Class: Core::GUI::Window
Overview
make hash?
Direct Known Subclasses
Core::Game::Combat::SelectItem, Core::Game::Combat::SelectSpell, Core::Game::OSD::Magic
Instance Attribute Summary collapse
-
#close ⇒ Object
readonly
Returns the value of attribute close.
-
#h ⇒ Object
readonly
Returns the value of attribute h.
-
#parent ⇒ Object
Returns the value of attribute parent.
-
#state ⇒ Object
readonly
Returns the value of attribute state.
-
#w ⇒ Object
readonly
Returns the value of attribute w.
-
#x ⇒ Object
readonly
Returns the value of attribute x.
-
#xoff ⇒ Object
height includes titlebar.
-
#y ⇒ Object
readonly
Returns the value of attribute y.
-
#yoff ⇒ Object
height includes titlebar.
-
#zoff ⇒ Object
height includes titlebar.
Instance Method Summary collapse
- #[](sym) ⇒ Object
-
#add(name, el) ⇒ Object
Add an element.
- #close! ⇒ Object
- #draw ⇒ Object
- #empty ⇒ Object
- #get(sym) ⇒ Object
- #include?(sym) ⇒ Boolean
-
#initialize(x, y, w, h, titlestr, close = true, bg = nil, move = false, z = -1)) ⇒ Window
constructor
A new instance of Window.
- #remove? ⇒ Boolean
-
#save_pos(xsym, ysym) ⇒ Object
Enable position saving.
-
#title=(str) ⇒ Object
Set the title.
- #update ⇒ Object
Constructor Details
#initialize(x, y, w, h, titlestr, close = true, bg = nil, move = false, z = -1)) ⇒ Window
Returns a new instance of Window.
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# File 'lib/gui/base.rb', line 11 def initialize(x, y, w, h, titlestr, close=true, bg=nil, move=false, z=-1) @state = Core.window.state @xoff = @yoff = @zoff = 0 if bg @bg = Core.sprite(bg) else @bg = nil end @x, @y, @w, @h, @z = x, y, w, h, z if @z < 0 @z = Core::GUI_Z end @elements = {} @bar = [ Core.sprite("gui/bar_left", true), Core.sprite("gui/bar_center", true), Core.sprite("gui/bar_right", true) ] @titlefont = Core.font("arial", 24) @title = titlestr @tfw = @titlefont.text_width(@title) @remove = false if close @close = ImageButton.new(@w-24, @y, "gui/button_close", lambda { @remove = true }) else @close = nil end @move = move @changed = false @dragging = false @parent = nil @save_pos = false end |
Instance Attribute Details
#close ⇒ Object (readonly)
Returns the value of attribute close.
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# File 'lib/gui/base.rb', line 7 def close @close end |
#h ⇒ Object (readonly)
Returns the value of attribute h.
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# File 'lib/gui/base.rb', line 7 def h @h end |
#parent ⇒ Object
Returns the value of attribute parent.
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# File 'lib/gui/base.rb', line 10 def parent @parent end |
#state ⇒ Object (readonly)
Returns the value of attribute state.
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# File 'lib/gui/base.rb', line 7 def state @state end |
#w ⇒ Object (readonly)
Returns the value of attribute w.
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# File 'lib/gui/base.rb', line 7 def w @w end |
#x ⇒ Object (readonly)
Returns the value of attribute x.
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# File 'lib/gui/base.rb', line 7 def x @x end |
#y ⇒ Object (readonly)
Returns the value of attribute y.
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# File 'lib/gui/base.rb', line 7 def y @y end |
Instance Method Details
#[](sym) ⇒ Object
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# File 'lib/gui/base.rb', line 50 def [](sym) return get(sym) end |
#add(name, el) ⇒ Object
Add an element
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# File 'lib/gui/base.rb', line 68 def add(name, el) @elements.store(name, el) end |
#close! ⇒ Object
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# File 'lib/gui/base.rb', line 56 def close! @remove = true end |
#draw ⇒ Object
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# File 'lib/gui/base.rb', line 124 def draw @bg.draw(@x, @y+24, @z, @w/@bg.width.to_f, @h/@bg.height.to_f) if @bg @elements.each_value { |el| el.xoff = @x el.yoff = @y + 24 # titlebar el.draw } @bar[0].draw(@x, @y, @z) @bar[1].draw(@x+16, @y, @z, (@w-32)/@bar[1].width) @bar[2].draw(@x+@w-16, @y, @z) @titlefont.draw(@title, @x+(@w/2)-(@tfw/2), @y+1, @z+1, 1, 1, Gosu::Color::BLACK) @close.draw if @close end |
#empty ⇒ Object
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# File 'lib/gui/base.rb', line 44 def empty @elements = {} end |
#get(sym) ⇒ Object
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# File 'lib/gui/base.rb', line 53 def get(sym) return @elements[sym] end |
#include?(sym) ⇒ Boolean
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# File 'lib/gui/base.rb', line 47 def include?(sym) return get(sym) != nil end |
#remove? ⇒ Boolean
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# File 'lib/gui/base.rb', line 59 def remove? return @remove end |
#save_pos(xsym, ysym) ⇒ Object
Enable position saving
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# File 'lib/gui/base.rb', line 73 def save_pos(xsym, ysym) @xsym, @ysym = xsym, ysym @save_pos = true end |
#title=(str) ⇒ Object
Set the title
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# File 'lib/gui/base.rb', line 63 def title=(str) @title = str @tfw = @titlefont.text_width(@title) end |
#update ⇒ Object
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# File 'lib/gui/base.rb', line 78 def update @elements.each_value { |el| el.update if el.remove? @elements.delete(@elements.key(el)) end } if @close @close.x, @close.y, @close.zoff = @x+@w-24, @y, @zoff @close.update end if @move m = [Core.window.mouse_x, Core.window.mouse_y] if Core.inside?(m.x, m.y, @x, @y, @x+@w-24, @y+24) or @dragging if Core.window.(Gosu::MsLeft) if !@dragging @dragging = true @dragx = m.x - @x @dragy = m.y - @y else @x = m.x - @dragx @y = m.y - @dragy end else @dragging = false end end end if @dragging if @x > 1024 - @w @x = 1024 - @w elsif @x < 0 @x = 0 end if @y > 744 @y = 744 elsif @y < 0 @y = 0 end end if @save_pos Core.config[@xsym] = @x Core.config[@ysym] = @y end end |