Class: Egd::Builder
- Inherits:
-
Object
- Object
- Egd::Builder
- Defined in:
- lib/egd/builder.rb
Instance Attribute Summary collapse
-
#pgn ⇒ Object
readonly
This is the real deal Takes in a PGN string and returns a Ruby or JSON hash representation of the game in EGD.
Instance Method Summary collapse
-
#initialize(pgn) ⇒ Builder
constructor
A new instance of Builder.
- #to_h ⇒ Object
- #to_json ⇒ Object
Constructor Details
#initialize(pgn) ⇒ Builder
Returns a new instance of Builder.
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# File 'lib/egd/builder.rb', line 8 def initialize(pgn) @pgn = pgn end |
Instance Attribute Details
#pgn ⇒ Object (readonly)
This is the real deal Takes in a PGN string and returns a Ruby or JSON hash representation of the game in EGD
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# File 'lib/egd/builder.rb', line 6 def pgn @pgn end |
Instance Method Details
#to_h ⇒ Object
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# File 'lib/egd/builder.rb', line 12 def to_h return @to_h if defined?(@to_h) @to_h = {} @to_h["game_tags"] = {"Result" => result_from_moves}.merge() @to_h["moves"] = {} @previous_fen = Egd::FenBuilder::NULL_FEN moves.each_with_object(@to_h) do |move, mem| transition_key = "#{move[%r'\A\d+']}#{move.match?(%r'\.\.') ? "b" : "w"}" #=> "1w" san = move.match(%r'\A(?:\d+\.(?:\s*\.\.)?\s+)(?<san>\S+)\z')[:san] #=> "e4" end_fen = Egd::FenBuilder.new(start_fen: @previous_fen, move: move).call current_transition = { "start_position" => { "fen" => @previous_fen, "features" => {}, # TODO, no features can be discerned before the move yet }, "move" => { "player" => transition_key[%r'\D\z'], #=> "w" "san" => san, }.merge( Egd::FenDifferenceDiscerner.new( start_fen: @previous_fen, move: san, end_fen: end_fen ).call ), "end_position" => { "fen" => end_fen, "features" => Egd::PositionFeatureDiscerner.new( move: move, end_fen: end_fen ).call } } # leave this breadcrumb for next run through loop @previous_fen = current_transition.dig("end_position", "fen") mem["moves"][transition_key] = current_transition end end |
#to_json ⇒ Object
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# File 'lib/egd/builder.rb', line 56 def to_json @to_json ||= to_h.to_json end |