Class: ESI::GetCharactersCharacterIdStatsCombat
- Inherits:
-
Object
- Object
- ESI::GetCharactersCharacterIdStatsCombat
- Defined in:
- lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb
Overview
combat object
Instance Attribute Summary collapse
-
#cap_drainedby_npc ⇒ Object
cap_drainedby_npc integer.
-
#cap_drainedby_pc ⇒ Object
cap_drainedby_pc integer.
-
#cap_draining_pc ⇒ Object
cap_draining_pc integer.
-
#criminal_flag_set ⇒ Object
criminal_flag_set integer.
-
#damage_from_np_cs_amount ⇒ Object
damage_from_np_cs_amount integer.
-
#damage_from_np_cs_num_shots ⇒ Object
damage_from_np_cs_num_shots integer.
-
#damage_from_players_bomb_amount ⇒ Object
damage_from_players_bomb_amount integer.
-
#damage_from_players_bomb_num_shots ⇒ Object
damage_from_players_bomb_num_shots integer.
-
#damage_from_players_combat_drone_amount ⇒ Object
damage_from_players_combat_drone_amount integer.
-
#damage_from_players_combat_drone_num_shots ⇒ Object
damage_from_players_combat_drone_num_shots integer.
-
#damage_from_players_energy_amount ⇒ Object
damage_from_players_energy_amount integer.
-
#damage_from_players_energy_num_shots ⇒ Object
damage_from_players_energy_num_shots integer.
-
#damage_from_players_fighter_bomber_amount ⇒ Object
damage_from_players_fighter_bomber_amount integer.
-
#damage_from_players_fighter_bomber_num_shots ⇒ Object
damage_from_players_fighter_bomber_num_shots integer.
-
#damage_from_players_fighter_drone_amount ⇒ Object
damage_from_players_fighter_drone_amount integer.
-
#damage_from_players_fighter_drone_num_shots ⇒ Object
damage_from_players_fighter_drone_num_shots integer.
-
#damage_from_players_hybrid_amount ⇒ Object
damage_from_players_hybrid_amount integer.
-
#damage_from_players_hybrid_num_shots ⇒ Object
damage_from_players_hybrid_num_shots integer.
-
#damage_from_players_missile_amount ⇒ Object
damage_from_players_missile_amount integer.
-
#damage_from_players_missile_num_shots ⇒ Object
damage_from_players_missile_num_shots integer.
-
#damage_from_players_projectile_amount ⇒ Object
damage_from_players_projectile_amount integer.
-
#damage_from_players_projectile_num_shots ⇒ Object
damage_from_players_projectile_num_shots integer.
-
#damage_from_players_smart_bomb_amount ⇒ Object
damage_from_players_smart_bomb_amount integer.
-
#damage_from_players_smart_bomb_num_shots ⇒ Object
damage_from_players_smart_bomb_num_shots integer.
-
#damage_from_players_super_amount ⇒ Object
damage_from_players_super_amount integer.
-
#damage_from_players_super_num_shots ⇒ Object
damage_from_players_super_num_shots integer.
-
#damage_from_structures_total_amount ⇒ Object
damage_from_structures_total_amount integer.
-
#damage_from_structures_total_num_shots ⇒ Object
damage_from_structures_total_num_shots integer.
-
#damage_to_players_bomb_amount ⇒ Object
damage_to_players_bomb_amount integer.
-
#damage_to_players_bomb_num_shots ⇒ Object
damage_to_players_bomb_num_shots integer.
-
#damage_to_players_combat_drone_amount ⇒ Object
damage_to_players_combat_drone_amount integer.
-
#damage_to_players_combat_drone_num_shots ⇒ Object
damage_to_players_combat_drone_num_shots integer.
-
#damage_to_players_energy_amount ⇒ Object
damage_to_players_energy_amount integer.
-
#damage_to_players_energy_num_shots ⇒ Object
damage_to_players_energy_num_shots integer.
-
#damage_to_players_fighter_bomber_amount ⇒ Object
damage_to_players_fighter_bomber_amount integer.
-
#damage_to_players_fighter_bomber_num_shots ⇒ Object
damage_to_players_fighter_bomber_num_shots integer.
-
#damage_to_players_fighter_drone_amount ⇒ Object
damage_to_players_fighter_drone_amount integer.
-
#damage_to_players_fighter_drone_num_shots ⇒ Object
damage_to_players_fighter_drone_num_shots integer.
-
#damage_to_players_hybrid_amount ⇒ Object
damage_to_players_hybrid_amount integer.
-
#damage_to_players_hybrid_num_shots ⇒ Object
damage_to_players_hybrid_num_shots integer.
-
#damage_to_players_missile_amount ⇒ Object
damage_to_players_missile_amount integer.
-
#damage_to_players_missile_num_shots ⇒ Object
damage_to_players_missile_num_shots integer.
-
#damage_to_players_projectile_amount ⇒ Object
damage_to_players_projectile_amount integer.
-
#damage_to_players_projectile_num_shots ⇒ Object
damage_to_players_projectile_num_shots integer.
-
#damage_to_players_smart_bomb_amount ⇒ Object
damage_to_players_smart_bomb_amount integer.
-
#damage_to_players_smart_bomb_num_shots ⇒ Object
damage_to_players_smart_bomb_num_shots integer.
-
#damage_to_players_super_amount ⇒ Object
damage_to_players_super_amount integer.
-
#damage_to_players_super_num_shots ⇒ Object
damage_to_players_super_num_shots integer.
-
#damage_to_structures_total_amount ⇒ Object
damage_to_structures_total_amount integer.
-
#damage_to_structures_total_num_shots ⇒ Object
damage_to_structures_total_num_shots integer.
-
#deaths_high_sec ⇒ Object
deaths_high_sec integer.
-
#deaths_low_sec ⇒ Object
deaths_low_sec integer.
-
#deaths_null_sec ⇒ Object
deaths_null_sec integer.
-
#deaths_pod_high_sec ⇒ Object
deaths_pod_high_sec integer.
-
#deaths_pod_low_sec ⇒ Object
deaths_pod_low_sec integer.
-
#deaths_pod_null_sec ⇒ Object
deaths_pod_null_sec integer.
-
#deaths_pod_wormhole ⇒ Object
deaths_pod_wormhole integer.
-
#deaths_wormhole ⇒ Object
deaths_wormhole integer.
-
#drone_engage ⇒ Object
drone_engage integer.
-
#dscans ⇒ Object
dscans integer.
-
#duel_requested ⇒ Object
duel_requested integer.
-
#engagement_register ⇒ Object
engagement_register integer.
-
#kills_assists ⇒ Object
kills_assists integer.
-
#kills_high_sec ⇒ Object
kills_high_sec integer.
-
#kills_low_sec ⇒ Object
kills_low_sec integer.
-
#kills_null_sec ⇒ Object
kills_null_sec integer.
-
#kills_pod_high_sec ⇒ Object
kills_pod_high_sec integer.
-
#kills_pod_low_sec ⇒ Object
kills_pod_low_sec integer.
-
#kills_pod_null_sec ⇒ Object
kills_pod_null_sec integer.
-
#kills_pod_wormhole ⇒ Object
kills_pod_wormhole integer.
-
#kills_wormhole ⇒ Object
kills_wormhole integer.
-
#npc_flag_set ⇒ Object
npc_flag_set integer.
-
#probe_scans ⇒ Object
probe_scans integer.
-
#pvp_flag_set ⇒ Object
pvp_flag_set integer.
-
#repair_armor_by_remote_amount ⇒ Object
repair_armor_by_remote_amount integer.
-
#repair_armor_remote_amount ⇒ Object
repair_armor_remote_amount integer.
-
#repair_armor_self_amount ⇒ Object
repair_armor_self_amount integer.
-
#repair_capacitor_by_remote_amount ⇒ Object
repair_capacitor_by_remote_amount integer.
-
#repair_capacitor_remote_amount ⇒ Object
repair_capacitor_remote_amount integer.
-
#repair_capacitor_self_amount ⇒ Object
repair_capacitor_self_amount integer.
-
#repair_hull_by_remote_amount ⇒ Object
repair_hull_by_remote_amount integer.
-
#repair_hull_remote_amount ⇒ Object
repair_hull_remote_amount integer.
-
#repair_hull_self_amount ⇒ Object
repair_hull_self_amount integer.
-
#repair_shield_by_remote_amount ⇒ Object
repair_shield_by_remote_amount integer.
-
#repair_shield_remote_amount ⇒ Object
repair_shield_remote_amount integer.
-
#repair_shield_self_amount ⇒ Object
repair_shield_self_amount integer.
-
#self_destructs ⇒ Object
self_destructs integer.
-
#warp_scramble_pc ⇒ Object
warp_scramble_pc integer.
-
#warp_scrambledby_npc ⇒ Object
warp_scrambledby_npc integer.
-
#warp_scrambledby_pc ⇒ Object
warp_scrambledby_pc integer.
-
#weapon_flag_set ⇒ Object
weapon_flag_set integer.
-
#webifiedby_npc ⇒ Object
webifiedby_npc integer.
-
#webifiedby_pc ⇒ Object
webifiedby_pc integer.
-
#webifying_pc ⇒ Object
webifying_pc integer.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsCombat
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsCombat
Initializes the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 503 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'cap_drainedby_npc') self.cap_drainedby_npc = attributes[:'cap_drainedby_npc'] end if attributes.has_key?(:'cap_drainedby_pc') self.cap_drainedby_pc = attributes[:'cap_drainedby_pc'] end if attributes.has_key?(:'cap_draining_pc') self.cap_draining_pc = attributes[:'cap_draining_pc'] end if attributes.has_key?(:'criminal_flag_set') self.criminal_flag_set = attributes[:'criminal_flag_set'] end if attributes.has_key?(:'damage_from_np_cs_amount') self.damage_from_np_cs_amount = attributes[:'damage_from_np_cs_amount'] end if attributes.has_key?(:'damage_from_np_cs_num_shots') self.damage_from_np_cs_num_shots = attributes[:'damage_from_np_cs_num_shots'] end if attributes.has_key?(:'damage_from_players_bomb_amount') self.damage_from_players_bomb_amount = attributes[:'damage_from_players_bomb_amount'] end if attributes.has_key?(:'damage_from_players_bomb_num_shots') self.damage_from_players_bomb_num_shots = attributes[:'damage_from_players_bomb_num_shots'] end if attributes.has_key?(:'damage_from_players_combat_drone_amount') self.damage_from_players_combat_drone_amount = attributes[:'damage_from_players_combat_drone_amount'] end if attributes.has_key?(:'damage_from_players_combat_drone_num_shots') self.damage_from_players_combat_drone_num_shots = attributes[:'damage_from_players_combat_drone_num_shots'] end if attributes.has_key?(:'damage_from_players_energy_amount') self.damage_from_players_energy_amount = attributes[:'damage_from_players_energy_amount'] end if attributes.has_key?(:'damage_from_players_energy_num_shots') self.damage_from_players_energy_num_shots = attributes[:'damage_from_players_energy_num_shots'] end if attributes.has_key?(:'damage_from_players_fighter_bomber_amount') self.damage_from_players_fighter_bomber_amount = attributes[:'damage_from_players_fighter_bomber_amount'] end if attributes.has_key?(:'damage_from_players_fighter_bomber_num_shots') self.damage_from_players_fighter_bomber_num_shots = attributes[:'damage_from_players_fighter_bomber_num_shots'] end if attributes.has_key?(:'damage_from_players_fighter_drone_amount') self.damage_from_players_fighter_drone_amount = attributes[:'damage_from_players_fighter_drone_amount'] end if attributes.has_key?(:'damage_from_players_fighter_drone_num_shots') self.damage_from_players_fighter_drone_num_shots = attributes[:'damage_from_players_fighter_drone_num_shots'] end if attributes.has_key?(:'damage_from_players_hybrid_amount') self.damage_from_players_hybrid_amount = attributes[:'damage_from_players_hybrid_amount'] end if attributes.has_key?(:'damage_from_players_hybrid_num_shots') self.damage_from_players_hybrid_num_shots = attributes[:'damage_from_players_hybrid_num_shots'] end if attributes.has_key?(:'damage_from_players_missile_amount') self.damage_from_players_missile_amount = attributes[:'damage_from_players_missile_amount'] end if attributes.has_key?(:'damage_from_players_missile_num_shots') self.damage_from_players_missile_num_shots = attributes[:'damage_from_players_missile_num_shots'] end if attributes.has_key?(:'damage_from_players_projectile_amount') self.damage_from_players_projectile_amount = attributes[:'damage_from_players_projectile_amount'] end if attributes.has_key?(:'damage_from_players_projectile_num_shots') self.damage_from_players_projectile_num_shots = attributes[:'damage_from_players_projectile_num_shots'] end if attributes.has_key?(:'damage_from_players_smart_bomb_amount') self.damage_from_players_smart_bomb_amount = attributes[:'damage_from_players_smart_bomb_amount'] end if attributes.has_key?(:'damage_from_players_smart_bomb_num_shots') self.damage_from_players_smart_bomb_num_shots = attributes[:'damage_from_players_smart_bomb_num_shots'] end if attributes.has_key?(:'damage_from_players_super_amount') self.damage_from_players_super_amount = attributes[:'damage_from_players_super_amount'] end if attributes.has_key?(:'damage_from_players_super_num_shots') self.damage_from_players_super_num_shots = attributes[:'damage_from_players_super_num_shots'] end if attributes.has_key?(:'damage_from_structures_total_amount') self.damage_from_structures_total_amount = attributes[:'damage_from_structures_total_amount'] end if attributes.has_key?(:'damage_from_structures_total_num_shots') self.damage_from_structures_total_num_shots = attributes[:'damage_from_structures_total_num_shots'] end if attributes.has_key?(:'damage_to_players_bomb_amount') self.damage_to_players_bomb_amount = attributes[:'damage_to_players_bomb_amount'] end if attributes.has_key?(:'damage_to_players_bomb_num_shots') self.damage_to_players_bomb_num_shots = attributes[:'damage_to_players_bomb_num_shots'] end if attributes.has_key?(:'damage_to_players_combat_drone_amount') self.damage_to_players_combat_drone_amount = attributes[:'damage_to_players_combat_drone_amount'] end if attributes.has_key?(:'damage_to_players_combat_drone_num_shots') self.damage_to_players_combat_drone_num_shots = attributes[:'damage_to_players_combat_drone_num_shots'] end if attributes.has_key?(:'damage_to_players_energy_amount') self.damage_to_players_energy_amount = attributes[:'damage_to_players_energy_amount'] end if attributes.has_key?(:'damage_to_players_energy_num_shots') self.damage_to_players_energy_num_shots = attributes[:'damage_to_players_energy_num_shots'] end if attributes.has_key?(:'damage_to_players_fighter_bomber_amount') self.damage_to_players_fighter_bomber_amount = attributes[:'damage_to_players_fighter_bomber_amount'] end if attributes.has_key?(:'damage_to_players_fighter_bomber_num_shots') self.damage_to_players_fighter_bomber_num_shots = attributes[:'damage_to_players_fighter_bomber_num_shots'] end if attributes.has_key?(:'damage_to_players_fighter_drone_amount') self.damage_to_players_fighter_drone_amount = attributes[:'damage_to_players_fighter_drone_amount'] end if attributes.has_key?(:'damage_to_players_fighter_drone_num_shots') self.damage_to_players_fighter_drone_num_shots = attributes[:'damage_to_players_fighter_drone_num_shots'] end if attributes.has_key?(:'damage_to_players_hybrid_amount') self.damage_to_players_hybrid_amount = attributes[:'damage_to_players_hybrid_amount'] end if attributes.has_key?(:'damage_to_players_hybrid_num_shots') self.damage_to_players_hybrid_num_shots = attributes[:'damage_to_players_hybrid_num_shots'] end if attributes.has_key?(:'damage_to_players_missile_amount') self.damage_to_players_missile_amount = attributes[:'damage_to_players_missile_amount'] end if attributes.has_key?(:'damage_to_players_missile_num_shots') self.damage_to_players_missile_num_shots = attributes[:'damage_to_players_missile_num_shots'] end if attributes.has_key?(:'damage_to_players_projectile_amount') self.damage_to_players_projectile_amount = attributes[:'damage_to_players_projectile_amount'] end if attributes.has_key?(:'damage_to_players_projectile_num_shots') self.damage_to_players_projectile_num_shots = attributes[:'damage_to_players_projectile_num_shots'] end if attributes.has_key?(:'damage_to_players_smart_bomb_amount') self.damage_to_players_smart_bomb_amount = attributes[:'damage_to_players_smart_bomb_amount'] end if attributes.has_key?(:'damage_to_players_smart_bomb_num_shots') self.damage_to_players_smart_bomb_num_shots = attributes[:'damage_to_players_smart_bomb_num_shots'] end if attributes.has_key?(:'damage_to_players_super_amount') self.damage_to_players_super_amount = attributes[:'damage_to_players_super_amount'] end if attributes.has_key?(:'damage_to_players_super_num_shots') self.damage_to_players_super_num_shots = attributes[:'damage_to_players_super_num_shots'] end if attributes.has_key?(:'damage_to_structures_total_amount') self.damage_to_structures_total_amount = attributes[:'damage_to_structures_total_amount'] end if attributes.has_key?(:'damage_to_structures_total_num_shots') self.damage_to_structures_total_num_shots = attributes[:'damage_to_structures_total_num_shots'] end if attributes.has_key?(:'deaths_high_sec') self.deaths_high_sec = attributes[:'deaths_high_sec'] end if attributes.has_key?(:'deaths_low_sec') self.deaths_low_sec = attributes[:'deaths_low_sec'] end if attributes.has_key?(:'deaths_null_sec') self.deaths_null_sec = attributes[:'deaths_null_sec'] end if attributes.has_key?(:'deaths_pod_high_sec') self.deaths_pod_high_sec = attributes[:'deaths_pod_high_sec'] end if attributes.has_key?(:'deaths_pod_low_sec') self.deaths_pod_low_sec = attributes[:'deaths_pod_low_sec'] end if attributes.has_key?(:'deaths_pod_null_sec') self.deaths_pod_null_sec = attributes[:'deaths_pod_null_sec'] end if attributes.has_key?(:'deaths_pod_wormhole') self.deaths_pod_wormhole = attributes[:'deaths_pod_wormhole'] end if attributes.has_key?(:'deaths_wormhole') self.deaths_wormhole = attributes[:'deaths_wormhole'] end if attributes.has_key?(:'drone_engage') self.drone_engage = attributes[:'drone_engage'] end if attributes.has_key?(:'dscans') self.dscans = attributes[:'dscans'] end if attributes.has_key?(:'duel_requested') self.duel_requested = attributes[:'duel_requested'] end if attributes.has_key?(:'engagement_register') self.engagement_register = attributes[:'engagement_register'] end if attributes.has_key?(:'kills_assists') self.kills_assists = attributes[:'kills_assists'] end if attributes.has_key?(:'kills_high_sec') self.kills_high_sec = attributes[:'kills_high_sec'] end if attributes.has_key?(:'kills_low_sec') self.kills_low_sec = attributes[:'kills_low_sec'] end if attributes.has_key?(:'kills_null_sec') self.kills_null_sec = attributes[:'kills_null_sec'] end if attributes.has_key?(:'kills_pod_high_sec') self.kills_pod_high_sec = attributes[:'kills_pod_high_sec'] end if attributes.has_key?(:'kills_pod_low_sec') self.kills_pod_low_sec = attributes[:'kills_pod_low_sec'] end if attributes.has_key?(:'kills_pod_null_sec') self.kills_pod_null_sec = attributes[:'kills_pod_null_sec'] end if attributes.has_key?(:'kills_pod_wormhole') self.kills_pod_wormhole = attributes[:'kills_pod_wormhole'] end if attributes.has_key?(:'kills_wormhole') self.kills_wormhole = attributes[:'kills_wormhole'] end if attributes.has_key?(:'npc_flag_set') self.npc_flag_set = attributes[:'npc_flag_set'] end if attributes.has_key?(:'probe_scans') self.probe_scans = attributes[:'probe_scans'] end if attributes.has_key?(:'pvp_flag_set') self.pvp_flag_set = attributes[:'pvp_flag_set'] end if attributes.has_key?(:'repair_armor_by_remote_amount') self.repair_armor_by_remote_amount = attributes[:'repair_armor_by_remote_amount'] end if attributes.has_key?(:'repair_armor_remote_amount') self.repair_armor_remote_amount = attributes[:'repair_armor_remote_amount'] end if attributes.has_key?(:'repair_armor_self_amount') self.repair_armor_self_amount = attributes[:'repair_armor_self_amount'] end if attributes.has_key?(:'repair_capacitor_by_remote_amount') self.repair_capacitor_by_remote_amount = attributes[:'repair_capacitor_by_remote_amount'] end if attributes.has_key?(:'repair_capacitor_remote_amount') self.repair_capacitor_remote_amount = attributes[:'repair_capacitor_remote_amount'] end if attributes.has_key?(:'repair_capacitor_self_amount') self.repair_capacitor_self_amount = attributes[:'repair_capacitor_self_amount'] end if attributes.has_key?(:'repair_hull_by_remote_amount') self.repair_hull_by_remote_amount = attributes[:'repair_hull_by_remote_amount'] end if attributes.has_key?(:'repair_hull_remote_amount') self.repair_hull_remote_amount = attributes[:'repair_hull_remote_amount'] end if attributes.has_key?(:'repair_hull_self_amount') self.repair_hull_self_amount = attributes[:'repair_hull_self_amount'] end if attributes.has_key?(:'repair_shield_by_remote_amount') self.repair_shield_by_remote_amount = attributes[:'repair_shield_by_remote_amount'] end if attributes.has_key?(:'repair_shield_remote_amount') self.repair_shield_remote_amount = attributes[:'repair_shield_remote_amount'] end if attributes.has_key?(:'repair_shield_self_amount') self.repair_shield_self_amount = attributes[:'repair_shield_self_amount'] end if attributes.has_key?(:'self_destructs') self.self_destructs = attributes[:'self_destructs'] end if attributes.has_key?(:'warp_scramble_pc') self.warp_scramble_pc = attributes[:'warp_scramble_pc'] end if attributes.has_key?(:'warp_scrambledby_npc') self.warp_scrambledby_npc = attributes[:'warp_scrambledby_npc'] end if attributes.has_key?(:'warp_scrambledby_pc') self.warp_scrambledby_pc = attributes[:'warp_scrambledby_pc'] end if attributes.has_key?(:'weapon_flag_set') self.weapon_flag_set = attributes[:'weapon_flag_set'] end if attributes.has_key?(:'webifiedby_npc') self.webifiedby_npc = attributes[:'webifiedby_npc'] end if attributes.has_key?(:'webifiedby_pc') self.webifiedby_pc = attributes[:'webifiedby_pc'] end if attributes.has_key?(:'webifying_pc') self. = attributes[:'webifying_pc'] end end |
Instance Attribute Details
#cap_drainedby_npc ⇒ Object
cap_drainedby_npc integer
19 20 21 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 19 def cap_drainedby_npc @cap_drainedby_npc end |
#cap_drainedby_pc ⇒ Object
cap_drainedby_pc integer
22 23 24 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 22 def cap_drainedby_pc @cap_drainedby_pc end |
#cap_draining_pc ⇒ Object
cap_draining_pc integer
25 26 27 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 25 def cap_draining_pc @cap_draining_pc end |
#criminal_flag_set ⇒ Object
criminal_flag_set integer
28 29 30 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 28 def criminal_flag_set @criminal_flag_set end |
#damage_from_np_cs_amount ⇒ Object
damage_from_np_cs_amount integer
31 32 33 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 31 def damage_from_np_cs_amount @damage_from_np_cs_amount end |
#damage_from_np_cs_num_shots ⇒ Object
damage_from_np_cs_num_shots integer
34 35 36 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 34 def damage_from_np_cs_num_shots @damage_from_np_cs_num_shots end |
#damage_from_players_bomb_amount ⇒ Object
damage_from_players_bomb_amount integer
37 38 39 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 37 def damage_from_players_bomb_amount @damage_from_players_bomb_amount end |
#damage_from_players_bomb_num_shots ⇒ Object
damage_from_players_bomb_num_shots integer
40 41 42 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 40 def damage_from_players_bomb_num_shots @damage_from_players_bomb_num_shots end |
#damage_from_players_combat_drone_amount ⇒ Object
damage_from_players_combat_drone_amount integer
43 44 45 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 43 def damage_from_players_combat_drone_amount @damage_from_players_combat_drone_amount end |
#damage_from_players_combat_drone_num_shots ⇒ Object
damage_from_players_combat_drone_num_shots integer
46 47 48 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 46 def damage_from_players_combat_drone_num_shots @damage_from_players_combat_drone_num_shots end |
#damage_from_players_energy_amount ⇒ Object
damage_from_players_energy_amount integer
49 50 51 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 49 def damage_from_players_energy_amount @damage_from_players_energy_amount end |
#damage_from_players_energy_num_shots ⇒ Object
damage_from_players_energy_num_shots integer
52 53 54 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 52 def damage_from_players_energy_num_shots @damage_from_players_energy_num_shots end |
#damage_from_players_fighter_bomber_amount ⇒ Object
damage_from_players_fighter_bomber_amount integer
55 56 57 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 55 def damage_from_players_fighter_bomber_amount @damage_from_players_fighter_bomber_amount end |
#damage_from_players_fighter_bomber_num_shots ⇒ Object
damage_from_players_fighter_bomber_num_shots integer
58 59 60 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 58 def damage_from_players_fighter_bomber_num_shots @damage_from_players_fighter_bomber_num_shots end |
#damage_from_players_fighter_drone_amount ⇒ Object
damage_from_players_fighter_drone_amount integer
61 62 63 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 61 def damage_from_players_fighter_drone_amount @damage_from_players_fighter_drone_amount end |
#damage_from_players_fighter_drone_num_shots ⇒ Object
damage_from_players_fighter_drone_num_shots integer
64 65 66 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 64 def damage_from_players_fighter_drone_num_shots @damage_from_players_fighter_drone_num_shots end |
#damage_from_players_hybrid_amount ⇒ Object
damage_from_players_hybrid_amount integer
67 68 69 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 67 def damage_from_players_hybrid_amount @damage_from_players_hybrid_amount end |
#damage_from_players_hybrid_num_shots ⇒ Object
damage_from_players_hybrid_num_shots integer
70 71 72 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 70 def damage_from_players_hybrid_num_shots @damage_from_players_hybrid_num_shots end |
#damage_from_players_missile_amount ⇒ Object
damage_from_players_missile_amount integer
73 74 75 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 73 def damage_from_players_missile_amount @damage_from_players_missile_amount end |
#damage_from_players_missile_num_shots ⇒ Object
damage_from_players_missile_num_shots integer
76 77 78 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 76 def damage_from_players_missile_num_shots @damage_from_players_missile_num_shots end |
#damage_from_players_projectile_amount ⇒ Object
damage_from_players_projectile_amount integer
79 80 81 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 79 def damage_from_players_projectile_amount @damage_from_players_projectile_amount end |
#damage_from_players_projectile_num_shots ⇒ Object
damage_from_players_projectile_num_shots integer
82 83 84 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 82 def damage_from_players_projectile_num_shots @damage_from_players_projectile_num_shots end |
#damage_from_players_smart_bomb_amount ⇒ Object
damage_from_players_smart_bomb_amount integer
85 86 87 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 85 def damage_from_players_smart_bomb_amount @damage_from_players_smart_bomb_amount end |
#damage_from_players_smart_bomb_num_shots ⇒ Object
damage_from_players_smart_bomb_num_shots integer
88 89 90 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 88 def damage_from_players_smart_bomb_num_shots @damage_from_players_smart_bomb_num_shots end |
#damage_from_players_super_amount ⇒ Object
damage_from_players_super_amount integer
91 92 93 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 91 def damage_from_players_super_amount @damage_from_players_super_amount end |
#damage_from_players_super_num_shots ⇒ Object
damage_from_players_super_num_shots integer
94 95 96 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 94 def damage_from_players_super_num_shots @damage_from_players_super_num_shots end |
#damage_from_structures_total_amount ⇒ Object
damage_from_structures_total_amount integer
97 98 99 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 97 def damage_from_structures_total_amount @damage_from_structures_total_amount end |
#damage_from_structures_total_num_shots ⇒ Object
damage_from_structures_total_num_shots integer
100 101 102 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 100 def damage_from_structures_total_num_shots @damage_from_structures_total_num_shots end |
#damage_to_players_bomb_amount ⇒ Object
damage_to_players_bomb_amount integer
103 104 105 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 103 def damage_to_players_bomb_amount @damage_to_players_bomb_amount end |
#damage_to_players_bomb_num_shots ⇒ Object
damage_to_players_bomb_num_shots integer
106 107 108 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 106 def damage_to_players_bomb_num_shots @damage_to_players_bomb_num_shots end |
#damage_to_players_combat_drone_amount ⇒ Object
damage_to_players_combat_drone_amount integer
109 110 111 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 109 def damage_to_players_combat_drone_amount @damage_to_players_combat_drone_amount end |
#damage_to_players_combat_drone_num_shots ⇒ Object
damage_to_players_combat_drone_num_shots integer
112 113 114 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 112 def damage_to_players_combat_drone_num_shots @damage_to_players_combat_drone_num_shots end |
#damage_to_players_energy_amount ⇒ Object
damage_to_players_energy_amount integer
115 116 117 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 115 def damage_to_players_energy_amount @damage_to_players_energy_amount end |
#damage_to_players_energy_num_shots ⇒ Object
damage_to_players_energy_num_shots integer
118 119 120 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 118 def damage_to_players_energy_num_shots @damage_to_players_energy_num_shots end |
#damage_to_players_fighter_bomber_amount ⇒ Object
damage_to_players_fighter_bomber_amount integer
121 122 123 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 121 def damage_to_players_fighter_bomber_amount @damage_to_players_fighter_bomber_amount end |
#damage_to_players_fighter_bomber_num_shots ⇒ Object
damage_to_players_fighter_bomber_num_shots integer
124 125 126 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 124 def damage_to_players_fighter_bomber_num_shots @damage_to_players_fighter_bomber_num_shots end |
#damage_to_players_fighter_drone_amount ⇒ Object
damage_to_players_fighter_drone_amount integer
127 128 129 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 127 def damage_to_players_fighter_drone_amount @damage_to_players_fighter_drone_amount end |
#damage_to_players_fighter_drone_num_shots ⇒ Object
damage_to_players_fighter_drone_num_shots integer
130 131 132 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 130 def damage_to_players_fighter_drone_num_shots @damage_to_players_fighter_drone_num_shots end |
#damage_to_players_hybrid_amount ⇒ Object
damage_to_players_hybrid_amount integer
133 134 135 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 133 def damage_to_players_hybrid_amount @damage_to_players_hybrid_amount end |
#damage_to_players_hybrid_num_shots ⇒ Object
damage_to_players_hybrid_num_shots integer
136 137 138 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 136 def damage_to_players_hybrid_num_shots @damage_to_players_hybrid_num_shots end |
#damage_to_players_missile_amount ⇒ Object
damage_to_players_missile_amount integer
139 140 141 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 139 def damage_to_players_missile_amount @damage_to_players_missile_amount end |
#damage_to_players_missile_num_shots ⇒ Object
damage_to_players_missile_num_shots integer
142 143 144 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 142 def damage_to_players_missile_num_shots @damage_to_players_missile_num_shots end |
#damage_to_players_projectile_amount ⇒ Object
damage_to_players_projectile_amount integer
145 146 147 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 145 def damage_to_players_projectile_amount @damage_to_players_projectile_amount end |
#damage_to_players_projectile_num_shots ⇒ Object
damage_to_players_projectile_num_shots integer
148 149 150 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 148 def damage_to_players_projectile_num_shots @damage_to_players_projectile_num_shots end |
#damage_to_players_smart_bomb_amount ⇒ Object
damage_to_players_smart_bomb_amount integer
151 152 153 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 151 def damage_to_players_smart_bomb_amount @damage_to_players_smart_bomb_amount end |
#damage_to_players_smart_bomb_num_shots ⇒ Object
damage_to_players_smart_bomb_num_shots integer
154 155 156 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 154 def damage_to_players_smart_bomb_num_shots @damage_to_players_smart_bomb_num_shots end |
#damage_to_players_super_amount ⇒ Object
damage_to_players_super_amount integer
157 158 159 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 157 def damage_to_players_super_amount @damage_to_players_super_amount end |
#damage_to_players_super_num_shots ⇒ Object
damage_to_players_super_num_shots integer
160 161 162 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 160 def damage_to_players_super_num_shots @damage_to_players_super_num_shots end |
#damage_to_structures_total_amount ⇒ Object
damage_to_structures_total_amount integer
163 164 165 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 163 def damage_to_structures_total_amount @damage_to_structures_total_amount end |
#damage_to_structures_total_num_shots ⇒ Object
damage_to_structures_total_num_shots integer
166 167 168 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 166 def damage_to_structures_total_num_shots @damage_to_structures_total_num_shots end |
#deaths_high_sec ⇒ Object
deaths_high_sec integer
169 170 171 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 169 def deaths_high_sec @deaths_high_sec end |
#deaths_low_sec ⇒ Object
deaths_low_sec integer
172 173 174 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 172 def deaths_low_sec @deaths_low_sec end |
#deaths_null_sec ⇒ Object
deaths_null_sec integer
175 176 177 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 175 def deaths_null_sec @deaths_null_sec end |
#deaths_pod_high_sec ⇒ Object
deaths_pod_high_sec integer
178 179 180 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 178 def deaths_pod_high_sec @deaths_pod_high_sec end |
#deaths_pod_low_sec ⇒ Object
deaths_pod_low_sec integer
181 182 183 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 181 def deaths_pod_low_sec @deaths_pod_low_sec end |
#deaths_pod_null_sec ⇒ Object
deaths_pod_null_sec integer
184 185 186 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 184 def deaths_pod_null_sec @deaths_pod_null_sec end |
#deaths_pod_wormhole ⇒ Object
deaths_pod_wormhole integer
187 188 189 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 187 def deaths_pod_wormhole @deaths_pod_wormhole end |
#deaths_wormhole ⇒ Object
deaths_wormhole integer
190 191 192 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 190 def deaths_wormhole @deaths_wormhole end |
#drone_engage ⇒ Object
drone_engage integer
193 194 195 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 193 def drone_engage @drone_engage end |
#dscans ⇒ Object
dscans integer
196 197 198 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 196 def dscans @dscans end |
#duel_requested ⇒ Object
duel_requested integer
199 200 201 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 199 def duel_requested @duel_requested end |
#engagement_register ⇒ Object
engagement_register integer
202 203 204 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 202 def engagement_register @engagement_register end |
#kills_assists ⇒ Object
kills_assists integer
205 206 207 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 205 def kills_assists @kills_assists end |
#kills_high_sec ⇒ Object
kills_high_sec integer
208 209 210 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 208 def kills_high_sec @kills_high_sec end |
#kills_low_sec ⇒ Object
kills_low_sec integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 211 def kills_low_sec @kills_low_sec end |
#kills_null_sec ⇒ Object
kills_null_sec integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 214 def kills_null_sec @kills_null_sec end |
#kills_pod_high_sec ⇒ Object
kills_pod_high_sec integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 217 def kills_pod_high_sec @kills_pod_high_sec end |
#kills_pod_low_sec ⇒ Object
kills_pod_low_sec integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 220 def kills_pod_low_sec @kills_pod_low_sec end |
#kills_pod_null_sec ⇒ Object
kills_pod_null_sec integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 223 def kills_pod_null_sec @kills_pod_null_sec end |
#kills_pod_wormhole ⇒ Object
kills_pod_wormhole integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 226 def kills_pod_wormhole @kills_pod_wormhole end |
#kills_wormhole ⇒ Object
kills_wormhole integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 229 def kills_wormhole @kills_wormhole end |
#npc_flag_set ⇒ Object
npc_flag_set integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 232 def npc_flag_set @npc_flag_set end |
#probe_scans ⇒ Object
probe_scans integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 235 def probe_scans @probe_scans end |
#pvp_flag_set ⇒ Object
pvp_flag_set integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 238 def pvp_flag_set @pvp_flag_set end |
#repair_armor_by_remote_amount ⇒ Object
repair_armor_by_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 241 def repair_armor_by_remote_amount @repair_armor_by_remote_amount end |
#repair_armor_remote_amount ⇒ Object
repair_armor_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 244 def repair_armor_remote_amount @repair_armor_remote_amount end |
#repair_armor_self_amount ⇒ Object
repair_armor_self_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 247 def repair_armor_self_amount @repair_armor_self_amount end |
#repair_capacitor_by_remote_amount ⇒ Object
repair_capacitor_by_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 250 def repair_capacitor_by_remote_amount @repair_capacitor_by_remote_amount end |
#repair_capacitor_remote_amount ⇒ Object
repair_capacitor_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 253 def repair_capacitor_remote_amount @repair_capacitor_remote_amount end |
#repair_capacitor_self_amount ⇒ Object
repair_capacitor_self_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 256 def repair_capacitor_self_amount @repair_capacitor_self_amount end |
#repair_hull_by_remote_amount ⇒ Object
repair_hull_by_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 259 def repair_hull_by_remote_amount @repair_hull_by_remote_amount end |
#repair_hull_remote_amount ⇒ Object
repair_hull_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 262 def repair_hull_remote_amount @repair_hull_remote_amount end |
#repair_hull_self_amount ⇒ Object
repair_hull_self_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 265 def repair_hull_self_amount @repair_hull_self_amount end |
#repair_shield_by_remote_amount ⇒ Object
repair_shield_by_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 268 def repair_shield_by_remote_amount @repair_shield_by_remote_amount end |
#repair_shield_remote_amount ⇒ Object
repair_shield_remote_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 271 def repair_shield_remote_amount @repair_shield_remote_amount end |
#repair_shield_self_amount ⇒ Object
repair_shield_self_amount integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 274 def repair_shield_self_amount @repair_shield_self_amount end |
#self_destructs ⇒ Object
self_destructs integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 277 def self_destructs @self_destructs end |
#warp_scramble_pc ⇒ Object
warp_scramble_pc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 280 def warp_scramble_pc @warp_scramble_pc end |
#warp_scrambledby_npc ⇒ Object
warp_scrambledby_npc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 283 def warp_scrambledby_npc @warp_scrambledby_npc end |
#warp_scrambledby_pc ⇒ Object
warp_scrambledby_pc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 286 def warp_scrambledby_pc @warp_scrambledby_pc end |
#weapon_flag_set ⇒ Object
weapon_flag_set integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 289 def weapon_flag_set @weapon_flag_set end |
#webifiedby_npc ⇒ Object
webifiedby_npc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 292 def webifiedby_npc @webifiedby_npc end |
#webifiedby_pc ⇒ Object
webifiedby_pc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 295 def webifiedby_pc @webifiedby_pc end |
#webifying_pc ⇒ Object
webifying_pc integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 298 def @webifying_pc end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 302 def self.attribute_map { :'cap_drainedby_npc' => :'cap_drainedby_npc', :'cap_drainedby_pc' => :'cap_drainedby_pc', :'cap_draining_pc' => :'cap_draining_pc', :'criminal_flag_set' => :'criminal_flag_set', :'damage_from_np_cs_amount' => :'damage_from_np_cs_amount', :'damage_from_np_cs_num_shots' => :'damage_from_np_cs_num_shots', :'damage_from_players_bomb_amount' => :'damage_from_players_bomb_amount', :'damage_from_players_bomb_num_shots' => :'damage_from_players_bomb_num_shots', :'damage_from_players_combat_drone_amount' => :'damage_from_players_combat_drone_amount', :'damage_from_players_combat_drone_num_shots' => :'damage_from_players_combat_drone_num_shots', :'damage_from_players_energy_amount' => :'damage_from_players_energy_amount', :'damage_from_players_energy_num_shots' => :'damage_from_players_energy_num_shots', :'damage_from_players_fighter_bomber_amount' => :'damage_from_players_fighter_bomber_amount', :'damage_from_players_fighter_bomber_num_shots' => :'damage_from_players_fighter_bomber_num_shots', :'damage_from_players_fighter_drone_amount' => :'damage_from_players_fighter_drone_amount', :'damage_from_players_fighter_drone_num_shots' => :'damage_from_players_fighter_drone_num_shots', :'damage_from_players_hybrid_amount' => :'damage_from_players_hybrid_amount', :'damage_from_players_hybrid_num_shots' => :'damage_from_players_hybrid_num_shots', :'damage_from_players_missile_amount' => :'damage_from_players_missile_amount', :'damage_from_players_missile_num_shots' => :'damage_from_players_missile_num_shots', :'damage_from_players_projectile_amount' => :'damage_from_players_projectile_amount', :'damage_from_players_projectile_num_shots' => :'damage_from_players_projectile_num_shots', :'damage_from_players_smart_bomb_amount' => :'damage_from_players_smart_bomb_amount', :'damage_from_players_smart_bomb_num_shots' => :'damage_from_players_smart_bomb_num_shots', :'damage_from_players_super_amount' => :'damage_from_players_super_amount', :'damage_from_players_super_num_shots' => :'damage_from_players_super_num_shots', :'damage_from_structures_total_amount' => :'damage_from_structures_total_amount', :'damage_from_structures_total_num_shots' => :'damage_from_structures_total_num_shots', :'damage_to_players_bomb_amount' => :'damage_to_players_bomb_amount', :'damage_to_players_bomb_num_shots' => :'damage_to_players_bomb_num_shots', :'damage_to_players_combat_drone_amount' => :'damage_to_players_combat_drone_amount', :'damage_to_players_combat_drone_num_shots' => :'damage_to_players_combat_drone_num_shots', :'damage_to_players_energy_amount' => :'damage_to_players_energy_amount', :'damage_to_players_energy_num_shots' => :'damage_to_players_energy_num_shots', :'damage_to_players_fighter_bomber_amount' => :'damage_to_players_fighter_bomber_amount', :'damage_to_players_fighter_bomber_num_shots' => :'damage_to_players_fighter_bomber_num_shots', :'damage_to_players_fighter_drone_amount' => :'damage_to_players_fighter_drone_amount', :'damage_to_players_fighter_drone_num_shots' => :'damage_to_players_fighter_drone_num_shots', :'damage_to_players_hybrid_amount' => :'damage_to_players_hybrid_amount', :'damage_to_players_hybrid_num_shots' => :'damage_to_players_hybrid_num_shots', :'damage_to_players_missile_amount' => :'damage_to_players_missile_amount', :'damage_to_players_missile_num_shots' => :'damage_to_players_missile_num_shots', :'damage_to_players_projectile_amount' => :'damage_to_players_projectile_amount', :'damage_to_players_projectile_num_shots' => :'damage_to_players_projectile_num_shots', :'damage_to_players_smart_bomb_amount' => :'damage_to_players_smart_bomb_amount', :'damage_to_players_smart_bomb_num_shots' => :'damage_to_players_smart_bomb_num_shots', :'damage_to_players_super_amount' => :'damage_to_players_super_amount', :'damage_to_players_super_num_shots' => :'damage_to_players_super_num_shots', :'damage_to_structures_total_amount' => :'damage_to_structures_total_amount', :'damage_to_structures_total_num_shots' => :'damage_to_structures_total_num_shots', :'deaths_high_sec' => :'deaths_high_sec', :'deaths_low_sec' => :'deaths_low_sec', :'deaths_null_sec' => :'deaths_null_sec', :'deaths_pod_high_sec' => :'deaths_pod_high_sec', :'deaths_pod_low_sec' => :'deaths_pod_low_sec', :'deaths_pod_null_sec' => :'deaths_pod_null_sec', :'deaths_pod_wormhole' => :'deaths_pod_wormhole', :'deaths_wormhole' => :'deaths_wormhole', :'drone_engage' => :'drone_engage', :'dscans' => :'dscans', :'duel_requested' => :'duel_requested', :'engagement_register' => :'engagement_register', :'kills_assists' => :'kills_assists', :'kills_high_sec' => :'kills_high_sec', :'kills_low_sec' => :'kills_low_sec', :'kills_null_sec' => :'kills_null_sec', :'kills_pod_high_sec' => :'kills_pod_high_sec', :'kills_pod_low_sec' => :'kills_pod_low_sec', :'kills_pod_null_sec' => :'kills_pod_null_sec', :'kills_pod_wormhole' => :'kills_pod_wormhole', :'kills_wormhole' => :'kills_wormhole', :'npc_flag_set' => :'npc_flag_set', :'probe_scans' => :'probe_scans', :'pvp_flag_set' => :'pvp_flag_set', :'repair_armor_by_remote_amount' => :'repair_armor_by_remote_amount', :'repair_armor_remote_amount' => :'repair_armor_remote_amount', :'repair_armor_self_amount' => :'repair_armor_self_amount', :'repair_capacitor_by_remote_amount' => :'repair_capacitor_by_remote_amount', :'repair_capacitor_remote_amount' => :'repair_capacitor_remote_amount', :'repair_capacitor_self_amount' => :'repair_capacitor_self_amount', :'repair_hull_by_remote_amount' => :'repair_hull_by_remote_amount', :'repair_hull_remote_amount' => :'repair_hull_remote_amount', :'repair_hull_self_amount' => :'repair_hull_self_amount', :'repair_shield_by_remote_amount' => :'repair_shield_by_remote_amount', :'repair_shield_remote_amount' => :'repair_shield_remote_amount', :'repair_shield_self_amount' => :'repair_shield_self_amount', :'self_destructs' => :'self_destructs', :'warp_scramble_pc' => :'warp_scramble_pc', :'warp_scrambledby_npc' => :'warp_scrambledby_npc', :'warp_scrambledby_pc' => :'warp_scrambledby_pc', :'weapon_flag_set' => :'weapon_flag_set', :'webifiedby_npc' => :'webifiedby_npc', :'webifiedby_pc' => :'webifiedby_pc', :'webifying_pc' => :'webifying_pc' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 402 def self.swagger_types { :'cap_drainedby_npc' => :'Integer', :'cap_drainedby_pc' => :'Integer', :'cap_draining_pc' => :'Integer', :'criminal_flag_set' => :'Integer', :'damage_from_np_cs_amount' => :'Integer', :'damage_from_np_cs_num_shots' => :'Integer', :'damage_from_players_bomb_amount' => :'Integer', :'damage_from_players_bomb_num_shots' => :'Integer', :'damage_from_players_combat_drone_amount' => :'Integer', :'damage_from_players_combat_drone_num_shots' => :'Integer', :'damage_from_players_energy_amount' => :'Integer', :'damage_from_players_energy_num_shots' => :'Integer', :'damage_from_players_fighter_bomber_amount' => :'Integer', :'damage_from_players_fighter_bomber_num_shots' => :'Integer', :'damage_from_players_fighter_drone_amount' => :'Integer', :'damage_from_players_fighter_drone_num_shots' => :'Integer', :'damage_from_players_hybrid_amount' => :'Integer', :'damage_from_players_hybrid_num_shots' => :'Integer', :'damage_from_players_missile_amount' => :'Integer', :'damage_from_players_missile_num_shots' => :'Integer', :'damage_from_players_projectile_amount' => :'Integer', :'damage_from_players_projectile_num_shots' => :'Integer', :'damage_from_players_smart_bomb_amount' => :'Integer', :'damage_from_players_smart_bomb_num_shots' => :'Integer', :'damage_from_players_super_amount' => :'Integer', :'damage_from_players_super_num_shots' => :'Integer', :'damage_from_structures_total_amount' => :'Integer', :'damage_from_structures_total_num_shots' => :'Integer', :'damage_to_players_bomb_amount' => :'Integer', :'damage_to_players_bomb_num_shots' => :'Integer', :'damage_to_players_combat_drone_amount' => :'Integer', :'damage_to_players_combat_drone_num_shots' => :'Integer', :'damage_to_players_energy_amount' => :'Integer', :'damage_to_players_energy_num_shots' => :'Integer', :'damage_to_players_fighter_bomber_amount' => :'Integer', :'damage_to_players_fighter_bomber_num_shots' => :'Integer', :'damage_to_players_fighter_drone_amount' => :'Integer', :'damage_to_players_fighter_drone_num_shots' => :'Integer', :'damage_to_players_hybrid_amount' => :'Integer', :'damage_to_players_hybrid_num_shots' => :'Integer', :'damage_to_players_missile_amount' => :'Integer', :'damage_to_players_missile_num_shots' => :'Integer', :'damage_to_players_projectile_amount' => :'Integer', :'damage_to_players_projectile_num_shots' => :'Integer', :'damage_to_players_smart_bomb_amount' => :'Integer', :'damage_to_players_smart_bomb_num_shots' => :'Integer', :'damage_to_players_super_amount' => :'Integer', :'damage_to_players_super_num_shots' => :'Integer', :'damage_to_structures_total_amount' => :'Integer', :'damage_to_structures_total_num_shots' => :'Integer', :'deaths_high_sec' => :'Integer', :'deaths_low_sec' => :'Integer', :'deaths_null_sec' => :'Integer', :'deaths_pod_high_sec' => :'Integer', :'deaths_pod_low_sec' => :'Integer', :'deaths_pod_null_sec' => :'Integer', :'deaths_pod_wormhole' => :'Integer', :'deaths_wormhole' => :'Integer', :'drone_engage' => :'Integer', :'dscans' => :'Integer', :'duel_requested' => :'Integer', :'engagement_register' => :'Integer', :'kills_assists' => :'Integer', :'kills_high_sec' => :'Integer', :'kills_low_sec' => :'Integer', :'kills_null_sec' => :'Integer', :'kills_pod_high_sec' => :'Integer', :'kills_pod_low_sec' => :'Integer', :'kills_pod_null_sec' => :'Integer', :'kills_pod_wormhole' => :'Integer', :'kills_wormhole' => :'Integer', :'npc_flag_set' => :'Integer', :'probe_scans' => :'Integer', :'pvp_flag_set' => :'Integer', :'repair_armor_by_remote_amount' => :'Integer', :'repair_armor_remote_amount' => :'Integer', :'repair_armor_self_amount' => :'Integer', :'repair_capacitor_by_remote_amount' => :'Integer', :'repair_capacitor_remote_amount' => :'Integer', :'repair_capacitor_self_amount' => :'Integer', :'repair_hull_by_remote_amount' => :'Integer', :'repair_hull_remote_amount' => :'Integer', :'repair_hull_self_amount' => :'Integer', :'repair_shield_by_remote_amount' => :'Integer', :'repair_shield_remote_amount' => :'Integer', :'repair_shield_self_amount' => :'Integer', :'self_destructs' => :'Integer', :'warp_scramble_pc' => :'Integer', :'warp_scrambledby_npc' => :'Integer', :'warp_scrambledby_pc' => :'Integer', :'weapon_flag_set' => :'Integer', :'webifiedby_npc' => :'Integer', :'webifiedby_pc' => :'Integer', :'webifying_pc' => :'Integer' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 902 def ==(o) return true if self.equal?(o) self.class == o.class && cap_drainedby_npc == o.cap_drainedby_npc && cap_drainedby_pc == o.cap_drainedby_pc && cap_draining_pc == o.cap_draining_pc && criminal_flag_set == o.criminal_flag_set && damage_from_np_cs_amount == o.damage_from_np_cs_amount && damage_from_np_cs_num_shots == o.damage_from_np_cs_num_shots && damage_from_players_bomb_amount == o.damage_from_players_bomb_amount && damage_from_players_bomb_num_shots == o.damage_from_players_bomb_num_shots && damage_from_players_combat_drone_amount == o.damage_from_players_combat_drone_amount && damage_from_players_combat_drone_num_shots == o.damage_from_players_combat_drone_num_shots && damage_from_players_energy_amount == o.damage_from_players_energy_amount && damage_from_players_energy_num_shots == o.damage_from_players_energy_num_shots && damage_from_players_fighter_bomber_amount == o.damage_from_players_fighter_bomber_amount && damage_from_players_fighter_bomber_num_shots == o.damage_from_players_fighter_bomber_num_shots && damage_from_players_fighter_drone_amount == o.damage_from_players_fighter_drone_amount && damage_from_players_fighter_drone_num_shots == o.damage_from_players_fighter_drone_num_shots && damage_from_players_hybrid_amount == o.damage_from_players_hybrid_amount && damage_from_players_hybrid_num_shots == o.damage_from_players_hybrid_num_shots && damage_from_players_missile_amount == o.damage_from_players_missile_amount && damage_from_players_missile_num_shots == o.damage_from_players_missile_num_shots && damage_from_players_projectile_amount == o.damage_from_players_projectile_amount && damage_from_players_projectile_num_shots == o.damage_from_players_projectile_num_shots && damage_from_players_smart_bomb_amount == o.damage_from_players_smart_bomb_amount && damage_from_players_smart_bomb_num_shots == o.damage_from_players_smart_bomb_num_shots && damage_from_players_super_amount == o.damage_from_players_super_amount && damage_from_players_super_num_shots == o.damage_from_players_super_num_shots && damage_from_structures_total_amount == o.damage_from_structures_total_amount && damage_from_structures_total_num_shots == o.damage_from_structures_total_num_shots && damage_to_players_bomb_amount == o.damage_to_players_bomb_amount && damage_to_players_bomb_num_shots == o.damage_to_players_bomb_num_shots && damage_to_players_combat_drone_amount == o.damage_to_players_combat_drone_amount && damage_to_players_combat_drone_num_shots == o.damage_to_players_combat_drone_num_shots && damage_to_players_energy_amount == o.damage_to_players_energy_amount && damage_to_players_energy_num_shots == o.damage_to_players_energy_num_shots && damage_to_players_fighter_bomber_amount == o.damage_to_players_fighter_bomber_amount && damage_to_players_fighter_bomber_num_shots == o.damage_to_players_fighter_bomber_num_shots && damage_to_players_fighter_drone_amount == o.damage_to_players_fighter_drone_amount && damage_to_players_fighter_drone_num_shots == o.damage_to_players_fighter_drone_num_shots && damage_to_players_hybrid_amount == o.damage_to_players_hybrid_amount && damage_to_players_hybrid_num_shots == o.damage_to_players_hybrid_num_shots && damage_to_players_missile_amount == o.damage_to_players_missile_amount && damage_to_players_missile_num_shots == o.damage_to_players_missile_num_shots && damage_to_players_projectile_amount == o.damage_to_players_projectile_amount && damage_to_players_projectile_num_shots == o.damage_to_players_projectile_num_shots && damage_to_players_smart_bomb_amount == o.damage_to_players_smart_bomb_amount && damage_to_players_smart_bomb_num_shots == o.damage_to_players_smart_bomb_num_shots && damage_to_players_super_amount == o.damage_to_players_super_amount && damage_to_players_super_num_shots == o.damage_to_players_super_num_shots && damage_to_structures_total_amount == o.damage_to_structures_total_amount && damage_to_structures_total_num_shots == o.damage_to_structures_total_num_shots && deaths_high_sec == o.deaths_high_sec && deaths_low_sec == o.deaths_low_sec && deaths_null_sec == o.deaths_null_sec && deaths_pod_high_sec == o.deaths_pod_high_sec && deaths_pod_low_sec == o.deaths_pod_low_sec && deaths_pod_null_sec == o.deaths_pod_null_sec && deaths_pod_wormhole == o.deaths_pod_wormhole && deaths_wormhole == o.deaths_wormhole && drone_engage == o.drone_engage && dscans == o.dscans && duel_requested == o.duel_requested && engagement_register == o.engagement_register && kills_assists == o.kills_assists && kills_high_sec == o.kills_high_sec && kills_low_sec == o.kills_low_sec && kills_null_sec == o.kills_null_sec && kills_pod_high_sec == o.kills_pod_high_sec && kills_pod_low_sec == o.kills_pod_low_sec && kills_pod_null_sec == o.kills_pod_null_sec && kills_pod_wormhole == o.kills_pod_wormhole && kills_wormhole == o.kills_wormhole && npc_flag_set == o.npc_flag_set && probe_scans == o.probe_scans && pvp_flag_set == o.pvp_flag_set && repair_armor_by_remote_amount == o.repair_armor_by_remote_amount && repair_armor_remote_amount == o.repair_armor_remote_amount && repair_armor_self_amount == o.repair_armor_self_amount && repair_capacitor_by_remote_amount == o.repair_capacitor_by_remote_amount && repair_capacitor_remote_amount == o.repair_capacitor_remote_amount && repair_capacitor_self_amount == o.repair_capacitor_self_amount && repair_hull_by_remote_amount == o.repair_hull_by_remote_amount && repair_hull_remote_amount == o.repair_hull_remote_amount && repair_hull_self_amount == o.repair_hull_self_amount && repair_shield_by_remote_amount == o.repair_shield_by_remote_amount && repair_shield_remote_amount == o.repair_shield_remote_amount && repair_shield_self_amount == o.repair_shield_self_amount && self_destructs == o.self_destructs && warp_scramble_pc == o.warp_scramble_pc && warp_scrambledby_npc == o.warp_scrambledby_npc && warp_scrambledby_pc == o.warp_scrambledby_pc && weapon_flag_set == o.weapon_flag_set && webifiedby_npc == o.webifiedby_npc && webifiedby_pc == o.webifiedby_pc && == o. end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1037 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESI.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1103 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1016 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1003 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1009 def hash [cap_drainedby_npc, cap_drainedby_pc, cap_draining_pc, criminal_flag_set, damage_from_np_cs_amount, damage_from_np_cs_num_shots, damage_from_players_bomb_amount, damage_from_players_bomb_num_shots, damage_from_players_combat_drone_amount, damage_from_players_combat_drone_num_shots, damage_from_players_energy_amount, damage_from_players_energy_num_shots, damage_from_players_fighter_bomber_amount, damage_from_players_fighter_bomber_num_shots, damage_from_players_fighter_drone_amount, damage_from_players_fighter_drone_num_shots, damage_from_players_hybrid_amount, damage_from_players_hybrid_num_shots, damage_from_players_missile_amount, damage_from_players_missile_num_shots, damage_from_players_projectile_amount, damage_from_players_projectile_num_shots, damage_from_players_smart_bomb_amount, damage_from_players_smart_bomb_num_shots, damage_from_players_super_amount, damage_from_players_super_num_shots, damage_from_structures_total_amount, damage_from_structures_total_num_shots, damage_to_players_bomb_amount, damage_to_players_bomb_num_shots, damage_to_players_combat_drone_amount, damage_to_players_combat_drone_num_shots, damage_to_players_energy_amount, damage_to_players_energy_num_shots, damage_to_players_fighter_bomber_amount, damage_to_players_fighter_bomber_num_shots, damage_to_players_fighter_drone_amount, damage_to_players_fighter_drone_num_shots, damage_to_players_hybrid_amount, damage_to_players_hybrid_num_shots, damage_to_players_missile_amount, damage_to_players_missile_num_shots, damage_to_players_projectile_amount, damage_to_players_projectile_num_shots, damage_to_players_smart_bomb_amount, damage_to_players_smart_bomb_num_shots, damage_to_players_super_amount, damage_to_players_super_num_shots, damage_to_structures_total_amount, damage_to_structures_total_num_shots, deaths_high_sec, deaths_low_sec, deaths_null_sec, deaths_pod_high_sec, deaths_pod_low_sec, deaths_pod_null_sec, deaths_pod_wormhole, deaths_wormhole, drone_engage, dscans, duel_requested, engagement_register, kills_assists, kills_high_sec, kills_low_sec, kills_null_sec, kills_pod_high_sec, kills_pod_low_sec, kills_pod_null_sec, kills_pod_wormhole, kills_wormhole, npc_flag_set, probe_scans, pvp_flag_set, repair_armor_by_remote_amount, repair_armor_remote_amount, repair_armor_self_amount, repair_capacitor_by_remote_amount, repair_capacitor_remote_amount, repair_capacitor_self_amount, repair_hull_by_remote_amount, repair_hull_remote_amount, repair_hull_self_amount, repair_shield_by_remote_amount, repair_shield_remote_amount, repair_shield_self_amount, self_destructs, warp_scramble_pc, warp_scrambledby_npc, warp_scrambledby_pc, weapon_flag_set, webifiedby_npc, webifiedby_pc, ].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 889 def list_invalid_properties invalid_properties = Array.new return invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1083 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1089 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 1077 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_combat.rb', line 896 def valid? return true end |