Class: GamesAndRpgParadise::Controller
- Defined in:
- lib/games_and_rpg_paradise/controller/controller.rb
Overview
GamesAndRpgParadise::Controller
Constant Summary
Constants included from Base::Extensions::Colours
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
Constants included from CommonExtensions
GamesAndRpgParadise::CommonExtensions::CONTROL_C_CODE, GamesAndRpgParadise::CommonExtensions::N
Class Method Summary collapse
-
.[](i = ARGV) ⇒ Object
# === GamesAndRpgParadise::Controller[] ========================================================================= #.
Instance Method Summary collapse
-
#initialize(commandline_arguments = nil, run_already = true) ⇒ Controller
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
Methods included from Base::Extensions::Colours
ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
Methods included from Base::Extensions::CommandlineArguments
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
Methods included from CommonExtensions
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ Controller
#
initialize
#
28 29 30 31 32 33 34 35 36 37 |
# File 'lib/games_and_rpg_paradise/controller/controller.rb', line 28 def initialize( commandline_arguments = nil, run_already = true ) reset set_commandline_arguments( commandline_arguments ) run if run_already end |
Class Method Details
.[](i = ARGV) ⇒ Object
#
GamesAndRpgParadise::Controller[]
#
73 74 75 |
# File 'lib/games_and_rpg_paradise/controller/controller.rb', line 73 def self.[](i = ARGV) new(i) end |
Instance Method Details
#reset ⇒ Object
#
reset (reset tag)
#
42 43 44 45 |
# File 'lib/games_and_rpg_paradise/controller/controller.rb', line 42 def reset super() if respond_to?(:super) infer_the_namespace end |
#run ⇒ Object
#
run (run tag)
#
50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 |
# File 'lib/games_and_rpg_paradise/controller/controller.rb', line 50 def run the_western_realm = GamesAndRpgParadise::Mud::Continent.new(:western_realm) _the_eastern_realm = GamesAndRpgParadise::Mud::Continent.new(:eastern_realm) _the_middle_realm = GamesAndRpgParadise::Mud::Continent.new(:middle_realm) # Next we populate all realms. the_western_realm.add_city(:kuulk, rand(800)) the_western_realm.add_city(:landeral, rand(800)) the_western_realm.add_city(:cilth, rand(800)) the_western_realm.add_city(:karn, rand(800)) e rev+'Available cities in the Western Realm:' e the_western_realm.cities?.each {|this_city| e ' '+steelblue( (this_city.name?.to_s.capitalize+':').ljust(16) )+ lightblue(this_city.n_people?+' people live in this city') } e end |