT_RIGHT_BUTTON && state == GLUT::GLUT_UP ) @scalling = false @translating = false elsif ( == GLUT::GLUT_LEFT_BUTTON && state == GLUT::GLUT_UP ) @rotating = false @translating = false end end |
#set_rotation_ceter(rot_center) ⇒ Object
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# File 'lib/manipulator.rb', line 29 def set_rotation_ceter(rot_center) scale = @camera.scale post_trans_vec = @camera.post_translate.to_column_vector pre_trans_vec = @camera.pre_translate.to_column_vector rot_mat = Matrix.from_quat(@camera.rotate) new_pre_translate = ( rot_mat.t * post_trans_vec * scale + pre_trans_vec ) + rot_mat.t * rot_center.to_column_vector * scale new_pre_translate = GMath3D::Vector3.new(new_pre_translate[0,0], new_pre_translate[1,0], new_pre_translate[2,0]) @camera.pre_translate = new_pre_translate @camera.post_translate = rot_center*-1.0 end |