Class: Snapshot::SimulatorLauncher
- Inherits:
-
SimulatorLauncherBase
- Object
- SimulatorLauncherBase
- Snapshot::SimulatorLauncher
- Defined in:
- snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb
Instance Attribute Summary
Attributes inherited from SimulatorLauncherBase
#collected_errors, #current_number_of_retries_due_to_failing_simulator, #launcher_config
Instance Method Summary collapse
- #cleanup_after_failure(devices, language, locale, launch_args, return_code) ⇒ Object
- #copy_screenshots(language: nil, locale: nil, launch_args: nil) ⇒ Object
-
#default_number_of_simultaneous_simulators ⇒ Object
With Xcode 9’s ability to run tests on multiple concurrent simulators, this method sets the maximum number of simulators to run simultaneously to avoid overloading your machine.
- #execute(retries = 0, command: nil, language: nil, locale: nil, launch_args: nil, devices: nil) ⇒ Object
-
#failed_devices ⇒ Object
This method returns a hash of { device name => [failure messages] } { ‘iPhone 7’: [], # this empty array indicates success ‘iPhone 7 Plus’: [“No tests were executed”], ‘iPad Air’: [“Launch session expired”, “Array out of bounds”] }.
- #launch_simultaneously(devices, language, locale, launch_arguments) ⇒ Object
- #retry_tests(retries, command, language, locale, launch_args, devices) ⇒ Object
- #take_screenshots_simultaneously ⇒ Object
- #test_results_path ⇒ Object
- #xcodebuild_log_path(language: nil, locale: nil) ⇒ Object
Methods inherited from SimulatorLauncherBase
#add_media, #clear_status_bar, #copy_simulator_logs, #disable_slide_to_type, #erase_simulator, #initialize, #interface_style, #localize_simulator, #override_status_bar, #prepare_directories_for_launch, #prepare_for_launch, #prepare_simulators_for_launch, #uninstall_app
Constructor Details
This class inherits a constructor from Snapshot::SimulatorLauncherBase
Instance Method Details
#cleanup_after_failure(devices, language, locale, launch_args, return_code) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 142 def cleanup_after_failure(devices, language, locale, launch_args, return_code) copy_screenshots(language: language, locale: locale, launch_args: launch_args) UI.important("Tests failed while running on: #{devices.join(', ')}") UI.important("For more detail about the test failures, check the logs here:") UI.important(xcodebuild_log_path(language: language, locale: locale)) UI.important(" ") UI.important("You can also find the test result data here:") UI.important(test_results_path) UI.important(" ") UI.important("You can find the incomplete screenshots here:") UI.important(SCREENSHOTS_DIR) UI.important(launcher_config.output_directory) end |
#copy_screenshots(language: nil, locale: nil, launch_args: nil) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 172 def copy_screenshots(language: nil, locale: nil, launch_args: nil) raw_output = File.read(xcodebuild_log_path(language: language, locale: locale)) dir_name = locale || language return Collector.fetch_screenshots(raw_output, dir_name, '', launch_args.first) end |
#default_number_of_simultaneous_simulators ⇒ Object
With Xcode 9’s ability to run tests on multiple concurrent simulators, this method sets the maximum number of simulators to run simultaneously to avoid overloading your machine.
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 34 def default_number_of_simultaneous_simulators cpu_count = CPUInspector.cpu_count if cpu_count <= 2 return cpu_count end return cpu_count - 1 end |
#execute(retries = 0, command: nil, language: nil, locale: nil, launch_args: nil, devices: nil) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 103 def execute(retries = 0, command: nil, language: nil, locale: nil, launch_args: nil, devices: nil) prefix_hash = [ { prefix: "Running Tests: ", block: proc do |value| value.include?("Touching") end } ] error_proc = proc do |output, return_code| self.collected_errors.concat(failed_devices.map do |device, | "#{device}: #{.join(', ')}" end) cleanup_after_failure(devices, language, locale, launch_args, return_code) # no exception raised... that means we need to retry UI.error("Caught error... #{return_code}") self.current_number_of_retries_due_to_failing_simulator += 1 if self.current_number_of_retries_due_to_failing_simulator < 20 && return_code != 65 # If the return code is not 65, we should assume its a simulator failure and retry launch_simultaneously(devices, language, locale, launch_args) elsif retries < launcher_config.number_of_retries # If there are retries remaining, run the tests again retry_tests(retries, command, language, locale, launch_args, devices) else # It's important to raise an error, as we don't want to collect the screenshots UI.crash!("Too many errors... no more retries...") if launcher_config.stop_after_first_error end end FastlaneCore::CommandExecutor.execute(command: command, print_all: true, print_command: true, prefix: prefix_hash, loading: "Loading...", error: error_proc) end |
#failed_devices ⇒ Object
This method returns a hash of { device name => [failure messages] }
'iPhone 7': [], # this empty array indicates success
'iPhone 7 Plus': ["No tests were executed"],
'iPad Air': ["Launch session expired", "Array out of bounds"]
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 189 def failed_devices test_summaries = Dir["#{test_results_path}/*_TestSummaries.plist"] test_summaries.each_with_object({}) do |plist, hash| summary = FastlaneCore::TestParser.new(plist) name = summary.data.first[:run_destination_name] if summary.data.first[:number_of_tests] == 0 hash[name] = ["No tests were executed"] else tests = Array(summary.data.first[:tests]) hash[name] = tests.flat_map { |test| Array(test[:failures]).map { |failure| failure[:failure_message] } } end end end |
#launch_simultaneously(devices, language, locale, launch_arguments) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 79 def launch_simultaneously(devices, language, locale, launch_arguments) prepare_for_launch(devices, language, locale, launch_arguments) add_media(devices, :photo, launcher_config.add_photos) if launcher_config.add_photos add_media(devices, :video, launcher_config.add_videos) if launcher_config.add_videos command = TestCommandGenerator.generate( devices: devices, language: language, locale: locale, log_path: xcodebuild_log_path(language: language, locale: locale) ) devices.each { |device_type| (device_type, launcher_config.) } if launcher_config. UI.important("Running snapshot on: #{devices.join(', ')}") execute(command: command, language: language, locale: locale, launch_args: launch_arguments, devices: devices) devices.each { |device_type| (device_type) } if launcher_config. return copy_screenshots(language: language, locale: locale, launch_args: launch_arguments) end |
#retry_tests(retries, command, language, locale, launch_args, devices) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 157 def retry_tests(retries, command, language, locale, launch_args, devices) UI.important("Retrying on devices: #{devices.join(', ')}") UI.important("Number of retries remaining: #{launcher_config.number_of_retries - retries - 1}") # Make sure all needed directories exist for next retry # `copy_screenshots` in `cleanup_after_failure` can delete some needed directories # https://github.com/fastlane/fastlane/issues/10786 prepare_directories_for_launch(language: language, locale: locale, launch_arguments: launch_args) # Clear errors so a successful retry isn't reported as an over failure self.collected_errors = [] execute(retries + 1, command: command, language: language, locale: locale, launch_args: launch_args, devices: devices) end |
#take_screenshots_simultaneously ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 43 def take_screenshots_simultaneously languages_finished = {} launcher_config.launch_args_set.each do |launch_args| launcher_config.languages.each_with_index do |language, language_index| locale = nil if language.kind_of?(Array) locale = language[1] language = language[0] end # Clear logs so subsequent xcodebuild executions don't append to old ones log_path = xcodebuild_log_path(language: language, locale: locale) File.delete(log_path) if File.exist?(log_path) # Break up the array of devices into chunks that can # be run simultaneously. if launcher_config.concurrent_simulators? all_devices = launcher_config.devices # We have to break up the concurrent simulators by device version too, otherwise there is an error (see #10969) by_simulator_version = all_devices.group_by { |d| FastlaneCore::DeviceManager.latest_simulator_version_for_device(d) }.values device_batches = by_simulator_version.flat_map { |a| a.each_slice(default_number_of_simultaneous_simulators).to_a } else # Put each device in it's own array to run tests one at a time device_batches = launcher_config.devices.map { |d| [d] } end device_batches.each do |devices| languages_finished[language] = launch_simultaneously(devices, language, locale, launch_args) end end end launcher_config.devices.each_with_object({}) do |device, results_hash| results_hash[device] = languages_finished end end |
#test_results_path ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 178 def test_results_path derived_data_path = TestCommandGenerator.derived_data_path return File.join(derived_data_path, 'Logs/Test') end |
#xcodebuild_log_path(language: nil, locale: nil) ⇒ Object
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# File 'snapshot/lib/snapshot/simulator_launchers/simulator_launcher.rb', line 203 def xcodebuild_log_path(language: nil, locale: nil) name_components = [Snapshot.project.app_name, Snapshot.config[:scheme]] if Snapshot.config[:namespace_log_files] name_components << launcher_config.devices.join('-') if launcher_config.devices.count >= 1 name_components << language if language name_components << locale if locale end file_name = "#{name_components.join('-')}.log" containing = File.(Snapshot.config[:buildlog_path]) FileUtils.mkdir_p(containing) return File.join(containing, file_name) end |