Class: Games::SimplifiedTictactoe
- Inherits:
-
Gtk::VBox
- Object
- Gtk::VBox
- Games::SimplifiedTictactoe
- Includes:
- Gtk::BaseModule
- Defined in:
- lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb
Constant Summary collapse
- UNHAPPY_SMILEY =
#
UNHAPPY_SMILEY
#
Cyberweb.web_images(:unhappy_smiley)
- NAMESPACE =
#
NAMESPACE
#
inspect
- TITLE =
#
TITLE
#
'TicTacToe'
- WIN_MESSAGE =
#
WIN_MESSAGE
#
'Du hast gewonnen!'
- LOSE_MESSAGE =
#
LOSE_MESSAGE
#
'Du hast verloren!'
- DRAW_MESSAGE =
#
DRAW_MESSAGE
#
'Das Spiel endet unentschieden.'
- XXX =
#
XXX
#
'xxx'
- OOO =
#
OOO
#
'ooo'
Instance Method Summary collapse
-
#button_was_pressed ⇒ Object
# === button_was_pressed ========================================================================= #.
-
#check_for_game_condition ⇒ Object
# === check_for_game_condition.
-
#connect_skeleton ⇒ Object
# === connect_skeleton ========================================================================= #.
-
#create_buttons ⇒ Object
# === create_buttons ========================================================================= #.
-
#create_main_table ⇒ Object
# === create_main_table ========================================================================= #.
-
#create_skeleton ⇒ Object
# === create_skeleton ========================================================================= #.
-
#create_status_bar ⇒ Object
# === create_status_bar ========================================================================= #.
-
#favicon? ⇒ Boolean
# === favicon? ========================================================================= #.
-
#fill_up_rest ⇒ Object
# === fill_up_rest.
-
#focus(i) ⇒ Object
# === focus ========================================================================= #.
-
#initialize ⇒ SimplifiedTictactoe
constructor
# === initialize ========================================================================= #.
-
#padding? ⇒ Boolean
# === padding? ========================================================================= #.
-
#player_has_lost ⇒ Object
# === player_has_lost.
-
#player_has_won ⇒ Object
# === player_has_won.
-
#player_won_or_lost(i) ⇒ Object
# === player_won_or_lost ========================================================================= #.
-
#populate_table ⇒ Object
# === populate_table ========================================================================= #.
-
#randomly_set_computer_piece ⇒ Object
# === randomly_set_computer_piece.
-
#register_keybindings ⇒ Object
# === register_keybindings ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#title? ⇒ Boolean
# === title? ========================================================================= #.
Constructor Details
#initialize ⇒ SimplifiedTictactoe
#
initialize
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 79 def initialize super() reset register_keybindings create_skeleton populate_table connect_skeleton end |
Instance Method Details
#button_was_pressed ⇒ Object
#
button_was_pressed
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 136 def @n_clicks += 1 check_for_game_condition # check before computer places his piece randomly_set_computer_piece unless @n_clicks >= 5 check_for_game_condition if ! @game_over # immer wenn ein button gedrückt wurde end |
#check_for_game_condition ⇒ Object
#
check_for_game_condition
Can be lost or won. Should be checked ONLY ONCE.
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 148 def check_for_game_condition @array_buttons.each { || @array_storing_values << .label.to_s } # ZUERST checken ob wir gewonnen haben, denn wir # setzen ZUERST einen button. if @array_storing_values[0]+@array_storing_values[1]+@array_storing_values[2] == XXX player_has_won elsif @array_storing_values[3]+@array_storing_values[4]+@array_storing_values[5] == XXX player_has_won elsif @array_storing_values[6]+@array_storing_values[7]+@array_storing_values[8] == XXX player_has_won elsif @array_storing_values[0]+@array_storing_values[3]+@array_storing_values[6] == XXX player_has_won elsif @array_storing_values[1]+@array_storing_values[4]+@array_storing_values[7] == XXX player_has_won elsif @array_storing_values[2]+@array_storing_values[5]+@array_storing_values[8] == XXX player_has_won elsif @array_storing_values[0]+@array_storing_values[4]+@array_storing_values[8] == XXX player_has_won elsif @array_storing_values[2]+@array_storing_values[4]+@array_storing_values[6] == XXX player_has_won elsif @n_clicks >= 5 @status_bar.push(@status_bar_context_id, DRAW_MESSAGE) else #pass through end if @array_storing_values[0]+@array_storing_values[1]+@array_storing_values[2] == OOO player_has_lost elsif @array_storing_values[3]+@array_storing_values[4]+@array_storing_values[5] == OOO player_has_lost elsif @array_storing_values[6]+@array_storing_values[7]+@array_storing_values[8] == OOO player_has_lost elsif @array_storing_values[0]+@array_storing_values[3]+@array_storing_values[6] == OOO player_has_lost elsif @array_storing_values[1]+@array_storing_values[4]+@array_storing_values[7] == OOO player_has_lost elsif @array_storing_values[2]+@array_storing_values[5]+@array_storing_values[8] == OOO player_has_lost elsif @array_storing_values[0]+@array_storing_values[4]+@array_storing_values[8] == OOO player_has_lost elsif @array_storing_values[2]+@array_storing_values[4]+@array_storing_values[6] == OOO player_has_lost end @array_storing_values = [] # empty array at end. end |
#connect_skeleton ⇒ Object
#
connect_skeleton
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 303 def connect_skeleton add @main_table hbox = gtk_hbox hbox.add(@status_bar).add(@button_restart) add(hbox) end |
#create_buttons ⇒ Object
#
create_buttons
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 249 def @array_buttons = [] @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @array_buttons << ::Gtk::TicButton.new('', self) @button_restart = ('_Restart_lavenderblush') @button_restart.on_clicked { # e 'Restarting game.' @array_buttons.each { || .label = '' .set_sensitive(true) # alle wieder sensitiv } @n_clicks = 0 # set n clicks to 0 # empty status bar again. @status_bar.push(@status_bar_context_id, '') @game_over = false } end |
#create_main_table ⇒ Object
#
create_main_table
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 239 def create_main_table @main_table = Gtk::Table.new(3, 3, true) @main_table.set_column_spacings( 0 ) @main_table.set_row_spacings( 0 ) @main_table.set_border_width( 5 ) end |
#create_skeleton ⇒ Object
#
create_skeleton
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 115 def create_skeleton create_main_table end |
#create_status_bar ⇒ Object
#
create_status_bar
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 215 def @status_bar = @status_bar_context_id = @status_bar.get_context_id('Status') @status_bar.push(@status_bar_context_id, ' Status') end |
#favicon? ⇒ Boolean
#
favicon?
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 366 def favicon? '/home/x/data/images/games/TICTACTOE/TICTACTOE.png' end |
#fill_up_rest ⇒ Object
#
fill_up_rest
Every member that has no ‘x’ or ‘o’ will be filled up with ‘_’ Also makes the game over.
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 202 def fill_up_rest @array_buttons.each { || if .label.empty? .label = '__' .set_sensitive(false) end } @game_over = true end |
#focus(i) ⇒ Object
#
focus
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 277 def focus(i) pp i end |
#padding? ⇒ Boolean
#
padding?
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 352 def padding? 4 end |
#player_has_lost ⇒ Object
#
player_has_lost
Invoked when the player has lost.
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 345 def player_has_lost player_won_or_lost :lost end |
#player_has_won ⇒ Object
#
player_has_won
Invoked when the player has won.
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 315 def player_has_won player_won_or_lost :won end |
#player_won_or_lost(i) ⇒ Object
#
player_won_or_lost
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 322 def player_won_or_lost(i) case i # ======================================================================= # # === :lost # ======================================================================= # when :lost i = LOSE_MESSAGE # ======================================================================= # # === :won # ======================================================================= # when :won i = WIN_MESSAGE end cliner { opn; e i } @status_bar.push(@status_bar_context_id, i) fill_up_rest end |
#populate_table ⇒ Object
#
populate_table
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 224 def populate_table @main_table.attach_defaults(@array_buttons[0],0,1,0,1) @main_table.attach_defaults(@array_buttons[1],1,2,0,1) @main_table.attach_defaults(@array_buttons[2],2,3,0,1) @main_table.attach_defaults(@array_buttons[3],0,1,1,2) @main_table.attach_defaults(@array_buttons[4],1,2,1,2) @main_table.attach_defaults(@array_buttons[5],2,3,1,2) @main_table.attach_defaults(@array_buttons[6],0,1,2,3) @main_table.attach_defaults(@array_buttons[7],1,2,2,3) @main_table.attach_defaults(@array_buttons[8],2,3,2,3) end |
#randomly_set_computer_piece ⇒ Object
#
randomly_set_computer_piece
This is the “AI” right now for the game.
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 286 def randomly_set_computer_piece loop { cntr = rand(9) case @array_buttons[cntr].label when 'x','o' # pass through else @array_buttons[cntr].label = 'o' @array_buttons[cntr].sensitive = false break end } end |
#register_keybindings ⇒ Object
#
register_keybindings
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 124 def register_keybindings # MOD1_MASK signal_connect(:key_press_event) { e 'Clicked key.'} #self.connect( Gdk::Keyval.from_name(second.to_s), Gdk::Window::MOD1_MASK, Gtk::ACCEL_VISIBLE) do # the_entry.set_focus( true ) # the_entry.select_region( 0, -1 ) # select_region(start, ) # end end |
#reset ⇒ Object
#
reset
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 91 def reset reset_the_internal_variables # ======================================================================= # # === @configuration # ======================================================================= # @configuration = [true, __dir__, NAMESPACE] # ======================================================================= # # === @array_storing_values # ======================================================================= # @array_storing_values = [] # ======================================================================= # # === @n_clicks # ======================================================================= # @n_clicks = 0 # ======================================================================= # # === @game_over # ======================================================================= # @game_over = false increase_font_size end |
#title? ⇒ Boolean
#
title?
#
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# File 'lib/games_and_rpg_paradise/gui/gtk2/simplified_tictactoe/simplified_tictactoe.rb', line 359 def title? TITLE end |