Class: RPG::Enemy::Action
- Inherits:
-
Object
- Object
- RPG::Enemy::Action
- Defined in:
- lib/eidolon/rgss/rpg/enemy/action.rb,
lib/eidolon/rgss2/rpg/enemy/action.rb,
lib/eidolon/rgss3/rpg/enemy/action.rb
Overview
RGSS3
This data structure is specific to RGSS3 (VX Ace).
Action
Data class for enemy battle actions.
Instance Attribute Summary collapse
-
#basic ⇒ Object
Returns the value of attribute basic.
-
#condition_hp ⇒ Object
Returns the value of attribute condition_hp.
-
#condition_level ⇒ Object
Returns the value of attribute condition_level.
-
#condition_param1 ⇒ Object
Returns the value of attribute condition_param1.
-
#condition_param2 ⇒ Object
Returns the value of attribute condition_param2.
-
#condition_switch_id ⇒ Object
Returns the value of attribute condition_switch_id.
-
#condition_turn_a ⇒ Object
Returns the value of attribute condition_turn_a.
-
#condition_turn_b ⇒ Object
Returns the value of attribute condition_turn_b.
-
#condition_type ⇒ Object
Returns the value of attribute condition_type.
-
#kind ⇒ Object
Returns the value of attribute kind.
-
#rating ⇒ Object
Returns the value of attribute rating.
-
#skill_id ⇒ Object
Returns the value of attribute skill_id.
Instance Attribute Details
#basic ⇒ Object
Returns the value of attribute basic.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 12 def basic @basic end |
#condition_hp ⇒ Object
Returns the value of attribute condition_hp.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 16 def condition_hp @condition_hp end |
#condition_level ⇒ Object
Returns the value of attribute condition_level.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 17 def condition_level @condition_level end |
#condition_param1 ⇒ Object
Returns the value of attribute condition_param1.
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# File 'lib/eidolon/rgss2/rpg/enemy/action.rb', line 15 def condition_param1 @condition_param1 end |
#condition_param2 ⇒ Object
Returns the value of attribute condition_param2.
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# File 'lib/eidolon/rgss2/rpg/enemy/action.rb', line 16 def condition_param2 @condition_param2 end |
#condition_switch_id ⇒ Object
Returns the value of attribute condition_switch_id.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 18 def condition_switch_id @condition_switch_id end |
#condition_turn_a ⇒ Object
Returns the value of attribute condition_turn_a.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 14 def condition_turn_a @condition_turn_a end |
#condition_turn_b ⇒ Object
Returns the value of attribute condition_turn_b.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 15 def condition_turn_b @condition_turn_b end |
#condition_type ⇒ Object
Returns the value of attribute condition_type.
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# File 'lib/eidolon/rgss2/rpg/enemy/action.rb', line 14 def condition_type @condition_type end |
#kind ⇒ Object
Returns the value of attribute kind.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 11 def kind @kind end |
#rating ⇒ Object
Returns the value of attribute rating.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 19 def @rating end |
#skill_id ⇒ Object
Returns the value of attribute skill_id.
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# File 'lib/eidolon/rgss/rpg/enemy/action.rb', line 13 def skill_id @skill_id end |