Class: ESI::GetCharactersCharacterIdStatsModule

Inherits:
Object
  • Object
show all
Defined in:
lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb

Overview

module object

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsModule

Initializes the object

Parameters:

  • attributes (Hash) (defaults to: {})

    Model attributes in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 378

def initialize(attributes = {})
  return unless attributes.is_a?(Hash)

  # convert string to symbol for hash key
  attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v}

  if attributes.has_key?(:'activations_armor_hardener')
    self.activations_armor_hardener = attributes[:'activations_armor_hardener']
  end

  if attributes.has_key?(:'activations_armor_repair_unit')
    self.activations_armor_repair_unit = attributes[:'activations_armor_repair_unit']
  end

  if attributes.has_key?(:'activations_armor_resistance_shift_hardener')
    self.activations_armor_resistance_shift_hardener = attributes[:'activations_armor_resistance_shift_hardener']
  end

  if attributes.has_key?(:'activations_automated_targeting_system')
    self.activations_automated_targeting_system = attributes[:'activations_automated_targeting_system']
  end

  if attributes.has_key?(:'activations_bastion')
    self.activations_bastion = attributes[:'activations_bastion']
  end

  if attributes.has_key?(:'activations_bomb_launcher')
    self.activations_bomb_launcher = attributes[:'activations_bomb_launcher']
  end

  if attributes.has_key?(:'activations_capacitor_booster')
    self.activations_capacitor_booster = attributes[:'activations_capacitor_booster']
  end

  if attributes.has_key?(:'activations_cargo_scanner')
    self.activations_cargo_scanner = attributes[:'activations_cargo_scanner']
  end

  if attributes.has_key?(:'activations_cloaking_device')
    self.activations_cloaking_device = attributes[:'activations_cloaking_device']
  end

  if attributes.has_key?(:'activations_clone_vat_bay')
    self.activations_clone_vat_bay = attributes[:'activations_clone_vat_bay']
  end

  if attributes.has_key?(:'activations_cynosural_field')
    self.activations_cynosural_field = attributes[:'activations_cynosural_field']
  end

  if attributes.has_key?(:'activations_damage_control')
    self.activations_damage_control = attributes[:'activations_damage_control']
  end

  if attributes.has_key?(:'activations_data_miners')
    self.activations_data_miners = attributes[:'activations_data_miners']
  end

  if attributes.has_key?(:'activations_drone_control_unit')
    self.activations_drone_control_unit = attributes[:'activations_drone_control_unit']
  end

  if attributes.has_key?(:'activations_drone_tracking_modules')
    self.activations_drone_tracking_modules = attributes[:'activations_drone_tracking_modules']
  end

  if attributes.has_key?(:'activations_eccm')
    self.activations_eccm = attributes[:'activations_eccm']
  end

  if attributes.has_key?(:'activations_ecm')
    self.activations_ecm = attributes[:'activations_ecm']
  end

  if attributes.has_key?(:'activations_ecm_burst')
    self.activations_ecm_burst = attributes[:'activations_ecm_burst']
  end

  if attributes.has_key?(:'activations_energy_destabilizer')
    self.activations_energy_destabilizer = attributes[:'activations_energy_destabilizer']
  end

  if attributes.has_key?(:'activations_energy_vampire')
    self.activations_energy_vampire = attributes[:'activations_energy_vampire']
  end

  if attributes.has_key?(:'activations_energy_weapon')
    self.activations_energy_weapon = attributes[:'activations_energy_weapon']
  end

  if attributes.has_key?(:'activations_festival_launcher')
    self.activations_festival_launcher = attributes[:'activations_festival_launcher']
  end

  if attributes.has_key?(:'activations_frequency_mining_laser')
    self.activations_frequency_mining_laser = attributes[:'activations_frequency_mining_laser']
  end

  if attributes.has_key?(:'activations_fueled_armor_repairer')
    self.activations_fueled_armor_repairer = attributes[:'activations_fueled_armor_repairer']
  end

  if attributes.has_key?(:'activations_fueled_shield_booster')
    self.activations_fueled_shield_booster = attributes[:'activations_fueled_shield_booster']
  end

  if attributes.has_key?(:'activations_gang_coordinator')
    self.activations_gang_coordinator = attributes[:'activations_gang_coordinator']
  end

  if attributes.has_key?(:'activations_gas_cloud_harvester')
    self.activations_gas_cloud_harvester = attributes[:'activations_gas_cloud_harvester']
  end

  if attributes.has_key?(:'activations_hull_repair_unit')
    self.activations_hull_repair_unit = attributes[:'activations_hull_repair_unit']
  end

  if attributes.has_key?(:'activations_hybrid_weapon')
    self.activations_hybrid_weapon = attributes[:'activations_hybrid_weapon']
  end

  if attributes.has_key?(:'activations_industrial_core')
    self.activations_industrial_core = attributes[:'activations_industrial_core']
  end

  if attributes.has_key?(:'activations_interdiction_sphere_launcher')
    self.activations_interdiction_sphere_launcher = attributes[:'activations_interdiction_sphere_launcher']
  end

  if attributes.has_key?(:'activations_micro_jump_drive')
    self.activations_micro_jump_drive = attributes[:'activations_micro_jump_drive']
  end

  if attributes.has_key?(:'activations_mining_laser')
    self.activations_mining_laser = attributes[:'activations_mining_laser']
  end

  if attributes.has_key?(:'activations_missile_launcher')
    self.activations_missile_launcher = attributes[:'activations_missile_launcher']
  end

  if attributes.has_key?(:'activations_passive_targeting_system')
    self.activations_passive_targeting_system = attributes[:'activations_passive_targeting_system']
  end

  if attributes.has_key?(:'activations_probe_launcher')
    self.activations_probe_launcher = attributes[:'activations_probe_launcher']
  end

  if attributes.has_key?(:'activations_projected_eccm')
    self.activations_projected_eccm = attributes[:'activations_projected_eccm']
  end

  if attributes.has_key?(:'activations_projectile_weapon')
    self.activations_projectile_weapon = attributes[:'activations_projectile_weapon']
  end

  if attributes.has_key?(:'activations_propulsion_module')
    self.activations_propulsion_module = attributes[:'activations_propulsion_module']
  end

  if attributes.has_key?(:'activations_remote_armor_repairer')
    self.activations_remote_armor_repairer = attributes[:'activations_remote_armor_repairer']
  end

  if attributes.has_key?(:'activations_remote_capacitor_transmitter')
    self.activations_remote_capacitor_transmitter = attributes[:'activations_remote_capacitor_transmitter']
  end

  if attributes.has_key?(:'activations_remote_ecm_burst')
    self.activations_remote_ecm_burst = attributes[:'activations_remote_ecm_burst']
  end

  if attributes.has_key?(:'activations_remote_hull_repairer')
    self.activations_remote_hull_repairer = attributes[:'activations_remote_hull_repairer']
  end

  if attributes.has_key?(:'activations_remote_sensor_booster')
    self.activations_remote_sensor_booster = attributes[:'activations_remote_sensor_booster']
  end

  if attributes.has_key?(:'activations_remote_sensor_damper')
    self.activations_remote_sensor_damper = attributes[:'activations_remote_sensor_damper']
  end

  if attributes.has_key?(:'activations_remote_shield_booster')
    self.activations_remote_shield_booster = attributes[:'activations_remote_shield_booster']
  end

  if attributes.has_key?(:'activations_remote_tracking_computer')
    self.activations_remote_tracking_computer = attributes[:'activations_remote_tracking_computer']
  end

  if attributes.has_key?(:'activations_salvager')
    self.activations_salvager = attributes[:'activations_salvager']
  end

  if attributes.has_key?(:'activations_sensor_booster')
    self.activations_sensor_booster = attributes[:'activations_sensor_booster']
  end

  if attributes.has_key?(:'activations_shield_booster')
    self.activations_shield_booster = attributes[:'activations_shield_booster']
  end

  if attributes.has_key?(:'activations_shield_hardener')
    self.activations_shield_hardener = attributes[:'activations_shield_hardener']
  end

  if attributes.has_key?(:'activations_ship_scanner')
    self.activations_ship_scanner = attributes[:'activations_ship_scanner']
  end

  if attributes.has_key?(:'activations_siege')
    self.activations_siege = attributes[:'activations_siege']
  end

  if attributes.has_key?(:'activations_smart_bomb')
    self.activations_smart_bomb = attributes[:'activations_smart_bomb']
  end

  if attributes.has_key?(:'activations_stasis_web')
    self.activations_stasis_web = attributes[:'activations_stasis_web']
  end

  if attributes.has_key?(:'activations_strip_miner')
    self.activations_strip_miner = attributes[:'activations_strip_miner']
  end

  if attributes.has_key?(:'activations_super_weapon')
    self.activations_super_weapon = attributes[:'activations_super_weapon']
  end

  if attributes.has_key?(:'activations_survey_scanner')
    self.activations_survey_scanner = attributes[:'activations_survey_scanner']
  end

  if attributes.has_key?(:'activations_target_breaker')
    self.activations_target_breaker = attributes[:'activations_target_breaker']
  end

  if attributes.has_key?(:'activations_target_painter')
    self.activations_target_painter = attributes[:'activations_target_painter']
  end

  if attributes.has_key?(:'activations_tracking_computer')
    self.activations_tracking_computer = attributes[:'activations_tracking_computer']
  end

  if attributes.has_key?(:'activations_tracking_disruptor')
    self.activations_tracking_disruptor = attributes[:'activations_tracking_disruptor']
  end

  if attributes.has_key?(:'activations_tractor_beam')
    self.activations_tractor_beam = attributes[:'activations_tractor_beam']
  end

  if attributes.has_key?(:'activations_triage')
    self.activations_triage = attributes[:'activations_triage']
  end

  if attributes.has_key?(:'activations_warp_disrupt_field_generator')
    self.activations_warp_disrupt_field_generator = attributes[:'activations_warp_disrupt_field_generator']
  end

  if attributes.has_key?(:'activations_warp_scrambler')
    self.activations_warp_scrambler = attributes[:'activations_warp_scrambler']
  end

  if attributes.has_key?(:'link_weapons')
    self.link_weapons = attributes[:'link_weapons']
  end

  if attributes.has_key?(:'overload')
    self.overload = attributes[:'overload']
  end

  if attributes.has_key?(:'repairs')
    self.repairs = attributes[:'repairs']
  end

end

Instance Attribute Details

#activations_armor_hardenerObject

activations_armor_hardener integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 19

def activations_armor_hardener
  @activations_armor_hardener
end

#activations_armor_repair_unitObject

activations_armor_repair_unit integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 22

def activations_armor_repair_unit
  @activations_armor_repair_unit
end

#activations_armor_resistance_shift_hardenerObject

activations_armor_resistance_shift_hardener integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 25

def activations_armor_resistance_shift_hardener
  @activations_armor_resistance_shift_hardener
end

#activations_automated_targeting_systemObject

activations_automated_targeting_system integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 28

def activations_automated_targeting_system
  @activations_automated_targeting_system
end

#activations_bastionObject

activations_bastion integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 31

def activations_bastion
  @activations_bastion
end

#activations_bomb_launcherObject

activations_bomb_launcher integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 34

def activations_bomb_launcher
  @activations_bomb_launcher
end

#activations_capacitor_boosterObject

activations_capacitor_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 37

def activations_capacitor_booster
  @activations_capacitor_booster
end

#activations_cargo_scannerObject

activations_cargo_scanner integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 40

def activations_cargo_scanner
  @activations_cargo_scanner
end

#activations_cloaking_deviceObject

activations_cloaking_device integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 43

def activations_cloaking_device
  @activations_cloaking_device
end

#activations_clone_vat_bayObject

activations_clone_vat_bay integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 46

def activations_clone_vat_bay
  @activations_clone_vat_bay
end

#activations_cynosural_fieldObject

activations_cynosural_field integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 49

def activations_cynosural_field
  @activations_cynosural_field
end

#activations_damage_controlObject

activations_damage_control integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 52

def activations_damage_control
  @activations_damage_control
end

#activations_data_minersObject

activations_data_miners integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 55

def activations_data_miners
  @activations_data_miners
end

#activations_drone_control_unitObject

activations_drone_control_unit integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 58

def activations_drone_control_unit
  @activations_drone_control_unit
end

#activations_drone_tracking_modulesObject

activations_drone_tracking_modules integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 61

def activations_drone_tracking_modules
  @activations_drone_tracking_modules
end

#activations_eccmObject

activations_eccm integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 64

def activations_eccm
  @activations_eccm
end

#activations_ecmObject

activations_ecm integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 67

def activations_ecm
  @activations_ecm
end

#activations_ecm_burstObject

activations_ecm_burst integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 70

def activations_ecm_burst
  @activations_ecm_burst
end

#activations_energy_destabilizerObject

activations_energy_destabilizer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 73

def activations_energy_destabilizer
  @activations_energy_destabilizer
end

#activations_energy_vampireObject

activations_energy_vampire integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 76

def activations_energy_vampire
  @activations_energy_vampire
end

#activations_energy_weaponObject

activations_energy_weapon integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 79

def activations_energy_weapon
  @activations_energy_weapon
end

#activations_festival_launcherObject

activations_festival_launcher integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 82

def activations_festival_launcher
  @activations_festival_launcher
end

#activations_frequency_mining_laserObject

activations_frequency_mining_laser integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 85

def activations_frequency_mining_laser
  @activations_frequency_mining_laser
end

#activations_fueled_armor_repairerObject

activations_fueled_armor_repairer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 88

def activations_fueled_armor_repairer
  @activations_fueled_armor_repairer
end

#activations_fueled_shield_boosterObject

activations_fueled_shield_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 91

def activations_fueled_shield_booster
  @activations_fueled_shield_booster
end

#activations_gang_coordinatorObject

activations_gang_coordinator integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 94

def activations_gang_coordinator
  @activations_gang_coordinator
end

#activations_gas_cloud_harvesterObject

activations_gas_cloud_harvester integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 97

def activations_gas_cloud_harvester
  @activations_gas_cloud_harvester
end

#activations_hull_repair_unitObject

activations_hull_repair_unit integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 100

def activations_hull_repair_unit
  @activations_hull_repair_unit
end

#activations_hybrid_weaponObject

activations_hybrid_weapon integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 103

def activations_hybrid_weapon
  @activations_hybrid_weapon
end

#activations_industrial_coreObject

activations_industrial_core integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 106

def activations_industrial_core
  @activations_industrial_core
end

#activations_interdiction_sphere_launcherObject

activations_interdiction_sphere_launcher integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 109

def activations_interdiction_sphere_launcher
  @activations_interdiction_sphere_launcher
end

#activations_micro_jump_driveObject

activations_micro_jump_drive integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 112

def activations_micro_jump_drive
  @activations_micro_jump_drive
end

#activations_mining_laserObject

activations_mining_laser integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 115

def activations_mining_laser
  @activations_mining_laser
end

#activations_missile_launcherObject

activations_missile_launcher integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 118

def activations_missile_launcher
  @activations_missile_launcher
end

#activations_passive_targeting_systemObject

activations_passive_targeting_system integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 121

def activations_passive_targeting_system
  @activations_passive_targeting_system
end

#activations_probe_launcherObject

activations_probe_launcher integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 124

def activations_probe_launcher
  @activations_probe_launcher
end

#activations_projected_eccmObject

activations_projected_eccm integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 127

def activations_projected_eccm
  @activations_projected_eccm
end

#activations_projectile_weaponObject

activations_projectile_weapon integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 130

def activations_projectile_weapon
  @activations_projectile_weapon
end

#activations_propulsion_moduleObject

activations_propulsion_module integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 133

def activations_propulsion_module
  @activations_propulsion_module
end

#activations_remote_armor_repairerObject

activations_remote_armor_repairer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 136

def activations_remote_armor_repairer
  @activations_remote_armor_repairer
end

#activations_remote_capacitor_transmitterObject

activations_remote_capacitor_transmitter integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 139

def activations_remote_capacitor_transmitter
  @activations_remote_capacitor_transmitter
end

#activations_remote_ecm_burstObject

activations_remote_ecm_burst integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 142

def activations_remote_ecm_burst
  @activations_remote_ecm_burst
end

#activations_remote_hull_repairerObject

activations_remote_hull_repairer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 145

def activations_remote_hull_repairer
  @activations_remote_hull_repairer
end

#activations_remote_sensor_boosterObject

activations_remote_sensor_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 148

def activations_remote_sensor_booster
  @activations_remote_sensor_booster
end

#activations_remote_sensor_damperObject

activations_remote_sensor_damper integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 151

def activations_remote_sensor_damper
  @activations_remote_sensor_damper
end

#activations_remote_shield_boosterObject

activations_remote_shield_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 154

def activations_remote_shield_booster
  @activations_remote_shield_booster
end

#activations_remote_tracking_computerObject

activations_remote_tracking_computer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 157

def activations_remote_tracking_computer
  @activations_remote_tracking_computer
end

#activations_salvagerObject

activations_salvager integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 160

def activations_salvager
  @activations_salvager
end

#activations_sensor_boosterObject

activations_sensor_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 163

def activations_sensor_booster
  @activations_sensor_booster
end

#activations_shield_boosterObject

activations_shield_booster integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 166

def activations_shield_booster
  @activations_shield_booster
end

#activations_shield_hardenerObject

activations_shield_hardener integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 169

def activations_shield_hardener
  @activations_shield_hardener
end

#activations_ship_scannerObject

activations_ship_scanner integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 172

def activations_ship_scanner
  @activations_ship_scanner
end

#activations_siegeObject

activations_siege integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 175

def activations_siege
  @activations_siege
end

#activations_smart_bombObject

activations_smart_bomb integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 178

def activations_smart_bomb
  @activations_smart_bomb
end

#activations_stasis_webObject

activations_stasis_web integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 181

def activations_stasis_web
  @activations_stasis_web
end

#activations_strip_minerObject

activations_strip_miner integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 184

def activations_strip_miner
  @activations_strip_miner
end

#activations_super_weaponObject

activations_super_weapon integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 187

def activations_super_weapon
  @activations_super_weapon
end

#activations_survey_scannerObject

activations_survey_scanner integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 190

def activations_survey_scanner
  @activations_survey_scanner
end

#activations_target_breakerObject

activations_target_breaker integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 193

def activations_target_breaker
  @activations_target_breaker
end

#activations_target_painterObject

activations_target_painter integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 196

def activations_target_painter
  @activations_target_painter
end

#activations_tracking_computerObject

activations_tracking_computer integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 199

def activations_tracking_computer
  @activations_tracking_computer
end

#activations_tracking_disruptorObject

activations_tracking_disruptor integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 202

def activations_tracking_disruptor
  @activations_tracking_disruptor
end

#activations_tractor_beamObject

activations_tractor_beam integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 205

def activations_tractor_beam
  @activations_tractor_beam
end

#activations_triageObject

activations_triage integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 208

def activations_triage
  @activations_triage
end

#activations_warp_disrupt_field_generatorObject

activations_warp_disrupt_field_generator integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 211

def activations_warp_disrupt_field_generator
  @activations_warp_disrupt_field_generator
end

#activations_warp_scramblerObject

activations_warp_scrambler integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 214

def activations_warp_scrambler
  @activations_warp_scrambler
end

link_weapons integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 217

def link_weapons
  @link_weapons
end

#overloadObject

overload integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 220

def overload
  @overload
end

#repairsObject

repairs integer



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 223

def repairs
  @repairs
end

Class Method Details

.attribute_mapObject

Attribute mapping from ruby-style variable name to JSON key.



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 227

def self.attribute_map
  {
    :'activations_armor_hardener' => :'activations_armor_hardener',
    :'activations_armor_repair_unit' => :'activations_armor_repair_unit',
    :'activations_armor_resistance_shift_hardener' => :'activations_armor_resistance_shift_hardener',
    :'activations_automated_targeting_system' => :'activations_automated_targeting_system',
    :'activations_bastion' => :'activations_bastion',
    :'activations_bomb_launcher' => :'activations_bomb_launcher',
    :'activations_capacitor_booster' => :'activations_capacitor_booster',
    :'activations_cargo_scanner' => :'activations_cargo_scanner',
    :'activations_cloaking_device' => :'activations_cloaking_device',
    :'activations_clone_vat_bay' => :'activations_clone_vat_bay',
    :'activations_cynosural_field' => :'activations_cynosural_field',
    :'activations_damage_control' => :'activations_damage_control',
    :'activations_data_miners' => :'activations_data_miners',
    :'activations_drone_control_unit' => :'activations_drone_control_unit',
    :'activations_drone_tracking_modules' => :'activations_drone_tracking_modules',
    :'activations_eccm' => :'activations_eccm',
    :'activations_ecm' => :'activations_ecm',
    :'activations_ecm_burst' => :'activations_ecm_burst',
    :'activations_energy_destabilizer' => :'activations_energy_destabilizer',
    :'activations_energy_vampire' => :'activations_energy_vampire',
    :'activations_energy_weapon' => :'activations_energy_weapon',
    :'activations_festival_launcher' => :'activations_festival_launcher',
    :'activations_frequency_mining_laser' => :'activations_frequency_mining_laser',
    :'activations_fueled_armor_repairer' => :'activations_fueled_armor_repairer',
    :'activations_fueled_shield_booster' => :'activations_fueled_shield_booster',
    :'activations_gang_coordinator' => :'activations_gang_coordinator',
    :'activations_gas_cloud_harvester' => :'activations_gas_cloud_harvester',
    :'activations_hull_repair_unit' => :'activations_hull_repair_unit',
    :'activations_hybrid_weapon' => :'activations_hybrid_weapon',
    :'activations_industrial_core' => :'activations_industrial_core',
    :'activations_interdiction_sphere_launcher' => :'activations_interdiction_sphere_launcher',
    :'activations_micro_jump_drive' => :'activations_micro_jump_drive',
    :'activations_mining_laser' => :'activations_mining_laser',
    :'activations_missile_launcher' => :'activations_missile_launcher',
    :'activations_passive_targeting_system' => :'activations_passive_targeting_system',
    :'activations_probe_launcher' => :'activations_probe_launcher',
    :'activations_projected_eccm' => :'activations_projected_eccm',
    :'activations_projectile_weapon' => :'activations_projectile_weapon',
    :'activations_propulsion_module' => :'activations_propulsion_module',
    :'activations_remote_armor_repairer' => :'activations_remote_armor_repairer',
    :'activations_remote_capacitor_transmitter' => :'activations_remote_capacitor_transmitter',
    :'activations_remote_ecm_burst' => :'activations_remote_ecm_burst',
    :'activations_remote_hull_repairer' => :'activations_remote_hull_repairer',
    :'activations_remote_sensor_booster' => :'activations_remote_sensor_booster',
    :'activations_remote_sensor_damper' => :'activations_remote_sensor_damper',
    :'activations_remote_shield_booster' => :'activations_remote_shield_booster',
    :'activations_remote_tracking_computer' => :'activations_remote_tracking_computer',
    :'activations_salvager' => :'activations_salvager',
    :'activations_sensor_booster' => :'activations_sensor_booster',
    :'activations_shield_booster' => :'activations_shield_booster',
    :'activations_shield_hardener' => :'activations_shield_hardener',
    :'activations_ship_scanner' => :'activations_ship_scanner',
    :'activations_siege' => :'activations_siege',
    :'activations_smart_bomb' => :'activations_smart_bomb',
    :'activations_stasis_web' => :'activations_stasis_web',
    :'activations_strip_miner' => :'activations_strip_miner',
    :'activations_super_weapon' => :'activations_super_weapon',
    :'activations_survey_scanner' => :'activations_survey_scanner',
    :'activations_target_breaker' => :'activations_target_breaker',
    :'activations_target_painter' => :'activations_target_painter',
    :'activations_tracking_computer' => :'activations_tracking_computer',
    :'activations_tracking_disruptor' => :'activations_tracking_disruptor',
    :'activations_tractor_beam' => :'activations_tractor_beam',
    :'activations_triage' => :'activations_triage',
    :'activations_warp_disrupt_field_generator' => :'activations_warp_disrupt_field_generator',
    :'activations_warp_scrambler' => :'activations_warp_scrambler',
    :'link_weapons' => :'link_weapons',
    :'overload' => :'overload',
    :'repairs' => :'repairs'
  }
end

.swagger_typesObject

Attribute type mapping.



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 302

def self.swagger_types
  {
    :'activations_armor_hardener' => :'Integer',
    :'activations_armor_repair_unit' => :'Integer',
    :'activations_armor_resistance_shift_hardener' => :'Integer',
    :'activations_automated_targeting_system' => :'Integer',
    :'activations_bastion' => :'Integer',
    :'activations_bomb_launcher' => :'Integer',
    :'activations_capacitor_booster' => :'Integer',
    :'activations_cargo_scanner' => :'Integer',
    :'activations_cloaking_device' => :'Integer',
    :'activations_clone_vat_bay' => :'Integer',
    :'activations_cynosural_field' => :'Integer',
    :'activations_damage_control' => :'Integer',
    :'activations_data_miners' => :'Integer',
    :'activations_drone_control_unit' => :'Integer',
    :'activations_drone_tracking_modules' => :'Integer',
    :'activations_eccm' => :'Integer',
    :'activations_ecm' => :'Integer',
    :'activations_ecm_burst' => :'Integer',
    :'activations_energy_destabilizer' => :'Integer',
    :'activations_energy_vampire' => :'Integer',
    :'activations_energy_weapon' => :'Integer',
    :'activations_festival_launcher' => :'Integer',
    :'activations_frequency_mining_laser' => :'Integer',
    :'activations_fueled_armor_repairer' => :'Integer',
    :'activations_fueled_shield_booster' => :'Integer',
    :'activations_gang_coordinator' => :'Integer',
    :'activations_gas_cloud_harvester' => :'Integer',
    :'activations_hull_repair_unit' => :'Integer',
    :'activations_hybrid_weapon' => :'Integer',
    :'activations_industrial_core' => :'Integer',
    :'activations_interdiction_sphere_launcher' => :'Integer',
    :'activations_micro_jump_drive' => :'Integer',
    :'activations_mining_laser' => :'Integer',
    :'activations_missile_launcher' => :'Integer',
    :'activations_passive_targeting_system' => :'Integer',
    :'activations_probe_launcher' => :'Integer',
    :'activations_projected_eccm' => :'Integer',
    :'activations_projectile_weapon' => :'Integer',
    :'activations_propulsion_module' => :'Integer',
    :'activations_remote_armor_repairer' => :'Integer',
    :'activations_remote_capacitor_transmitter' => :'Integer',
    :'activations_remote_ecm_burst' => :'Integer',
    :'activations_remote_hull_repairer' => :'Integer',
    :'activations_remote_sensor_booster' => :'Integer',
    :'activations_remote_sensor_damper' => :'Integer',
    :'activations_remote_shield_booster' => :'Integer',
    :'activations_remote_tracking_computer' => :'Integer',
    :'activations_salvager' => :'Integer',
    :'activations_sensor_booster' => :'Integer',
    :'activations_shield_booster' => :'Integer',
    :'activations_shield_hardener' => :'Integer',
    :'activations_ship_scanner' => :'Integer',
    :'activations_siege' => :'Integer',
    :'activations_smart_bomb' => :'Integer',
    :'activations_stasis_web' => :'Integer',
    :'activations_strip_miner' => :'Integer',
    :'activations_super_weapon' => :'Integer',
    :'activations_survey_scanner' => :'Integer',
    :'activations_target_breaker' => :'Integer',
    :'activations_target_painter' => :'Integer',
    :'activations_tracking_computer' => :'Integer',
    :'activations_tracking_disruptor' => :'Integer',
    :'activations_tractor_beam' => :'Integer',
    :'activations_triage' => :'Integer',
    :'activations_warp_disrupt_field_generator' => :'Integer',
    :'activations_warp_scrambler' => :'Integer',
    :'link_weapons' => :'Integer',
    :'overload' => :'Integer',
    :'repairs' => :'Integer'
  }
end

Instance Method Details

#==(o) ⇒ Object

Checks equality by comparing each attribute.

Parameters:

  • Object (Object)

    to be compared



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 677

def ==(o)
  return true if self.equal?(o)
  self.class == o.class &&
      activations_armor_hardener == o.activations_armor_hardener &&
      activations_armor_repair_unit == o.activations_armor_repair_unit &&
      activations_armor_resistance_shift_hardener == o.activations_armor_resistance_shift_hardener &&
      activations_automated_targeting_system == o.activations_automated_targeting_system &&
      activations_bastion == o.activations_bastion &&
      activations_bomb_launcher == o.activations_bomb_launcher &&
      activations_capacitor_booster == o.activations_capacitor_booster &&
      activations_cargo_scanner == o.activations_cargo_scanner &&
      activations_cloaking_device == o.activations_cloaking_device &&
      activations_clone_vat_bay == o.activations_clone_vat_bay &&
      activations_cynosural_field == o.activations_cynosural_field &&
      activations_damage_control == o.activations_damage_control &&
      activations_data_miners == o.activations_data_miners &&
      activations_drone_control_unit == o.activations_drone_control_unit &&
      activations_drone_tracking_modules == o.activations_drone_tracking_modules &&
      activations_eccm == o.activations_eccm &&
      activations_ecm == o.activations_ecm &&
      activations_ecm_burst == o.activations_ecm_burst &&
      activations_energy_destabilizer == o.activations_energy_destabilizer &&
      activations_energy_vampire == o.activations_energy_vampire &&
      activations_energy_weapon == o.activations_energy_weapon &&
      activations_festival_launcher == o.activations_festival_launcher &&
      activations_frequency_mining_laser == o.activations_frequency_mining_laser &&
      activations_fueled_armor_repairer == o.activations_fueled_armor_repairer &&
      activations_fueled_shield_booster == o.activations_fueled_shield_booster &&
      activations_gang_coordinator == o.activations_gang_coordinator &&
      activations_gas_cloud_harvester == o.activations_gas_cloud_harvester &&
      activations_hull_repair_unit == o.activations_hull_repair_unit &&
      activations_hybrid_weapon == o.activations_hybrid_weapon &&
      activations_industrial_core == o.activations_industrial_core &&
      activations_interdiction_sphere_launcher == o.activations_interdiction_sphere_launcher &&
      activations_micro_jump_drive == o.activations_micro_jump_drive &&
      activations_mining_laser == o.activations_mining_laser &&
      activations_missile_launcher == o.activations_missile_launcher &&
      activations_passive_targeting_system == o.activations_passive_targeting_system &&
      activations_probe_launcher == o.activations_probe_launcher &&
      activations_projected_eccm == o.activations_projected_eccm &&
      activations_projectile_weapon == o.activations_projectile_weapon &&
      activations_propulsion_module == o.activations_propulsion_module &&
      activations_remote_armor_repairer == o.activations_remote_armor_repairer &&
      activations_remote_capacitor_transmitter == o.activations_remote_capacitor_transmitter &&
      activations_remote_ecm_burst == o.activations_remote_ecm_burst &&
      activations_remote_hull_repairer == o.activations_remote_hull_repairer &&
      activations_remote_sensor_booster == o.activations_remote_sensor_booster &&
      activations_remote_sensor_damper == o.activations_remote_sensor_damper &&
      activations_remote_shield_booster == o.activations_remote_shield_booster &&
      activations_remote_tracking_computer == o.activations_remote_tracking_computer &&
      activations_salvager == o.activations_salvager &&
      activations_sensor_booster == o.activations_sensor_booster &&
      activations_shield_booster == o.activations_shield_booster &&
      activations_shield_hardener == o.activations_shield_hardener &&
      activations_ship_scanner == o.activations_ship_scanner &&
      activations_siege == o.activations_siege &&
      activations_smart_bomb == o.activations_smart_bomb &&
      activations_stasis_web == o.activations_stasis_web &&
      activations_strip_miner == o.activations_strip_miner &&
      activations_super_weapon == o.activations_super_weapon &&
      activations_survey_scanner == o.activations_survey_scanner &&
      activations_target_breaker == o.activations_target_breaker &&
      activations_target_painter == o.activations_target_painter &&
      activations_tracking_computer == o.activations_tracking_computer &&
      activations_tracking_disruptor == o.activations_tracking_disruptor &&
      activations_tractor_beam == o.activations_tractor_beam &&
      activations_triage == o.activations_triage &&
      activations_warp_disrupt_field_generator == o.activations_warp_disrupt_field_generator &&
      activations_warp_scrambler == o.activations_warp_scrambler &&
      link_weapons == o.link_weapons &&
      overload == o.overload &&
      repairs == o.repairs
end

#_deserialize(type, value) ⇒ Object

Deserializes the data based on type

Parameters:

  • string

    type Data type

  • string

    value Value to be deserialized

Returns:

  • (Object)

    Deserialized data



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 787

def _deserialize(type, value)
  case type.to_sym
  when :DateTime
    DateTime.parse(value)
  when :Date
    Date.parse(value)
  when :String
    value.to_s
  when :Integer
    value.to_i
  when :Float
    value.to_f
  when :BOOLEAN
    if value.to_s =~ /\A(true|t|yes|y|1)\z/i
      true
    else
      false
    end
  when :Object
    # generic object (usually a Hash), return directly
    value
  when /\AArray<(?<inner_type>.+)>\z/
    inner_type = Regexp.last_match[:inner_type]
    value.map { |v| _deserialize(inner_type, v) }
  when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/
    k_type = Regexp.last_match[:k_type]
    v_type = Regexp.last_match[:v_type]
    {}.tap do |hash|
      value.each do |k, v|
        hash[_deserialize(k_type, k)] = _deserialize(v_type, v)
      end
    end
  else # model
    temp_model = ESI.const_get(type).new
    temp_model.build_from_hash(value)
  end
end

#_to_hash(value) ⇒ Hash

Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value

Parameters:

  • value (Object)

    Any valid value

Returns:

  • (Hash)

    Returns the value in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 853

def _to_hash(value)
  if value.is_a?(Array)
    value.compact.map{ |v| _to_hash(v) }
  elsif value.is_a?(Hash)
    {}.tap do |hash|
      value.each { |k, v| hash[k] = _to_hash(v) }
    end
  elsif value.respond_to? :to_hash
    value.to_hash
  else
    value
  end
end

#build_from_hash(attributes) ⇒ Object

Builds the object from hash

Parameters:

  • attributes (Hash)

    Model attributes in the form of hash

Returns:

  • (Object)

    Returns the model itself



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 766

def build_from_hash(attributes)
  return nil unless attributes.is_a?(Hash)
  self.class.swagger_types.each_pair do |key, type|
    if type =~ /\AArray<(.*)>/i
      # check to ensure the input is an array given that the the attribute
      # is documented as an array but the input is not
      if attributes[self.class.attribute_map[key]].is_a?(Array)
        self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } )
      end
    elsif !attributes[self.class.attribute_map[key]].nil?
      self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]]))
    end # or else data not found in attributes(hash), not an issue as the data can be optional
  end

  self
end

#eql?(o) ⇒ Boolean

Parameters:

  • Object (Object)

    to be compared

Returns:

  • (Boolean)

See Also:

  • `==` method


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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 753

def eql?(o)
  self == o
end

#hashFixnum

Calculates hash code according to all attributes.

Returns:

  • (Fixnum)

    Hash code



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 759

def hash
  [activations_armor_hardener, activations_armor_repair_unit, activations_armor_resistance_shift_hardener, activations_automated_targeting_system, activations_bastion, activations_bomb_launcher, activations_capacitor_booster, activations_cargo_scanner, activations_cloaking_device, activations_clone_vat_bay, activations_cynosural_field, activations_damage_control, activations_data_miners, activations_drone_control_unit, activations_drone_tracking_modules, activations_eccm, activations_ecm, activations_ecm_burst, activations_energy_destabilizer, activations_energy_vampire, activations_energy_weapon, activations_festival_launcher, activations_frequency_mining_laser, activations_fueled_armor_repairer, activations_fueled_shield_booster, activations_gang_coordinator, activations_gas_cloud_harvester, activations_hull_repair_unit, activations_hybrid_weapon, activations_industrial_core, activations_interdiction_sphere_launcher, activations_micro_jump_drive, activations_mining_laser, activations_missile_launcher, activations_passive_targeting_system, activations_probe_launcher, activations_projected_eccm, activations_projectile_weapon, activations_propulsion_module, activations_remote_armor_repairer, activations_remote_capacitor_transmitter, activations_remote_ecm_burst, activations_remote_hull_repairer, activations_remote_sensor_booster, activations_remote_sensor_damper, activations_remote_shield_booster, activations_remote_tracking_computer, activations_salvager, activations_sensor_booster, activations_shield_booster, activations_shield_hardener, activations_ship_scanner, activations_siege, activations_smart_bomb, activations_stasis_web, activations_strip_miner, activations_super_weapon, activations_survey_scanner, activations_target_breaker, activations_target_painter, activations_tracking_computer, activations_tracking_disruptor, activations_tractor_beam, activations_triage, activations_warp_disrupt_field_generator, activations_warp_scrambler, link_weapons, overload, repairs].hash
end

#list_invalid_propertiesObject

Show invalid properties with the reasons. Usually used together with valid?

Returns:

  • Array for valid properties with the reasons



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 664

def list_invalid_properties
  invalid_properties = Array.new
  return invalid_properties
end

#to_bodyHash

to_body is an alias to to_hash (backward compatibility)

Returns:

  • (Hash)

    Returns the object in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 833

def to_body
  to_hash
end

#to_hashHash

Returns the object in the form of hash

Returns:

  • (Hash)

    Returns the object in the form of hash



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 839

def to_hash
  hash = {}
  self.class.attribute_map.each_pair do |attr, param|
    value = self.send(attr)
    next if value.nil?
    hash[param] = _to_hash(value)
  end
  hash
end

#to_sString

Returns the string representation of the object

Returns:

  • (String)

    String presentation of the object



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 827

def to_s
  to_hash.to_s
end

#valid?Boolean

Check to see if the all the properties in the model are valid

Returns:

  • (Boolean)

    true if the model is valid



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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 671

def valid?
  return true
end