Class: Flr::CodeUtil
- Inherits:
-
Object
- Object
- Flr::CodeUtil
- Defined in:
- lib/flr/util/code_util.rb
Overview
代码生成相关的工具类方法
Constant Summary collapse
- @@should_support_nullsafety =
nil
Class Method Summary collapse
-
.generate__R_FontFamily_class(font_family_config_array, package_name) ⇒ Object
generate__R_FontFamily_class(font_family_config_array, package_name) -> string.
-
.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) -> string.
-
.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) -> string.
-
.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) -> string.
-
.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) -> string.
-
.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_typ) -> string.
-
.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) ⇒ Object
generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) -> string.
-
.generate_asset_comment(asset, package_name) ⇒ Object
generate_asset_comment (asset, package_name) -> string.
-
.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") ⇒ Object
generate_asset_id (asset, used_asset_id_array, prior_asset_type) -> string.
-
.generate_AssetResource_class(package_name) ⇒ Object
generate_AssetResource_class(package_name) -> string.
-
.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") ⇒ Object
generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type) -> string.
-
.generate_font_family_id(font_family_name) ⇒ Object
generate_font_family_id(font_family_name) -> string.
-
.generate_R_class(package_name) ⇒ Object
generate_R_class(package_name) -> string.
- .should_support_nullsafety ⇒ Object
Class Method Details
.generate__R_FontFamily_class(font_family_config_array, package_name) ⇒ Object
generate__R_FontFamily_class(font_family_config_array, package_name) -> string
根据模板,为 font_family_config_array(字体家族配置数组)生成 _R_FontFamily class 的代码
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# File 'lib/flr/util/code_util.rb', line 627 def self.generate__R_FontFamily_class(font_family_config_array, package_name) all_g_AssetResource_property_code = "" font_family_config_array.each do |font_family_config| all_g_AssetResource_property_code += "\n" font_family_name = font_family_config["family"] font_family_id = generate_font_family_id(font_family_name) font_family_comment = "font family: #{font_family_name}" g_AssetResource_property_code = <<-CODE /// #{font_family_comment} // ignore: non_constant_identifier_names final #{font_family_id} = "#{font_family_name}"; CODE all_g_AssetResource_property_code += g_AssetResource_property_code end code = <<-CODE /// This `_R_FontFamily` class is generated and contains references to static font asset resources. // ignore: camel_case_types class _R_FontFamily { const _R_FontFamily(); #{all_g_AssetResource_property_code} } CODE return code end |
.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) -> string
根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 388 def self.generate__R_Image_AssetResource_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" non_svg_image_asset_array.each do |image_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(image_asset, non_svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_NON_SVG_IMAGE_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = <<-CODE // ignore: camel_case_types class _R_Image_AssetResource { const _R_Image_AssetResource(); #{all_g_AssetResource_property_code} } CODE return code end |
.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) -> string
根据模板,为 non_svg_image_asset_array(非svg类的图片资产数组)生成 _R_Image class 的代码
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# File 'lib/flr/util/code_util.rb', line 463 def self.generate__R_Image_class(non_svg_image_asset_array, non_svg_image_asset_id_dict, package_name) all_g_Asset_method_code = "" non_svg_image_asset_array.each do |image_asset| all_g_Asset_method_code += "\n" asset_id = non_svg_image_asset_id_dict[image_asset] asset_comment = generate_asset_comment(image_asset, package_name) g_Asset_method_code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names AssetImage #{asset_id}() { return AssetImage(asset.#{asset_id}.keyName); } CODE all_g_Asset_method_code += g_Asset_method_code end code = <<-CODE /// This `_R_Image` class is generated and contains references to static non-svg type image asset resources. // ignore: camel_case_types class _R_Image { const _R_Image(); final asset = const _R_Image_AssetResource(); #{all_g_Asset_method_code} } CODE return code end |
.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) -> string
根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 413 def self.generate__R_Svg_AssetResource_class(svg_image_asset_array, svg_image_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" svg_image_asset_array.each do |image_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(image_asset, svg_image_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_SVG_IMAGE_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = <<-CODE // ignore: camel_case_types class _R_Svg_AssetResource { const _R_Svg_AssetResource(); #{all_g_AssetResource_property_code} } CODE return code end |
.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) ⇒ Object
generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) -> string
根据模板,为 svg_image_asset_array(svg类的图片资产数组)生成 _R_Svg class 的代码
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# File 'lib/flr/util/code_util.rb', line 502 def self.generate__R_Svg_class(svg_image_asset_array, svg_image_asset_id_dict, package_name) all_g_Asset_method_code = "" svg_image_asset_array.each do |image_asset| all_g_Asset_method_code += "\n" asset_id = svg_image_asset_id_dict[image_asset] asset_comment = generate_asset_comment(image_asset, package_name) if should_support_nullsafety g_Asset_method_code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names AssetSvg #{asset_id}({required double width, required double height}) { final imageProvider = AssetSvg(asset.#{asset_id}.keyName, width: width, height: height); return imageProvider; } CODE else g_Asset_method_code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names AssetSvg #{asset_id}({@required double width, @required double height}) { final imageProvider = AssetSvg(asset.#{asset_id}.keyName, width: width, height: height); return imageProvider; } CODE end all_g_Asset_method_code += g_Asset_method_code end code = <<-CODE /// This `_R_Svg` class is generated and contains references to static svg type image asset resources. // ignore: camel_case_types class _R_Svg { const _R_Svg(); final asset = const _R_Svg_AssetResource(); #{all_g_Asset_method_code} } CODE return code end |
.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) ⇒ Object
generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_typ) -> string
根据模板,为 text_asset_array(文本资产数组)生成 _R_Text_AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 438 def self.generate__R_Text_AssetResource_class(text_asset_array, text_asset_id_dict, package_name, is_package_project_type) all_g_AssetResource_property_code = "" text_asset_array.each do |text_asset| all_g_AssetResource_property_code += "\n" g_AssetResource_property_code = generate_AssetResource_property(text_asset, text_asset_id_dict, package_name, is_package_project_type, Flr::PRIOR_TEXT_FILE_TYPE) all_g_AssetResource_property_code += g_AssetResource_property_code end code = <<-CODE // ignore: camel_case_types class _R_Text_AssetResource { const _R_Text_AssetResource(); #{all_g_AssetResource_property_code} } CODE return code end |
.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) ⇒ Object
generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) -> string
根据模板,为 text_asset_array(文本资产数组)生成 _R_Text class 的代码
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# File 'lib/flr/util/code_util.rb', line 553 def self.generate__R_Text_class(text_asset_array, text_asset_id_dict, package_name) all_g_Asset_method_code = "" text_asset_array.each do |text_asset| all_g_Asset_method_code += "\n" asset_id = text_asset_id_dict[text_asset] asset_comment = generate_asset_comment(text_asset, package_name) g_Asset_method_code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names Future<String> #{asset_id}() { final str = rootBundle.loadString(asset.#{asset_id}.keyName); return str; } CODE all_g_Asset_method_code += g_Asset_method_code end code = <<-CODE /// This `_R_Text` class is generated and contains references to static text asset resources. // ignore: camel_case_types class _R_Text { const _R_Text(); final asset = const _R_Text_AssetResource(); #{all_g_Asset_method_code} } CODE return code end |
.generate_asset_comment(asset, package_name) ⇒ Object
generate_asset_comment (asset, package_name) -> string
为当前asset生成注释
Examples
package_name = “flutter_r_demo”
Example-1
asset = “packages/flutter_r_demo/assets/images/test.png” asset_comment = “asset: lib/assets/images/test.png”
Example-2
asset = “assets/images/test.png” asset_comment = “asset: assets/images/test.png”
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# File 'lib/flr/util/code_util.rb', line 306 def self.generate_asset_comment (asset, package_name) packages_prefix = "packages/#{package_name}/" if asset =~ /\A#{packages_prefix}/ # asset: packages/flutter_r_demo/assets/images/test.png # to get assetName: assets/images/test.png asset_name = asset.dup asset_name[packages_prefix] = "" asset_comment = "asset: lib/#{asset_name}" return asset_comment else # asset: assets/images/test.png # to get assetName: assets/images/test.png asset_name = asset.dup asset_comment = "asset: #{asset_name}" return asset_comment end end |
.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") ⇒ Object
generate_asset_id (asset, used_asset_id_array, prior_asset_type) -> string
-
prior_asset_type: 优先的资源类型;默认值为 “.*”,意味当前不存在任何优先的资源类型
对于优先的资源类型,其 asset_id 不会携带类型信息,详细见例子
为当前 asset 生成 asset_id(资产ID);asset_id 一般为 asset 的 file_basename_no_extension; 但是为了保证 asset_id 的健壮性,需要对 file_basename_no_extension 做以下加工处理:
-
处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符
-
首字母转化为小写
-
处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”
-
处理 asset_id 重名的情况
Examples
Example-1
asset = “packages/flutter_r_demo/assets/images/test.png” asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [] prior_asset_type = “.png” asset_id = “test”
Example-2
asset = “packages/flutter_r_demo/assets/images/test.jpg” used_asset_id_array = [test] prior_asset_type = “.png” asset_id = “test_jpg”
Example-3
asset = “packages/flutter_r_demo/assets/home-images/test.jpg” used_asset_id_array = [test, test_jpg] prior_asset_type = “.png” asset_id = “test_jpg_1”
Example-4
asset = “packages/flutter_r_demo/assets/texts/test.json” used_asset_id_array = [] prior_asset_type = “.*” asset_id = “test_json”
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# File 'lib/flr/util/code_util.rb', line 241 def self.generate_asset_id(asset, used_asset_id_array, prior_asset_type = ".*") file_extname = File.extname(asset).downcase dirname = File.dirname(asset) parent_dir_name = File.basename(dirname) file_basename = File.basename(asset) file_basename_no_extension = File.basename(asset, ".*") asset_id = file_basename_no_extension.dup if prior_asset_type.eql?(".*") or file_extname.eql?(prior_asset_type) == false ext_info = file_extname ext_info[0] = "_" asset_id = asset_id + ext_info end # 处理非法字符 asset_id = asset_id.gsub(/[^a-zA-Z0-9_$]/, "_") # 首字母转化为小写 capital = asset_id[0].downcase asset_id[0] = capital # 处理首字符异常情况 if capital =~ /[0-9_$]/ asset_id = "a" + asset_id end # 处理 asset_id 重名的情况 if used_asset_id_array.include?(asset_id) # 当前asset_id重名次数,初始值为1 repeat_count = 1 # 查找当前asset_id衍生出来的asset_id_brother(id兄弟) # asset_id_brother = #{asset_id}$#{repeat_count} # 其中,repeat_count >= 1 # # Example: # asset_id = test # asset_id_brother = test$1 # id_brother_regx = /^#{asset_id}\$[1-9][0-9]*$/ cur_asset_id_brothers = used_asset_id_array.select{ |id| id =~ id_brother_regx } repeat_count += cur_asset_id_brothers.size asset_id = "#{asset_id}$#{repeat_count}" end return asset_id end |
.generate_AssetResource_class(package_name) ⇒ Object
generate_AssetResource_class(package_name) -> string
根据模板生成 AssetResource class 的代码
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# File 'lib/flr/util/code_util.rb', line 89 def self.generate_AssetResource_class(package_name) code = <<-CODE /// Asset resource’s metadata class. /// For example, here is the metadata of `packages/flutter_demo/assets/images/example.png` asset: /// - packageName:flutter_demo /// - assetName:assets/images/example.png /// - fileDirname:assets/images /// - fileBasename:example.png /// - fileBasenameNoExtension:example /// - fileExtname:.png CODE if should_support_nullsafety code += <<-CODE class AssetResource { /// Creates an object to hold the asset resource’s metadata. const AssetResource(this.assetName, {this.packageName}); /// The name of the main asset from the set of asset resources to choose from. final String assetName; /// The name of the package from which the asset resource is included. final String? packageName; /// The name used to generate the key to obtain the asset resource. For local assets /// this is [assetName], and for assets from packages the [assetName] is /// prefixed 'packages/<package_name>/'. String get keyName => packageName == null ? assetName : "packages/$packageName/$assetName"; /// The file basename of the asset resource. String get fileBasename { final basename = path.basename(assetName); return basename; } /// The no extension file basename of the asset resource. String get fileBasenameNoExtension { final basenameWithoutExtension = path.basenameWithoutExtension(assetName); return basenameWithoutExtension; } /// The file extension name of the asset resource. String get fileExtname { final extension = path.extension(assetName); return extension; } /// The directory path name of the asset resource. String get fileDirname { var dirname = assetName; if (packageName != null) { final packageStr = "packages/$packageName/"; dirname = dirname.replaceAll(packageStr, ""); } final filenameStr = "$fileBasename/"; dirname = dirname.replaceAll(filenameStr, ""); return dirname; } } CODE else code += <<-CODE class AssetResource { /// Creates an object to hold the asset resource’s metadata. const AssetResource(this.assetName, {this.packageName}) : assert(assetName != null); /// The name of the main asset from the set of asset resources to choose from. final String assetName; /// The name of the package from which the asset resource is included. final String packageName; /// The name used to generate the key to obtain the asset resource. For local assets /// this is [assetName], and for assets from packages the [assetName] is /// prefixed 'packages/<package_name>/'. String get keyName => packageName == null ? assetName : "packages/$packageName/$assetName"; /// The file basename of the asset resource. String get fileBasename { final basename = path.basename(assetName); return basename; } /// The no extension file basename of the asset resource. String get fileBasenameNoExtension { final basenameWithoutExtension = path.basenameWithoutExtension(assetName); return basenameWithoutExtension; } /// The file extension name of the asset resource. String get fileExtname { final extension = path.extension(assetName); return extension; } /// The directory path name of the asset resource. String get fileDirname { var dirname = assetName; if (packageName != null) { final packageStr = "packages/$packageName/"; dirname = dirname.replaceAll(packageStr, ""); } final filenameStr = "$fileBasename/"; dirname = dirname.replaceAll(filenameStr, ""); return dirname; } } CODE end return code end |
.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") ⇒ Object
generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type) -> string
为当前 asset 生成 AssetResource property 的代码
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# File 'lib/flr/util/code_util.rb', line 332 def self.generate_AssetResource_property(asset, asset_id_dict, package_name, is_package_project_type, prior_asset_type = ".*") asset_id = asset_id_dict[asset] asset_comment = generate_asset_comment(asset, package_name) asset_name = "" needPackage = false packages_prefix = "packages/#{package_name}/" if asset =~ /\A#{packages_prefix}/ # asset: packages/flutter_r_demo/assets/images/test.png # to get asset_name: assets/images/test.png asset_name = asset.dup asset_name[packages_prefix] = "" needPackage = true else # asset: assets/images/test.png # to get asset_name: assets/images/test.png asset_name = asset.dup if is_package_project_type needPackage = true else needPackage = false end end # 对字符串中的 '$' 进行转义处理:'$' -> '\$' # asset_name: assets/images/test$.png # to get escaped_asset_name: assets/images/test\$.png escaped_asset_name = asset_name.gsub(/[$]/, "\\$") if needPackage code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names final #{asset_id} = const AssetResource("#{escaped_asset_name}", packageName: R.package); CODE return code else code = <<-CODE /// #{asset_comment} // ignore: non_constant_identifier_names final #{asset_id} = const AssetResource("#{escaped_asset_name}", packageName: null); CODE return code end end |
.generate_font_family_id(font_family_name) ⇒ Object
generate_font_family_id(font_family_name) -> string
为当前 font_family_name 生成 font_family_id;font_family_id 一般为 asset 的 font_family_name; 但是为了保证 font_family_id 的健壮性,需要对 font_family_name 做以下加工处理:
-
处理非法字符:把除了字母(a-z, A-Z)、数字(0-9)、‘_’ 字符、‘$’ 字符之外的字符转换为 ‘_’ 字符
-
首字母转化为小写
-
处理首字符异常情况:检测首字符是不是数字、‘_’、‘$’,若是则添加前缀字符“a”
Examples
a_font_family_name = “Amiri” b_font_family_name = “Baloo-Thambi-2” a_font_family_id = “amiri” b_font_family_id = “baloo_Thambi_2”
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# File 'lib/flr/util/code_util.rb', line 604 def self.generate_font_family_id(font_family_name) font_family_id = font_family_name.dup # 处理非法字符 font_family_id = font_family_id.gsub(/[^a-zA-Z0-9_$]/, "_") # 首字母转化为小写 capital = font_family_id[0].downcase font_family_id[0] = capital # 处理首字符异常情况 if capital =~ /[0-9_$]/ font_family_id = "a" + font_family_id end return font_family_id end |
.generate_R_class(package_name) ⇒ Object
generate_R_class(package_name) -> string
根据模板生成 R class 的代码
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# File 'lib/flr/util/code_util.rb', line 42 def self.generate_R_class(package_name) code = <<-CODE // IT IS GENERATED BY FLR - DO NOT MODIFY BY HAND // YOU CAN GET MORE DETAILS ABOUT FLR FROM: // - https://github.com/Fly-Mix/flr-cli // - https://github.com/Fly-Mix/flr-vscode-extension // - https://github.com/Fly-Mix/flr-as-plugin // // ignore: unused_import import 'package:flutter/widgets.dart'; // ignore: unused_import import 'package:flutter/services.dart' show rootBundle; // ignore: unused_import import 'package:path/path.dart' as path; // ignore: unused_import import 'package:flutter_svg/flutter_svg.dart'; // ignore: unused_import import 'package:r_dart_library/asset_svg.dart'; /// This `R` class is generated and contains references to static asset resources. class R { /// package name: #{package_name} static const package = "#{package_name}"; /// This `R.image` struct is generated, and contains static references to static non-svg type image asset resources. static const image = _R_Image(); /// This `R.svg` struct is generated, and contains static references to static svg type image asset resources. static const svg = _R_Svg(); /// This `R.text` struct is generated, and contains static references to static text asset resources. static const text = _R_Text(); /// This `R.fontFamily` struct is generated, and contains static references to static font asset resources. static const fontFamily = _R_FontFamily(); } CODE return code end |
.should_support_nullsafety ⇒ Object
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# File 'lib/flr/util/code_util.rb', line 10 def self.should_support_nullsafety if @@should_support_nullsafety != nil return @@should_support_nullsafety end # $ flutter --version # Flutter 1.12.13+hotfix.5 • channel stable • https://github.com/flutter/flutter.git # Framework • revision 27321ebbad (5 weeks ago) • 2019-12-10 18:15:01 -0800 # Engine • revision 2994f7e1e6 # Tools • Dart 2.7.0 flutter_version_result = `flutter --version` if (flutter_version_result.nil? == true || flutter_version_result.empty? == true) @@should_support_nullsafety = false return @@should_support_nullsafety end dart_version_str = flutter_version_result.split("Dart")[1] dart_version_str.strip! if Version.new(dart_version_str) >= Version.new("2.12.0") @@should_support_nullsafety = true return @@should_support_nullsafety end @@should_support_nullsafety = false return @@should_support_nullsafety end |