Class: GamesAndRpgParadise::Crowd
- Inherits:
-
Chingu::GameObject
- Object
- Chingu::GameObject
- GamesAndRpgParadise::Crowd
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/chinguroids/characters.rb
Overview
CROWD
Enormous background multitude
Instance Method Summary collapse
-
#next_image ⇒ Object
called once every 6 ticks in update.
-
#setup ⇒ Object
this is a ten-frame animation.
-
#update ⇒ Object
update.
Instance Method Details
#next_image ⇒ Object
called once every 6 ticks in update
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# File 'lib/games_and_rpg_paradise/gui/gosu/chinguroids/characters.rb', line 220 def next_image # called once every 6 ticks in update @current += @pendulum if @current == 9 # @current goes from 0 up to 9, back down to 0, back up to 9... @pendulum = -1 # count back down from 9 elsif @current == 0 @pendulum = 1 # count back up from 0 end @image = @crowds[@current] # switch to next animation frame [@c1, @c2, etc.] end |
#setup ⇒ Object
this is a ten-frame animation
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# File 'lib/games_and_rpg_paradise/gui/gosu/chinguroids/characters.rb', line 201 def setup # this is a ten-frame animation @c1 = Gosu::Image["assets/crowd/crowd1.png"] @c2 = Gosu::Image["assets/crowd/crowd2.png"] @c3 = Gosu::Image["assets/crowd/crowd3.png"] @c4 = Gosu::Image["assets/crowd/crowd4.png"] @c5 = Gosu::Image["assets/crowd/crowd5.png"] @c6 = Gosu::Image["assets/crowd/crowd6.png"] @c7 = Gosu::Image["assets/crowd/crowd7.png"] @c8 = Gosu::Image["assets/crowd/crowd8.png"] @c9 = Gosu::Image["assets/crowd/crowd9.png"] @c10 = Gosu::Image["assets/crowd/crowd10.png"] @image = @c1 @count = 0 # counter for delay between frames @current = 0 # current frame number @pendulum = 1 # positive one at start @crowds = [@c1,@c2,@c3,@c4,@c5,@c6,@c7,@c8,@c9,@c10] # array of images -- basic animation loop end |
#update ⇒ Object
update
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# File 'lib/games_and_rpg_paradise/gui/gosu/chinguroids/characters.rb', line 231 def update @count += 1 if @count == 6 # 6-tick delay between frames @count = 0 next_image end end |