Class: Snapshot::SimulatorLauncher

Inherits:
SimulatorLauncherBase show all
Defined in:
snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb

Instance Attribute Summary

Attributes inherited from SimulatorLauncherBase

#collected_errors, #current_number_of_retries_due_to_failing_simulator, #launcher_config

Instance Method Summary collapse

Methods inherited from SimulatorLauncherBase

#add_media, #clear_status_bar, #copy_simulator_logs, #disable_slide_to_type, #erase_simulator, #initialize, #interface_style, #localize_simulator, #override_status_bar, #prepare_directories_for_launch, #prepare_for_launch, #prepare_simulators_for_launch, #uninstall_app

Constructor Details

This class inherits a constructor from Snapshot::SimulatorLauncherBase

Instance Method Details

#cleanup_after_failure(devices, language, locale, launch_args, return_code) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 141

def cleanup_after_failure(devices, language, locale, launch_args, return_code)
  copy_screenshots(language: language, locale: locale, launch_args: launch_args)

  UI.important("Tests failed while running on: #{devices.join(', ')}")
  UI.important("For more detail about the test failures, check the logs here:")
  UI.important(xcodebuild_log_path(language: language, locale: locale))
  UI.important(" ")
  UI.important("You can also find the test result data here:")
  UI.important(test_results_path)
  UI.important(" ")
  UI.important("You can find the incomplete screenshots here:")
  UI.important(SCREENSHOTS_DIR)
  UI.important(launcher_config.output_directory)
end

#copy_screenshots(language: nil, locale: nil, launch_args: nil) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 171

def copy_screenshots(language: nil, locale: nil, launch_args: nil)
  raw_output = File.read(xcodebuild_log_path(language: language, locale: locale))
  dir_name = locale || language
  return Collector.fetch_screenshots(raw_output, dir_name, '', launch_args.first)
end

#default_number_of_simultaneous_simulatorsObject

With Xcode 9’s ability to run tests on multiple concurrent simulators, this method sets the maximum number of simulators to run simultaneously to avoid overloading your machine.



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 34

def default_number_of_simultaneous_simulators
  cpu_count = CPUInspector.cpu_count
  if cpu_count <= 2
    return cpu_count
  end

  return cpu_count - 1
end

#execute(retries = 0, command: nil, language: nil, locale: nil, launch_args: nil, devices: nil) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 103

def execute(retries = 0, command: nil, language: nil, locale: nil, launch_args: nil, devices: nil)
  prefix_hash = [
    {
      prefix: "Running Tests: ",
      block: proc do |value|
        value.include?("Touching")
      end
    }
  ]
  FastlaneCore::CommandExecutor.execute(command: command,
                                      print_all: true,
                                  print_command: true,
                                         prefix: prefix_hash,
                                        loading: "Loading...",
                                          error: proc do |output, return_code|
                                            self.collected_errors.concat(failed_devices.map do |device, messages|
                                              "#{device}: #{messages.join(', ')}"
                                            end)

                                            cleanup_after_failure(devices, language, locale, launch_args, return_code)

                                            # no exception raised... that means we need to retry
                                            UI.error("Caught error... #{return_code}")

                                            self.current_number_of_retries_due_to_failing_simulator += 1
                                            if self.current_number_of_retries_due_to_failing_simulator < 20 && return_code != 65
                                              # If the return code is not 65, we should assume its a simulator failure and retry
                                              launch_simultaneously(devices, language, locale, launch_args)
                                            elsif retries < launcher_config.number_of_retries
                                              # If there are retries remaining, run the tests again
                                              retry_tests(retries, command, language, locale, launch_args, devices)
                                            else
                                              # It's important to raise an error, as we don't want to collect the screenshots
                                              UI.crash!("Too many errors... no more retries...") if launcher_config.stop_after_first_error
                                            end
                                          end)
end

#failed_devicesObject

This method returns a hash of { device name => [failure messages] }

'iPhone 7': [], # this empty array indicates success
'iPhone 7 Plus': ["No tests were executed"],
'iPad Air': ["Launch session expired", "Array out of bounds"]



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 188

def failed_devices
  test_summaries = Dir["#{test_results_path}/*_TestSummaries.plist"]
  test_summaries.each_with_object({}) do |plist, hash|
    summary = FastlaneCore::TestParser.new(plist)
    name = summary.data.first[:run_destination_name]
    if summary.data.first[:number_of_tests] == 0
      hash[name] = ["No tests were executed"]
    else
      tests = Array(summary.data.first[:tests])
      hash[name] = tests.flat_map { |test| Array(test[:failures]).map { |failure| failure[:failure_message] } }
    end
  end
end

#launch_simultaneously(devices, language, locale, launch_arguments) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 79

def launch_simultaneously(devices, language, locale, launch_arguments)
  prepare_for_launch(devices, language, locale, launch_arguments)

  add_media(devices, :photo, launcher_config.add_photos) if launcher_config.add_photos
  add_media(devices, :video, launcher_config.add_videos) if launcher_config.add_videos

  command = TestCommandGenerator.generate(
    devices: devices,
    language: language,
    locale: locale,
    log_path: xcodebuild_log_path(language: language, locale: locale)
  )

  devices.each { |device_type| override_status_bar(device_type) } if launcher_config.override_status_bar

  UI.important("Running snapshot on: #{devices.join(', ')}")

  execute(command: command, language: language, locale: locale, launch_args: launch_arguments, devices: devices)

  devices.each { |device_type| clear_status_bar(device_type) } if launcher_config.override_status_bar

  return copy_screenshots(language: language, locale: locale, launch_args: launch_arguments)
end

#retry_tests(retries, command, language, locale, launch_args, devices) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 156

def retry_tests(retries, command, language, locale, launch_args, devices)
  UI.important("Retrying on devices: #{devices.join(', ')}")
  UI.important("Number of retries remaining: #{launcher_config.number_of_retries - retries - 1}")

  # Make sure all needed directories exist for next retry
  # `copy_screenshots` in `cleanup_after_failure` can delete some needed directories
  # https://github.com/fastlane/fastlane/issues/10786
  prepare_directories_for_launch(language: language, locale: locale, launch_arguments: launch_args)

  # Clear errors so a successful retry isn't reported as an over failure
  self.collected_errors = []

  execute(retries + 1, command: command, language: language, locale: locale, launch_args: launch_args, devices: devices)
end

#take_screenshots_simultaneouslyObject



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 43

def take_screenshots_simultaneously
  languages_finished = {}
  launcher_config.launch_args_set.each do |launch_args|
    launcher_config.languages.each_with_index do |language, language_index|
      locale = nil
      if language.kind_of?(Array)
        locale = language[1]
        language = language[0]
      end

      # Clear logs so subsequent xcodebuild executions don't append to old ones
      log_path = xcodebuild_log_path(language: language, locale: locale)
      File.delete(log_path) if File.exist?(log_path)

      # Break up the array of devices into chunks that can
      # be run simultaneously.
      if launcher_config.concurrent_simulators?
        all_devices = launcher_config.devices
        # We have to break up the concurrent simulators by device version too, otherwise there is an error (see #10969)
        by_simulator_version = all_devices.group_by { |d| FastlaneCore::DeviceManager.latest_simulator_version_for_device(d) }.values
        device_batches = by_simulator_version.flat_map { |a| a.each_slice(default_number_of_simultaneous_simulators).to_a }
      else
        # Put each device in it's own array to run tests one at a time
        device_batches = launcher_config.devices.map { |d| [d] }
      end

      device_batches.each do |devices|
        languages_finished[language] = launch_simultaneously(devices, language, locale, launch_args)
      end
    end
  end
  launcher_config.devices.each_with_object({}) do |device, results_hash|
    results_hash[device] = languages_finished
  end
end

#test_results_pathObject



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 177

def test_results_path
  derived_data_path = TestCommandGenerator.derived_data_path
  return File.join(derived_data_path, 'Logs/Test')
end

#xcodebuild_log_path(language: nil, locale: nil) ⇒ Object



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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 202

def xcodebuild_log_path(language: nil, locale: nil)
  name_components = [Snapshot.project.app_name, Snapshot.config[:scheme]]

  if Snapshot.config[:namespace_log_files]
    name_components << launcher_config.devices.join('-') if launcher_config.devices.count >= 1
    name_components << language if language
    name_components << locale if locale
  end

  file_name = "#{name_components.join('-')}.log"

  containing = File.expand_path(Snapshot.config[:buildlog_path])
  FileUtils.mkdir_p(containing)

  return File.join(containing, file_name)
end