Module: Frusdl::SDL
- Extended by:
- Low::SDL
- Includes:
- Low::SDL
- Defined in:
- lib/frusdl/sdl.rb,
lib/frusdl/sdl/screen.rb,
lib/frusdl/sdl/videoinfo.rb,
lib/frusdl/sdl/pixelformat.rb
Defined Under Namespace
Classes: Error, PixelFormat, Screen, VideoInfo
Constant Summary collapse
- INIT_TIMER =
SDL_INIT_TIMER
- INIT_AUDIO =
SDL_INIT_AUDIO
- INIT_VIDEO =
SDL_INIT_VIDEO
- INIT_CDROM =
SDL_INIT_CDROM
- INIT_JOYSTICK =
SDL_INIT_JOYSTICK
- INIT_NOPARACHUTE =
SDL_INIT_NOPARACHUTE
- INIT_EVENTTHREAD =
SDL_INIT_EVENTTHREAD
- INIT_EVERYTHING =
SDL_INIT_EVERYTHING
- SDL_SWSURFACE =
And some for video functions
0x00000000
- SDL_HWSURFACE =
0x00000001
- SDL_ASYNCBLIT =
0x00000004
- SDL_ANYFORMAT =
0x10000000
- SDL_HWPALETTE =
0x20000000
- SDL_DOUBLEBUF =
0x40000000
- SDL_FULLSCREEN =
0x80000000
- SDL_OPENGL =
0x00000002
- SDL_OPENGLBLIT =
0x0000000A
- SDL_RESIZABLE =
0x00000010
- SDL_NOFRAME =
0x00000020
- SDL_GRAB_QUERY =
And some more for mouse grabbing
-1
- SDL_GRAB_OFF =
0
- SDL_GRAB_ON =
1
- SDL_GRAB_FULLSCREEN =
2
- SDL_LIL_ENDIAN =
:little_endian
- SDL_BYTEORDER =
SDL_BIG_ENDIAN
- AUDIO_U8 =
Unsigned 8-bit samples
0x0008
- AUDIO_S8 =
Signed 8-bit samples
0x8008
- AUDIO_U16LSB =
Unsigned 16-bit samples
0x0010
- AUDIO_S16LSB =
Signed 16-bit samples
0x8010
- AUDIO_U16MSB =
As above, but big-endian byte order
0x1010
- AUDIO_S16MSB =
As above, but big-endian byte order
0x9010
- AUDIO_U16 =
AUDIO_U16LSB
- AUDIO_S16 =
AUDIO_S16LSB
- AUDIO_U16SYS =
AUDIO_U16MSB
- AUDIO_S16SYS =
AUDIO_S16MSB
- SDL_AUDIO_STOPPED =
0
- SDL_AUDIO_PLAYING =
1
- SDL_AUDIO_PAUSED =
2
- SDL_MIX_MAXVOLUME =
128
- SDL_DEFAULT_REPEAT_DELAY =
500
- SDL_DEFAULT_REPEAT_INTERVAL =
30
- SDLK_UNKNOWN =
SDL_keysym (lots of boring constants ahead :p )
0
- SDLK_FIRST =
0
- SDLK_BACKSPACE =
8
- SDLK_TAB =
9
- SDLK_CLEAR =
12
- SDLK_RETURN =
13
- SDLK_PAUSE =
19
- SDLK_ESCAPE =
27
- SDLK_SPACE =
32
- SDLK_EXCLAIM =
33
- SDLK_QUOTEDBL =
34
- SDLK_HASH =
35
- SDLK_DOLLAR =
36
- SDLK_AMPERSAND =
38
- SDLK_QUOTE =
39
- SDLK_LEFTPAREN =
40
- SDLK_RIGHTPAREN =
41
- SDLK_ASTERISK =
42
- SDLK_PLUS =
43
- SDLK_COMMA =
44
- SDLK_MINUS =
45
- SDLK_PERIOD =
46
- SDLK_SLASH =
47
- SDLK_0 =
48
- SDLK_1 =
49
- SDLK_2 =
50
- SDLK_3 =
51
- SDLK_4 =
52
- SDLK_5 =
53
- SDLK_6 =
54
- SDLK_7 =
55
- SDLK_8 =
56
- SDLK_9 =
57
- SDLK_COLON =
58
- SDLK_SEMICOLON =
59
- SDLK_LESS =
60
- SDLK_EQUALS =
61
- SDLK_GREATER =
62
- SDLK_QUESTION =
63
- SDLK_AT =
64
- SDLK_LEFTBRACKET =
91
- SDLK_BACKSLASH =
92
- SDLK_RIGHTBRACKET =
93
- SDLK_CARET =
94
- SDLK_UNDERSCORE =
95
- SDLK_BACKQUOTE =
96
- SDLK_a =
97
- SDLK_b =
98
- SDLK_c =
99
- SDLK_d =
100
- SDLK_e =
101
- SDLK_f =
102
- SDLK_g =
103
- SDLK_h =
104
- SDLK_i =
105
- SDLK_j =
106
- SDLK_k =
107
- SDLK_l =
108
- SDLK_m =
109
- SDLK_n =
110
- SDLK_o =
111
- SDLK_p =
112
- SDLK_q =
113
- SDLK_r =
114
- SDLK_s =
115
- SDLK_t =
116
- SDLK_u =
117
- SDLK_v =
118
- SDLK_w =
119
- SDLK_x =
120
- SDLK_y =
121
- SDLK_z =
122
- SDLK_DELETE =
127
- SDLK_WORLD_0 =
160
- SDLK_WORLD_1 =
161
- SDLK_WORLD_2 =
162
- SDLK_WORLD_3 =
163
- SDLK_WORLD_4 =
164
- SDLK_WORLD_5 =
165
- SDLK_WORLD_6 =
166
- SDLK_WORLD_7 =
167
- SDLK_WORLD_8 =
168
- SDLK_WORLD_9 =
169
- SDLK_WORLD_10 =
170
- SDLK_WORLD_11 =
171
- SDLK_WORLD_12 =
172
- SDLK_WORLD_13 =
173
- SDLK_WORLD_14 =
174
- SDLK_WORLD_15 =
175
- SDLK_WORLD_16 =
176
- SDLK_WORLD_17 =
177
- SDLK_WORLD_18 =
178
- SDLK_WORLD_19 =
179
- SDLK_WORLD_20 =
180
- SDLK_WORLD_21 =
181
- SDLK_WORLD_22 =
182
- SDLK_WORLD_23 =
183
- SDLK_WORLD_24 =
184
- SDLK_WORLD_25 =
185
- SDLK_WORLD_26 =
186
- SDLK_WORLD_27 =
187
- SDLK_WORLD_28 =
188
- SDLK_WORLD_29 =
189
- SDLK_WORLD_30 =
190
- SDLK_WORLD_31 =
191
- SDLK_WORLD_32 =
192
- SDLK_WORLD_33 =
193
- SDLK_WORLD_34 =
194
- SDLK_WORLD_35 =
195
- SDLK_WORLD_36 =
196
- SDLK_WORLD_37 =
197
- SDLK_WORLD_38 =
198
- SDLK_WORLD_39 =
199
- SDLK_WORLD_40 =
200
- SDLK_WORLD_41 =
201
- SDLK_WORLD_42 =
202
- SDLK_WORLD_43 =
203
- SDLK_WORLD_44 =
204
- SDLK_WORLD_45 =
205
- SDLK_WORLD_46 =
206
- SDLK_WORLD_47 =
207
- SDLK_WORLD_48 =
208
- SDLK_WORLD_49 =
209
- SDLK_WORLD_50 =
210
- SDLK_WORLD_51 =
211
- SDLK_WORLD_52 =
212
- SDLK_WORLD_53 =
213
- SDLK_WORLD_54 =
214
- SDLK_WORLD_55 =
215
- SDLK_WORLD_56 =
216
- SDLK_WORLD_57 =
217
- SDLK_WORLD_58 =
218
- SDLK_WORLD_59 =
219
- SDLK_WORLD_60 =
220
- SDLK_WORLD_61 =
221
- SDLK_WORLD_62 =
222
- SDLK_WORLD_63 =
223
- SDLK_WORLD_64 =
224
- SDLK_WORLD_65 =
225
- SDLK_WORLD_66 =
226
- SDLK_WORLD_67 =
227
- SDLK_WORLD_68 =
228
- SDLK_WORLD_69 =
229
- SDLK_WORLD_70 =
230
- SDLK_WORLD_71 =
231
- SDLK_WORLD_72 =
232
- SDLK_WORLD_73 =
233
- SDLK_WORLD_74 =
234
- SDLK_WORLD_75 =
235
- SDLK_WORLD_76 =
236
- SDLK_WORLD_77 =
237
- SDLK_WORLD_78 =
238
- SDLK_WORLD_79 =
239
- SDLK_WORLD_80 =
240
- SDLK_WORLD_81 =
241
- SDLK_WORLD_82 =
242
- SDLK_WORLD_83 =
243
- SDLK_WORLD_84 =
244
- SDLK_WORLD_85 =
245
- SDLK_WORLD_86 =
246
- SDLK_WORLD_87 =
247
- SDLK_WORLD_88 =
248
- SDLK_WORLD_89 =
249
- SDLK_WORLD_90 =
250
- SDLK_WORLD_91 =
251
- SDLK_WORLD_92 =
252
- SDLK_WORLD_93 =
253
- SDLK_WORLD_94 =
254
- SDLK_WORLD_95 =
255
- SDLK_KP0 =
256
- SDLK_KP1 =
257
- SDLK_KP2 =
258
- SDLK_KP3 =
259
- SDLK_KP4 =
260
- SDLK_KP5 =
261
- SDLK_KP6 =
262
- SDLK_KP7 =
263
- SDLK_KP8 =
264
- SDLK_KP9 =
265
- SDLK_KP_PERIOD =
266
- SDLK_KP_DIVIDE =
267
- SDLK_KP_MULTIPLY =
268
- SDLK_KP_MINUS =
269
- SDLK_KP_PLUS =
270
- SDLK_KP_ENTER =
271
- SDLK_KP_EQUALS =
272
- SDLK_UP =
273
- SDLK_DOWN =
274
- SDLK_RIGHT =
275
- SDLK_LEFT =
276
- SDLK_INSERT =
277
- SDLK_HOME =
278
- SDLK_END =
279
- SDLK_PAGEUP =
280
- SDLK_PAGEDOWN =
281
- SDLK_F1 =
282
- SDLK_F2 =
283
- SDLK_F3 =
284
- SDLK_F4 =
285
- SDLK_F5 =
286
- SDLK_F6 =
287
- SDLK_F7 =
288
- SDLK_F8 =
289
- SDLK_F9 =
290
- SDLK_F10 =
291
- SDLK_F11 =
292
- SDLK_F12 =
293
- SDLK_F13 =
294
- SDLK_F14 =
295
- SDLK_F15 =
296
- SDLK_NUMLOCK =
300
- SDLK_CAPSLOCK =
301
- SDLK_SCROLLOCK =
302
- SDLK_RSHIFT =
303
- SDLK_LSHIFT =
304
- SDLK_RCTRL =
305
- SDLK_LCTRL =
306
- SDLK_RALT =
307
- SDLK_LALT =
308
- SDLK_RMETA =
309
- SDLK_LMETA =
310
- SDLK_LSUPER =
311
- SDLK_RSUPER =
312
- SDLK_MODE =
313
- SDLK_COMPOSE =
314
- SDLK_HELP =
315
- SDLK_PRINT =
316
- SDLK_SYSREQ =
317
- SDLK_BREAK =
318
- SDLK_MENU =
319
- SDLK_POWER =
320
- SDLK_EURO =
321
- SDLK_UNDO =
322
- SDLK_LAST =
323
- KMOD_NONE =
0x0000
- KMOD_LSHIFT =
0x0001
- KMOD_RSHIFT =
0x0002
- KMOD_LCTRL =
0x0040
- KMOD_RCTRL =
0x0080
- KMOD_LALT =
0x0100
- KMOD_RALT =
0x0200
- KMOD_LMETA =
0x0400
- KMOD_RMETA =
0x0800
- KMOD_NUM =
0x1000
- KMOD_CAPS =
0x2000
- KMOD_MODE =
0x4000
- KMOD_RESERVED =
0x8000
- KMOD_CTRL =
(KMOD_LCTRL|KMOD_RCTRL)
- KMOD_SHIFT =
(KMOD_LSHIFT|KMOD_RSHIFT)
- KMOD_ALT =
(KMOD_LALT|KMOD_RALT)
- KMOD_META =
(KMOD_LMETA|KMOD_RMETA)
- RW_SEEK_SET =
Phew, all done! ^_^
0
- RW_SEEK_CUR =
1
- RW_SEEK_END =
2
- SDL_RELEASED =
SDL_event
0
- SDL_PRESSED =
1
- SDL_NOEVENT =
0
- SDL_ACTIVEEVENT =
1
- SDL_KEYDOWN =
2
- SDL_KEYUP =
3
- SDL_MOUSEMOTION =
4
- SDL_MOUSEBUTTONDOWN =
5
- SDL_MOUSEBUTTONUP =
6
- SDL_JOYAXISMOTION =
7
- SDL_JOYBALLMOTION =
8
- SDL_JOYHATMOTION =
9
- SDL_JOYBUTTONDOWN =
10
- SDL_JOYBUTTONUP =
11
- SDL_QUIT =
12
- SDL_SYSWMEVENT =
13
- SDL_EVENT_RESERVEDA =
14
- SDL_EVENT_RESERVEDB =
15
- SDL_VIDEORESIZE =
16
- SDL_VIDEOEXPOSE =
17
- SDL_EVENT_RESERVED2 =
18
- SDL_EVENT_RESERVED3 =
19
- SDL_EVENT_RESERVED4 =
20
- SDL_EVENT_RESERVED5 =
21
- SDL_EVENT_RESERVED6 =
22
- SDL_EVENT_RESERVED7 =
23
- SDL_USEREVENT =
24
- SDL_NUMEVENTS =
32
- SDL_HAT_CENTERED =
0x00
- SDL_HAT_UP =
0x01
- SDL_HAT_RIGHT =
0x02
- SDL_HAT_DOWN =
0x04
- SDL_HAT_LEFT =
0x08
- SDL_HAT_RIGHTUP =
(SDL_HAT_RIGHT|SDL_HAT_UP)
- SDL_HAT_RIGHTDOWN =
(SDL_HAT_RIGHT|SDL_HAT_DOWN)
- SDL_HAT_LEFTUP =
(SDL_HAT_LEFT|SDL_HAT_UP)
- SDL_HAT_LEFTDOWN =
(SDL_HAT_LEFT|SDL_HAT_DOWN)
Constants included from Low::SDL
Low::SDL::SDL_ADDEVENT, Low::SDL::SDL_BUTTON_LEFT, Low::SDL::SDL_BUTTON_MIDDLE, Low::SDL::SDL_BUTTON_RIGHT, Low::SDL::SDL_BUTTON_WHEELDOWN, Low::SDL::SDL_BUTTON_WHEELUP, Low::SDL::SDL_DISABLE, Low::SDL::SDL_ENABLE, Low::SDL::SDL_GETEVENT, Low::SDL::SDL_IGNORE, Low::SDL::SDL_INIT_AUDIO, Low::SDL::SDL_INIT_CDROM, Low::SDL::SDL_INIT_EVENTTHREAD, Low::SDL::SDL_INIT_EVERYTHING, Low::SDL::SDL_INIT_JOYSTICK, Low::SDL::SDL_INIT_NOPARACHUTE, Low::SDL::SDL_INIT_TIMER, Low::SDL::SDL_INIT_VIDEO, Low::SDL::SDL_PEEKEVENT, Low::SDL::SDL_QUERY, Low::SDL::SDL_TIMESLICE, Low::SDL::TIMER_RESOLUTION
Class Method Summary collapse
- .getenv(s) ⇒ Object
-
.init(what = INIT_EVERYTHING) ⇒ Object
Initializes SDL.
-
.inited_system(flags) ⇒ Object
This method allows you to see which SDL subsytems have been initialized.
- .putenv(s) ⇒ Object
-
.quit ⇒ Object
This method shuts down all SDL subsystems and frees the resources allocated to them.
Instance Method Summary collapse
-
#raise_error ⇒ Object
Helper function to raise an error message from SDL_GetError .
Methods included from Low::SDL
SDL_BlitSurface, SDL_LoadBMP, SDL_LoadWAV, SDL_RWclose, SDL_RWread, SDL_RWseek, SDL_RWtell, SDL_RWwrite, SDL_SaveBMP
Class Method Details
.getenv(s) ⇒ Object
55 56 57 |
# File 'lib/frusdl/sdl.rb', line 55 def self.getenv(s) return SDL_getenv(s) end |
.init(what = INIT_EVERYTHING) ⇒ Object
Initializes SDL. This should be called before all other Frusdl methods. The flags parameter specifies what part(s) of SDL to initialize. SDL::INIT_AUDIO : Initialize audio subsystems. SDL::INIT_VIDEO : Initialize SDL::Video subsystem. SDL::INIT_CDROM : Initialize SDL::CDROM subsystem. SDL::INIT_JOYSTICK : Initialize SDL::Joystick subsystem. SDL::INIT_EVERYTHING : Initialize all of the above. Raises SDL::Error on failure
33 34 35 36 37 |
# File 'lib/frusdl/sdl.rb', line 33 def self.init(what= INIT_EVERYTHING) res = SDL_Init(what) raise_error if res < 0 at_exit { SDL_Quit() } end |
.inited_system(flags) ⇒ Object
This method allows you to see which SDL subsytems have been initialized. flags is a bitwise OR’d combination of the subsystems you wish to check (see SDL.init for a list of subsystem flags). Returns a bitwised OR’d combination of the initialized subsystems.
50 51 52 |
# File 'lib/frusdl/sdl.rb', line 50 def self.inited_system(flags) return SDL_WasInit(flags) end |
.putenv(s) ⇒ Object
59 60 61 |
# File 'lib/frusdl/sdl.rb', line 59 def self.putenv(s) return SDL_putenv(s) end |
.quit ⇒ Object
This method shuts down all SDL subsystems and frees the resources allocated to them. This method is automatically called when ruby stops, so normally you don’t have to call this function.
42 43 44 |
# File 'lib/frusdl/sdl.rb', line 42 def self.quit() SDL_Quit() end |