Class: GamesAndRpgParadise::DuckHuntCalculatorGame
- Inherits:
-
Gosu::Window
- Object
- Gosu::Window
- GamesAndRpgParadise::DuckHuntCalculatorGame
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb
Constant Summary collapse
- TITLE =
#
TITLE
#
'Duck Hunt Calculator !'
Instance Method Summary collapse
-
#button_down(id) ⇒ Object
# === button_down ========================================================================= #.
-
#draw ⇒ Object
# === draw # ========================================================================= #.
-
#generate_duck ⇒ Object
# === generate_duck ========================================================================= #.
-
#initialize ⇒ DuckHuntCalculatorGame
constructor
# === initialize ========================================================================= #.
-
#needs_cursor? ⇒ Boolean
# === needs_cursor? ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#shoot ⇒ Object
# === shoot ========================================================================= #.
-
#start_new_game ⇒ Object
# === start_new_game ========================================================================= #.
-
#update ⇒ Object
# === update ========================================================================= #.
Methods inherited from Gosu::Window
#gosu_button_down?, #image, #image10?, #image1?, #image2?, #image3?, #image4?, #image5?, #image6?, #image7?, #image8?, #image9?, #on_left_arrow_pressed?, #on_right_arrow_pressed?, #q_means_quit, #set_font, #set_title, #sqrt, #tab_key?, #write_this_text
Constructor Details
#initialize ⇒ DuckHuntCalculatorGame
#
initialize
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 25 def initialize super(480, 480, false) set_title(TITLE) @bg = Gosu::Image.new(::GamesAndRpgParadise.base_directory?+'images/duck_hunt_calculator/bg.png') @fg = Gosu::Image.new(::GamesAndRpgParadise.base_directory?+'images/duck_hunt_calculator/fg.png') @dog_sign = Gosu::Image.new(::GamesAndRpgParadise.base_directory?+'images/duck_hunt_calculator/dog_sign.png') @font = Gosu::Font.new(18) @duck_sound = Gosu::Sample.new(::GamesAndRpgParadise.base_directory?+'gui/gosu/duck_hunt_calculator/fly.mp3') @shoot_sound = Gosu::Sample.new(::GamesAndRpgParadise.base_directory?+'gui/gosu/duck_hunt_calculator/shoot.mp3') @correct_sound = Gosu::Sample.new(::GamesAndRpgParadise.base_directory?+'gui/gosu/duck_hunt_calculator/correct.mp3') @false_sound = Gosu::Sample.new(::GamesAndRpgParadise.base_directory?+'gui/gosu/duck_hunt_calculator/false.mp3') @duck_spawn_tick = Gosu.milliseconds @duck_sound_tick = Gosu.milliseconds reset start_new_game end |
Instance Method Details
#button_down(id) ⇒ Object
#
button_down
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 81 def (id) super exit if id == Gosu::KbEscape shoot if id == Gosu::MsLeft case id when Gosu::KbSpace @mode = (@mode == :standard) ? :cumulative : :standard start_new_game end end |
#draw ⇒ Object
#
draw # ========================================================================= #
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 101 def draw scale @scale do @bg.draw(0, 0, 0) @dog_sign.draw(0, @dog_sign_y, 40) @font.draw_text(@value_to_find, 131, 142 + @dog_sign_y, 41) @fg.draw(0, 0, 50) @ducks.each {|duck| duck.draw} if @display_shoot != false Gosu.draw_rect(0, 0, self.width, self.height, Gosu::Color::WHITE, 100) @display_shoot += 1 @display_shoot = false if @display_shoot > 3 end case @mode when :standard @font.draw_text("Number 1 : #@number1", 10, 201, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 1 : #@number1", 10, 199, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 1 : #@number1", 11, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 1 : #@number1", 9, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 1 : #@number1", 10, 200, 100, 1, 1, Gosu::Color::WHITE) @font.draw_text("Number 2 : #@number2", 9, 217, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 2 : #@number2", 11, 217, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 2 : #@number2", 10, 218, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 2 : #@number2", 10, 216, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Number 2 : #@number2", 10, 217, 100, 1, 1, Gosu::Color::WHITE) # cumulative mode else @font.draw_text("Total : #@number1", 10, 201, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Total : #@number1", 10, 199, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Total : #@number1", 11, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Total : #@number1", 9, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Total : #@number1", 10, 200, 100, 1, 1, Gosu::Color::WHITE) end @font.draw_text("Chain : #@score", 149, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Chain : #@score", 151, 200, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Chain : #@score", 150, 199, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Chain : #@score", 150, 201, 100, 1, 1, Gosu::Color::BLACK) @font.draw_text("Chain : #@score", 150, 200, 100, 1, 1, Gosu::Color::WHITE) end end |
#generate_duck ⇒ Object
#
generate_duck
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 45 def generate_duck number = Gosu.random(1, 11).to_i # we want to have more chances to get suitable numbers good_number = Gosu.random(0, 4).to_i number = [@value1, @value2].sample if good_number == 0 @ducks.push Duck.new(number) @duck_spawn_tick = Gosu::milliseconds end |
#needs_cursor? ⇒ Boolean
#
needs_cursor?
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 95 def needs_cursor? true end |
#reset ⇒ Object
#
reset
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 57 def reset @scale = 2 @score = 0 @mode = :standard end |
#shoot ⇒ Object
#
shoot
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 177 def shoot result = nil @ducks.each { |duck| result = duck.shoot(self.mouse_x / @scale, self.mouse_y / @scale) break unless result.nil? } @shoot_sound.play @display_shoot = 0 unless result.nil? case @mode when :standard if @number1 == 0 @number1 = result else @number2 = result end # cumulative mode else if @number1 == 0 @number1 = result else @number1 *= result end end case @mode when :standard if @number1 > 0 and @number2 > 0 if @number1 * @number2 == @value_to_find @correct_sound.play @game_to_restart = true @score += 1 else @false_sound.play @game_to_restart = true @score = 0 end end # cumulative mode else if @number1 == @value_to_find @correct_sound.play @game_to_restart = true @score += 1 elsif @number1 > @value_to_find @false_sound.play @game_to_restart = true @score = 0 end end end end |
#start_new_game ⇒ Object
#
start_new_game
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 66 def start_new_game @game_to_restart = false @number1, @number2 = 0, 0 @ducks = Array.new @dog_sign_y = 60 @started = false @display_shoot = false @value1 = Gosu.random(1, 11).to_i @value2 = Gosu.random(1, 11).to_i @value_to_find = @value1 * @value2 end |
#update ⇒ Object
#
update
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/duck_hunt_calculator/duck_hunt_calculator.rb', line 148 def update if !@started @dog_sign_y -= 1.8 @started = true if @dog_sign_y <= 0.0 elsif @game_to_restart @counter_to_restart ||= 0 @counter_to_restart += 1 if @counter_to_restart > 10 @counter_to_restart = 0 start_new_game end else self.caption = "Mode : #@mode - press Space to switch Mode" generate_duck if Gosu.milliseconds - @duck_spawn_tick >= 1200 @ducks.each {|duck| duck.update} @ducks.delete_if {|duck| duck.to_remove} unless @ducks.empty? if Gosu.milliseconds - @duck_sound_tick >= 500 @duck_sound.play(0.5, 0.5) @duck_sound_tick = Gosu.milliseconds end end end end |