Class: ESI::GetCharactersCharacterIdStatsCombat

Inherits:
Object
  • Object
show all
Defined in:
lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb

Overview

combat object

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsCombat

Initializes the object

Parameters:

  • attributes (Hash) (defaults to: {})

    Model attributes in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 503

def initialize(attributes = {})
  return unless attributes.is_a?(Hash)

  # convert string to symbol for hash key
  attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v}

  if attributes.has_key?(:'cap_drainedby_npc')
    self.cap_drainedby_npc = attributes[:'cap_drainedby_npc']
  end

  if attributes.has_key?(:'cap_drainedby_pc')
    self.cap_drainedby_pc = attributes[:'cap_drainedby_pc']
  end

  if attributes.has_key?(:'cap_draining_pc')
    self.cap_draining_pc = attributes[:'cap_draining_pc']
  end

  if attributes.has_key?(:'criminal_flag_set')
    self.criminal_flag_set = attributes[:'criminal_flag_set']
  end

  if attributes.has_key?(:'damage_from_np_cs_amount')
    self.damage_from_np_cs_amount = attributes[:'damage_from_np_cs_amount']
  end

  if attributes.has_key?(:'damage_from_np_cs_num_shots')
    self.damage_from_np_cs_num_shots = attributes[:'damage_from_np_cs_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_bomb_amount')
    self.damage_from_players_bomb_amount = attributes[:'damage_from_players_bomb_amount']
  end

  if attributes.has_key?(:'damage_from_players_bomb_num_shots')
    self.damage_from_players_bomb_num_shots = attributes[:'damage_from_players_bomb_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_combat_drone_amount')
    self.damage_from_players_combat_drone_amount = attributes[:'damage_from_players_combat_drone_amount']
  end

  if attributes.has_key?(:'damage_from_players_combat_drone_num_shots')
    self.damage_from_players_combat_drone_num_shots = attributes[:'damage_from_players_combat_drone_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_energy_amount')
    self.damage_from_players_energy_amount = attributes[:'damage_from_players_energy_amount']
  end

  if attributes.has_key?(:'damage_from_players_energy_num_shots')
    self.damage_from_players_energy_num_shots = attributes[:'damage_from_players_energy_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_fighter_bomber_amount')
    self.damage_from_players_fighter_bomber_amount = attributes[:'damage_from_players_fighter_bomber_amount']
  end

  if attributes.has_key?(:'damage_from_players_fighter_bomber_num_shots')
    self.damage_from_players_fighter_bomber_num_shots = attributes[:'damage_from_players_fighter_bomber_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_fighter_drone_amount')
    self.damage_from_players_fighter_drone_amount = attributes[:'damage_from_players_fighter_drone_amount']
  end

  if attributes.has_key?(:'damage_from_players_fighter_drone_num_shots')
    self.damage_from_players_fighter_drone_num_shots = attributes[:'damage_from_players_fighter_drone_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_hybrid_amount')
    self.damage_from_players_hybrid_amount = attributes[:'damage_from_players_hybrid_amount']
  end

  if attributes.has_key?(:'damage_from_players_hybrid_num_shots')
    self.damage_from_players_hybrid_num_shots = attributes[:'damage_from_players_hybrid_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_missile_amount')
    self.damage_from_players_missile_amount = attributes[:'damage_from_players_missile_amount']
  end

  if attributes.has_key?(:'damage_from_players_missile_num_shots')
    self.damage_from_players_missile_num_shots = attributes[:'damage_from_players_missile_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_projectile_amount')
    self.damage_from_players_projectile_amount = attributes[:'damage_from_players_projectile_amount']
  end

  if attributes.has_key?(:'damage_from_players_projectile_num_shots')
    self.damage_from_players_projectile_num_shots = attributes[:'damage_from_players_projectile_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_smart_bomb_amount')
    self.damage_from_players_smart_bomb_amount = attributes[:'damage_from_players_smart_bomb_amount']
  end

  if attributes.has_key?(:'damage_from_players_smart_bomb_num_shots')
    self.damage_from_players_smart_bomb_num_shots = attributes[:'damage_from_players_smart_bomb_num_shots']
  end

  if attributes.has_key?(:'damage_from_players_super_amount')
    self.damage_from_players_super_amount = attributes[:'damage_from_players_super_amount']
  end

  if attributes.has_key?(:'damage_from_players_super_num_shots')
    self.damage_from_players_super_num_shots = attributes[:'damage_from_players_super_num_shots']
  end

  if attributes.has_key?(:'damage_from_structures_total_amount')
    self.damage_from_structures_total_amount = attributes[:'damage_from_structures_total_amount']
  end

  if attributes.has_key?(:'damage_from_structures_total_num_shots')
    self.damage_from_structures_total_num_shots = attributes[:'damage_from_structures_total_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_bomb_amount')
    self.damage_to_players_bomb_amount = attributes[:'damage_to_players_bomb_amount']
  end

  if attributes.has_key?(:'damage_to_players_bomb_num_shots')
    self.damage_to_players_bomb_num_shots = attributes[:'damage_to_players_bomb_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_combat_drone_amount')
    self.damage_to_players_combat_drone_amount = attributes[:'damage_to_players_combat_drone_amount']
  end

  if attributes.has_key?(:'damage_to_players_combat_drone_num_shots')
    self.damage_to_players_combat_drone_num_shots = attributes[:'damage_to_players_combat_drone_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_energy_amount')
    self.damage_to_players_energy_amount = attributes[:'damage_to_players_energy_amount']
  end

  if attributes.has_key?(:'damage_to_players_energy_num_shots')
    self.damage_to_players_energy_num_shots = attributes[:'damage_to_players_energy_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_fighter_bomber_amount')
    self.damage_to_players_fighter_bomber_amount = attributes[:'damage_to_players_fighter_bomber_amount']
  end

  if attributes.has_key?(:'damage_to_players_fighter_bomber_num_shots')
    self.damage_to_players_fighter_bomber_num_shots = attributes[:'damage_to_players_fighter_bomber_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_fighter_drone_amount')
    self.damage_to_players_fighter_drone_amount = attributes[:'damage_to_players_fighter_drone_amount']
  end

  if attributes.has_key?(:'damage_to_players_fighter_drone_num_shots')
    self.damage_to_players_fighter_drone_num_shots = attributes[:'damage_to_players_fighter_drone_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_hybrid_amount')
    self.damage_to_players_hybrid_amount = attributes[:'damage_to_players_hybrid_amount']
  end

  if attributes.has_key?(:'damage_to_players_hybrid_num_shots')
    self.damage_to_players_hybrid_num_shots = attributes[:'damage_to_players_hybrid_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_missile_amount')
    self.damage_to_players_missile_amount = attributes[:'damage_to_players_missile_amount']
  end

  if attributes.has_key?(:'damage_to_players_missile_num_shots')
    self.damage_to_players_missile_num_shots = attributes[:'damage_to_players_missile_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_projectile_amount')
    self.damage_to_players_projectile_amount = attributes[:'damage_to_players_projectile_amount']
  end

  if attributes.has_key?(:'damage_to_players_projectile_num_shots')
    self.damage_to_players_projectile_num_shots = attributes[:'damage_to_players_projectile_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_smart_bomb_amount')
    self.damage_to_players_smart_bomb_amount = attributes[:'damage_to_players_smart_bomb_amount']
  end

  if attributes.has_key?(:'damage_to_players_smart_bomb_num_shots')
    self.damage_to_players_smart_bomb_num_shots = attributes[:'damage_to_players_smart_bomb_num_shots']
  end

  if attributes.has_key?(:'damage_to_players_super_amount')
    self.damage_to_players_super_amount = attributes[:'damage_to_players_super_amount']
  end

  if attributes.has_key?(:'damage_to_players_super_num_shots')
    self.damage_to_players_super_num_shots = attributes[:'damage_to_players_super_num_shots']
  end

  if attributes.has_key?(:'damage_to_structures_total_amount')
    self.damage_to_structures_total_amount = attributes[:'damage_to_structures_total_amount']
  end

  if attributes.has_key?(:'damage_to_structures_total_num_shots')
    self.damage_to_structures_total_num_shots = attributes[:'damage_to_structures_total_num_shots']
  end

  if attributes.has_key?(:'deaths_high_sec')
    self.deaths_high_sec = attributes[:'deaths_high_sec']
  end

  if attributes.has_key?(:'deaths_low_sec')
    self.deaths_low_sec = attributes[:'deaths_low_sec']
  end

  if attributes.has_key?(:'deaths_null_sec')
    self.deaths_null_sec = attributes[:'deaths_null_sec']
  end

  if attributes.has_key?(:'deaths_pod_high_sec')
    self.deaths_pod_high_sec = attributes[:'deaths_pod_high_sec']
  end

  if attributes.has_key?(:'deaths_pod_low_sec')
    self.deaths_pod_low_sec = attributes[:'deaths_pod_low_sec']
  end

  if attributes.has_key?(:'deaths_pod_null_sec')
    self.deaths_pod_null_sec = attributes[:'deaths_pod_null_sec']
  end

  if attributes.has_key?(:'deaths_pod_wormhole')
    self.deaths_pod_wormhole = attributes[:'deaths_pod_wormhole']
  end

  if attributes.has_key?(:'deaths_wormhole')
    self.deaths_wormhole = attributes[:'deaths_wormhole']
  end

  if attributes.has_key?(:'drone_engage')
    self.drone_engage = attributes[:'drone_engage']
  end

  if attributes.has_key?(:'dscans')
    self.dscans = attributes[:'dscans']
  end

  if attributes.has_key?(:'duel_requested')
    self.duel_requested = attributes[:'duel_requested']
  end

  if attributes.has_key?(:'engagement_register')
    self.engagement_register = attributes[:'engagement_register']
  end

  if attributes.has_key?(:'kills_assists')
    self.kills_assists = attributes[:'kills_assists']
  end

  if attributes.has_key?(:'kills_high_sec')
    self.kills_high_sec = attributes[:'kills_high_sec']
  end

  if attributes.has_key?(:'kills_low_sec')
    self.kills_low_sec = attributes[:'kills_low_sec']
  end

  if attributes.has_key?(:'kills_null_sec')
    self.kills_null_sec = attributes[:'kills_null_sec']
  end

  if attributes.has_key?(:'kills_pod_high_sec')
    self.kills_pod_high_sec = attributes[:'kills_pod_high_sec']
  end

  if attributes.has_key?(:'kills_pod_low_sec')
    self.kills_pod_low_sec = attributes[:'kills_pod_low_sec']
  end

  if attributes.has_key?(:'kills_pod_null_sec')
    self.kills_pod_null_sec = attributes[:'kills_pod_null_sec']
  end

  if attributes.has_key?(:'kills_pod_wormhole')
    self.kills_pod_wormhole = attributes[:'kills_pod_wormhole']
  end

  if attributes.has_key?(:'kills_wormhole')
    self.kills_wormhole = attributes[:'kills_wormhole']
  end

  if attributes.has_key?(:'npc_flag_set')
    self.npc_flag_set = attributes[:'npc_flag_set']
  end

  if attributes.has_key?(:'probe_scans')
    self.probe_scans = attributes[:'probe_scans']
  end

  if attributes.has_key?(:'pvp_flag_set')
    self.pvp_flag_set = attributes[:'pvp_flag_set']
  end

  if attributes.has_key?(:'repair_armor_by_remote_amount')
    self.repair_armor_by_remote_amount = attributes[:'repair_armor_by_remote_amount']
  end

  if attributes.has_key?(:'repair_armor_remote_amount')
    self.repair_armor_remote_amount = attributes[:'repair_armor_remote_amount']
  end

  if attributes.has_key?(:'repair_armor_self_amount')
    self.repair_armor_self_amount = attributes[:'repair_armor_self_amount']
  end

  if attributes.has_key?(:'repair_capacitor_by_remote_amount')
    self.repair_capacitor_by_remote_amount = attributes[:'repair_capacitor_by_remote_amount']
  end

  if attributes.has_key?(:'repair_capacitor_remote_amount')
    self.repair_capacitor_remote_amount = attributes[:'repair_capacitor_remote_amount']
  end

  if attributes.has_key?(:'repair_capacitor_self_amount')
    self.repair_capacitor_self_amount = attributes[:'repair_capacitor_self_amount']
  end

  if attributes.has_key?(:'repair_hull_by_remote_amount')
    self.repair_hull_by_remote_amount = attributes[:'repair_hull_by_remote_amount']
  end

  if attributes.has_key?(:'repair_hull_remote_amount')
    self.repair_hull_remote_amount = attributes[:'repair_hull_remote_amount']
  end

  if attributes.has_key?(:'repair_hull_self_amount')
    self.repair_hull_self_amount = attributes[:'repair_hull_self_amount']
  end

  if attributes.has_key?(:'repair_shield_by_remote_amount')
    self.repair_shield_by_remote_amount = attributes[:'repair_shield_by_remote_amount']
  end

  if attributes.has_key?(:'repair_shield_remote_amount')
    self.repair_shield_remote_amount = attributes[:'repair_shield_remote_amount']
  end

  if attributes.has_key?(:'repair_shield_self_amount')
    self.repair_shield_self_amount = attributes[:'repair_shield_self_amount']
  end

  if attributes.has_key?(:'self_destructs')
    self.self_destructs = attributes[:'self_destructs']
  end

  if attributes.has_key?(:'warp_scramble_pc')
    self.warp_scramble_pc = attributes[:'warp_scramble_pc']
  end

  if attributes.has_key?(:'warp_scrambledby_npc')
    self.warp_scrambledby_npc = attributes[:'warp_scrambledby_npc']
  end

  if attributes.has_key?(:'warp_scrambledby_pc')
    self.warp_scrambledby_pc = attributes[:'warp_scrambledby_pc']
  end

  if attributes.has_key?(:'weapon_flag_set')
    self.weapon_flag_set = attributes[:'weapon_flag_set']
  end

  if attributes.has_key?(:'webifiedby_npc')
    self.webifiedby_npc = attributes[:'webifiedby_npc']
  end

  if attributes.has_key?(:'webifiedby_pc')
    self.webifiedby_pc = attributes[:'webifiedby_pc']
  end

  if attributes.has_key?(:'webifying_pc')
    self.webifying_pc = attributes[:'webifying_pc']
  end

end

Instance Attribute Details

#cap_drainedby_npcObject

cap_drainedby_npc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 19

def cap_drainedby_npc
  @cap_drainedby_npc
end

#cap_drainedby_pcObject

cap_drainedby_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 22

def cap_drainedby_pc
  @cap_drainedby_pc
end

#cap_draining_pcObject

cap_draining_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 25

def cap_draining_pc
  @cap_draining_pc
end

#criminal_flag_setObject

criminal_flag_set integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 28

def criminal_flag_set
  @criminal_flag_set
end

#damage_from_np_cs_amountObject

damage_from_np_cs_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 31

def damage_from_np_cs_amount
  @damage_from_np_cs_amount
end

#damage_from_np_cs_num_shotsObject

damage_from_np_cs_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 34

def damage_from_np_cs_num_shots
  @damage_from_np_cs_num_shots
end

#damage_from_players_bomb_amountObject

damage_from_players_bomb_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 37

def damage_from_players_bomb_amount
  @damage_from_players_bomb_amount
end

#damage_from_players_bomb_num_shotsObject

damage_from_players_bomb_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 40

def damage_from_players_bomb_num_shots
  @damage_from_players_bomb_num_shots
end

#damage_from_players_combat_drone_amountObject

damage_from_players_combat_drone_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 43

def damage_from_players_combat_drone_amount
  @damage_from_players_combat_drone_amount
end

#damage_from_players_combat_drone_num_shotsObject

damage_from_players_combat_drone_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 46

def damage_from_players_combat_drone_num_shots
  @damage_from_players_combat_drone_num_shots
end

#damage_from_players_energy_amountObject

damage_from_players_energy_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 49

def damage_from_players_energy_amount
  @damage_from_players_energy_amount
end

#damage_from_players_energy_num_shotsObject

damage_from_players_energy_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 52

def damage_from_players_energy_num_shots
  @damage_from_players_energy_num_shots
end

#damage_from_players_fighter_bomber_amountObject

damage_from_players_fighter_bomber_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 55

def damage_from_players_fighter_bomber_amount
  @damage_from_players_fighter_bomber_amount
end

#damage_from_players_fighter_bomber_num_shotsObject

damage_from_players_fighter_bomber_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 58

def damage_from_players_fighter_bomber_num_shots
  @damage_from_players_fighter_bomber_num_shots
end

#damage_from_players_fighter_drone_amountObject

damage_from_players_fighter_drone_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 61

def damage_from_players_fighter_drone_amount
  @damage_from_players_fighter_drone_amount
end

#damage_from_players_fighter_drone_num_shotsObject

damage_from_players_fighter_drone_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 64

def damage_from_players_fighter_drone_num_shots
  @damage_from_players_fighter_drone_num_shots
end

#damage_from_players_hybrid_amountObject

damage_from_players_hybrid_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 67

def damage_from_players_hybrid_amount
  @damage_from_players_hybrid_amount
end

#damage_from_players_hybrid_num_shotsObject

damage_from_players_hybrid_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 70

def damage_from_players_hybrid_num_shots
  @damage_from_players_hybrid_num_shots
end

#damage_from_players_missile_amountObject

damage_from_players_missile_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 73

def damage_from_players_missile_amount
  @damage_from_players_missile_amount
end

#damage_from_players_missile_num_shotsObject

damage_from_players_missile_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 76

def damage_from_players_missile_num_shots
  @damage_from_players_missile_num_shots
end

#damage_from_players_projectile_amountObject

damage_from_players_projectile_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 79

def damage_from_players_projectile_amount
  @damage_from_players_projectile_amount
end

#damage_from_players_projectile_num_shotsObject

damage_from_players_projectile_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 82

def damage_from_players_projectile_num_shots
  @damage_from_players_projectile_num_shots
end

#damage_from_players_smart_bomb_amountObject

damage_from_players_smart_bomb_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 85

def damage_from_players_smart_bomb_amount
  @damage_from_players_smart_bomb_amount
end

#damage_from_players_smart_bomb_num_shotsObject

damage_from_players_smart_bomb_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 88

def damage_from_players_smart_bomb_num_shots
  @damage_from_players_smart_bomb_num_shots
end

#damage_from_players_super_amountObject

damage_from_players_super_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 91

def damage_from_players_super_amount
  @damage_from_players_super_amount
end

#damage_from_players_super_num_shotsObject

damage_from_players_super_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 94

def damage_from_players_super_num_shots
  @damage_from_players_super_num_shots
end

#damage_from_structures_total_amountObject

damage_from_structures_total_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 97

def damage_from_structures_total_amount
  @damage_from_structures_total_amount
end

#damage_from_structures_total_num_shotsObject

damage_from_structures_total_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 100

def damage_from_structures_total_num_shots
  @damage_from_structures_total_num_shots
end

#damage_to_players_bomb_amountObject

damage_to_players_bomb_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 103

def damage_to_players_bomb_amount
  @damage_to_players_bomb_amount
end

#damage_to_players_bomb_num_shotsObject

damage_to_players_bomb_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 106

def damage_to_players_bomb_num_shots
  @damage_to_players_bomb_num_shots
end

#damage_to_players_combat_drone_amountObject

damage_to_players_combat_drone_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 109

def damage_to_players_combat_drone_amount
  @damage_to_players_combat_drone_amount
end

#damage_to_players_combat_drone_num_shotsObject

damage_to_players_combat_drone_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 112

def damage_to_players_combat_drone_num_shots
  @damage_to_players_combat_drone_num_shots
end

#damage_to_players_energy_amountObject

damage_to_players_energy_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 115

def damage_to_players_energy_amount
  @damage_to_players_energy_amount
end

#damage_to_players_energy_num_shotsObject

damage_to_players_energy_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 118

def damage_to_players_energy_num_shots
  @damage_to_players_energy_num_shots
end

#damage_to_players_fighter_bomber_amountObject

damage_to_players_fighter_bomber_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 121

def damage_to_players_fighter_bomber_amount
  @damage_to_players_fighter_bomber_amount
end

#damage_to_players_fighter_bomber_num_shotsObject

damage_to_players_fighter_bomber_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 124

def damage_to_players_fighter_bomber_num_shots
  @damage_to_players_fighter_bomber_num_shots
end

#damage_to_players_fighter_drone_amountObject

damage_to_players_fighter_drone_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 127

def damage_to_players_fighter_drone_amount
  @damage_to_players_fighter_drone_amount
end

#damage_to_players_fighter_drone_num_shotsObject

damage_to_players_fighter_drone_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 130

def damage_to_players_fighter_drone_num_shots
  @damage_to_players_fighter_drone_num_shots
end

#damage_to_players_hybrid_amountObject

damage_to_players_hybrid_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 133

def damage_to_players_hybrid_amount
  @damage_to_players_hybrid_amount
end

#damage_to_players_hybrid_num_shotsObject

damage_to_players_hybrid_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 136

def damage_to_players_hybrid_num_shots
  @damage_to_players_hybrid_num_shots
end

#damage_to_players_missile_amountObject

damage_to_players_missile_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 139

def damage_to_players_missile_amount
  @damage_to_players_missile_amount
end

#damage_to_players_missile_num_shotsObject

damage_to_players_missile_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 142

def damage_to_players_missile_num_shots
  @damage_to_players_missile_num_shots
end

#damage_to_players_projectile_amountObject

damage_to_players_projectile_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 145

def damage_to_players_projectile_amount
  @damage_to_players_projectile_amount
end

#damage_to_players_projectile_num_shotsObject

damage_to_players_projectile_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 148

def damage_to_players_projectile_num_shots
  @damage_to_players_projectile_num_shots
end

#damage_to_players_smart_bomb_amountObject

damage_to_players_smart_bomb_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 151

def damage_to_players_smart_bomb_amount
  @damage_to_players_smart_bomb_amount
end

#damage_to_players_smart_bomb_num_shotsObject

damage_to_players_smart_bomb_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 154

def damage_to_players_smart_bomb_num_shots
  @damage_to_players_smart_bomb_num_shots
end

#damage_to_players_super_amountObject

damage_to_players_super_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 157

def damage_to_players_super_amount
  @damage_to_players_super_amount
end

#damage_to_players_super_num_shotsObject

damage_to_players_super_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 160

def damage_to_players_super_num_shots
  @damage_to_players_super_num_shots
end

#damage_to_structures_total_amountObject

damage_to_structures_total_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 163

def damage_to_structures_total_amount
  @damage_to_structures_total_amount
end

#damage_to_structures_total_num_shotsObject

damage_to_structures_total_num_shots integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 166

def damage_to_structures_total_num_shots
  @damage_to_structures_total_num_shots
end

#deaths_high_secObject

deaths_high_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 169

def deaths_high_sec
  @deaths_high_sec
end

#deaths_low_secObject

deaths_low_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 172

def deaths_low_sec
  @deaths_low_sec
end

#deaths_null_secObject

deaths_null_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 175

def deaths_null_sec
  @deaths_null_sec
end

#deaths_pod_high_secObject

deaths_pod_high_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 178

def deaths_pod_high_sec
  @deaths_pod_high_sec
end

#deaths_pod_low_secObject

deaths_pod_low_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 181

def deaths_pod_low_sec
  @deaths_pod_low_sec
end

#deaths_pod_null_secObject

deaths_pod_null_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 184

def deaths_pod_null_sec
  @deaths_pod_null_sec
end

#deaths_pod_wormholeObject

deaths_pod_wormhole integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 187

def deaths_pod_wormhole
  @deaths_pod_wormhole
end

#deaths_wormholeObject

deaths_wormhole integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 190

def deaths_wormhole
  @deaths_wormhole
end

#drone_engageObject

drone_engage integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 193

def drone_engage
  @drone_engage
end

#dscansObject

dscans integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 196

def dscans
  @dscans
end

#duel_requestedObject

duel_requested integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 199

def duel_requested
  @duel_requested
end

#engagement_registerObject

engagement_register integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 202

def engagement_register
  @engagement_register
end

#kills_assistsObject

kills_assists integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 205

def kills_assists
  @kills_assists
end

#kills_high_secObject

kills_high_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 208

def kills_high_sec
  @kills_high_sec
end

#kills_low_secObject

kills_low_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 211

def kills_low_sec
  @kills_low_sec
end

#kills_null_secObject

kills_null_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 214

def kills_null_sec
  @kills_null_sec
end

#kills_pod_high_secObject

kills_pod_high_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 217

def kills_pod_high_sec
  @kills_pod_high_sec
end

#kills_pod_low_secObject

kills_pod_low_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 220

def kills_pod_low_sec
  @kills_pod_low_sec
end

#kills_pod_null_secObject

kills_pod_null_sec integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 223

def kills_pod_null_sec
  @kills_pod_null_sec
end

#kills_pod_wormholeObject

kills_pod_wormhole integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 226

def kills_pod_wormhole
  @kills_pod_wormhole
end

#kills_wormholeObject

kills_wormhole integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 229

def kills_wormhole
  @kills_wormhole
end

#npc_flag_setObject

npc_flag_set integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 232

def npc_flag_set
  @npc_flag_set
end

#probe_scansObject

probe_scans integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 235

def probe_scans
  @probe_scans
end

#pvp_flag_setObject

pvp_flag_set integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 238

def pvp_flag_set
  @pvp_flag_set
end

#repair_armor_by_remote_amountObject

repair_armor_by_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 241

def repair_armor_by_remote_amount
  @repair_armor_by_remote_amount
end

#repair_armor_remote_amountObject

repair_armor_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 244

def repair_armor_remote_amount
  @repair_armor_remote_amount
end

#repair_armor_self_amountObject

repair_armor_self_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 247

def repair_armor_self_amount
  @repair_armor_self_amount
end

#repair_capacitor_by_remote_amountObject

repair_capacitor_by_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 250

def repair_capacitor_by_remote_amount
  @repair_capacitor_by_remote_amount
end

#repair_capacitor_remote_amountObject

repair_capacitor_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 253

def repair_capacitor_remote_amount
  @repair_capacitor_remote_amount
end

#repair_capacitor_self_amountObject

repair_capacitor_self_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 256

def repair_capacitor_self_amount
  @repair_capacitor_self_amount
end

#repair_hull_by_remote_amountObject

repair_hull_by_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 259

def repair_hull_by_remote_amount
  @repair_hull_by_remote_amount
end

#repair_hull_remote_amountObject

repair_hull_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 262

def repair_hull_remote_amount
  @repair_hull_remote_amount
end

#repair_hull_self_amountObject

repair_hull_self_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 265

def repair_hull_self_amount
  @repair_hull_self_amount
end

#repair_shield_by_remote_amountObject

repair_shield_by_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 268

def repair_shield_by_remote_amount
  @repair_shield_by_remote_amount
end

#repair_shield_remote_amountObject

repair_shield_remote_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 271

def repair_shield_remote_amount
  @repair_shield_remote_amount
end

#repair_shield_self_amountObject

repair_shield_self_amount integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 274

def repair_shield_self_amount
  @repair_shield_self_amount
end

#self_destructsObject

self_destructs integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 277

def self_destructs
  @self_destructs
end

#warp_scramble_pcObject

warp_scramble_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 280

def warp_scramble_pc
  @warp_scramble_pc
end

#warp_scrambledby_npcObject

warp_scrambledby_npc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 283

def warp_scrambledby_npc
  @warp_scrambledby_npc
end

#warp_scrambledby_pcObject

warp_scrambledby_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 286

def warp_scrambledby_pc
  @warp_scrambledby_pc
end

#weapon_flag_setObject

weapon_flag_set integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 289

def weapon_flag_set
  @weapon_flag_set
end

#webifiedby_npcObject

webifiedby_npc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 292

def webifiedby_npc
  @webifiedby_npc
end

#webifiedby_pcObject

webifiedby_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 295

def webifiedby_pc
  @webifiedby_pc
end

#webifying_pcObject

webifying_pc integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 298

def webifying_pc
  @webifying_pc
end

Class Method Details

.attribute_mapObject

Attribute mapping from ruby-style variable name to JSON key.



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 302

def self.attribute_map
  {
    :'cap_drainedby_npc' => :'cap_drainedby_npc',
    :'cap_drainedby_pc' => :'cap_drainedby_pc',
    :'cap_draining_pc' => :'cap_draining_pc',
    :'criminal_flag_set' => :'criminal_flag_set',
    :'damage_from_np_cs_amount' => :'damage_from_np_cs_amount',
    :'damage_from_np_cs_num_shots' => :'damage_from_np_cs_num_shots',
    :'damage_from_players_bomb_amount' => :'damage_from_players_bomb_amount',
    :'damage_from_players_bomb_num_shots' => :'damage_from_players_bomb_num_shots',
    :'damage_from_players_combat_drone_amount' => :'damage_from_players_combat_drone_amount',
    :'damage_from_players_combat_drone_num_shots' => :'damage_from_players_combat_drone_num_shots',
    :'damage_from_players_energy_amount' => :'damage_from_players_energy_amount',
    :'damage_from_players_energy_num_shots' => :'damage_from_players_energy_num_shots',
    :'damage_from_players_fighter_bomber_amount' => :'damage_from_players_fighter_bomber_amount',
    :'damage_from_players_fighter_bomber_num_shots' => :'damage_from_players_fighter_bomber_num_shots',
    :'damage_from_players_fighter_drone_amount' => :'damage_from_players_fighter_drone_amount',
    :'damage_from_players_fighter_drone_num_shots' => :'damage_from_players_fighter_drone_num_shots',
    :'damage_from_players_hybrid_amount' => :'damage_from_players_hybrid_amount',
    :'damage_from_players_hybrid_num_shots' => :'damage_from_players_hybrid_num_shots',
    :'damage_from_players_missile_amount' => :'damage_from_players_missile_amount',
    :'damage_from_players_missile_num_shots' => :'damage_from_players_missile_num_shots',
    :'damage_from_players_projectile_amount' => :'damage_from_players_projectile_amount',
    :'damage_from_players_projectile_num_shots' => :'damage_from_players_projectile_num_shots',
    :'damage_from_players_smart_bomb_amount' => :'damage_from_players_smart_bomb_amount',
    :'damage_from_players_smart_bomb_num_shots' => :'damage_from_players_smart_bomb_num_shots',
    :'damage_from_players_super_amount' => :'damage_from_players_super_amount',
    :'damage_from_players_super_num_shots' => :'damage_from_players_super_num_shots',
    :'damage_from_structures_total_amount' => :'damage_from_structures_total_amount',
    :'damage_from_structures_total_num_shots' => :'damage_from_structures_total_num_shots',
    :'damage_to_players_bomb_amount' => :'damage_to_players_bomb_amount',
    :'damage_to_players_bomb_num_shots' => :'damage_to_players_bomb_num_shots',
    :'damage_to_players_combat_drone_amount' => :'damage_to_players_combat_drone_amount',
    :'damage_to_players_combat_drone_num_shots' => :'damage_to_players_combat_drone_num_shots',
    :'damage_to_players_energy_amount' => :'damage_to_players_energy_amount',
    :'damage_to_players_energy_num_shots' => :'damage_to_players_energy_num_shots',
    :'damage_to_players_fighter_bomber_amount' => :'damage_to_players_fighter_bomber_amount',
    :'damage_to_players_fighter_bomber_num_shots' => :'damage_to_players_fighter_bomber_num_shots',
    :'damage_to_players_fighter_drone_amount' => :'damage_to_players_fighter_drone_amount',
    :'damage_to_players_fighter_drone_num_shots' => :'damage_to_players_fighter_drone_num_shots',
    :'damage_to_players_hybrid_amount' => :'damage_to_players_hybrid_amount',
    :'damage_to_players_hybrid_num_shots' => :'damage_to_players_hybrid_num_shots',
    :'damage_to_players_missile_amount' => :'damage_to_players_missile_amount',
    :'damage_to_players_missile_num_shots' => :'damage_to_players_missile_num_shots',
    :'damage_to_players_projectile_amount' => :'damage_to_players_projectile_amount',
    :'damage_to_players_projectile_num_shots' => :'damage_to_players_projectile_num_shots',
    :'damage_to_players_smart_bomb_amount' => :'damage_to_players_smart_bomb_amount',
    :'damage_to_players_smart_bomb_num_shots' => :'damage_to_players_smart_bomb_num_shots',
    :'damage_to_players_super_amount' => :'damage_to_players_super_amount',
    :'damage_to_players_super_num_shots' => :'damage_to_players_super_num_shots',
    :'damage_to_structures_total_amount' => :'damage_to_structures_total_amount',
    :'damage_to_structures_total_num_shots' => :'damage_to_structures_total_num_shots',
    :'deaths_high_sec' => :'deaths_high_sec',
    :'deaths_low_sec' => :'deaths_low_sec',
    :'deaths_null_sec' => :'deaths_null_sec',
    :'deaths_pod_high_sec' => :'deaths_pod_high_sec',
    :'deaths_pod_low_sec' => :'deaths_pod_low_sec',
    :'deaths_pod_null_sec' => :'deaths_pod_null_sec',
    :'deaths_pod_wormhole' => :'deaths_pod_wormhole',
    :'deaths_wormhole' => :'deaths_wormhole',
    :'drone_engage' => :'drone_engage',
    :'dscans' => :'dscans',
    :'duel_requested' => :'duel_requested',
    :'engagement_register' => :'engagement_register',
    :'kills_assists' => :'kills_assists',
    :'kills_high_sec' => :'kills_high_sec',
    :'kills_low_sec' => :'kills_low_sec',
    :'kills_null_sec' => :'kills_null_sec',
    :'kills_pod_high_sec' => :'kills_pod_high_sec',
    :'kills_pod_low_sec' => :'kills_pod_low_sec',
    :'kills_pod_null_sec' => :'kills_pod_null_sec',
    :'kills_pod_wormhole' => :'kills_pod_wormhole',
    :'kills_wormhole' => :'kills_wormhole',
    :'npc_flag_set' => :'npc_flag_set',
    :'probe_scans' => :'probe_scans',
    :'pvp_flag_set' => :'pvp_flag_set',
    :'repair_armor_by_remote_amount' => :'repair_armor_by_remote_amount',
    :'repair_armor_remote_amount' => :'repair_armor_remote_amount',
    :'repair_armor_self_amount' => :'repair_armor_self_amount',
    :'repair_capacitor_by_remote_amount' => :'repair_capacitor_by_remote_amount',
    :'repair_capacitor_remote_amount' => :'repair_capacitor_remote_amount',
    :'repair_capacitor_self_amount' => :'repair_capacitor_self_amount',
    :'repair_hull_by_remote_amount' => :'repair_hull_by_remote_amount',
    :'repair_hull_remote_amount' => :'repair_hull_remote_amount',
    :'repair_hull_self_amount' => :'repair_hull_self_amount',
    :'repair_shield_by_remote_amount' => :'repair_shield_by_remote_amount',
    :'repair_shield_remote_amount' => :'repair_shield_remote_amount',
    :'repair_shield_self_amount' => :'repair_shield_self_amount',
    :'self_destructs' => :'self_destructs',
    :'warp_scramble_pc' => :'warp_scramble_pc',
    :'warp_scrambledby_npc' => :'warp_scrambledby_npc',
    :'warp_scrambledby_pc' => :'warp_scrambledby_pc',
    :'weapon_flag_set' => :'weapon_flag_set',
    :'webifiedby_npc' => :'webifiedby_npc',
    :'webifiedby_pc' => :'webifiedby_pc',
    :'webifying_pc' => :'webifying_pc'
  }
end

.swagger_typesObject

Attribute type mapping.



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 402

def self.swagger_types
  {
    :'cap_drainedby_npc' => :'Integer',
    :'cap_drainedby_pc' => :'Integer',
    :'cap_draining_pc' => :'Integer',
    :'criminal_flag_set' => :'Integer',
    :'damage_from_np_cs_amount' => :'Integer',
    :'damage_from_np_cs_num_shots' => :'Integer',
    :'damage_from_players_bomb_amount' => :'Integer',
    :'damage_from_players_bomb_num_shots' => :'Integer',
    :'damage_from_players_combat_drone_amount' => :'Integer',
    :'damage_from_players_combat_drone_num_shots' => :'Integer',
    :'damage_from_players_energy_amount' => :'Integer',
    :'damage_from_players_energy_num_shots' => :'Integer',
    :'damage_from_players_fighter_bomber_amount' => :'Integer',
    :'damage_from_players_fighter_bomber_num_shots' => :'Integer',
    :'damage_from_players_fighter_drone_amount' => :'Integer',
    :'damage_from_players_fighter_drone_num_shots' => :'Integer',
    :'damage_from_players_hybrid_amount' => :'Integer',
    :'damage_from_players_hybrid_num_shots' => :'Integer',
    :'damage_from_players_missile_amount' => :'Integer',
    :'damage_from_players_missile_num_shots' => :'Integer',
    :'damage_from_players_projectile_amount' => :'Integer',
    :'damage_from_players_projectile_num_shots' => :'Integer',
    :'damage_from_players_smart_bomb_amount' => :'Integer',
    :'damage_from_players_smart_bomb_num_shots' => :'Integer',
    :'damage_from_players_super_amount' => :'Integer',
    :'damage_from_players_super_num_shots' => :'Integer',
    :'damage_from_structures_total_amount' => :'Integer',
    :'damage_from_structures_total_num_shots' => :'Integer',
    :'damage_to_players_bomb_amount' => :'Integer',
    :'damage_to_players_bomb_num_shots' => :'Integer',
    :'damage_to_players_combat_drone_amount' => :'Integer',
    :'damage_to_players_combat_drone_num_shots' => :'Integer',
    :'damage_to_players_energy_amount' => :'Integer',
    :'damage_to_players_energy_num_shots' => :'Integer',
    :'damage_to_players_fighter_bomber_amount' => :'Integer',
    :'damage_to_players_fighter_bomber_num_shots' => :'Integer',
    :'damage_to_players_fighter_drone_amount' => :'Integer',
    :'damage_to_players_fighter_drone_num_shots' => :'Integer',
    :'damage_to_players_hybrid_amount' => :'Integer',
    :'damage_to_players_hybrid_num_shots' => :'Integer',
    :'damage_to_players_missile_amount' => :'Integer',
    :'damage_to_players_missile_num_shots' => :'Integer',
    :'damage_to_players_projectile_amount' => :'Integer',
    :'damage_to_players_projectile_num_shots' => :'Integer',
    :'damage_to_players_smart_bomb_amount' => :'Integer',
    :'damage_to_players_smart_bomb_num_shots' => :'Integer',
    :'damage_to_players_super_amount' => :'Integer',
    :'damage_to_players_super_num_shots' => :'Integer',
    :'damage_to_structures_total_amount' => :'Integer',
    :'damage_to_structures_total_num_shots' => :'Integer',
    :'deaths_high_sec' => :'Integer',
    :'deaths_low_sec' => :'Integer',
    :'deaths_null_sec' => :'Integer',
    :'deaths_pod_high_sec' => :'Integer',
    :'deaths_pod_low_sec' => :'Integer',
    :'deaths_pod_null_sec' => :'Integer',
    :'deaths_pod_wormhole' => :'Integer',
    :'deaths_wormhole' => :'Integer',
    :'drone_engage' => :'Integer',
    :'dscans' => :'Integer',
    :'duel_requested' => :'Integer',
    :'engagement_register' => :'Integer',
    :'kills_assists' => :'Integer',
    :'kills_high_sec' => :'Integer',
    :'kills_low_sec' => :'Integer',
    :'kills_null_sec' => :'Integer',
    :'kills_pod_high_sec' => :'Integer',
    :'kills_pod_low_sec' => :'Integer',
    :'kills_pod_null_sec' => :'Integer',
    :'kills_pod_wormhole' => :'Integer',
    :'kills_wormhole' => :'Integer',
    :'npc_flag_set' => :'Integer',
    :'probe_scans' => :'Integer',
    :'pvp_flag_set' => :'Integer',
    :'repair_armor_by_remote_amount' => :'Integer',
    :'repair_armor_remote_amount' => :'Integer',
    :'repair_armor_self_amount' => :'Integer',
    :'repair_capacitor_by_remote_amount' => :'Integer',
    :'repair_capacitor_remote_amount' => :'Integer',
    :'repair_capacitor_self_amount' => :'Integer',
    :'repair_hull_by_remote_amount' => :'Integer',
    :'repair_hull_remote_amount' => :'Integer',
    :'repair_hull_self_amount' => :'Integer',
    :'repair_shield_by_remote_amount' => :'Integer',
    :'repair_shield_remote_amount' => :'Integer',
    :'repair_shield_self_amount' => :'Integer',
    :'self_destructs' => :'Integer',
    :'warp_scramble_pc' => :'Integer',
    :'warp_scrambledby_npc' => :'Integer',
    :'warp_scrambledby_pc' => :'Integer',
    :'weapon_flag_set' => :'Integer',
    :'webifiedby_npc' => :'Integer',
    :'webifiedby_pc' => :'Integer',
    :'webifying_pc' => :'Integer'
  }
end

Instance Method Details

#==(o) ⇒ Object

Checks equality by comparing each attribute.

Parameters:

  • Object (Object)

    to be compared



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 902

def ==(o)
  return true if self.equal?(o)
  self.class == o.class &&
      cap_drainedby_npc == o.cap_drainedby_npc &&
      cap_drainedby_pc == o.cap_drainedby_pc &&
      cap_draining_pc == o.cap_draining_pc &&
      criminal_flag_set == o.criminal_flag_set &&
      damage_from_np_cs_amount == o.damage_from_np_cs_amount &&
      damage_from_np_cs_num_shots == o.damage_from_np_cs_num_shots &&
      damage_from_players_bomb_amount == o.damage_from_players_bomb_amount &&
      damage_from_players_bomb_num_shots == o.damage_from_players_bomb_num_shots &&
      damage_from_players_combat_drone_amount == o.damage_from_players_combat_drone_amount &&
      damage_from_players_combat_drone_num_shots == o.damage_from_players_combat_drone_num_shots &&
      damage_from_players_energy_amount == o.damage_from_players_energy_amount &&
      damage_from_players_energy_num_shots == o.damage_from_players_energy_num_shots &&
      damage_from_players_fighter_bomber_amount == o.damage_from_players_fighter_bomber_amount &&
      damage_from_players_fighter_bomber_num_shots == o.damage_from_players_fighter_bomber_num_shots &&
      damage_from_players_fighter_drone_amount == o.damage_from_players_fighter_drone_amount &&
      damage_from_players_fighter_drone_num_shots == o.damage_from_players_fighter_drone_num_shots &&
      damage_from_players_hybrid_amount == o.damage_from_players_hybrid_amount &&
      damage_from_players_hybrid_num_shots == o.damage_from_players_hybrid_num_shots &&
      damage_from_players_missile_amount == o.damage_from_players_missile_amount &&
      damage_from_players_missile_num_shots == o.damage_from_players_missile_num_shots &&
      damage_from_players_projectile_amount == o.damage_from_players_projectile_amount &&
      damage_from_players_projectile_num_shots == o.damage_from_players_projectile_num_shots &&
      damage_from_players_smart_bomb_amount == o.damage_from_players_smart_bomb_amount &&
      damage_from_players_smart_bomb_num_shots == o.damage_from_players_smart_bomb_num_shots &&
      damage_from_players_super_amount == o.damage_from_players_super_amount &&
      damage_from_players_super_num_shots == o.damage_from_players_super_num_shots &&
      damage_from_structures_total_amount == o.damage_from_structures_total_amount &&
      damage_from_structures_total_num_shots == o.damage_from_structures_total_num_shots &&
      damage_to_players_bomb_amount == o.damage_to_players_bomb_amount &&
      damage_to_players_bomb_num_shots == o.damage_to_players_bomb_num_shots &&
      damage_to_players_combat_drone_amount == o.damage_to_players_combat_drone_amount &&
      damage_to_players_combat_drone_num_shots == o.damage_to_players_combat_drone_num_shots &&
      damage_to_players_energy_amount == o.damage_to_players_energy_amount &&
      damage_to_players_energy_num_shots == o.damage_to_players_energy_num_shots &&
      damage_to_players_fighter_bomber_amount == o.damage_to_players_fighter_bomber_amount &&
      damage_to_players_fighter_bomber_num_shots == o.damage_to_players_fighter_bomber_num_shots &&
      damage_to_players_fighter_drone_amount == o.damage_to_players_fighter_drone_amount &&
      damage_to_players_fighter_drone_num_shots == o.damage_to_players_fighter_drone_num_shots &&
      damage_to_players_hybrid_amount == o.damage_to_players_hybrid_amount &&
      damage_to_players_hybrid_num_shots == o.damage_to_players_hybrid_num_shots &&
      damage_to_players_missile_amount == o.damage_to_players_missile_amount &&
      damage_to_players_missile_num_shots == o.damage_to_players_missile_num_shots &&
      damage_to_players_projectile_amount == o.damage_to_players_projectile_amount &&
      damage_to_players_projectile_num_shots == o.damage_to_players_projectile_num_shots &&
      damage_to_players_smart_bomb_amount == o.damage_to_players_smart_bomb_amount &&
      damage_to_players_smart_bomb_num_shots == o.damage_to_players_smart_bomb_num_shots &&
      damage_to_players_super_amount == o.damage_to_players_super_amount &&
      damage_to_players_super_num_shots == o.damage_to_players_super_num_shots &&
      damage_to_structures_total_amount == o.damage_to_structures_total_amount &&
      damage_to_structures_total_num_shots == o.damage_to_structures_total_num_shots &&
      deaths_high_sec == o.deaths_high_sec &&
      deaths_low_sec == o.deaths_low_sec &&
      deaths_null_sec == o.deaths_null_sec &&
      deaths_pod_high_sec == o.deaths_pod_high_sec &&
      deaths_pod_low_sec == o.deaths_pod_low_sec &&
      deaths_pod_null_sec == o.deaths_pod_null_sec &&
      deaths_pod_wormhole == o.deaths_pod_wormhole &&
      deaths_wormhole == o.deaths_wormhole &&
      drone_engage == o.drone_engage &&
      dscans == o.dscans &&
      duel_requested == o.duel_requested &&
      engagement_register == o.engagement_register &&
      kills_assists == o.kills_assists &&
      kills_high_sec == o.kills_high_sec &&
      kills_low_sec == o.kills_low_sec &&
      kills_null_sec == o.kills_null_sec &&
      kills_pod_high_sec == o.kills_pod_high_sec &&
      kills_pod_low_sec == o.kills_pod_low_sec &&
      kills_pod_null_sec == o.kills_pod_null_sec &&
      kills_pod_wormhole == o.kills_pod_wormhole &&
      kills_wormhole == o.kills_wormhole &&
      npc_flag_set == o.npc_flag_set &&
      probe_scans == o.probe_scans &&
      pvp_flag_set == o.pvp_flag_set &&
      repair_armor_by_remote_amount == o.repair_armor_by_remote_amount &&
      repair_armor_remote_amount == o.repair_armor_remote_amount &&
      repair_armor_self_amount == o.repair_armor_self_amount &&
      repair_capacitor_by_remote_amount == o.repair_capacitor_by_remote_amount &&
      repair_capacitor_remote_amount == o.repair_capacitor_remote_amount &&
      repair_capacitor_self_amount == o.repair_capacitor_self_amount &&
      repair_hull_by_remote_amount == o.repair_hull_by_remote_amount &&
      repair_hull_remote_amount == o.repair_hull_remote_amount &&
      repair_hull_self_amount == o.repair_hull_self_amount &&
      repair_shield_by_remote_amount == o.repair_shield_by_remote_amount &&
      repair_shield_remote_amount == o.repair_shield_remote_amount &&
      repair_shield_self_amount == o.repair_shield_self_amount &&
      self_destructs == o.self_destructs &&
      warp_scramble_pc == o.warp_scramble_pc &&
      warp_scrambledby_npc == o.warp_scrambledby_npc &&
      warp_scrambledby_pc == o.warp_scrambledby_pc &&
      weapon_flag_set == o.weapon_flag_set &&
      webifiedby_npc == o.webifiedby_npc &&
      webifiedby_pc == o.webifiedby_pc &&
      webifying_pc == o.webifying_pc
end

#_deserialize(type, value) ⇒ Object

Deserializes the data based on type

Parameters:

  • string

    type Data type

  • string

    value Value to be deserialized

Returns:

  • (Object)

    Deserialized data



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1037

def _deserialize(type, value)
  case type.to_sym
  when :DateTime
    DateTime.parse(value)
  when :Date
    Date.parse(value)
  when :String
    value.to_s
  when :Integer
    value.to_i
  when :Float
    value.to_f
  when :BOOLEAN
    if value.to_s =~ /\A(true|t|yes|y|1)\z/i
      true
    else
      false
    end
  when :Object
    # generic object (usually a Hash), return directly
    value
  when /\AArray<(?<inner_type>.+)>\z/
    inner_type = Regexp.last_match[:inner_type]
    value.map { |v| _deserialize(inner_type, v) }
  when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/
    k_type = Regexp.last_match[:k_type]
    v_type = Regexp.last_match[:v_type]
    {}.tap do |hash|
      value.each do |k, v|
        hash[_deserialize(k_type, k)] = _deserialize(v_type, v)
      end
    end
  else # model
    temp_model = ESI.const_get(type).new
    temp_model.build_from_hash(value)
  end
end

#_to_hash(value) ⇒ Hash

Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value

Parameters:

  • value (Object)

    Any valid value

Returns:

  • (Hash)

    Returns the value in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1103

def _to_hash(value)
  if value.is_a?(Array)
    value.compact.map{ |v| _to_hash(v) }
  elsif value.is_a?(Hash)
    {}.tap do |hash|
      value.each { |k, v| hash[k] = _to_hash(v) }
    end
  elsif value.respond_to? :to_hash
    value.to_hash
  else
    value
  end
end

#build_from_hash(attributes) ⇒ Object

Builds the object from hash

Parameters:

  • attributes (Hash)

    Model attributes in the form of hash

Returns:

  • (Object)

    Returns the model itself



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1016

def build_from_hash(attributes)
  return nil unless attributes.is_a?(Hash)
  self.class.swagger_types.each_pair do |key, type|
    if type =~ /\AArray<(.*)>/i
      # check to ensure the input is an array given that the the attribute
      # is documented as an array but the input is not
      if attributes[self.class.attribute_map[key]].is_a?(Array)
        self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } )
      end
    elsif !attributes[self.class.attribute_map[key]].nil?
      self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]]))
    end # or else data not found in attributes(hash), not an issue as the data can be optional
  end

  self
end

#eql?(o) ⇒ Boolean

Parameters:

  • Object (Object)

    to be compared

Returns:

  • (Boolean)

See Also:

  • `==` method


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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1003

def eql?(o)
  self == o
end

#hashFixnum

Calculates hash code according to all attributes.

Returns:

  • (Fixnum)

    Hash code



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1009

def hash
  [cap_drainedby_npc, cap_drainedby_pc, cap_draining_pc, criminal_flag_set, damage_from_np_cs_amount, damage_from_np_cs_num_shots, damage_from_players_bomb_amount, damage_from_players_bomb_num_shots, damage_from_players_combat_drone_amount, damage_from_players_combat_drone_num_shots, damage_from_players_energy_amount, damage_from_players_energy_num_shots, damage_from_players_fighter_bomber_amount, damage_from_players_fighter_bomber_num_shots, damage_from_players_fighter_drone_amount, damage_from_players_fighter_drone_num_shots, damage_from_players_hybrid_amount, damage_from_players_hybrid_num_shots, damage_from_players_missile_amount, damage_from_players_missile_num_shots, damage_from_players_projectile_amount, damage_from_players_projectile_num_shots, damage_from_players_smart_bomb_amount, damage_from_players_smart_bomb_num_shots, damage_from_players_super_amount, damage_from_players_super_num_shots, damage_from_structures_total_amount, damage_from_structures_total_num_shots, damage_to_players_bomb_amount, damage_to_players_bomb_num_shots, damage_to_players_combat_drone_amount, damage_to_players_combat_drone_num_shots, damage_to_players_energy_amount, damage_to_players_energy_num_shots, damage_to_players_fighter_bomber_amount, damage_to_players_fighter_bomber_num_shots, damage_to_players_fighter_drone_amount, damage_to_players_fighter_drone_num_shots, damage_to_players_hybrid_amount, damage_to_players_hybrid_num_shots, damage_to_players_missile_amount, damage_to_players_missile_num_shots, damage_to_players_projectile_amount, damage_to_players_projectile_num_shots, damage_to_players_smart_bomb_amount, damage_to_players_smart_bomb_num_shots, damage_to_players_super_amount, damage_to_players_super_num_shots, damage_to_structures_total_amount, damage_to_structures_total_num_shots, deaths_high_sec, deaths_low_sec, deaths_null_sec, deaths_pod_high_sec, deaths_pod_low_sec, deaths_pod_null_sec, deaths_pod_wormhole, deaths_wormhole, drone_engage, dscans, duel_requested, engagement_register, kills_assists, kills_high_sec, kills_low_sec, kills_null_sec, kills_pod_high_sec, kills_pod_low_sec, kills_pod_null_sec, kills_pod_wormhole, kills_wormhole, npc_flag_set, probe_scans, pvp_flag_set, repair_armor_by_remote_amount, repair_armor_remote_amount, repair_armor_self_amount, repair_capacitor_by_remote_amount, repair_capacitor_remote_amount, repair_capacitor_self_amount, repair_hull_by_remote_amount, repair_hull_remote_amount, repair_hull_self_amount, repair_shield_by_remote_amount, repair_shield_remote_amount, repair_shield_self_amount, self_destructs, warp_scramble_pc, warp_scrambledby_npc, warp_scrambledby_pc, weapon_flag_set, webifiedby_npc, webifiedby_pc, webifying_pc].hash
end

#list_invalid_propertiesObject

Show invalid properties with the reasons. Usually used together with valid?

Returns:

  • Array for valid properties with the reasons



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 889

def list_invalid_properties
  invalid_properties = Array.new
  return invalid_properties
end

#to_bodyHash

to_body is an alias to to_hash (backward compatibility)

Returns:

  • (Hash)

    Returns the object in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1083

def to_body
  to_hash
end

#to_hashHash

Returns the object in the form of hash

Returns:

  • (Hash)

    Returns the object in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1089

def to_hash
  hash = {}
  self.class.attribute_map.each_pair do |attr, param|
    value = self.send(attr)
    next if value.nil?
    hash[param] = _to_hash(value)
  end
  hash
end

#to_sString

Returns the string representation of the object

Returns:

  • (String)

    String presentation of the object



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1077

def to_s
  to_hash.to_s
end

#valid?Boolean

Check to see if the all the properties in the model are valid

Returns:

  • (Boolean)

    true if the model is valid



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 896

def valid?
  return true
end