Class: GamesAndRpgParadise::DnD::DeckOfManyThings

Inherits:
Base
  • Object
show all
Defined in:
lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb

Overview

GamesAndRpgParadise::DnD::DeckOfManyThings

Constant Summary collapse

NAMESPACE =
#

NAMESPACE

#
inspect
ARRAY_AVAILABLE_CHOICES_FOR_THE_FIRST_DRAW =
#

ARRAY_AVAILABLE_CHOICES_FOR_THE_FIRST_DRAW

#
%i(
  bad_donjon
  bad_ruin
  good_flames
  good_euryale
  good_gem
  good_jester
)

Constants included from Base::Extensions::Colours

Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS

Constants included from CommonExtensions

CommonExtensions::CONTROL_C_CODE, CommonExtensions::N

Class Method Summary collapse

Instance Method Summary collapse

Methods included from Base::Extensions::Colours

ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow

Methods included from Base::Extensions::CommandlineArguments

#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments

Methods included from CommonExtensions

#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into

Constructor Details

#initialize(commandline_arguments = ARGV, run_already = true, &block) ⇒ DeckOfManyThings

#

initialize

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 45

def initialize(
    commandline_arguments = ARGV,
    run_already           = true,
    &block
  )
  reset
  set_commandline_arguments(
    commandline_arguments
  )
  case run_already
  # ======================================================================= #
  # === :do_not_run_yet
  # ======================================================================= #
  when :do_not_run_yet
    run_already = false
  end
  if block_given?
    yielded = yield
    case yielded
    # ===================================================================== #
    # === :disable_colours
    # ===================================================================== #
    when :disable_colours
      disable_colours
    end
  end
  run if run_already
end

Class Method Details

.[](i = '') ⇒ Object

#

GamesAndRpgParadise::DnD::DeckOfManyThings[]

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 390

def self.[](i = '')
  new(i)
end

Instance Method Details

#first_drawObject

#

first_draw

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 103

def first_draw
  @array_available_choices_for_the_first_draw.shuffle!
  @sample = @array_available_choices_for_the_first_draw.shift
  @array_choices_made << @sample
  case @sample
  # ======================================================================= #
  # === :bad_donjon
  # ======================================================================= #
  when :bad_donjon,
       :donjon
    @result << y('DONJON:')+wrap(' User Imprisonment, save vs. '\
       'death at +8 penalty neg. Abjuration spell.')
  # ======================================================================= #
  # === :bad_ruin
  # ======================================================================= #
  when :bad_ruin, :ruin
    @result << y('RUIN:')+' Lose all gold. Evocation spell.'
  # ======================================================================= #
  # === :good_flames
  # ======================================================================= #
  when :good_flames, :flames
    @result << y('FLAMES:')+wrap(' Summons hostile creatures, '\
               'one Balor and four Fire Elemental')
  # ======================================================================= #
  # === :good_euryale
  # ======================================================================= #
  when :good_euryale, :euryale
    @result << y('EURYALE:')+wrap(' User suffers a permanent +1 penalty to all '\
               'saving throws, no save, no dispel, not curable. Evocation spell.')
  # ======================================================================= #
  # === :good_gem
  # ======================================================================= #
  when :good_gem, :gem
    @result << y('GEM:')+wrap(" One rogue stone, king's tear, star sapphire, "\
               "emerald and diamond added to inventory. Evocation spell.")
  # ======================================================================= #
  # === :good_jester
  # ======================================================================= #
  when :good_jester,
       :jester
    @result << y('JESTER:')+' User receives 50,000 XP. Evocation spell.'
  end
  return @result
end

#have_bad_cards_been_drawn_so_far?Boolean

#

have_bad_cards_been_drawn_so_far?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 253

def have_bad_cards_been_drawn_so_far?
  result = false
  if @array_choices_made.first.to_s.include? 'bad_'
    result = true
  end
  if %i( void magician).include? @array_choices_made[1]
    result = true
  end
  return result
end

#resetObject

#

reset (reset tag)

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 77

def reset
  super()
  # ======================================================================= #
  # === @namespace
  # ======================================================================= #
  @namespace = NAMESPACE
  # ======================================================================= #
  # === @array_available_choices_for_the_first_draw
  # ======================================================================= #
  @array_available_choices_for_the_first_draw = 
    ARRAY_AVAILABLE_CHOICES_FOR_THE_FIRST_DRAW
  # ======================================================================= #
  # === @array_choices_made
  #
  # This Array will contain the "choices" that were made.
  # ======================================================================= #
  @array_choices_made = []
  # ======================================================================= #
  # === @result
  # ======================================================================= #
  @result = ''.dup
end

#result?Boolean

#

result?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 373

def result?
  @result
end

#runObject

#

run (run tag)

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 380

def run
  first_draw
  e @result # And report it then.
  second_draw
  third_draw
end

#second_drawObject

#

second_draw

The second draw depends on the first draw’s result.

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 160

def second_draw
  # ======================================================================= #
  # If 1st draw was a good draw:
  # ======================================================================= #
  if was_it_a_good_draw?
    possibilities = %i( VOID MAGICIAN KNIGHT ROGUE SUN VIZIER ) # The first two are bad draws.
    @sample = possibilities.shuffle.shift
    case @sample
    # ===================================================================== #
    # === :VOID
    # ===================================================================== #
    when :VOID     # A BAD draw.
      e y(@sample.to_s+':')+wrap(" User Disintegrate, save vs. death "\
        "at +8 penalty neg. Alteration spell.")
    # ===================================================================== #
    # === :MAGICIAN
    # ===================================================================== #
    when :MAGICIAN # A BAD draw.
      e y(@sample.to_s+':')+wrap(" User turned into a rabbit  no save, "\
        "dispelable. Alteration spell.")
    # ===================================================================== #
    # === :KNIGHT
    # ===================================================================== #
    when :KNIGHT
      e y(@sample.to_s+':')+" Summons four hostile Demon Knights."
    # ===================================================================== #
    # === :ROGUE
    # ===================================================================== #
    when :ROGUE
      e y(@sample.to_s+':')+wrap(" User gets dire-charmed for 500 "\
        "in-game days, no save, no dispel, kill and revive "\
        "the user to cure. Enchantment spell.")
    # ===================================================================== #
    # === :SUN
    # ===================================================================== #
    when :SUN
      e y(@sample.to_s+':')+" Party receives 300,000 XP."
    # ===================================================================== #
    # === :VIZIER
    # ===================================================================== #
    when :VIZIER
      e y(@sample.to_s+':')+wrap(" User gets Mantle for "\
        "24 in-game hours. Abjuration spell.")
    end
  else # else it was a bad draw:
    possibilities = %i( KEY STAR ROGUE SUN VIZIER VOID )
    @sample = possibilities.shuffle.shift
    case @sample
    # ===================================================================== #
    # === :KEY
    # ===================================================================== #
    when :KEY
      e y('KEY:')+wrap(" The Warder's Signet added to inventory. "\
        "Evocation spell.")
    # ===================================================================== #
    # === :STAR
    # ===================================================================== #
    when :STAR
      e y('STAR:')+wrap(" User gets dex +1 if has thief or bard class, "\
        "if not, gets int +1 if has mage class, if not, gets wis +1 "\
        "if has cleric or druid or shaman class, if not, gets str +1.")
    # ===================================================================== #
    # === :ROGUE
    # ===================================================================== #
    when :ROGUE
      e y('ROGUE:')+wrap(" User gets dire-charmed for 500 in-game days, "\
        "no save, no dispel, kill and revive the user to cure. "\
        "Enchantment spell.")
    # ===================================================================== #
    # === :SUN
    # ===================================================================== #
    when :SUN
      e y('SUN:')+" Party receives 300,000 XP. Evocation spell."
    # ===================================================================== #
    # === :VIZIER
    # ===================================================================== #
    when :VIZIER
      e y('VIZIER:')+" User gets Mantle for 24 in-game "\
        "hours. Abjuration spell."
    # ===================================================================== #
    # === :VOID
    # ===================================================================== #
    when :VOID
      e y('VOID:')+' User Disintegrate, save vs. death at +8 penalty '\
        'neg. Alteration spell.'
    end
  end
  @array_choices_made << @sample.downcase.to_sym # Keep track of the results.
end

#third_drawObject

#

third_draw (third tag)

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 267

def third_draw
  if have_bad_cards_been_drawn_so_far?
    # ===================================================================== #
    # Any bad card was drawn:
    # ===================================================================== #
    possibilities = %i( SKULL THRONE MOON FOOL COMET ERINYES )
    @sample = possibilities.shuffle.shift
    @array_choices_made << @sample.downcase.to_sym # Keep track of the results.
    case @sample
    # ===================================================================== #
    # === :SKULL
    # ===================================================================== #
    when :SKULL
      e y(@sample.to_s+':')+wrap(" Summons hostile Death Shade, "\
        "tries to kill the user, disappears once the user is dead")
    # ===================================================================== #
    # === :THRONE
    # ===================================================================== #
    when :THRONE
      e y(@sample.to_s+':')+wrap(" Party receives 1,000,000 XP.")
    # ===================================================================== #
    # === :MOON
    # ===================================================================== #
    when :MOON
      e y(@sample.to_s+':')+wrap(" User gets +10 Hit "\
        "Points permanently. Necromancy spell.")
    # ===================================================================== #
    # === :FOOL
    # ===================================================================== #
    when :FOOL
      e y(@sample.to_s+':')+wrap(" User wisdom set to 3, no "\
        "save, Remove Curse to cure; User confusion for 1 "\
        "turn, no save, dispelable, Remove Curse to cure. "\
        "Necromancy spell.")
    # ===================================================================== #
    # === :COMET
    # ===================================================================== #
    when :COMET
      e y(@sample.to_s+':')+wrap(" User gains +5% fire resistance "\
        "permanently. Evocation spell.")
    # ===================================================================== #
    # === :ERINYES
    # ===================================================================== #
    when :ERINYES
      e y(@sample.to_s+':')+wrap(" User gets all Ability Scores +1 "\
        "for 24 in-game hours, no dispel. Evocation spell.")
    end
  else # else this here must include only good draws. \o/
    possibilities = %i( SKULL MOON TALONS FOOL COMET ERINYES )
    @sample = possibilities.shuffle.shift
    @array_choices_made << @sample.downcase.to_sym # Keep track of the results.
    case @sample
    # ===================================================================== #
    # === :SKULL
    # ===================================================================== #
    when :SKULL
      e y(@sample.to_s+':')+wrap(" Summons hostile Death Shade, "\
        "tries to kill the user, disappears once the user is dead.")
    # ===================================================================== #
    # === :MOON
    # ===================================================================== #
    when :MOON
      e y(@sample.to_s+':')+wrap(" User gets +10 Hit Points "\
        "permanently. Necromancy spell.")
    # ===================================================================== #
    # === :TALONS
    # ===================================================================== #
    when :TALONS
      e y(@sample.to_s+':')+wrap(" User blinded, no save, "\
        "Remove Curse to cure. Conjuration spell.")
    # ===================================================================== #
    # === :FOOL
    # ===================================================================== #
    when :FOOL
      e y(@sample.to_s+':')+wrap(" User wisdom set to 3, no "\
        "save, Remove Curse to cure; User confusion for 1 "\
        "turn, no save, dispelable, Remove Curse to cure. "\
        "Necromancy spell.")
    # ===================================================================== #
    # === :COMET
    # ===================================================================== #
    when :COMET
      e y(@sample.to_s+':')+wrap(" User gains +5% fire "\
        "resistance permanently. Evocation spell.")
    # ===================================================================== #
    # === :ERINYES
    # ===================================================================== #
    when :ERINYES
      e y(@sample.to_s+':')+wrap(" User gets all Ability "\
        "Scores +1 for 24 in-game hours, no dispel. "\
        "Evocation spell.")
    end
  end
end

#was_it_a_good_draw?Boolean

#

was_it_a_good_draw?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 151

def was_it_a_good_draw?
  @sample.to_s.start_with? 'good'
end

#y(i) ⇒ Object

#

y

#


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# File 'lib/games_and_rpg_paradise/rpg/dnd/items/deck_of_many_things.rb', line 365

def y(i)
  return ::Colours.yellow(i) if @use_colours
  return i
end