Class: Fox::FXGLCube
- Inherits:
-
FXGLShape
- Object
- FXObject
- FXGLObject
- FXGLShape
- Fox::FXGLCube
- Defined in:
- lib/fox16/glshapes.rb
Overview
OpenGL cube object
Instance Attribute Summary collapse
-
#depth ⇒ Object
Cube depth [Float].
-
#height ⇒ Object
Cube height [Float].
-
#width ⇒ Object
Cube width [Float].
Attributes inherited from FXGLShape
Instance Method Summary collapse
-
#drawshape(viewer) ⇒ Object
Draws this cube into viewer (an FXGLViewer instance).
-
#initialize(*args) ⇒ FXGLCube
constructor
Return an initialized FXGLCube instance.
Methods inherited from FXGLShape
#getMaterial, #setMaterial, #setRange
Methods inherited from FXGLObject
#bounds, #canDelete, #canDrag, #copy, #drag, #draw, #hit, #identify
Methods inherited from FXObject
#bind, #handle, #load, #save, subclasses
Constructor Details
#initialize(*args) ⇒ FXGLCube
Return an initialized FXGLCube instance.
One option is to initialize the cube with a specified origin, width, height and depth:
aCube = FXGLCube.new(x, y, z, w, h, d)
If left unspecified, the width (w), height (h) and depth (d) default to 1.0.
Another option is to initialize the cube with a specified origin, width, height, depth and material:
aCube = FXGLCube.new(x, y, z, w, h, d, material)
where the material is an FXMaterial instance.
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# File 'lib/fox16/glshapes.rb', line 171 def initialize(*args) if args.length == 7 super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE, args[6], args[6]) else super(args[0], args[1], args[2], SHADING_SMOOTH|STYLE_SURFACE) end @width = args[3] ? args[3] : 1.0 @height = args[4] ? args[4] : 1.0 @depth = args[5] ? args[5] : 1.0 setRange(FXRangef.new(-0.5*@width, 0.5*@width, -0.5*@height, 0.5*@height, -0.5*@depth, 0.5*@depth)) end |
Instance Attribute Details
#depth ⇒ Object
Cube depth [Float]
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# File 'lib/fox16/glshapes.rb', line 151 def depth @depth end |
#height ⇒ Object
Cube height [Float]
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# File 'lib/fox16/glshapes.rb', line 148 def height @height end |
#width ⇒ Object
Cube width [Float]
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# File 'lib/fox16/glshapes.rb', line 145 def width @width end |
Instance Method Details
#drawshape(viewer) ⇒ Object
Draws this cube into viewer (an FXGLViewer instance).
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# File 'lib/fox16/glshapes.rb', line 189 def drawshape(viewer) xmin, xmax = -0.5*@width, 0.5*@width ymin, ymax = -0.5*@height, 0.5*@height zmin, zmax = -0.5*@depth, 0.5*@depth # Draw low face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(0.0, 0.0, -1.0) GL.Vertex3d(xmin, ymin, zmin) GL.Vertex3d(xmin, ymax, zmin) GL.Vertex3d(xmax, ymin, zmin) GL.Vertex3d(xmax, ymax, zmin) GL.End() # Draw east face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(1.0, 0.0, 0.0) GL.Vertex3d(xmax, ymin, zmin) GL.Vertex3d(xmax, ymax, zmin) GL.Vertex3d(xmax, ymin, zmax) GL.Vertex3d(xmax, ymax, zmax) GL.End() # Draw high face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(0.0, 0.0, 1.0) GL.Vertex3d(xmax, ymin, zmax) GL.Vertex3d(xmax, ymax, zmax) GL.Vertex3d(xmin, ymin, zmax) GL.Vertex3d(xmin, ymax, zmax) GL.End() # Draw west face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(-1.0, 0.0, 0.0) GL.Vertex3d(xmin, ymin, zmax) GL.Vertex3d(xmin, ymax, zmax) GL.Vertex3d(xmin, ymin, zmin) GL.Vertex3d(xmin, ymax, zmin) GL.End() # Draw north face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(0.0, 1.0, 0.0) GL.Vertex3d(xmin, ymax, zmin) GL.Vertex3d(xmin, ymax, zmax) GL.Vertex3d(xmax, ymax, zmin) GL.Vertex3d(xmax, ymax, zmax) GL.End() # Draw south face GL.Begin(GL::TRIANGLE_STRIP) GL.Normal3d(0.0, -1.0, 0.0) GL.Vertex3d(xmin, ymin, zmax) GL.Vertex3d(xmin, ymin, zmin) GL.Vertex3d(xmax, ymin, zmax) GL.Vertex3d(xmax, ymin, zmin) GL.End() end |