Class: GamesAndRpgParadise::Billiard::GameWindow

Inherits:
Gosu::Window
  • Object
show all
Includes:
Gosu
Defined in:
lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb

Constant Summary collapse

WIDTH =
#

WIDTH

#
1000
HEIGHT =
#

HEIGHT

#
660
TITLE =
#

TITLE

#
'Just another ruby project'

Constants included from Gosu

Gosu::COLOUR_AQUA, Gosu::COLOUR_BLACK, Gosu::COLOUR_BLUE, Gosu::COLOUR_CYAN, Gosu::COLOUR_FUCHSIA, Gosu::COLOUR_GOLD, Gosu::COLOUR_GRAY, Gosu::COLOUR_GREEN, Gosu::COLOUR_NONE, Gosu::COLOUR_RED, Gosu::COLOUR_STEELBLUE, Gosu::COLOUR_WHITE, Gosu::COLOUR_YELLOW

Instance Attribute Summary collapse

Instance Method Summary collapse

Methods included from Gosu

#gosu_tilable_image

Methods inherited from Gosu::Window

#gosu_button_down?, #image, #image10?, #image1?, #image2?, #image3?, #image4?, #image5?, #image6?, #image7?, #image8?, #image9?, #on_left_arrow_pressed?, #on_right_arrow_pressed?, #q_means_quit, #reset, #set_font, #set_title, #sqrt, #tab_key?, #write_this_text

Constructor Details

#initializeGameWindow

#

initialize

#


49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 49

def initialize
  super(WIDTH, HEIGHT, false)
  set_title(TITLE)

  $window_width = 1000.0
  $window_height = 650.0

  $universe_width = 800.0
  $universe_height = 400.0

  instantiate_the_images

  @font       = Gosu::Font.new(self, Gosu.default_font_name, 16)
  @font_small = Gosu::Font.new(self, Gosu.default_font_name, 12)

  $camera_x = $universe_width/2
  $camera_y = $universe_height/2

  # ======================================================================= #
  # === $path_blockers
  #
  # Used to determine the path that the cue ball will take after 
  # being shot.
  # ======================================================================= #
  $path_blockers = []

  $pocket_coords = [
    [0, 26],
    [26, 0],
    [$universe_width-26, 0],
    [$universe_width, 26],
    [$universe_width, $universe_height-26],
    [$universe_width-26, $universe_height], 
    [26, $universe_height], 
    [ 0, $universe_height-26], 
    [$universe_width/2-21, 0], 
    [$universe_width/2+21, 0], 
    [$universe_width/2-21, $universe_height], 
    [$universe_width/2+21, $universe_height]
  ]

  # ======================================================================= #
  # === $lines_array
  # ======================================================================= #
  $lines_array = [
    [26, 0, 0, -26],
    [0, 26, -26, 0],
    [$universe_width-26, 0, $universe_width, -26],
    [$universe_width, 26, $universe_width+26, 0],
    [$universe_width, $universe_height-26, $universe_width+26, $universe_height], 
    [$universe_width-26, $universe_height, $universe_width, $universe_height+26], 
    [26, $universe_height, 0, $universe_height+26],
    [0, $universe_height-26, -26, $universe_height],
    [$universe_width/2-21, 0, $universe_width/2-21+5, -25], 
    [$universe_width/2+21, 0, $universe_width/2+21-5, -25], 
    [$universe_width/2-21, $universe_height, $universe_width/2-21+5, $universe_height+25], 
    [$universe_width/2+21, $universe_height, $universe_width/2+21-5, $universe_height+25]
  ]

  # ======================================================================= #
  # === $walls_array_path
  # ======================================================================= #
  $walls_array_path = [
    [26, 11, $universe_width/2-21, 11], # Top left wall
    [$universe_width/2+21, 11, $universe_width-26, 11], # Top Right
    [26, $universe_height-11, $universe_width/2-21, $universe_height-11], # Bottom left
    [$universe_width/2+21, $universe_height-11, $universe_width-26, $universe_height-11], # Bottom right
    [11, 26, 11, $universe_height-26],  # Left
    [$universe_width-11, 26, $universe_width-11, $universe_height-26]] # Right

  $pocket_holes = [
    [-4, -4],
    [$universe_width+4, -4],
    [$universe_width+4, $universe_height+4],
    [-4, $universe_height+4],
    [$universe_width/2, -17],
    [$universe_width/2, $universe_height+17]
  ]

  # ======================================================================= #
  # === @id_colors
  #
  # We specify the colours for use of the billiard balls.
  # ======================================================================= #
  @id_colors = [
    0xffFFDDAE,
    0xffFECC15, # This is some yellow colour-variant.
    0xff375CB5,
    0xffEE1122,
    0xff513D9C, 
    0xffFD5413, 
    0xff2E5F32, 
    0xff79282E, 
    0xff191919, 
    0xffFECC15, 
    0xff375CB5, 
    0xffEE1122, 
    0xff513D9C, 
    0xffFD5413, 
    0xff2E5F32, 
    0xff79282E  # This is some reddish colour-variant.
  ]
  restart
end

Instance Attribute Details

#circle_imgObject (readonly)

Returns the value of attribute circle_img.



43
44
45
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 43

def circle_img
  @circle_img
end

#font_smallObject (readonly)

Returns the value of attribute font_small.



44
45
46
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 44

def font_small
  @font_small
end

Instance Method Details

#ball_in_holeObject

#

ball_in_hole

This will increment how many balls are in a hole.

#


405
406
407
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 405

def ball_in_hole
  @balls_in_hole += 1
end

#balls_in_hole?Boolean Also known as: balls_in_hole

#

balls_in_hole?

#

Returns:

  • (Boolean)


223
224
225
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 223

def balls_in_hole?
  @balls_in_hole
end

#button_down(id) ⇒ Object

#

button_down

#


271
272
273
274
275
276
277
278
279
280
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 271

def button_down(id)
  case id
  when Gosu::KbEscape
    close
  when Gosu::KbZ
    restart
  when Gosu::MsLeft
    $balls.each { |inst| inst.checkMouseClick }
  end
end

#button_up(id) ⇒ Object

#

button_up

#


261
262
263
264
265
266
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 261

def button_up(id)
  case id
  when Gosu::MsLeft
    $balls.each { |inst| inst.release }
  end
end

#check_ball_collisionObject

#

check_ball_collision

#


345
346
347
348
349
350
351
352
353
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 345

def check_ball_collision
  second_index = 1
  for i in 0..$balls.length-2  ## Ignore the last ball, since we have all the collisions checked by then
    for q in second_index..$balls.length-1  ### Check every ball from second_index
      $balls[i].check_collision($balls[q])
    end
    second_index += 1
  end
end

#check_path_collision(x1, y1, x2, y2) ⇒ Object

#

check_path_collision

#


358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 358

def check_path_collision(x1, y1, x2, y2)
  $balls.each { |inst|
    inst.collision_path(x1, y1, x2, y2)
  }

  for i in 0..$walls_array_path.length-1
    $balls.each { |inst|
      inst.collision_wall_path(
        $walls_array_path[i][0],
        $walls_array_path[i][1],
        $walls_array_path[i][2],
        $walls_array_path[i][3],
        i # Wall-index.
      )
    }
  end

end

#create_ball(x, y, dir, vel, rad) ⇒ Object

#

create_ball

This method will create a ball (and put it into the map).

#


421
422
423
424
425
426
427
428
429
430
431
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 421

def create_ball(x, y, dir, vel, rad)
  for i in 0..199
    if !@ball_ids.include? i
      id = i
      @ball_ids << id
      a_new_ball = Ball.new(self, x, y, dir, vel, rad, id, @id_colors[i])
      $balls << a_new_ball
      break
    end
  end
end

#destroy_ball(inst) ⇒ Object

#

destroy_ball

#


395
396
397
398
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 395

def destroy_ball(inst)
  @ball_ids.delete(inst.id)
  $balls.delete(inst)
end

#drawObject

#

draw

#


285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 285

def draw
  @billiard_logo_img.draw(0, 0, 1, 1)
  draw_quad(
    0, 0, 0xffffffff,
    $window_width, 0, 0xffffffff,
    $window_width, $window_height, 0xffffffff, 
    0, $window_height, 0xffffffff, 0
  )

  brown_wall_size = 40

  draw_quad(
    0-brown_wall_size+$window_width/2-$camera_x, 0-brown_wall_size+$window_height/2-$camera_y, 0xff773E2F,
    $universe_width+brown_wall_size+$window_width/2-$camera_x, 0-brown_wall_size+$window_height/2-$camera_y, 0xff773E2F,
    $universe_width+brown_wall_size+$window_width/2-$camera_x, $universe_height+brown_wall_size+$window_height/2-$camera_y, 0xff773E2F, 
    0-brown_wall_size+$window_width/2-$camera_x, $universe_height+brown_wall_size+$window_height/2-$camera_y, 0xff773E2F, 0
  )

  green_wall_size = 21

  draw_quad(
    0-green_wall_size+$window_width/2-$camera_x, 0-green_wall_size+$window_height/2-$camera_y, 0xff144429,
    $universe_width+green_wall_size+$window_width/2-$camera_x, 0-green_wall_size+$window_height/2-$camera_y, 0xff144429,
    $universe_width+green_wall_size+$window_width/2-$camera_x, $universe_height+green_wall_size+$window_height/2-$camera_y, 0xff144429, 
    0-green_wall_size+$window_width/2-$camera_x, $universe_height+green_wall_size+$window_height/2-$camera_y, 0xff144429, 0
  )

  # Corner Pockets
  # Clockwise order
  @pocket_corner_img.draw_rot(0-brown_wall_size+$window_width/2-$camera_x, 0-brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.0, 0.0)
  @pocket_corner_img.draw_rot($universe_width+brown_wall_size+$window_width/2-$camera_x, 0-brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.0, 0.0, -1.0, 1.0)
  @pocket_corner_img.draw_rot($universe_width+brown_wall_size+$window_width/2-$camera_x, $universe_height+brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.0, 0.0, -1.0, -1.0)
  @pocket_corner_img.draw_rot(0-brown_wall_size+$window_width/2-$camera_x, $universe_height+brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.0, 0.0, 1.0, -1.0)

  # Middle Pockets
  @pocket_middle_img.draw_rot($universe_width/2+$window_width/2-$camera_x, 0-brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.5, 0.0, 1.0, 1.0)
  @pocket_middle_img.draw_rot($universe_width/2+$window_width/2-$camera_x, $universe_height+brown_wall_size+$window_height/2-$camera_y, 1, 0, 0.5, 0.0, 1.0, -1.0)

  draw_quad(
    0+$window_width/2-$camera_x, 0+$window_height/2-$camera_y, 0xff38BC73,
    $universe_width+$window_width/2-$camera_x, 0+$window_height/2-$camera_y, 0xff38BC73,
    $universe_width+$window_width/2-$camera_x, $universe_height+$window_height/2-$camera_y, 0xff38BC73, 
    0+$window_width/2-$camera_x, $universe_height+$window_height/2-$camera_y, 0xff38BC73, 0
  )
  # Draw all balls next:
  $balls.each { |inst| inst.draw }

  # # Draw the collision hitbox for the pocket holes (white circles)
  # for i in 0..$pocket_holes.length-1
    # @circle_img.draw_rot($pocket_holes[i][0]+$window_width/2-$camera_x, $pocket_holes[i][1]+$window_height/2-$camera_y, 2, 0, 0.5, 0.5, 1.0*(POCKET_RADIUS/50.0), 1.0*(POCKET_RADIUS/50.0))
  # end

  # for i in 0..$walls_array_path.length-1
    # draw_line($walls_array_path[i][0]+$window_width/2-$camera_x, $walls_array_path[i][1]+$window_height/2-$camera_y, 0xffffffff, $walls_array_path[i][2]+$window_width/2-$camera_x, $walls_array_path[i][3]+$window_height/2-$camera_y, 0xffffffff, 3)
  # end
end

#font?Boolean Also known as: font

#

font?

#

Returns:

  • (Boolean)


436
437
438
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 436

def font?
  @font
end

#instantiate_the_imagesObject

#

instantiate_the_images

#


196
197
198
199
200
201
202
203
204
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 196

def instantiate_the_images
  _ = GamesAndRpgParadise.project_image_directory?+'games/billiard/'
  @point_img         = gosu_tilable_image("#{_}Point2.png")
  @pocket_corner_img = gosu_tilable_image("#{_}pocket_corner.png")
  @pocket_middle_img = gosu_tilable_image("#{_}pocket_middle.png")
  @circle_img        = gosu_tilable_image("#{_}filled_circle.png")
  @stripe_img        = gosu_tilable_image("#{_}billiard_circle.png")
  @billiard_logo_img = gosu_tilable_image("#{_}billiard_ball.png")
end

#needs_cursor?Boolean

#

needs_cursor?

#

Returns:

  • (Boolean)


380
381
382
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 380

def needs_cursor?
  true
end

#pocket_corner_img?Boolean Also known as: pocket_corner_img

#

pocket_corner_img?

#

Returns:

  • (Boolean)


209
210
211
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 209

def pocket_corner_img?
  @pocket_corner_img
end

#pocket_middle_img?Boolean Also known as: pocket_middle_img

#

pocket_middle_img?

#

Returns:

  • (Boolean)


412
413
414
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 412

def pocket_middle_img?
  @pocket_middle_img
end

#restartObject

#

restart

#


157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 157

def restart
  # ======================================================================= #
  # All balls are stored in the following Array.
  # ======================================================================= #
  $balls = []
  # ======================================================================= #
  # === @ball_ids
  # ======================================================================= #
  @ball_ids = []
  # ======================================================================= #
  # === @balls_in_hole
  # ======================================================================= #
  @balls_in_hole = 0
  # ======================================================================= #
  # The cue ball will be created next.
  # ======================================================================= #
  create_ball($universe_width*3/4, $universe_height/2, 271, 0, 11.0)

  # ======================================================================= #
  # The triangle balls.
  # ======================================================================= #
  for i in 0..4
    create_ball(110, $universe_height/2-44+i*22, 0, 0, 11.0)
  end
  for i in 0..3
    create_ball(110+19.10, $universe_height/2-33+i*22, 0, 0, 11.0)
  end
  for i in 0..2
    create_ball(110+19.10*2, $universe_height/2-22+i*22, 0, 0, 11.0)
  end
  for i in 0..1
    create_ball(110+19.10*3, $universe_height/2-11+i*22, 0, 0, 11.0)
  end
  create_ball(110+19.10*4, $universe_height/2, 0, 0, 11.0)
end

#stripe_img?Boolean Also known as: stripe_img

#

strip_img?

#

Returns:

  • (Boolean)


216
217
218
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 216

def stripe_img?
  @stripe_img
end

#updateObject

#

update

#


230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 230

def update
  $path_blockers = []
  set_title("Billiard  -  [FPS: #{Gosu::fps.to_s}]")
  # Called twice for 120 physics updates per second
  $balls.each { |inst| inst.update }
  check_ball_collision

  $balls.each { |inst| inst.update }
  check_ball_collision

  # ======================================================================= #
  # The next lines can be used to re-position the main camera.
  # ======================================================================= #

  # ======================================================================= #
  # === The A key is pressed.
  # ======================================================================= #
  if button_down? Gosu::KbA
    $camera_x = [$camera_x-5, $universe_width/2-400].max
  elsif button_down? Gosu::KbD
    $camera_x = [$camera_x+5, $universe_width/2+400].min
  elsif button_down? Gosu::KbW
    $camera_y = [$camera_y-5, $universe_height/2-400].max
  elsif button_down? Gosu::KbS
    $camera_y = [$camera_y+5, $universe_height/2+400].min
  end
end

#warp_camera(x, y) ⇒ Object

#

warp_camera

#


387
388
389
390
# File 'lib/games_and_rpg_paradise/gui/gosu/billiard/billiard.rb', line 387

def warp_camera(x, y)
  $camera_x = x
  $camera_y = y
end