Class: ESI::GetCharactersCharacterIdStatsModule
- Inherits:
-
Object
- Object
- ESI::GetCharactersCharacterIdStatsModule
- Defined in:
- lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb
Overview
module object
Instance Attribute Summary collapse
-
#activations_armor_hardener ⇒ Object
activations_armor_hardener integer.
-
#activations_armor_repair_unit ⇒ Object
activations_armor_repair_unit integer.
-
#activations_armor_resistance_shift_hardener ⇒ Object
activations_armor_resistance_shift_hardener integer.
-
#activations_automated_targeting_system ⇒ Object
activations_automated_targeting_system integer.
-
#activations_bastion ⇒ Object
activations_bastion integer.
-
#activations_bomb_launcher ⇒ Object
activations_bomb_launcher integer.
-
#activations_capacitor_booster ⇒ Object
activations_capacitor_booster integer.
-
#activations_cargo_scanner ⇒ Object
activations_cargo_scanner integer.
-
#activations_cloaking_device ⇒ Object
activations_cloaking_device integer.
-
#activations_clone_vat_bay ⇒ Object
activations_clone_vat_bay integer.
-
#activations_cynosural_field ⇒ Object
activations_cynosural_field integer.
-
#activations_damage_control ⇒ Object
activations_damage_control integer.
-
#activations_data_miners ⇒ Object
activations_data_miners integer.
-
#activations_drone_control_unit ⇒ Object
activations_drone_control_unit integer.
-
#activations_drone_tracking_modules ⇒ Object
activations_drone_tracking_modules integer.
-
#activations_eccm ⇒ Object
activations_eccm integer.
-
#activations_ecm ⇒ Object
activations_ecm integer.
-
#activations_ecm_burst ⇒ Object
activations_ecm_burst integer.
-
#activations_energy_destabilizer ⇒ Object
activations_energy_destabilizer integer.
-
#activations_energy_vampire ⇒ Object
activations_energy_vampire integer.
-
#activations_energy_weapon ⇒ Object
activations_energy_weapon integer.
-
#activations_festival_launcher ⇒ Object
activations_festival_launcher integer.
-
#activations_frequency_mining_laser ⇒ Object
activations_frequency_mining_laser integer.
-
#activations_fueled_armor_repairer ⇒ Object
activations_fueled_armor_repairer integer.
-
#activations_fueled_shield_booster ⇒ Object
activations_fueled_shield_booster integer.
-
#activations_gang_coordinator ⇒ Object
activations_gang_coordinator integer.
-
#activations_gas_cloud_harvester ⇒ Object
activations_gas_cloud_harvester integer.
-
#activations_hull_repair_unit ⇒ Object
activations_hull_repair_unit integer.
-
#activations_hybrid_weapon ⇒ Object
activations_hybrid_weapon integer.
-
#activations_industrial_core ⇒ Object
activations_industrial_core integer.
-
#activations_interdiction_sphere_launcher ⇒ Object
activations_interdiction_sphere_launcher integer.
-
#activations_micro_jump_drive ⇒ Object
activations_micro_jump_drive integer.
-
#activations_mining_laser ⇒ Object
activations_mining_laser integer.
-
#activations_missile_launcher ⇒ Object
activations_missile_launcher integer.
-
#activations_passive_targeting_system ⇒ Object
activations_passive_targeting_system integer.
-
#activations_probe_launcher ⇒ Object
activations_probe_launcher integer.
-
#activations_projected_eccm ⇒ Object
activations_projected_eccm integer.
-
#activations_projectile_weapon ⇒ Object
activations_projectile_weapon integer.
-
#activations_propulsion_module ⇒ Object
activations_propulsion_module integer.
-
#activations_remote_armor_repairer ⇒ Object
activations_remote_armor_repairer integer.
-
#activations_remote_capacitor_transmitter ⇒ Object
activations_remote_capacitor_transmitter integer.
-
#activations_remote_ecm_burst ⇒ Object
activations_remote_ecm_burst integer.
-
#activations_remote_hull_repairer ⇒ Object
activations_remote_hull_repairer integer.
-
#activations_remote_sensor_booster ⇒ Object
activations_remote_sensor_booster integer.
-
#activations_remote_sensor_damper ⇒ Object
activations_remote_sensor_damper integer.
-
#activations_remote_shield_booster ⇒ Object
activations_remote_shield_booster integer.
-
#activations_remote_tracking_computer ⇒ Object
activations_remote_tracking_computer integer.
-
#activations_salvager ⇒ Object
activations_salvager integer.
-
#activations_sensor_booster ⇒ Object
activations_sensor_booster integer.
-
#activations_shield_booster ⇒ Object
activations_shield_booster integer.
-
#activations_shield_hardener ⇒ Object
activations_shield_hardener integer.
-
#activations_ship_scanner ⇒ Object
activations_ship_scanner integer.
-
#activations_siege ⇒ Object
activations_siege integer.
-
#activations_smart_bomb ⇒ Object
activations_smart_bomb integer.
-
#activations_stasis_web ⇒ Object
activations_stasis_web integer.
-
#activations_strip_miner ⇒ Object
activations_strip_miner integer.
-
#activations_super_weapon ⇒ Object
activations_super_weapon integer.
-
#activations_survey_scanner ⇒ Object
activations_survey_scanner integer.
-
#activations_target_breaker ⇒ Object
activations_target_breaker integer.
-
#activations_target_painter ⇒ Object
activations_target_painter integer.
-
#activations_tracking_computer ⇒ Object
activations_tracking_computer integer.
-
#activations_tracking_disruptor ⇒ Object
activations_tracking_disruptor integer.
-
#activations_tractor_beam ⇒ Object
activations_tractor_beam integer.
-
#activations_triage ⇒ Object
activations_triage integer.
-
#activations_warp_disrupt_field_generator ⇒ Object
activations_warp_disrupt_field_generator integer.
-
#activations_warp_scrambler ⇒ Object
activations_warp_scrambler integer.
-
#link_weapons ⇒ Object
link_weapons integer.
-
#overload ⇒ Object
overload integer.
-
#repairs ⇒ Object
repairs integer.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsModule
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ GetCharactersCharacterIdStatsModule
Initializes the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 378 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'activations_armor_hardener') self.activations_armor_hardener = attributes[:'activations_armor_hardener'] end if attributes.has_key?(:'activations_armor_repair_unit') self.activations_armor_repair_unit = attributes[:'activations_armor_repair_unit'] end if attributes.has_key?(:'activations_armor_resistance_shift_hardener') self.activations_armor_resistance_shift_hardener = attributes[:'activations_armor_resistance_shift_hardener'] end if attributes.has_key?(:'activations_automated_targeting_system') self.activations_automated_targeting_system = attributes[:'activations_automated_targeting_system'] end if attributes.has_key?(:'activations_bastion') self.activations_bastion = attributes[:'activations_bastion'] end if attributes.has_key?(:'activations_bomb_launcher') self.activations_bomb_launcher = attributes[:'activations_bomb_launcher'] end if attributes.has_key?(:'activations_capacitor_booster') self.activations_capacitor_booster = attributes[:'activations_capacitor_booster'] end if attributes.has_key?(:'activations_cargo_scanner') self.activations_cargo_scanner = attributes[:'activations_cargo_scanner'] end if attributes.has_key?(:'activations_cloaking_device') self.activations_cloaking_device = attributes[:'activations_cloaking_device'] end if attributes.has_key?(:'activations_clone_vat_bay') self.activations_clone_vat_bay = attributes[:'activations_clone_vat_bay'] end if attributes.has_key?(:'activations_cynosural_field') self.activations_cynosural_field = attributes[:'activations_cynosural_field'] end if attributes.has_key?(:'activations_damage_control') self.activations_damage_control = attributes[:'activations_damage_control'] end if attributes.has_key?(:'activations_data_miners') self.activations_data_miners = attributes[:'activations_data_miners'] end if attributes.has_key?(:'activations_drone_control_unit') self.activations_drone_control_unit = attributes[:'activations_drone_control_unit'] end if attributes.has_key?(:'activations_drone_tracking_modules') self.activations_drone_tracking_modules = attributes[:'activations_drone_tracking_modules'] end if attributes.has_key?(:'activations_eccm') self.activations_eccm = attributes[:'activations_eccm'] end if attributes.has_key?(:'activations_ecm') self.activations_ecm = attributes[:'activations_ecm'] end if attributes.has_key?(:'activations_ecm_burst') self.activations_ecm_burst = attributes[:'activations_ecm_burst'] end if attributes.has_key?(:'activations_energy_destabilizer') self.activations_energy_destabilizer = attributes[:'activations_energy_destabilizer'] end if attributes.has_key?(:'activations_energy_vampire') self.activations_energy_vampire = attributes[:'activations_energy_vampire'] end if attributes.has_key?(:'activations_energy_weapon') self.activations_energy_weapon = attributes[:'activations_energy_weapon'] end if attributes.has_key?(:'activations_festival_launcher') self.activations_festival_launcher = attributes[:'activations_festival_launcher'] end if attributes.has_key?(:'activations_frequency_mining_laser') self.activations_frequency_mining_laser = attributes[:'activations_frequency_mining_laser'] end if attributes.has_key?(:'activations_fueled_armor_repairer') self.activations_fueled_armor_repairer = attributes[:'activations_fueled_armor_repairer'] end if attributes.has_key?(:'activations_fueled_shield_booster') self.activations_fueled_shield_booster = attributes[:'activations_fueled_shield_booster'] end if attributes.has_key?(:'activations_gang_coordinator') self.activations_gang_coordinator = attributes[:'activations_gang_coordinator'] end if attributes.has_key?(:'activations_gas_cloud_harvester') self.activations_gas_cloud_harvester = attributes[:'activations_gas_cloud_harvester'] end if attributes.has_key?(:'activations_hull_repair_unit') self.activations_hull_repair_unit = attributes[:'activations_hull_repair_unit'] end if attributes.has_key?(:'activations_hybrid_weapon') self.activations_hybrid_weapon = attributes[:'activations_hybrid_weapon'] end if attributes.has_key?(:'activations_industrial_core') self.activations_industrial_core = attributes[:'activations_industrial_core'] end if attributes.has_key?(:'activations_interdiction_sphere_launcher') self.activations_interdiction_sphere_launcher = attributes[:'activations_interdiction_sphere_launcher'] end if attributes.has_key?(:'activations_micro_jump_drive') self.activations_micro_jump_drive = attributes[:'activations_micro_jump_drive'] end if attributes.has_key?(:'activations_mining_laser') self.activations_mining_laser = attributes[:'activations_mining_laser'] end if attributes.has_key?(:'activations_missile_launcher') self.activations_missile_launcher = attributes[:'activations_missile_launcher'] end if attributes.has_key?(:'activations_passive_targeting_system') self.activations_passive_targeting_system = attributes[:'activations_passive_targeting_system'] end if attributes.has_key?(:'activations_probe_launcher') self.activations_probe_launcher = attributes[:'activations_probe_launcher'] end if attributes.has_key?(:'activations_projected_eccm') self.activations_projected_eccm = attributes[:'activations_projected_eccm'] end if attributes.has_key?(:'activations_projectile_weapon') self.activations_projectile_weapon = attributes[:'activations_projectile_weapon'] end if attributes.has_key?(:'activations_propulsion_module') self.activations_propulsion_module = attributes[:'activations_propulsion_module'] end if attributes.has_key?(:'activations_remote_armor_repairer') self.activations_remote_armor_repairer = attributes[:'activations_remote_armor_repairer'] end if attributes.has_key?(:'activations_remote_capacitor_transmitter') self.activations_remote_capacitor_transmitter = attributes[:'activations_remote_capacitor_transmitter'] end if attributes.has_key?(:'activations_remote_ecm_burst') self.activations_remote_ecm_burst = attributes[:'activations_remote_ecm_burst'] end if attributes.has_key?(:'activations_remote_hull_repairer') self.activations_remote_hull_repairer = attributes[:'activations_remote_hull_repairer'] end if attributes.has_key?(:'activations_remote_sensor_booster') self.activations_remote_sensor_booster = attributes[:'activations_remote_sensor_booster'] end if attributes.has_key?(:'activations_remote_sensor_damper') self.activations_remote_sensor_damper = attributes[:'activations_remote_sensor_damper'] end if attributes.has_key?(:'activations_remote_shield_booster') self.activations_remote_shield_booster = attributes[:'activations_remote_shield_booster'] end if attributes.has_key?(:'activations_remote_tracking_computer') self.activations_remote_tracking_computer = attributes[:'activations_remote_tracking_computer'] end if attributes.has_key?(:'activations_salvager') self.activations_salvager = attributes[:'activations_salvager'] end if attributes.has_key?(:'activations_sensor_booster') self.activations_sensor_booster = attributes[:'activations_sensor_booster'] end if attributes.has_key?(:'activations_shield_booster') self.activations_shield_booster = attributes[:'activations_shield_booster'] end if attributes.has_key?(:'activations_shield_hardener') self.activations_shield_hardener = attributes[:'activations_shield_hardener'] end if attributes.has_key?(:'activations_ship_scanner') self.activations_ship_scanner = attributes[:'activations_ship_scanner'] end if attributes.has_key?(:'activations_siege') self.activations_siege = attributes[:'activations_siege'] end if attributes.has_key?(:'activations_smart_bomb') self.activations_smart_bomb = attributes[:'activations_smart_bomb'] end if attributes.has_key?(:'activations_stasis_web') self.activations_stasis_web = attributes[:'activations_stasis_web'] end if attributes.has_key?(:'activations_strip_miner') self.activations_strip_miner = attributes[:'activations_strip_miner'] end if attributes.has_key?(:'activations_super_weapon') self.activations_super_weapon = attributes[:'activations_super_weapon'] end if attributes.has_key?(:'activations_survey_scanner') self.activations_survey_scanner = attributes[:'activations_survey_scanner'] end if attributes.has_key?(:'activations_target_breaker') self.activations_target_breaker = attributes[:'activations_target_breaker'] end if attributes.has_key?(:'activations_target_painter') self.activations_target_painter = attributes[:'activations_target_painter'] end if attributes.has_key?(:'activations_tracking_computer') self.activations_tracking_computer = attributes[:'activations_tracking_computer'] end if attributes.has_key?(:'activations_tracking_disruptor') self.activations_tracking_disruptor = attributes[:'activations_tracking_disruptor'] end if attributes.has_key?(:'activations_tractor_beam') self.activations_tractor_beam = attributes[:'activations_tractor_beam'] end if attributes.has_key?(:'activations_triage') self.activations_triage = attributes[:'activations_triage'] end if attributes.has_key?(:'activations_warp_disrupt_field_generator') self.activations_warp_disrupt_field_generator = attributes[:'activations_warp_disrupt_field_generator'] end if attributes.has_key?(:'activations_warp_scrambler') self.activations_warp_scrambler = attributes[:'activations_warp_scrambler'] end if attributes.has_key?(:'link_weapons') self.link_weapons = attributes[:'link_weapons'] end if attributes.has_key?(:'overload') self.overload = attributes[:'overload'] end if attributes.has_key?(:'repairs') self.repairs = attributes[:'repairs'] end end |
Instance Attribute Details
#activations_armor_hardener ⇒ Object
activations_armor_hardener integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 19 def activations_armor_hardener @activations_armor_hardener end |
#activations_armor_repair_unit ⇒ Object
activations_armor_repair_unit integer
22 23 24 |
# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 22 def activations_armor_repair_unit @activations_armor_repair_unit end |
#activations_armor_resistance_shift_hardener ⇒ Object
activations_armor_resistance_shift_hardener integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 25 def activations_armor_resistance_shift_hardener @activations_armor_resistance_shift_hardener end |
#activations_automated_targeting_system ⇒ Object
activations_automated_targeting_system integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 28 def activations_automated_targeting_system @activations_automated_targeting_system end |
#activations_bastion ⇒ Object
activations_bastion integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 31 def activations_bastion @activations_bastion end |
#activations_bomb_launcher ⇒ Object
activations_bomb_launcher integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 34 def activations_bomb_launcher @activations_bomb_launcher end |
#activations_capacitor_booster ⇒ Object
activations_capacitor_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 37 def activations_capacitor_booster @activations_capacitor_booster end |
#activations_cargo_scanner ⇒ Object
activations_cargo_scanner integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 40 def activations_cargo_scanner @activations_cargo_scanner end |
#activations_cloaking_device ⇒ Object
activations_cloaking_device integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 43 def activations_cloaking_device @activations_cloaking_device end |
#activations_clone_vat_bay ⇒ Object
activations_clone_vat_bay integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 46 def activations_clone_vat_bay @activations_clone_vat_bay end |
#activations_cynosural_field ⇒ Object
activations_cynosural_field integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 49 def activations_cynosural_field @activations_cynosural_field end |
#activations_damage_control ⇒ Object
activations_damage_control integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 52 def activations_damage_control @activations_damage_control end |
#activations_data_miners ⇒ Object
activations_data_miners integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 55 def activations_data_miners @activations_data_miners end |
#activations_drone_control_unit ⇒ Object
activations_drone_control_unit integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 58 def activations_drone_control_unit @activations_drone_control_unit end |
#activations_drone_tracking_modules ⇒ Object
activations_drone_tracking_modules integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 61 def activations_drone_tracking_modules @activations_drone_tracking_modules end |
#activations_eccm ⇒ Object
activations_eccm integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 64 def activations_eccm @activations_eccm end |
#activations_ecm ⇒ Object
activations_ecm integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 67 def activations_ecm @activations_ecm end |
#activations_ecm_burst ⇒ Object
activations_ecm_burst integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 70 def activations_ecm_burst @activations_ecm_burst end |
#activations_energy_destabilizer ⇒ Object
activations_energy_destabilizer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 73 def activations_energy_destabilizer @activations_energy_destabilizer end |
#activations_energy_vampire ⇒ Object
activations_energy_vampire integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 76 def activations_energy_vampire @activations_energy_vampire end |
#activations_energy_weapon ⇒ Object
activations_energy_weapon integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 79 def activations_energy_weapon @activations_energy_weapon end |
#activations_festival_launcher ⇒ Object
activations_festival_launcher integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 82 def activations_festival_launcher @activations_festival_launcher end |
#activations_frequency_mining_laser ⇒ Object
activations_frequency_mining_laser integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 85 def activations_frequency_mining_laser @activations_frequency_mining_laser end |
#activations_fueled_armor_repairer ⇒ Object
activations_fueled_armor_repairer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 88 def activations_fueled_armor_repairer @activations_fueled_armor_repairer end |
#activations_fueled_shield_booster ⇒ Object
activations_fueled_shield_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 91 def activations_fueled_shield_booster @activations_fueled_shield_booster end |
#activations_gang_coordinator ⇒ Object
activations_gang_coordinator integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 94 def activations_gang_coordinator @activations_gang_coordinator end |
#activations_gas_cloud_harvester ⇒ Object
activations_gas_cloud_harvester integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 97 def activations_gas_cloud_harvester @activations_gas_cloud_harvester end |
#activations_hull_repair_unit ⇒ Object
activations_hull_repair_unit integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 100 def activations_hull_repair_unit @activations_hull_repair_unit end |
#activations_hybrid_weapon ⇒ Object
activations_hybrid_weapon integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 103 def activations_hybrid_weapon @activations_hybrid_weapon end |
#activations_industrial_core ⇒ Object
activations_industrial_core integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 106 def activations_industrial_core @activations_industrial_core end |
#activations_interdiction_sphere_launcher ⇒ Object
activations_interdiction_sphere_launcher integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 109 def activations_interdiction_sphere_launcher @activations_interdiction_sphere_launcher end |
#activations_micro_jump_drive ⇒ Object
activations_micro_jump_drive integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 112 def activations_micro_jump_drive @activations_micro_jump_drive end |
#activations_mining_laser ⇒ Object
activations_mining_laser integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 115 def activations_mining_laser @activations_mining_laser end |
#activations_missile_launcher ⇒ Object
activations_missile_launcher integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 118 def activations_missile_launcher @activations_missile_launcher end |
#activations_passive_targeting_system ⇒ Object
activations_passive_targeting_system integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 121 def activations_passive_targeting_system @activations_passive_targeting_system end |
#activations_probe_launcher ⇒ Object
activations_probe_launcher integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 124 def activations_probe_launcher @activations_probe_launcher end |
#activations_projected_eccm ⇒ Object
activations_projected_eccm integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 127 def activations_projected_eccm @activations_projected_eccm end |
#activations_projectile_weapon ⇒ Object
activations_projectile_weapon integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 130 def activations_projectile_weapon @activations_projectile_weapon end |
#activations_propulsion_module ⇒ Object
activations_propulsion_module integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 133 def activations_propulsion_module @activations_propulsion_module end |
#activations_remote_armor_repairer ⇒ Object
activations_remote_armor_repairer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 136 def activations_remote_armor_repairer @activations_remote_armor_repairer end |
#activations_remote_capacitor_transmitter ⇒ Object
activations_remote_capacitor_transmitter integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 139 def activations_remote_capacitor_transmitter @activations_remote_capacitor_transmitter end |
#activations_remote_ecm_burst ⇒ Object
activations_remote_ecm_burst integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 142 def activations_remote_ecm_burst @activations_remote_ecm_burst end |
#activations_remote_hull_repairer ⇒ Object
activations_remote_hull_repairer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 145 def activations_remote_hull_repairer @activations_remote_hull_repairer end |
#activations_remote_sensor_booster ⇒ Object
activations_remote_sensor_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 148 def activations_remote_sensor_booster @activations_remote_sensor_booster end |
#activations_remote_sensor_damper ⇒ Object
activations_remote_sensor_damper integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 151 def activations_remote_sensor_damper @activations_remote_sensor_damper end |
#activations_remote_shield_booster ⇒ Object
activations_remote_shield_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 154 def activations_remote_shield_booster @activations_remote_shield_booster end |
#activations_remote_tracking_computer ⇒ Object
activations_remote_tracking_computer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 157 def activations_remote_tracking_computer @activations_remote_tracking_computer end |
#activations_salvager ⇒ Object
activations_salvager integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 160 def activations_salvager @activations_salvager end |
#activations_sensor_booster ⇒ Object
activations_sensor_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 163 def activations_sensor_booster @activations_sensor_booster end |
#activations_shield_booster ⇒ Object
activations_shield_booster integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 166 def activations_shield_booster @activations_shield_booster end |
#activations_shield_hardener ⇒ Object
activations_shield_hardener integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 169 def activations_shield_hardener @activations_shield_hardener end |
#activations_ship_scanner ⇒ Object
activations_ship_scanner integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 172 def activations_ship_scanner @activations_ship_scanner end |
#activations_siege ⇒ Object
activations_siege integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 175 def activations_siege @activations_siege end |
#activations_smart_bomb ⇒ Object
activations_smart_bomb integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 178 def activations_smart_bomb @activations_smart_bomb end |
#activations_stasis_web ⇒ Object
activations_stasis_web integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 181 def activations_stasis_web @activations_stasis_web end |
#activations_strip_miner ⇒ Object
activations_strip_miner integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 184 def activations_strip_miner @activations_strip_miner end |
#activations_super_weapon ⇒ Object
activations_super_weapon integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 187 def activations_super_weapon @activations_super_weapon end |
#activations_survey_scanner ⇒ Object
activations_survey_scanner integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 190 def activations_survey_scanner @activations_survey_scanner end |
#activations_target_breaker ⇒ Object
activations_target_breaker integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 193 def activations_target_breaker @activations_target_breaker end |
#activations_target_painter ⇒ Object
activations_target_painter integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 196 def activations_target_painter @activations_target_painter end |
#activations_tracking_computer ⇒ Object
activations_tracking_computer integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 199 def activations_tracking_computer @activations_tracking_computer end |
#activations_tracking_disruptor ⇒ Object
activations_tracking_disruptor integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 202 def activations_tracking_disruptor @activations_tracking_disruptor end |
#activations_tractor_beam ⇒ Object
activations_tractor_beam integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 205 def activations_tractor_beam @activations_tractor_beam end |
#activations_triage ⇒ Object
activations_triage integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 208 def activations_triage @activations_triage end |
#activations_warp_disrupt_field_generator ⇒ Object
activations_warp_disrupt_field_generator integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 211 def activations_warp_disrupt_field_generator @activations_warp_disrupt_field_generator end |
#activations_warp_scrambler ⇒ Object
activations_warp_scrambler integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 214 def activations_warp_scrambler @activations_warp_scrambler end |
#link_weapons ⇒ Object
link_weapons integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 217 def link_weapons @link_weapons end |
#overload ⇒ Object
overload integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 220 def overload @overload end |
#repairs ⇒ Object
repairs integer
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 223 def repairs @repairs end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 227 def self.attribute_map { :'activations_armor_hardener' => :'activations_armor_hardener', :'activations_armor_repair_unit' => :'activations_armor_repair_unit', :'activations_armor_resistance_shift_hardener' => :'activations_armor_resistance_shift_hardener', :'activations_automated_targeting_system' => :'activations_automated_targeting_system', :'activations_bastion' => :'activations_bastion', :'activations_bomb_launcher' => :'activations_bomb_launcher', :'activations_capacitor_booster' => :'activations_capacitor_booster', :'activations_cargo_scanner' => :'activations_cargo_scanner', :'activations_cloaking_device' => :'activations_cloaking_device', :'activations_clone_vat_bay' => :'activations_clone_vat_bay', :'activations_cynosural_field' => :'activations_cynosural_field', :'activations_damage_control' => :'activations_damage_control', :'activations_data_miners' => :'activations_data_miners', :'activations_drone_control_unit' => :'activations_drone_control_unit', :'activations_drone_tracking_modules' => :'activations_drone_tracking_modules', :'activations_eccm' => :'activations_eccm', :'activations_ecm' => :'activations_ecm', :'activations_ecm_burst' => :'activations_ecm_burst', :'activations_energy_destabilizer' => :'activations_energy_destabilizer', :'activations_energy_vampire' => :'activations_energy_vampire', :'activations_energy_weapon' => :'activations_energy_weapon', :'activations_festival_launcher' => :'activations_festival_launcher', :'activations_frequency_mining_laser' => :'activations_frequency_mining_laser', :'activations_fueled_armor_repairer' => :'activations_fueled_armor_repairer', :'activations_fueled_shield_booster' => :'activations_fueled_shield_booster', :'activations_gang_coordinator' => :'activations_gang_coordinator', :'activations_gas_cloud_harvester' => :'activations_gas_cloud_harvester', :'activations_hull_repair_unit' => :'activations_hull_repair_unit', :'activations_hybrid_weapon' => :'activations_hybrid_weapon', :'activations_industrial_core' => :'activations_industrial_core', :'activations_interdiction_sphere_launcher' => :'activations_interdiction_sphere_launcher', :'activations_micro_jump_drive' => :'activations_micro_jump_drive', :'activations_mining_laser' => :'activations_mining_laser', :'activations_missile_launcher' => :'activations_missile_launcher', :'activations_passive_targeting_system' => :'activations_passive_targeting_system', :'activations_probe_launcher' => :'activations_probe_launcher', :'activations_projected_eccm' => :'activations_projected_eccm', :'activations_projectile_weapon' => :'activations_projectile_weapon', :'activations_propulsion_module' => :'activations_propulsion_module', :'activations_remote_armor_repairer' => :'activations_remote_armor_repairer', :'activations_remote_capacitor_transmitter' => :'activations_remote_capacitor_transmitter', :'activations_remote_ecm_burst' => :'activations_remote_ecm_burst', :'activations_remote_hull_repairer' => :'activations_remote_hull_repairer', :'activations_remote_sensor_booster' => :'activations_remote_sensor_booster', :'activations_remote_sensor_damper' => :'activations_remote_sensor_damper', :'activations_remote_shield_booster' => :'activations_remote_shield_booster', :'activations_remote_tracking_computer' => :'activations_remote_tracking_computer', :'activations_salvager' => :'activations_salvager', :'activations_sensor_booster' => :'activations_sensor_booster', :'activations_shield_booster' => :'activations_shield_booster', :'activations_shield_hardener' => :'activations_shield_hardener', :'activations_ship_scanner' => :'activations_ship_scanner', :'activations_siege' => :'activations_siege', :'activations_smart_bomb' => :'activations_smart_bomb', :'activations_stasis_web' => :'activations_stasis_web', :'activations_strip_miner' => :'activations_strip_miner', :'activations_super_weapon' => :'activations_super_weapon', :'activations_survey_scanner' => :'activations_survey_scanner', :'activations_target_breaker' => :'activations_target_breaker', :'activations_target_painter' => :'activations_target_painter', :'activations_tracking_computer' => :'activations_tracking_computer', :'activations_tracking_disruptor' => :'activations_tracking_disruptor', :'activations_tractor_beam' => :'activations_tractor_beam', :'activations_triage' => :'activations_triage', :'activations_warp_disrupt_field_generator' => :'activations_warp_disrupt_field_generator', :'activations_warp_scrambler' => :'activations_warp_scrambler', :'link_weapons' => :'link_weapons', :'overload' => :'overload', :'repairs' => :'repairs' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 302 def self.swagger_types { :'activations_armor_hardener' => :'Integer', :'activations_armor_repair_unit' => :'Integer', :'activations_armor_resistance_shift_hardener' => :'Integer', :'activations_automated_targeting_system' => :'Integer', :'activations_bastion' => :'Integer', :'activations_bomb_launcher' => :'Integer', :'activations_capacitor_booster' => :'Integer', :'activations_cargo_scanner' => :'Integer', :'activations_cloaking_device' => :'Integer', :'activations_clone_vat_bay' => :'Integer', :'activations_cynosural_field' => :'Integer', :'activations_damage_control' => :'Integer', :'activations_data_miners' => :'Integer', :'activations_drone_control_unit' => :'Integer', :'activations_drone_tracking_modules' => :'Integer', :'activations_eccm' => :'Integer', :'activations_ecm' => :'Integer', :'activations_ecm_burst' => :'Integer', :'activations_energy_destabilizer' => :'Integer', :'activations_energy_vampire' => :'Integer', :'activations_energy_weapon' => :'Integer', :'activations_festival_launcher' => :'Integer', :'activations_frequency_mining_laser' => :'Integer', :'activations_fueled_armor_repairer' => :'Integer', :'activations_fueled_shield_booster' => :'Integer', :'activations_gang_coordinator' => :'Integer', :'activations_gas_cloud_harvester' => :'Integer', :'activations_hull_repair_unit' => :'Integer', :'activations_hybrid_weapon' => :'Integer', :'activations_industrial_core' => :'Integer', :'activations_interdiction_sphere_launcher' => :'Integer', :'activations_micro_jump_drive' => :'Integer', :'activations_mining_laser' => :'Integer', :'activations_missile_launcher' => :'Integer', :'activations_passive_targeting_system' => :'Integer', :'activations_probe_launcher' => :'Integer', :'activations_projected_eccm' => :'Integer', :'activations_projectile_weapon' => :'Integer', :'activations_propulsion_module' => :'Integer', :'activations_remote_armor_repairer' => :'Integer', :'activations_remote_capacitor_transmitter' => :'Integer', :'activations_remote_ecm_burst' => :'Integer', :'activations_remote_hull_repairer' => :'Integer', :'activations_remote_sensor_booster' => :'Integer', :'activations_remote_sensor_damper' => :'Integer', :'activations_remote_shield_booster' => :'Integer', :'activations_remote_tracking_computer' => :'Integer', :'activations_salvager' => :'Integer', :'activations_sensor_booster' => :'Integer', :'activations_shield_booster' => :'Integer', :'activations_shield_hardener' => :'Integer', :'activations_ship_scanner' => :'Integer', :'activations_siege' => :'Integer', :'activations_smart_bomb' => :'Integer', :'activations_stasis_web' => :'Integer', :'activations_strip_miner' => :'Integer', :'activations_super_weapon' => :'Integer', :'activations_survey_scanner' => :'Integer', :'activations_target_breaker' => :'Integer', :'activations_target_painter' => :'Integer', :'activations_tracking_computer' => :'Integer', :'activations_tracking_disruptor' => :'Integer', :'activations_tractor_beam' => :'Integer', :'activations_triage' => :'Integer', :'activations_warp_disrupt_field_generator' => :'Integer', :'activations_warp_scrambler' => :'Integer', :'link_weapons' => :'Integer', :'overload' => :'Integer', :'repairs' => :'Integer' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 677 def ==(o) return true if self.equal?(o) self.class == o.class && activations_armor_hardener == o.activations_armor_hardener && activations_armor_repair_unit == o.activations_armor_repair_unit && activations_armor_resistance_shift_hardener == o.activations_armor_resistance_shift_hardener && activations_automated_targeting_system == o.activations_automated_targeting_system && activations_bastion == o.activations_bastion && activations_bomb_launcher == o.activations_bomb_launcher && activations_capacitor_booster == o.activations_capacitor_booster && activations_cargo_scanner == o.activations_cargo_scanner && activations_cloaking_device == o.activations_cloaking_device && activations_clone_vat_bay == o.activations_clone_vat_bay && activations_cynosural_field == o.activations_cynosural_field && activations_damage_control == o.activations_damage_control && activations_data_miners == o.activations_data_miners && activations_drone_control_unit == o.activations_drone_control_unit && activations_drone_tracking_modules == o.activations_drone_tracking_modules && activations_eccm == o.activations_eccm && activations_ecm == o.activations_ecm && activations_ecm_burst == o.activations_ecm_burst && activations_energy_destabilizer == o.activations_energy_destabilizer && activations_energy_vampire == o.activations_energy_vampire && activations_energy_weapon == o.activations_energy_weapon && activations_festival_launcher == o.activations_festival_launcher && activations_frequency_mining_laser == o.activations_frequency_mining_laser && activations_fueled_armor_repairer == o.activations_fueled_armor_repairer && activations_fueled_shield_booster == o.activations_fueled_shield_booster && activations_gang_coordinator == o.activations_gang_coordinator && activations_gas_cloud_harvester == o.activations_gas_cloud_harvester && activations_hull_repair_unit == o.activations_hull_repair_unit && activations_hybrid_weapon == o.activations_hybrid_weapon && activations_industrial_core == o.activations_industrial_core && activations_interdiction_sphere_launcher == o.activations_interdiction_sphere_launcher && activations_micro_jump_drive == o.activations_micro_jump_drive && activations_mining_laser == o.activations_mining_laser && activations_missile_launcher == o.activations_missile_launcher && activations_passive_targeting_system == o.activations_passive_targeting_system && activations_probe_launcher == o.activations_probe_launcher && activations_projected_eccm == o.activations_projected_eccm && activations_projectile_weapon == o.activations_projectile_weapon && activations_propulsion_module == o.activations_propulsion_module && activations_remote_armor_repairer == o.activations_remote_armor_repairer && activations_remote_capacitor_transmitter == o.activations_remote_capacitor_transmitter && activations_remote_ecm_burst == o.activations_remote_ecm_burst && activations_remote_hull_repairer == o.activations_remote_hull_repairer && activations_remote_sensor_booster == o.activations_remote_sensor_booster && activations_remote_sensor_damper == o.activations_remote_sensor_damper && activations_remote_shield_booster == o.activations_remote_shield_booster && activations_remote_tracking_computer == o.activations_remote_tracking_computer && activations_salvager == o.activations_salvager && activations_sensor_booster == o.activations_sensor_booster && activations_shield_booster == o.activations_shield_booster && activations_shield_hardener == o.activations_shield_hardener && activations_ship_scanner == o.activations_ship_scanner && activations_siege == o.activations_siege && activations_smart_bomb == o.activations_smart_bomb && activations_stasis_web == o.activations_stasis_web && activations_strip_miner == o.activations_strip_miner && activations_super_weapon == o.activations_super_weapon && activations_survey_scanner == o.activations_survey_scanner && activations_target_breaker == o.activations_target_breaker && activations_target_painter == o.activations_target_painter && activations_tracking_computer == o.activations_tracking_computer && activations_tracking_disruptor == o.activations_tracking_disruptor && activations_tractor_beam == o.activations_tractor_beam && activations_triage == o.activations_triage && activations_warp_disrupt_field_generator == o.activations_warp_disrupt_field_generator && activations_warp_scrambler == o.activations_warp_scrambler && link_weapons == o.link_weapons && overload == o.overload && repairs == o.repairs end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 787 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESI.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 853 def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 766 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 753 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 759 def hash [activations_armor_hardener, activations_armor_repair_unit, activations_armor_resistance_shift_hardener, activations_automated_targeting_system, activations_bastion, activations_bomb_launcher, activations_capacitor_booster, activations_cargo_scanner, activations_cloaking_device, activations_clone_vat_bay, activations_cynosural_field, activations_damage_control, activations_data_miners, activations_drone_control_unit, activations_drone_tracking_modules, activations_eccm, activations_ecm, activations_ecm_burst, activations_energy_destabilizer, activations_energy_vampire, activations_energy_weapon, activations_festival_launcher, activations_frequency_mining_laser, activations_fueled_armor_repairer, activations_fueled_shield_booster, activations_gang_coordinator, activations_gas_cloud_harvester, activations_hull_repair_unit, activations_hybrid_weapon, activations_industrial_core, activations_interdiction_sphere_launcher, activations_micro_jump_drive, activations_mining_laser, activations_missile_launcher, activations_passive_targeting_system, activations_probe_launcher, activations_projected_eccm, activations_projectile_weapon, activations_propulsion_module, activations_remote_armor_repairer, activations_remote_capacitor_transmitter, activations_remote_ecm_burst, activations_remote_hull_repairer, activations_remote_sensor_booster, activations_remote_sensor_damper, activations_remote_shield_booster, activations_remote_tracking_computer, activations_salvager, activations_sensor_booster, activations_shield_booster, activations_shield_hardener, activations_ship_scanner, activations_siege, activations_smart_bomb, activations_stasis_web, activations_strip_miner, activations_super_weapon, activations_survey_scanner, activations_target_breaker, activations_target_painter, activations_tracking_computer, activations_tracking_disruptor, activations_tractor_beam, activations_triage, activations_warp_disrupt_field_generator, activations_warp_scrambler, link_weapons, overload, repairs].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 664 def list_invalid_properties invalid_properties = Array.new return invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 833 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 839 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 827 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/esi-client-bvv/models/get_characters_character_id_stats_module.rb', line 671 def valid? return true end |