Class: RPG::Actor
- Defined in:
- lib/eidolon/rgss/rpg/actor.rb,
lib/eidolon/rgss2/rpg/actor.rb,
lib/eidolon/rgss3/rpg/actor.rb
Overview
RGSS3
This data structure is specific to RGSS3 (VX Ace).
Actor
The data class for actors.
Instance Attribute Summary collapse
-
#armor1_fix ⇒ Object
Returns the value of attribute armor1_fix.
-
#armor1_id ⇒ Object
Returns the value of attribute armor1_id.
-
#armor2_fix ⇒ Object
Returns the value of attribute armor2_fix.
-
#armor2_id ⇒ Object
Returns the value of attribute armor2_id.
-
#armor3_fix ⇒ Object
Returns the value of attribute armor3_fix.
-
#armor3_id ⇒ Object
Returns the value of attribute armor3_id.
-
#armor4_fix ⇒ Object
Returns the value of attribute armor4_fix.
-
#armor4_id ⇒ Object
Returns the value of attribute armor4_id.
-
#auto_battle ⇒ Object
Returns the value of attribute auto_battle.
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#battler_hue ⇒ Object
Returns the value of attribute battler_hue.
-
#battler_name ⇒ Object
Returns the value of attribute battler_name.
-
#character_hue ⇒ Object
Returns the value of attribute character_hue.
-
#character_index ⇒ Object
Returns the value of attribute character_index.
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#character_name ⇒ Object
Returns the value of attribute character_name.
-
#class_id ⇒ Object
Returns the value of attribute class_id.
-
#critical_bonus ⇒ Object
Returns the value of attribute critical_bonus.
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#equips ⇒ Object
Returns the value of attribute equips.
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#exp_basis ⇒ Object
Returns the value of attribute exp_basis.
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#exp_inflation ⇒ Object
Returns the value of attribute exp_inflation.
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#face_index ⇒ Object
Returns the value of attribute face_index.
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#face_name ⇒ Object
Returns the value of attribute face_name.
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#final_level ⇒ Object
Returns the value of attribute final_level.
-
#fix_equipment ⇒ Object
Returns the value of attribute fix_equipment.
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#id ⇒ Object
Returns the value of attribute id.
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#initial_level ⇒ Object
Returns the value of attribute initial_level.
-
#max_level ⇒ Object
Returns the value of attribute max_level.
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#name ⇒ Object
Returns the value of attribute name.
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#nickname ⇒ Object
Returns the value of attribute nickname.
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#parameters ⇒ Object
Returns the value of attribute parameters.
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#pharmacology ⇒ Object
Returns the value of attribute pharmacology.
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#super_guard ⇒ Object
Returns the value of attribute super_guard.
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#two_swords_style ⇒ Object
Returns the value of attribute two_swords_style.
-
#weapon_fix ⇒ Object
Returns the value of attribute weapon_fix.
-
#weapon_id ⇒ Object
Returns the value of attribute weapon_id.
Attributes inherited from BaseItem
#description, #features, #icon_index, #note
Instance Attribute Details
#armor1_fix ⇒ Object
Returns the value of attribute armor1_fix.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 26 def armor1_fix @armor1_fix end |
#armor1_id ⇒ Object
Returns the value of attribute armor1_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 21 def armor1_id @armor1_id end |
#armor2_fix ⇒ Object
Returns the value of attribute armor2_fix.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 27 def armor2_fix @armor2_fix end |
#armor2_id ⇒ Object
Returns the value of attribute armor2_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 22 def armor2_id @armor2_id end |
#armor3_fix ⇒ Object
Returns the value of attribute armor3_fix.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 28 def armor3_fix @armor3_fix end |
#armor3_id ⇒ Object
Returns the value of attribute armor3_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 23 def armor3_id @armor3_id end |
#armor4_fix ⇒ Object
Returns the value of attribute armor4_fix.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 29 def armor4_fix @armor4_fix end |
#armor4_id ⇒ Object
Returns the value of attribute armor4_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 24 def armor4_id @armor4_id end |
#auto_battle ⇒ Object
Returns the value of attribute auto_battle.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 26 def auto_battle @auto_battle end |
#battler_hue ⇒ Object
Returns the value of attribute battler_hue.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 18 def battler_hue @battler_hue end |
#battler_name ⇒ Object
Returns the value of attribute battler_name.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 17 def battler_name @battler_name end |
#character_hue ⇒ Object
Returns the value of attribute character_hue.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 16 def character_hue @character_hue end |
#character_index ⇒ Object
Returns the value of attribute character_index.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 15 def character_index @character_index end |
#character_name ⇒ Object
Returns the value of attribute character_name.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 15 def character_name @character_name end |
#class_id ⇒ Object
Returns the value of attribute class_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 10 def class_id @class_id end |
#critical_bonus ⇒ Object
Returns the value of attribute critical_bonus.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 29 def critical_bonus @critical_bonus end |
#equips ⇒ Object
Returns the value of attribute equips.
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# File 'lib/eidolon/rgss3/rpg/actor.rb', line 14 def equips @equips end |
#exp_basis ⇒ Object
Returns the value of attribute exp_basis.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 13 def exp_basis @exp_basis end |
#exp_inflation ⇒ Object
Returns the value of attribute exp_inflation.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 14 def exp_inflation @exp_inflation end |
#face_index ⇒ Object
Returns the value of attribute face_index.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 17 def face_index @face_index end |
#face_name ⇒ Object
Returns the value of attribute face_name.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 16 def face_name @face_name end |
#final_level ⇒ Object
Returns the value of attribute final_level.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 12 def final_level @final_level end |
#fix_equipment ⇒ Object
Returns the value of attribute fix_equipment.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 25 def fix_equipment @fix_equipment end |
#id ⇒ Object
Returns the value of attribute id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 8 def id @id end |
#initial_level ⇒ Object
Returns the value of attribute initial_level.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 11 def initial_level @initial_level end |
#max_level ⇒ Object
Returns the value of attribute max_level.
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# File 'lib/eidolon/rgss3/rpg/actor.rb', line 13 def max_level @max_level end |
#name ⇒ Object
Returns the value of attribute name.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 9 def name @name end |
#nickname ⇒ Object
Returns the value of attribute nickname.
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# File 'lib/eidolon/rgss3/rpg/actor.rb', line 10 def nickname @nickname end |
#parameters ⇒ Object
Returns the value of attribute parameters.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 19 def parameters @parameters end |
#pharmacology ⇒ Object
Returns the value of attribute pharmacology.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 28 def pharmacology @pharmacology end |
#super_guard ⇒ Object
Returns the value of attribute super_guard.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 27 def super_guard @super_guard end |
#two_swords_style ⇒ Object
Returns the value of attribute two_swords_style.
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# File 'lib/eidolon/rgss2/rpg/actor.rb', line 24 def two_swords_style @two_swords_style end |
#weapon_fix ⇒ Object
Returns the value of attribute weapon_fix.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 25 def weapon_fix @weapon_fix end |
#weapon_id ⇒ Object
Returns the value of attribute weapon_id.
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# File 'lib/eidolon/rgss/rpg/actor.rb', line 20 def weapon_id @weapon_id end |