Module: GamesAndRpgParadise::Billiard
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/billiard/ball.rb,
lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb,
lib/games_and_rpg_paradise/gui/gosu/billiard/constants.rb
Defined Under Namespace
Classes: Ball, GameWindow
Constant Summary collapse
- BASE_DIR =
#
BASE_DIR
#
"#{GamesAndRpgParadise.project_base_directory?}gui/gosu/billiard/"
- HIT_SOUND =
#
HIT_SOUND
This sound-effect is triggered whenever the cue ball hits another ball.
#
Gosu::Sample.new( GamesAndRpgParadise.project_base_directory?+'gui/gosu/billiard/audio/'\ 'hit_sound.ogg' )
- CHEER_SOUND =
#
CHEER_SOUND
This sound-effect is triggered when a ball enters a hole on the table.
#
Gosu::Sample.new( GamesAndRpgParadise.project_base_directory?+'gui/gosu/billiard/audio/'\ 'cheer_sound.ogg' )