Class: GamesAndRpgParadise::DnD::Combat
Overview
GamesAndRpgParadise::DnD::Combat
Constant Summary
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Class Method Summary
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.[](i = ARGV) ⇒ Object
# === GamesAndRpgParadise::DnD::Combat[] ========================================================================= #.
Instance Method Summary
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#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ Combat
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 46
def initialize(
commandline_arguments = nil,
run_already = true
)
reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.[](i = ARGV) ⇒ Object
#
GamesAndRpgParadise::DnD::Combat[]
#
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 97
def self.[](i = ARGV)
new(i)
end
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Instance Method Details
#combat_round? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 83
def combat_round?
@internal_hash[:combat_round]
end
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#increment_the_combat_round ⇒ Object
#
increment_the_combat_round
#
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 76
def increment_the_combat_round
@internal_hash[:combat_round] += 1
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 60
def reset
super() if respond_to?(:super)
infer_the_namespace
@internal_hash = {}
@internal_hash[:combat_round] = 0 end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/rpg/dnd/combat/combat.rb', line 90
def run
pp self end
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