Class: CharDet::CodingStateMachine
- Inherits:
-
Object
- Object
- CharDet::CodingStateMachine
- Defined in:
- lib/rchardet/codingstatemachine.rb
Instance Attribute Summary collapse
-
#active ⇒ Object
Returns the value of attribute active.
Instance Method Summary collapse
- #coding_state_machine ⇒ Object
- #current_charlen ⇒ Object
-
#initialize(sm) ⇒ CodingStateMachine
constructor
A new instance of CodingStateMachine.
- #next_state(c) ⇒ Object
- #reset ⇒ Object
Constructor Details
#initialize(sm) ⇒ CodingStateMachine
Returns a new instance of CodingStateMachine.
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# File 'lib/rchardet/codingstatemachine.rb', line 33 def initialize(sm) @_mModel = sm @_mCurrentBytePos = 0 @_mCurrentCharLen = 0 reset() end |
Instance Attribute Details
#active ⇒ Object
Returns the value of attribute active.
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# File 'lib/rchardet/codingstatemachine.rb', line 31 def active @active end |
Instance Method Details
#coding_state_machine ⇒ Object
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# File 'lib/rchardet/codingstatemachine.rb', line 62 def coding_state_machine return @_mModel['name'] end |
#current_charlen ⇒ Object
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# File 'lib/rchardet/codingstatemachine.rb', line 58 def current_charlen return @_mCurrentCharLen end |
#next_state(c) ⇒ Object
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# File 'lib/rchardet/codingstatemachine.rb', line 44 def next_state(c) # for each byte we get its class # if it is first byte, we also get byte length byteCls = @_mModel['classTable'][c[0].ord] if @_mCurrentState == EStart @_mCurrentBytePos = 0 @_mCurrentCharLen = @_mModel['charLenTable'][byteCls] end # from byte's class and stateTable, we get its next state @_mCurrentState = @_mModel['stateTable'][@_mCurrentState * @_mModel['classFactor'] + byteCls] @_mCurrentBytePos += 1 return @_mCurrentState end |
#reset ⇒ Object
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# File 'lib/rchardet/codingstatemachine.rb', line 40 def reset @_mCurrentState = EStart end |