Class: AStar::AMap
Instance Attribute Summary collapse
-
#nodes ⇒ Object
readonly
Returns the value of attribute nodes.
Class Method Summary collapse
Instance Method Summary collapse
- #astar(node_start, node_goal) ⇒ Object
- #co_ord(x, y) ⇒ Object
- #generate_successor_nodes(anode) ⇒ Object
-
#initialize(costmap) ⇒ AMap
constructor
A new instance of AMap.
- #show_path(anode) ⇒ Object
- #to_s ⇒ Object
Constructor Details
#initialize(costmap) ⇒ AMap
Returns a new instance of AMap.
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# File 'lib/ext/astar/AMap.rb', line 11 def initialize(costmap) #cost map is a 2D array - eg a 2x2 map is AMap.new([[3,5],[3,2]]) # the values are the movement cost for the node at those co-ordinates #should do some error checking for size of the map, but anyway # note that the costmap array is indexed @costmap[y][x], # which is the opposite way to Node(x,y) ##note that it's probably easier to use AMap.load(file) @costmap=costmap @height=costmap.size @width=costmap.first.size @nodes=[] @output="\n" costmap.each_index do |row| costmap[row].each_index do |col| @nodes.push(Node.new(col,row,costmap[row][col])) @output<<"|#{costmap[row][col]}" end @output<<"|\n" end end |
Instance Attribute Details
#nodes ⇒ Object (readonly)
Returns the value of attribute nodes.
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# File 'lib/ext/astar/AMap.rb', line 10 def nodes @nodes end |
Class Method Details
.load(filename) ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 32 def self.load(filename) #loads a map from a text file - see map.txt for example, reproduced here #~ 1,1,1,1,1,1 #~ 1,2,2,2,2,1 #~ 1,3,3,3,3,1 #~ 1,3,3,3,3,1 #~ 1,2,2,2,2,1 #~ 1,1,1,1,1,1 mmap=[] File.open(filename) do |f| f.each_line do |line| linearr=[] line.chomp.split(',').each do |e| linearr.push(e.to_i) end mmap.push(linearr) end end return AMap.new(mmap) end |
Instance Method Details
#astar(node_start, node_goal) ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 80 def astar(node_start,node_goal) iterations=0 open=PriorityQueue.new() closed=PriorityQueue.new() node_start.calc_h(node_goal) open.push(node_start) while !open.empty? do iterations+=1 #keep track of how many times this itersates node_current=open.find_best if node_current==node_goal then #found the solution puts "Iterations: #{iterations}" return node_current end generate_successor_nodes(node_current) do |node_successor| #now doing for each successor node of node_current node_successor.calc_g(node_current) #skip to next node_successor if better one already on open or closed list if open_successor=open.find(node_successor) then if open_successor<=node_successor then next end #need to account for nil result end if closed_successor=closed.find(node_successor) then if closed_successor<=node_successor then next end end #still here, then there's no better node yet, so remove any copies of this node on open/closed lists open.remove(node_successor) closed.remove(node_successor) # set the parent node of node_successor to node_current node_successor.parent=node_current # set h to be the estimated distance to node_goal using the heuristic node_successor.calc_h(node_goal) # so now we know this is the best copy of the node so far, so put it onto the open list open.push(node_successor) end #now we've gone through all the successors, so the current node can be closed closed.push(node_current) end end |
#co_ord(x, y) ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 118 def co_ord(x,y) a=Node.new(x,y) @nodes.find {|n| n==a} end |
#generate_successor_nodes(anode) ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 53 def generate_successor_nodes(anode) # determine nodes bordering this one - only North,S,E,W for now # no boundary condition check, eg if anode.x==-4 # considers a wall to be a 0 so therefore not allow that to be a neighbour north=@costmap[anode.y-1][(anode.x)] unless (anode.y-1)<0 #boundary check for -1 south=@costmap[anode.y+1][(anode.x)] unless (anode.y+1)>(@height-1) east=@costmap[anode.y][(anode.x+1)] unless (anode.x+1)>(@width-1) west=@costmap[anode.y][(anode.x-1)] unless (anode.x-1)<0 #boundary check for -1 if (west && west>0) then # not on left edge, so provide a left-bordering node newnode=Node.new((anode.x-1),anode.y,@costmap[anode.y][(anode.x-1)]) yield newnode end if (east && east>0) then # not on right edge, so provide a right-bordering node newnode=Node.new((anode.x+1),anode.y,@costmap[anode.y][(anode.x+1)]) yield newnode end if (north && north>0) then # not on left edge, so provide a left-bordering node newnode=Node.new(anode.x,(anode.y-1),@costmap[(anode.y-1)][anode.x]) yield newnode end if (south && south>0) then # not on right edge, so provide a right-bordering node newnode=Node.new(anode.x,(anode.y+1),@costmap[(anode.y+1)][anode.x]) yield newnode end end |
#show_path(anode) ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 127 def show_path(anode) #shows the path back from node 'anode' by following the parent pointer curr=anode pathmap=@costmap.clone while curr.parent do pathmap[curr.y][curr.x]='*' curr=curr.parent end pathmap[curr.y][curr.x]='*' pathstr="\n" pathmap.each_index do |row| pathmap[row].each_index do |col| pathstr<<"|#{pathmap[row][col]}" end pathstr<<"|\n" end pathstr end |
#to_s ⇒ Object
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# File 'lib/ext/astar/AMap.rb', line 123 def to_s @output end |