Class: GamesAndRpgParadise::GUI::Gtk::Screen
- Inherits:
-
Nyle::Screen
- Object
- Nyle::Screen
- GamesAndRpgParadise::GUI::Gtk::Screen
- Defined in:
- lib/games_and_rpg_paradise/gui/gtk3/block/screen.rb
Instance Method Summary collapse
-
#draw ⇒ Object
# === draw ========================================================================= #.
-
#initialize(use_this_as_background_colour = :BLACK) ⇒ Screen
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#update ⇒ Object
# === update ========================================================================= #.
Constructor Details
#initialize(use_this_as_background_colour = :BLACK) ⇒ Screen
#
initialize
#
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# File 'lib/games_and_rpg_paradise/gui/gtk3/block/screen.rb', line 29 def initialize( use_this_as_background_colour = :BLACK ) super( 680, 480, **{ bgcolor: use_this_as_background_colour } ) reset end |
Instance Method Details
#draw ⇒ Object
#
draw
#
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# File 'lib/games_and_rpg_paradise/gui/gtk3/block/screen.rb', line 69 def draw @blocks.draw @walls.draw @paddle.draw @ball.draw end |
#reset ⇒ Object
#
reset
#
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# File 'lib/games_and_rpg_paradise/gui/gtk3/block/screen.rb', line 43 def reset # ======================================================================= # # === @configuration # ======================================================================= # @configuration = [true, __dir__, inspect] # ======================================================================= # # === @blocks # ======================================================================= # @blocks = Blocks.new # ======================================================================= # # === @walls # ======================================================================= # @walls = Walls.new # ======================================================================= # # === @paddle # ======================================================================= # @paddle = Paddle.new(0, 460) # ======================================================================= # # === @ball # ======================================================================= # @ball = Ball.new(300, 400) end |
#update ⇒ Object
#
update
#
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# File 'lib/games_and_rpg_paradise/gui/gtk3/block/screen.rb', line 79 def update @paddle.update(Nyle.mouse_x, Nyle.mouse_y) @ball.update(@walls, @blocks, @paddle) Nyle.quit if Nyle.key_press?(KEY_Escape) end |