Class: RPG::Troop::Page::Condition
- Inherits:
-
Object
- Object
- RPG::Troop::Page::Condition
- Defined in:
- lib/eidolon/rgssx/rpg/troop/page/condition.rb
Overview
RGSSx
This class is present and relatively consistent across all RGSS versions.
Condition
The data class for battle event page conditions.
Instance Attribute Summary collapse
-
#actor_hp ⇒ Object
Returns the value of attribute actor_hp.
-
#actor_id ⇒ Object
Returns the value of attribute actor_id.
-
#actor_valid ⇒ Object
Returns the value of attribute actor_valid.
-
#enemy_hp ⇒ Object
Returns the value of attribute enemy_hp.
-
#enemy_index ⇒ Object
Returns the value of attribute enemy_index.
-
#enemy_valid ⇒ Object
Returns the value of attribute enemy_valid.
-
#switch_id ⇒ Object
Returns the value of attribute switch_id.
-
#switch_valid ⇒ Object
Returns the value of attribute switch_valid.
-
#turn_a ⇒ Object
Returns the value of attribute turn_a.
-
#turn_b ⇒ Object
Returns the value of attribute turn_b.
-
#turn_ending ⇒ Object
Returns the value of attribute turn_ending.
-
#turn_valid ⇒ Object
Returns the value of attribute turn_valid.
Instance Attribute Details
#actor_hp ⇒ Object
Returns the value of attribute actor_hp.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 13 def actor_hp @actor_hp end |
#actor_id ⇒ Object
Returns the value of attribute actor_id.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 14 def actor_id @actor_id end |
#actor_valid ⇒ Object
Returns the value of attribute actor_valid.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 15 def actor_valid @actor_valid end |
#enemy_hp ⇒ Object
Returns the value of attribute enemy_hp.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 16 def enemy_hp @enemy_hp end |
#enemy_index ⇒ Object
Returns the value of attribute enemy_index.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 17 def enemy_index @enemy_index end |
#enemy_valid ⇒ Object
Returns the value of attribute enemy_valid.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 18 def enemy_valid @enemy_valid end |
#switch_id ⇒ Object
Returns the value of attribute switch_id.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 19 def switch_id @switch_id end |
#switch_valid ⇒ Object
Returns the value of attribute switch_valid.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 20 def switch_valid @switch_valid end |
#turn_a ⇒ Object
Returns the value of attribute turn_a.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 21 def turn_a @turn_a end |
#turn_b ⇒ Object
Returns the value of attribute turn_b.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 22 def turn_b @turn_b end |
#turn_ending ⇒ Object
Returns the value of attribute turn_ending.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 23 def turn_ending @turn_ending end |
#turn_valid ⇒ Object
Returns the value of attribute turn_valid.
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# File 'lib/eidolon/rgssx/rpg/troop/page/condition.rb', line 24 def turn_valid @turn_valid end |