Class: Ferrum::Mouse
- Inherits:
-
Object
- Object
- Ferrum::Mouse
- Defined in:
- lib/ferrum/mouse.rb
Constant Summary collapse
- CLICK_WAIT =
ENV.fetch("FERRUM_CLICK_WAIT", 0.1).to_f
- VALID_BUTTONS =
%w[none left middle right back forward].freeze
Instance Method Summary collapse
- #click(x:, y:, delay: 0, wait: CLICK_WAIT, **options) ⇒ Object
- #down(**options) ⇒ Object
-
#initialize(page) ⇒ Mouse
constructor
A new instance of Mouse.
-
#move(x:, y:, steps: 1) ⇒ Object
FIXME: steps.
- #scroll_to(top, left) ⇒ Object
- #up(**options) ⇒ Object
Constructor Details
#initialize(page) ⇒ Mouse
Returns a new instance of Mouse.
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# File 'lib/ferrum/mouse.rb', line 8 def initialize(page) @page = page @x = @y = 0 end |
Instance Method Details
#click(x:, y:, delay: 0, wait: CLICK_WAIT, **options) ⇒ Object
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# File 'lib/ferrum/mouse.rb', line 17 def click(x:, y:, delay: 0, wait: CLICK_WAIT, **) move(x: x, y: y) down(**) sleep(delay) # Potential wait because if some network event is triggered then we have # to wait until it's over and frame is loaded or failed to load. up(wait: wait, **) self end |
#down(**options) ⇒ Object
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# File 'lib/ferrum/mouse.rb', line 27 def down(**) tap { mouse_event(type: "mousePressed", **) } end |
#move(x:, y:, steps: 1) ⇒ Object
FIXME: steps
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# File 'lib/ferrum/mouse.rb', line 36 def move(x:, y:, steps: 1) @x, @y = x, y @page.command("Input.dispatchMouseEvent", type: "mouseMoved", x: @x, y: @y) self end |
#scroll_to(top, left) ⇒ Object
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# File 'lib/ferrum/mouse.rb', line 13 def scroll_to(top, left) tap { @page.execute("window.scrollTo(#{top}, #{left})") } end |
#up(**options) ⇒ Object
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# File 'lib/ferrum/mouse.rb', line 31 def up(**) tap { mouse_event(type: "mouseReleased", **) } end |