Module: Eukaliptus::FacebookHelpers
- Defined in:
- lib/eukaliptus/view_helpers/facebook_helpers.rb
Instance Method Summary collapse
-
#fb_add_friend(name = 'Add as a friend', options = {}) ⇒ Object
Options.
-
#fb_app_request(name = 'Invite to use this application', options = {}) ⇒ Object
Options.
-
#fb_init(options = {}) ⇒ Object
Renders the HTML + JS that enables the app to log in to Facebook using the Javascript method.
-
#fb_login(perms = %w{email publish_stream})) ⇒ Object
Deprecated.
-
#fb_pay(name = 'Buy credits', options = {}) ⇒ Object
Options.
-
#fb_post_to_wall(name = 'Post to wall', options = {}) ⇒ Object
Create a new wall post You can use it directly in your templates or call it from inside your helpers:.
-
#fb_ui(name, options = {}) ⇒ Object
Function to create a new FB.ui dialog link.
- #with_fb(script = nil, &script_block) ⇒ Object
Instance Method Details
#fb_add_friend(name = 'Add as a friend', options = {}) ⇒ Object
Options
:id Required. The ID or username of the target user to add as a friend.
:callback JS callback function to do somethink with the data
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 85 def fb_add_friend(name = 'Add as a friend', = {}) = { :method => 'friends', :callback => 'function(response) {}' }.merge() fb_ui name, end |
#fb_app_request(name = 'Invite to use this application', options = {}) ⇒ Object
Options
:message The request the receiving user will see. It appears as a question posed by the sending user. The maximum length is 255 characters.
:to A user ID or username. Must be a friend of the sender. If this is specified, the user will not have a choice of recipients. If this is omitted, the user will see a friend selector and will be able to select a maximum of 50 recipients.
:data Optional, additional data you may pass for tracking. This will be stored as part of the request objects created.
:title Optional, the title for the friend selector dialog. Maximum length is 50 characters.
:callback JS callback function to do somethink with the data
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 113 def fb_app_request(name = 'Invite to use this application', = {}) = { :method => 'apprequests', :message => 'Invite your friends to use your app!', :callback => 'function(response) {}' }.merge() fb_ui name, end |
#fb_init(options = {}) ⇒ Object
Renders the HTML + JS that enables the app to log in to Facebook using the Javascript method.
Accepts the permissions that your application needs to work. Use the second parameter to inject some JS that will be executed in fbAsyncInit.
Use it one time in your layout header for all pages, or add it to individual templates to ask the user for different permissions depending on the context, page, etc.
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 16 def fb_init( = {}) perms = ([:perms] || %w{email publish_stream}).join(",") locale = [:locale] || "en_US" template = Erubis::Eruby.new File.new(File.dirname(__FILE__) + "/../templates/fb_init.erb").read js = template.result(:perms => perms, :locale => locale) js.html_safe end |
#fb_login(perms = %w{email publish_stream})) ⇒ Object
Deprecated
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 4 def fb_login(perms = %w{email publish_stream}) raise 'fb_login is a deprecated method. Please use use fb_init instead.' end |
#fb_pay(name = 'Buy credits', options = {}) ⇒ Object
Options
:credits_purchase Whether it is a Credits purchase dialog or not
:order_info The internal key of the item you are selling. IT’s required in case credits_purchase is false and should only be meaningful to you.
:dev_purchase_params More developer parameters. For details, read developers.facebook.com/docs/creditsapi/
:callback JS callback function to do somethink with the data
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 137 def fb_pay(name = 'Buy credits', = {}) = { :method => 'pay', :callback => 'function(response) {}' }.merge() fb_ui name, end |
#fb_post_to_wall(name = 'Post to wall', options = {}) ⇒ Object
Create a new wall post You can use it directly in your templates or call it from inside your helpers:
module MyHelper
def post_something_to_wall(something)
fb_post_to_wall('Publish this great thing to wall!', :name => Something.name)
end
end
The options are the same than in Facebook feed post passed as Hash see: developers.facebook.com/docs/reference/javascript/FB.ui/
:callback JS callback function to do somethink with the data
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 69 def fb_post_to_wall(name = 'Post to wall', = {}) = { :method => 'feed', :callback => 'function(response) {}' }.merge() fb_ui name, end |
#fb_ui(name, options = {}) ⇒ Object
Function to create a new FB.ui dialog link
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 47 def fb_ui(name, ={}) callback = .delete(:callback) callback.gsub!('"', "'") data = "FB.ui(#{.to_json.gsub('"', "'")}, #{callback});" link_to(name, '#', :onclick => data.html_safe) end |
#with_fb(script = nil, &script_block) ⇒ Object
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# File 'lib/eukaliptus/view_helpers/facebook_helpers.rb', line 26 def with_fb(script = nil, &script_block) code = script_block.try(:call) || script || "" scriptlet = <<-DATA <script> (function() { var oldFBInit = window.fbAsyncInit; var fn = function() { if (typeof(oldFBInit) === "function") { oldFBInit(); } #{code} } typeof(FB) !== "undefined" ? fn() : (window.fbAsyncInit = fn); }()) </script> DATA scriptlet.html_safe end |