Class: ESIClient::GetIncursions200Ok
- Inherits:
-
Object
- Object
- ESIClient::GetIncursions200Ok
- Defined in:
- lib/esi_client/models/get_incursions_200_ok.rb
Overview
200 ok object
Defined Under Namespace
Classes: EnumAttributeValidator
Instance Attribute Summary collapse
-
#constellation_id ⇒ Object
The constellation id in which this incursion takes place.
-
#faction_id ⇒ Object
The attacking faction’s id.
-
#has_boss ⇒ Object
Whether the final encounter has boss or not.
-
#infested_solar_systems ⇒ Object
A list of infested solar system ids that are a part of this incursion.
-
#influence ⇒ Object
Influence of this incursion as a float from 0 to 1.
-
#staging_solar_system_id ⇒ Object
Staging solar system for this incursion.
-
#state ⇒ Object
The state of this incursion.
-
#type ⇒ Object
The type of this incursion.
Class Method Summary collapse
-
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
-
.swagger_types ⇒ Object
Attribute type mapping.
Instance Method Summary collapse
-
#==(o) ⇒ Object
Checks equality by comparing each attribute.
-
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type.
-
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash.
-
#build_from_hash(attributes) ⇒ Object
Builds the object from hash.
- #eql?(o) ⇒ Boolean
-
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
-
#initialize(attributes = {}) ⇒ GetIncursions200Ok
constructor
Initializes the object.
-
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons.
-
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility).
-
#to_hash ⇒ Hash
Returns the object in the form of hash.
-
#to_s ⇒ String
Returns the string representation of the object.
-
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid.
Constructor Details
#initialize(attributes = {}) ⇒ GetIncursions200Ok
Initializes the object
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 94 def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}) { |(k, v), h| h[k.to_sym] = v } if attributes.has_key?(:'type') self.type = attributes[:'type'] end if attributes.has_key?(:'state') self.state = attributes[:'state'] end if attributes.has_key?(:'influence') self.influence = attributes[:'influence'] end if attributes.has_key?(:'has_boss') self.has_boss = attributes[:'has_boss'] end if attributes.has_key?(:'faction_id') self.faction_id = attributes[:'faction_id'] end if attributes.has_key?(:'constellation_id') self.constellation_id = attributes[:'constellation_id'] end if attributes.has_key?(:'staging_solar_system_id') self.staging_solar_system_id = attributes[:'staging_solar_system_id'] end if attributes.has_key?(:'infested_solar_systems') if (value = attributes[:'infested_solar_systems']).is_a?(Array) self.infested_solar_systems = value end end end |
Instance Attribute Details
#constellation_id ⇒ Object
The constellation id in which this incursion takes place
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 34 def constellation_id @constellation_id end |
#faction_id ⇒ Object
The attacking faction’s id
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 31 def faction_id @faction_id end |
#has_boss ⇒ Object
Whether the final encounter has boss or not
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 28 def has_boss @has_boss end |
#infested_solar_systems ⇒ Object
A list of infested solar system ids that are a part of this incursion
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 40 def infested_solar_systems @infested_solar_systems end |
#influence ⇒ Object
Influence of this incursion as a float from 0 to 1
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 25 def influence @influence end |
#staging_solar_system_id ⇒ Object
Staging solar system for this incursion
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 37 def staging_solar_system_id @staging_solar_system_id end |
#state ⇒ Object
The state of this incursion
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 22 def state @state end |
#type ⇒ Object
The type of this incursion
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 19 def type @type end |
Class Method Details
.attribute_map ⇒ Object
Attribute mapping from ruby-style variable name to JSON key.
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 65 def self.attribute_map { :'type' => :'type', :'state' => :'state', :'influence' => :'influence', :'has_boss' => :'has_boss', :'faction_id' => :'faction_id', :'constellation_id' => :'constellation_id', :'staging_solar_system_id' => :'staging_solar_system_id', :'infested_solar_systems' => :'infested_solar_systems' } end |
.swagger_types ⇒ Object
Attribute type mapping.
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 79 def self.swagger_types { :'type' => :'String', :'state' => :'String', :'influence' => :'Float', :'has_boss' => :'BOOLEAN', :'faction_id' => :'Integer', :'constellation_id' => :'Integer', :'staging_solar_system_id' => :'Integer', :'infested_solar_systems' => :'Array<Integer>' } end |
Instance Method Details
#==(o) ⇒ Object
Checks equality by comparing each attribute.
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 202 def ==(o) return true if self.equal?(o) self.class == o.class && type == o.type && state == o.state && influence == o.influence && has_boss == o.has_boss && faction_id == o.faction_id && constellation_id == o.constellation_id && staging_solar_system_id == o.staging_solar_system_id && infested_solar_systems == o.infested_solar_systems end |
#_deserialize(type, value) ⇒ Object
Deserializes the data based on type
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 251 def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?<inner_type>.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?<k_type>.+?), (?<v_type>.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESIClient.const_get(type).new temp_model.build_from_hash(value) end end |
#_to_hash(value) ⇒ Hash
Outputs non-array value in the form of hash For object, use to_hash. Otherwise, just return the value
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 317 def _to_hash(value) if value.is_a?(Array) value.compact.map { |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end |
#build_from_hash(attributes) ⇒ Object
Builds the object from hash
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 230 def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map { |v| _deserialize($1, v) }) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end |
#eql?(o) ⇒ Boolean
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 217 def eql?(o) self == o end |
#hash ⇒ Fixnum
Calculates hash code according to all attributes.
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 223 def hash [type, state, influence, has_boss, faction_id, constellation_id, staging_solar_system_id, infested_solar_systems].hash end |
#list_invalid_properties ⇒ Object
Show invalid properties with the reasons. Usually used together with valid?
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 137 def list_invalid_properties invalid_properties = Array.new if @type.nil? invalid_properties.push('invalid value for "type", type cannot be nil.') end if @state.nil? invalid_properties.push('invalid value for "state", state cannot be nil.') end if @influence.nil? invalid_properties.push('invalid value for "influence", influence cannot be nil.') end if @has_boss.nil? invalid_properties.push('invalid value for "has_boss", has_boss cannot be nil.') end if @faction_id.nil? invalid_properties.push('invalid value for "faction_id", faction_id cannot be nil.') end if @constellation_id.nil? invalid_properties.push('invalid value for "constellation_id", constellation_id cannot be nil.') end if @staging_solar_system_id.nil? invalid_properties.push('invalid value for "staging_solar_system_id", staging_solar_system_id cannot be nil.') end if @infested_solar_systems.nil? invalid_properties.push('invalid value for "infested_solar_systems", infested_solar_systems cannot be nil.') end invalid_properties end |
#to_body ⇒ Hash
to_body is an alias to to_hash (backward compatibility)
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 297 def to_body to_hash end |
#to_hash ⇒ Hash
Returns the object in the form of hash
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 303 def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end |
#to_s ⇒ String
Returns the string representation of the object
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 291 def to_s to_hash.to_s end |
#valid? ⇒ Boolean
Check to see if the all the properties in the model are valid
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# File 'lib/esi_client/models/get_incursions_200_ok.rb', line 176 def valid? return false if @type.nil? return false if @state.nil? state_validator = EnumAttributeValidator.new('String', ['withdrawing', 'mobilizing', 'established']) return false unless state_validator.valid?(@state) return false if @influence.nil? return false if @has_boss.nil? return false if @faction_id.nil? return false if @constellation_id.nil? return false if @staging_solar_system_id.nil? return false if @infested_solar_systems.nil? true end |