Class: ESI::GetCharactersCharacterIdAttributesOk
- Inherits:
-
Object
- Object
- ESI::GetCharactersCharacterIdAttributesOk
- Defined in:
- lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb
Overview
200 ok object
Instance Attribute Summary collapse
-
#accrued_remap_cooldown_date ⇒ Object
Neural remapping cooldown after a character uses remap accrued over time.
-
#bonus_remaps ⇒ Object
Number of available bonus character neural remaps.
-
#charisma ⇒ Object
charisma integer.
-
#intelligence ⇒ Object
intelligence integer.
-
#last_remap_date ⇒ Object
Datetime of last neural remap, including usage of bonus remaps.
-
#memory ⇒ Object
memory integer.
-
#perception ⇒ Object
perception integer.
-
#willpower ⇒ Object
willpower integer.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdAttributesOk
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdAttributesOk
Initializes the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 73 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'accrued_remap_cooldown_date') self.accrued_remap_cooldown_date = attributes[:'accrued_remap_cooldown_date'] end if attributes.has_key?(:'bonus_remaps') self.bonus_remaps = attributes[:'bonus_remaps'] end if attributes.has_key?(:'charisma') self.charisma = attributes[:'charisma'] end if attributes.has_key?(:'intelligence') self.intelligence = attributes[:'intelligence'] end if attributes.has_key?(:'last_remap_date') self.last_remap_date = attributes[:'last_remap_date'] end if attributes.has_key?(:'memory') self.memory = attributes[:'memory'] end if attributes.has_key?(:'perception') self.perception = attributes[:'perception'] end if attributes.has_key?(:'willpower') self.willpower = attributes[:'willpower'] end end |
Instance Attribute Details
#accrued_remap_cooldown_date ⇒ Object
Neural remapping cooldown after a character uses remap accrued over time
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 19 def accrued_remap_cooldown_date @accrued_remap_cooldown_date end |
#bonus_remaps ⇒ Object
Number of available bonus character neural remaps
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 22 def bonus_remaps @bonus_remaps end |
#charisma ⇒ Object
charisma integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 25 def charisma @charisma end |
#intelligence ⇒ Object
intelligence integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 28 def intelligence @intelligence end |
#last_remap_date ⇒ Object
Datetime of last neural remap, including usage of bonus remaps
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 31 def last_remap_date @last_remap_date end |
#memory ⇒ Object
memory integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 34 def memory @memory end |
#perception ⇒ Object
perception integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 37 def perception @perception end |
#willpower ⇒ Object
willpower integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 40 def willpower @willpower end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 44 def self.attribute_map { :'accrued_remap_cooldown_date' => :'accrued_remap_cooldown_date', :'bonus_remaps' => :'bonus_remaps', :'charisma' => :'charisma', :'intelligence' => :'intelligence', :'last_remap_date' => :'last_remap_date', :'memory' => :'memory', :'perception' => :'perception', :'willpower' => :'willpower' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 58 def self.swagger_types { :'accrued_remap_cooldown_date' => :'DateTime', :'bonus_remaps' => :'Integer', :'charisma' => :'Integer', :'intelligence' => :'Integer', :'last_remap_date' => :'DateTime', :'memory' => :'Integer', :'perception' => :'Integer', :'willpower' => :'Integer' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 153 def ==(o) return true if self.equal?(o) self.class == o.class && accrued_remap_cooldown_date == o.accrued_remap_cooldown_date && bonus_remaps == o.bonus_remaps && charisma == o.charisma && intelligence == o.intelligence && last_remap_date == o.last_remap_date && memory == o.memory && perception == o.perception && willpower == o.willpower end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 202 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESI.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 268 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 181 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 168 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 174 def hash [accrued_remap_cooldown_date, bonus_remaps, charisma, intelligence, last_remap_date, memory, perception, willpower].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 115 def list_invalid_properties invalid_properties = Array.new if @charisma.nil? invalid_properties.push("invalid value for 'charisma', charisma cannot be nil.") end if @intelligence.nil? invalid_properties.push("invalid value for 'intelligence', intelligence cannot be nil.") end if @memory.nil? invalid_properties.push("invalid value for 'memory', memory cannot be nil.") end if @perception.nil? invalid_properties.push("invalid value for 'perception', perception cannot be nil.") end if @willpower.nil? invalid_properties.push("invalid value for 'willpower', willpower cannot be nil.") end return invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 248 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 254 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 242 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/esi-client-bvv/models/get_characters_character_id_attributes_ok.rb', line 142 def valid? return false if @charisma.nil? return false if @intelligence.nil? return false if @memory.nil? return false if @perception.nil? return false if @willpower.nil? return true end |