Class: Fable::CallStack
- Inherits:
-
Object
- Object
- Fable::CallStack
- Defined in:
- lib/fable/call_stack.rb
Defined Under Namespace
Instance Attribute Summary collapse
-
#start_of_root ⇒ Object
Returns the value of attribute start_of_root.
-
#thread_counter ⇒ Object
Returns the value of attribute thread_counter.
-
#threads ⇒ Object
Returns the value of attribute threads.
Instance Method Summary collapse
- #call_stack ⇒ Object
- #call_stack_trace ⇒ Object
- #can_pop?(type = nil) ⇒ Boolean
- #can_pop_thread? ⇒ Boolean
-
#context_for_variable_named(name) ⇒ Object
Find the most appropriate context for this variable.
- #current_element ⇒ Object
- #current_element_index ⇒ Object
- #current_thread ⇒ Object
- #current_thread=(value) ⇒ Object
- #depth ⇒ Object
- #element_is_evaluate_from_game? ⇒ Boolean
- #elements ⇒ Object
- #fork_thread! ⇒ Object
- #from_hash!(hash_to_use, story_context) ⇒ Object
-
#get_temporary_variable_with_name(name, context_index = -1)) ⇒ Object
Get variable value, dereferencing a variable pointer if necessary.
-
#initialize(story_context_or_call_stack) ⇒ CallStack
constructor
A new instance of CallStack.
- #pop!(type = nil) ⇒ Object
- #pop_thread! ⇒ Object
- #push(type, options = {external_evaluation_stack_height: 0, output_stream_length_when_pushed: 0}) ⇒ Object
- #push_thread! ⇒ Object
- #reset! ⇒ Object
- #set_temporary_variable(name, value, declare_new, context_index = -1)) ⇒ Object
- #thread_with_index(index) ⇒ Object
- #to_hash ⇒ Object
Constructor Details
#initialize(story_context_or_call_stack) ⇒ CallStack
Returns a new instance of CallStack.
5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
# File 'lib/fable/call_stack.rb', line 5 def initialize(story_context_or_call_stack) if story_context_or_call_stack.is_a?(Story) start_of_root = Pointer.start_of(story_context_or_call_stack.root_content_container) reset! elsif story_context_or_call_stack.is_a?(CallStack) call_stack_to_copy = story_context_or_call_stack self.threads = [] call_stack_to_copy.threads.each do |thread| self.threads << thread.copy end self.thread_container = call_stack_to_copy.thread_counter self.start_of_root = call_stack_to_copy.start_of_root end end |
Instance Attribute Details
#start_of_root ⇒ Object
Returns the value of attribute start_of_root.
3 4 5 |
# File 'lib/fable/call_stack.rb', line 3 def start_of_root @start_of_root end |
#thread_counter ⇒ Object
Returns the value of attribute thread_counter.
3 4 5 |
# File 'lib/fable/call_stack.rb', line 3 def thread_counter @thread_counter end |
#threads ⇒ Object
Returns the value of attribute threads.
3 4 5 |
# File 'lib/fable/call_stack.rb', line 3 def threads @threads end |
Instance Method Details
#call_stack ⇒ Object
141 142 143 |
# File 'lib/fable/call_stack.rb', line 141 def call_stack current_thread.call_stack end |
#call_stack_trace ⇒ Object
190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 |
# File 'lib/fable/call_stack.rb', line 190 def call_stack_trace result = StringIO.new self.threads.each_with_index do |thread, i| is_current_thread = thread == current_thread result << "=== THREAD #{i}/#{threads.count} #{'(current)' if is_current_thread }\n" thread.call_stack.each do |element| case element.type when :function result << " [FUNCTION] " when :tunnel result << " [TUNNEL] " end pointer = element.current_pointer if !pointer.null_pointer? result << "<SOMEWHERE IN #{pointer.container.path.to_s}>\n" end end end result.rewind result.read end |
#can_pop?(type = nil) ⇒ Boolean
79 80 81 82 83 |
# File 'lib/fable/call_stack.rb', line 79 def can_pop?(type = nil) return false if call_stack.size <= 1 return true if type.nil? return current_element.type == type end |
#can_pop_thread? ⇒ Boolean
59 60 61 |
# File 'lib/fable/call_stack.rb', line 59 def can_pop_thread? threads.size > 1 && !element_is_evaluate_from_game? end |
#context_for_variable_named(name) ⇒ Object
Find the most appropriate context for this variable. Are we referencing a temporary or global variable? Note that the compiler will have warned us about possible conflicts, so anything that happens here should be safe
126 127 128 129 130 131 132 133 134 135 |
# File 'lib/fable/call_stack.rb', line 126 def context_for_variable_named(name) # Current temporary context? # (Shouldn't attempt to access contexts higher in the callstack) if current_element.temporary_variables.has_key?(name) return current_element_index + 1 else # Global return 0 end end |
#current_element ⇒ Object
37 38 39 40 |
# File 'lib/fable/call_stack.rb', line 37 def current_element thread = threads.last thread.call_stack.last end |
#current_element_index ⇒ Object
42 43 44 |
# File 'lib/fable/call_stack.rb', line 42 def current_element_index call_stack.size - 1 end |
#current_thread ⇒ Object
46 47 48 |
# File 'lib/fable/call_stack.rb', line 46 def current_thread threads.last end |
#current_thread=(value) ⇒ Object
50 51 52 53 54 55 56 57 |
# File 'lib/fable/call_stack.rb', line 50 def current_thread=(value) if threads.size != 1 raise StoryError, "Shouldn't be directly setting the current thread when we have a stack of them" end threads.clear threads << value end |
#depth ⇒ Object
33 34 35 |
# File 'lib/fable/call_stack.rb', line 33 def depth elements.size end |
#element_is_evaluate_from_game? ⇒ Boolean
63 64 65 |
# File 'lib/fable/call_stack.rb', line 63 def element_is_evaluate_from_game? current_element.type == PushPopType::TYPES[:function_evaluation_from_game] end |
#elements ⇒ Object
29 30 31 |
# File 'lib/fable/call_stack.rb', line 29 def elements call_stack end |
#fork_thread! ⇒ Object
151 152 153 154 155 156 157 |
# File 'lib/fable/call_stack.rb', line 151 def fork_thread! forked_thread = current_thread.copy self.thread_counter += 1 forked_thread.thread_index = self.thread_counter return forked_thread end |
#from_hash!(hash_to_use, story_context) ⇒ Object
167 168 169 170 171 172 173 174 175 176 177 |
# File 'lib/fable/call_stack.rb', line 167 def from_hash!(hash_to_use, story_context) self.threads = [] hash_to_use["threads"].each do |thread_object| self.threads << Thread.new(thread_object, story_context) end self.thread_counter = hash_to_use["threadCounter"] self.start_of_root = Pointer.start_of(story_context.root_content_container) self end |
#get_temporary_variable_with_name(name, context_index = -1)) ⇒ Object
Get variable value, dereferencing a variable pointer if necessary
94 95 96 97 98 99 100 101 102 |
# File 'lib/fable/call_stack.rb', line 94 def get_temporary_variable_with_name(name, context_index = -1) if context_index == -1 context_index = current_element_index + 1 end context_element = call_stack[context_index - 1] return context_element.temporary_variables[name] end |
#pop!(type = nil) ⇒ Object
85 86 87 88 89 90 91 |
# File 'lib/fable/call_stack.rb', line 85 def pop!(type=nil) if can_pop?(type) call_stack.pop else raise Error, "Mismatched push/pop in Callstack" end end |
#pop_thread! ⇒ Object
159 160 161 162 163 164 165 |
# File 'lib/fable/call_stack.rb', line 159 def pop_thread! if can_pop_thread? threads.delete(current_thread) else raise Error, "Can't pop thread" end end |
#push(type, options = {external_evaluation_stack_height: 0, output_stream_length_when_pushed: 0}) ⇒ Object
67 68 69 70 71 72 73 74 75 76 77 |
# File 'lib/fable/call_stack.rb', line 67 def push(type, = {external_evaluation_stack_height: 0, output_stream_length_when_pushed: 0}) external_evaluation_stack_height = [:external_evaluation_stack_height] || 0 output_stream_length_when_pushed = [:output_stream_length_when_pushed] || 0 # When pushing to callstack, maintain the current content path, but jump # out of expressions by default element = Element.new(type, current_element.current_pointer, in_expression_evaluation: false) element.evaluation_stack_height_when_pushed = external_evaluation_stack_height element.function_start_in_output_stream = output_stream_length_when_pushed self.call_stack << element end |
#push_thread! ⇒ Object
145 146 147 148 149 |
# File 'lib/fable/call_stack.rb', line 145 def push_thread! new_thread = current_thread.copy self.thread_counter += 1 self.threads << new_thread end |
#reset! ⇒ Object
22 23 24 25 26 27 |
# File 'lib/fable/call_stack.rb', line 22 def reset! new_thread = Thread.new new_thread.call_stack << Element.new(:tunnel, self.start_of_root) self.threads = [new_thread] self.thread_counter = 0 end |
#set_temporary_variable(name, value, declare_new, context_index = -1)) ⇒ Object
104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
# File 'lib/fable/call_stack.rb', line 104 def set_temporary_variable(name, value, declare_new, context_index = -1) if context_index == -1 context_index = current_element_index + 1 end context_element = call_stack[context_index - 1] if !declare_new && !context_element.temporary_variables.has_key?(name) raise Error, "Could not find temporary variable to set: #{name}" end if context_element.temporary_variables.has_key?(name) old_value = context_element.temporary_variables[name] ListValue.retain_list_origins_for_assignment(old_value, value) end context_element.temporary_variables[name] = value end |
#thread_with_index(index) ⇒ Object
137 138 139 |
# File 'lib/fable/call_stack.rb', line 137 def thread_with_index(index) threads.find{|thread| thread.thread_index == index} end |
#to_hash ⇒ Object
179 180 181 182 183 184 185 186 187 188 |
# File 'lib/fable/call_stack.rb', line 179 def to_hash export = {} export["threads"] = [] self.threads.each do |thread| export["threads"] << thread.to_hash end export["threadCounter"] = self.thread_counter export end |