Module: DXOpal::Sprite::CollisionCheck
- Included in:
- DXOpal::Sprite
- Defined in:
- lib/dxopal/sprite/collision_check.rb
Overview
Methods of Sprite related to collision checking
Defined Under Namespace
Modules: ClassMethods
Instance Attribute Summary collapse
-
#_collision_area ⇒ Object
readonly
(internal) Return a CollisionArea object.
-
#collision ⇒ Object
Return an array represents its collision area.
-
#collision_enable ⇒ Object
Whether collision is detected for this object (default: true).
-
#collision_sync ⇒ Object
Whether collision areas synchronize with .scale and .angle (default: true) Setting this to false may improve collision detection performance.
Instance Method Summary collapse
-
#===(sprite_or_sprites) ⇒ Object
Return true when this sprite collides with other sprite(s).
-
#_collidable? ⇒ Boolean
Return true when this sprite may collide.
-
#_collides?(sprite) ⇒ Boolean
Return true when this sprite collides with ‘sprite`.
-
#_init_collision_info(image) ⇒ Object
Called from Sprites#initialize.
-
#check(sprite_or_sprites) ⇒ Object
Return list of sprites collides with this sprite.
- #hit(other) ⇒ Object
-
#shot(other) ⇒ Object
Default callback methods of ‘Sprite.check`.
Instance Attribute Details
#_collision_area ⇒ Object (readonly)
(internal) Return a CollisionArea object
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# File 'lib/dxopal/sprite/collision_check.rb', line 84 def _collision_area @_collision_area end |
#collision ⇒ Object
Return an array represents its collision area
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# File 'lib/dxopal/sprite/collision_check.rb', line 82 def collision @collision end |
#collision_enable ⇒ Object
Whether collision is detected for this object (default: true)
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# File 'lib/dxopal/sprite/collision_check.rb', line 77 def collision_enable @collision_enable end |
#collision_sync ⇒ Object
Whether collision areas synchronize with .scale and .angle (default: true) Setting this to false may improve collision detection performance
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# File 'lib/dxopal/sprite/collision_check.rb', line 80 def collision_sync @collision_sync end |
Instance Method Details
#===(sprite_or_sprites) ⇒ Object
Return true when this sprite collides with other sprite(s)
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# File 'lib/dxopal/sprite/collision_check.rb', line 101 def ===(sprite_or_sprites) return check(sprite_or_sprites).any? end |
#_collidable? ⇒ Boolean
Return true when this sprite may collide
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# File 'lib/dxopal/sprite/collision_check.rb', line 121 def _collidable? return !@vanished && @collision_enable end |
#_collides?(sprite) ⇒ Boolean
Return true when this sprite collides with ‘sprite`
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# File 'lib/dxopal/sprite/collision_check.rb', line 112 def _collides?(sprite) if @_collision_area.nil? || sprite._collision_area.nil? raise "Sprite image not set" end return false if !self._collidable? || !sprite._collidable? return @_collision_area.collides?(sprite._collision_area) end |
#_init_collision_info(image) ⇒ Object
Called from Sprites#initialize
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# File 'lib/dxopal/sprite/collision_check.rb', line 65 def _init_collision_info(image) @collision ||= nil @collision_enable = true if @collision_enable.nil? @collision_sync = true if @collision_sync.nil? @_collision_area ||= if image CollisionArea::Rect.new(self, 0, 0, image.width, image.height) else nil end end |
#check(sprite_or_sprites) ⇒ Object
Return list of sprites collides with this sprite
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# File 'lib/dxopal/sprite/collision_check.rb', line 106 def check(sprite_or_sprites) sprites = Array(sprite_or_sprites) return sprites.select{|sprite| _collides?(sprite)} end |
#hit(other) ⇒ Object
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# File 'lib/dxopal/sprite/collision_check.rb', line 62 def hit(other); end |
#shot(other) ⇒ Object
Default callback methods of ‘Sprite.check`
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# File 'lib/dxopal/sprite/collision_check.rb', line 61 def shot(other); end |