Class: ESI::GetCharactersCharacterIdBlueprints200Ok
- Inherits:
-
Object
- Object
- ESI::GetCharactersCharacterIdBlueprints200Ok
- Defined in:
- lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb
Overview
200 ok object
Defined Under Namespace
Classes: EnumAttributeValidator
Instance Attribute Summary collapse
-
#item_id ⇒ Object
Unique ID for this item.
-
#location_flag ⇒ Object
Type of the location_id.
-
#location_id ⇒ Object
References a solar system, station or item_id if this blueprint is located within a container.
-
#material_efficiency ⇒ Object
Material Efficiency Level of the blueprint.
-
#quantity ⇒ Object
A range of numbers with a minimum of -2 and no maximum value where -1 is an original and -2 is a copy.
-
#runs ⇒ Object
Number of runs remaining if the blueprint is a copy, -1 if it is an original.
-
#time_efficiency ⇒ Object
Time Efficiency Level of the blueprint.
-
#type_id ⇒ Object
type_id integer.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdBlueprints200Ok
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdBlueprints200Ok
Initializes the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 94 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'item_id') self.item_id = attributes[:'item_id'] end if attributes.has_key?(:'location_flag') self.location_flag = attributes[:'location_flag'] end if attributes.has_key?(:'location_id') self.location_id = attributes[:'location_id'] end if attributes.has_key?(:'material_efficiency') self.material_efficiency = attributes[:'material_efficiency'] end if attributes.has_key?(:'quantity') self.quantity = attributes[:'quantity'] end if attributes.has_key?(:'runs') self.runs = attributes[:'runs'] end if attributes.has_key?(:'time_efficiency') self.time_efficiency = attributes[:'time_efficiency'] end if attributes.has_key?(:'type_id') self.type_id = attributes[:'type_id'] end end |
Instance Attribute Details
#item_id ⇒ Object
Unique ID for this item.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 19 def item_id @item_id end |
#location_flag ⇒ Object
Type of the location_id
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 22 def location_flag @location_flag end |
#location_id ⇒ Object
References a solar system, station or item_id if this blueprint is located within a container. If the return value is an item_id, then the Character AssetList API must be queried to find the container using the given item_id to determine the correct location of the Blueprint.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 25 def location_id @location_id end |
#material_efficiency ⇒ Object
Material Efficiency Level of the blueprint.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 28 def material_efficiency @material_efficiency end |
#quantity ⇒ Object
A range of numbers with a minimum of -2 and no maximum value where -1 is an original and -2 is a copy. It can be a positive integer if it is a stack of blueprint originals fresh from the market (e.g. no activities performed on them yet).
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 31 def quantity @quantity end |
#runs ⇒ Object
Number of runs remaining if the blueprint is a copy, -1 if it is an original.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 34 def runs @runs end |
#time_efficiency ⇒ Object
Time Efficiency Level of the blueprint.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 37 def time_efficiency @time_efficiency end |
#type_id ⇒ Object
type_id integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 40 def type_id @type_id end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 65 def self.attribute_map { :'item_id' => :'item_id', :'location_flag' => :'location_flag', :'location_id' => :'location_id', :'material_efficiency' => :'material_efficiency', :'quantity' => :'quantity', :'runs' => :'runs', :'time_efficiency' => :'time_efficiency', :'type_id' => :'type_id' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 79 def self.swagger_types { :'item_id' => :'Integer', :'location_flag' => :'String', :'location_id' => :'Integer', :'material_efficiency' => :'Integer', :'quantity' => :'Integer', :'runs' => :'Integer', :'time_efficiency' => :'Integer', :'type_id' => :'Integer' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 295 def ==(o) return true if self.equal?(o) self.class == o.class && item_id == o.item_id && location_flag == o.location_flag && location_id == o.location_id && material_efficiency == o.material_efficiency && quantity == o.quantity && runs == o.runs && time_efficiency == o.time_efficiency && type_id == o.type_id end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 344 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESI.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 410 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 323 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 310 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 316 def hash [item_id, location_flag, location_id, material_efficiency, quantity, runs, time_efficiency, type_id].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 136 def list_invalid_properties invalid_properties = Array.new if @item_id.nil? invalid_properties.push("invalid value for 'item_id', item_id cannot be nil.") end if @location_flag.nil? invalid_properties.push("invalid value for 'location_flag', location_flag cannot be nil.") end if @location_id.nil? invalid_properties.push("invalid value for 'location_id', location_id cannot be nil.") end if @material_efficiency.nil? invalid_properties.push("invalid value for 'material_efficiency', material_efficiency cannot be nil.") end if @material_efficiency > 25 invalid_properties.push("invalid value for 'material_efficiency', must be smaller than or equal to 25.") end if @material_efficiency < 0 invalid_properties.push("invalid value for 'material_efficiency', must be greater than or equal to 0.") end if @quantity.nil? invalid_properties.push("invalid value for 'quantity', quantity cannot be nil.") end if @quantity < -2 invalid_properties.push("invalid value for 'quantity', must be greater than or equal to -2.") end if @runs.nil? invalid_properties.push("invalid value for 'runs', runs cannot be nil.") end if @runs < -1 invalid_properties.push("invalid value for 'runs', must be greater than or equal to -1.") end if @time_efficiency.nil? invalid_properties.push("invalid value for 'time_efficiency', time_efficiency cannot be nil.") end if @time_efficiency > 20 invalid_properties.push("invalid value for 'time_efficiency', must be smaller than or equal to 20.") end if @time_efficiency < 0 invalid_properties.push("invalid value for 'time_efficiency', must be greater than or equal to 0.") end if @type_id.nil? invalid_properties.push("invalid value for 'type_id', type_id cannot be nil.") end return invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 390 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 396 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 384 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/esi-client-bvv/models/get_characters_character_id_blueprints_200_ok.rb', line 199 def valid? return false if @item_id.nil? return false if @location_flag.nil? location_flag_validator = EnumAttributeValidator.new('String', ["AutoFit", "Cargo", "CorpseBay", "DroneBay", "FleetHangar", "Deliveries", "HiddenModifiers", "Hangar", "HangarAll", "LoSlot0", "LoSlot1", "LoSlot2", "LoSlot3", "LoSlot4", "LoSlot5", "LoSlot6", "LoSlot7", "MedSlot0", "MedSlot1", "MedSlot2", "MedSlot3", "MedSlot4", "MedSlot5", "MedSlot6", "MedSlot7", "HiSlot0", "HiSlot1", "HiSlot2", "HiSlot3", "HiSlot4", "HiSlot5", "HiSlot6", "HiSlot7", "AssetSafety", "Locked", "Unlocked", "Implant", "QuafeBay", "RigSlot0", "RigSlot1", "RigSlot2", "RigSlot3", "RigSlot4", "RigSlot5", "RigSlot6", "RigSlot7", "ShipHangar", "SpecializedFuelBay", "SpecializedOreHold", "SpecializedGasHold", "SpecializedMineralHold", "SpecializedSalvageHold", "SpecializedShipHold", "SpecializedSmallShipHold", "SpecializedMediumShipHold", "SpecializedLargeShipHold", "SpecializedIndustrialShipHold", "SpecializedAmmoHold", "SpecializedCommandCenterHold", "SpecializedPlanetaryCommoditiesHold", "SpecializedMaterialBay", "SubSystemSlot0", "SubSystemSlot1", "SubSystemSlot2", "SubSystemSlot3", "SubSystemSlot4", "SubSystemSlot5", "SubSystemSlot6", "SubSystemSlot7", "FighterBay", "FighterTube0", "FighterTube1", "FighterTube2", "FighterTube3", "FighterTube4", "Module"]) return false unless location_flag_validator.valid?(@location_flag) return false if @location_id.nil? return false if @material_efficiency.nil? return false if @material_efficiency > 25 return false if @material_efficiency < 0 return false if @quantity.nil? return false if @quantity < -2 return false if @runs.nil? return false if @runs < -1 return false if @time_efficiency.nil? return false if @time_efficiency > 20 return false if @time_efficiency < 0 return false if @type_id.nil? return true end |