Class: Elus::Solver
- Inherits:
-
Object
- Object
- Elus::Solver
- Defined in:
- lib/elus/solver.rb
Instance Attribute Summary collapse
-
#game ⇒ Object
readonly
Returns the value of attribute game.
Instance Method Summary collapse
- #hint ⇒ Object
-
#initialize(stdin, stdout) ⇒ Solver
constructor
A new instance of Solver.
-
#input_piece(options = {}) ⇒ Object
Inputs single correct code from stdin, returns correct piece or nil if break requested.
- #input_pieces(label, num = 10) ⇒ Object
-
#input_state(codes = nil) ⇒ Object
Inputs Game state either from given code string or interactively (from @stdin).
- #make_move ⇒ Object
- #make_moves ⇒ Object
- #start(generator) ⇒ Object
- #state ⇒ Object
Constructor Details
#initialize(stdin, stdout) ⇒ Solver
Returns a new instance of Solver.
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# File 'lib/elus/solver.rb', line 5 def initialize(stdin, stdout) @stdin = stdin @stdout = stdout end |
Instance Attribute Details
#game ⇒ Object (readonly)
Returns the value of attribute game.
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# File 'lib/elus/solver.rb', line 3 def game @game end |
Instance Method Details
#hint ⇒ Object
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# File 'lib/elus/solver.rb', line 81 def hint; @game.hint end |
#input_piece(options = {}) ⇒ Object
Inputs single correct code from stdin, returns correct piece or nil if break requested. Rejects wrong codes.
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# File 'lib/elus/solver.rb', line 39 def input_piece( = {}) loop do @stdout.puts [:prompt] || "Enter code:" code = @stdin.gets return nil if code == "\n" if piece = Piece.create(code) return piece else @stdout.puts [:failure] || "Invalid code: #{code}" end end end |
#input_pieces(label, num = 10) ⇒ Object
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# File 'lib/elus/solver.rb', line 29 def input_pieces(label, num=10) pieces = [] while pieces.size < num and piece = input_piece(:prompt => "Enter #{label} Piece code (#{pieces.size+1}):") do @stdout.puts "You entered #{label} Piece (#{pieces.size+1}): #{piece.name}" pieces << piece end pieces end |
#input_state(codes = nil) ⇒ Object
Inputs Game state either from given code string or interactively (from @stdin)
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# File 'lib/elus/solver.rb', line 17 def input_state(codes=nil) if codes pieces = codes.split("\n").map {|code| Piece.create(code)}.compact free=pieces[0..2] board=pieces[3..-1] else free = input_pieces "Free", 3 board = input_pieces "Board" end @game = Game.new(:free=>free, :board=>board, :generator=>@generator) end |
#make_move ⇒ Object
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# File 'lib/elus/solver.rb', line 58 def make_move @stdout.puts @game.state @stdout.puts @game.hint piece = input_piece(:prompt => "Make your move:") if piece and @game.valid_move? piece @stdout.puts "You moved: #{piece.name}" @stdout.puts "Was the move right(Y/N)?:" if @stdin.gets =~ /[Yy]/ @stdout.puts "Great, now enter new Free set:" free = input_pieces "Free", 3 @game.move piece, free else @stdout.puts "Too bad" @game.move piece end elsif piece @stdout.puts "Wrong move (not in free set): #{piece.name}" else @stdout.puts "Wrong move (no piece given)" end end |
#make_moves ⇒ Object
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# File 'lib/elus/solver.rb', line 52 def make_moves while not @game.finished? make_move end end |
#start(generator) ⇒ Object
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# File 'lib/elus/solver.rb', line 10 def start (generator) @generator = generator @stdout.puts "Welcome to Elus Solver!" @stdout.puts "Enter Game state:" end |
#state ⇒ Object
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# File 'lib/elus/solver.rb', line 80 def state; @game.state end |