Class: GamesAndRpgParadise::GUI::Gtk::Solitaire

Inherits:
Gtk::Box
  • Object
show all
Includes:
Gtk::BaseModule
Defined in:
lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb

Overview

GamesAndRpgParadise::GUI::Gtk::Solitaire

Constant Summary collapse

TITLE =
#

TITLE

#
'Solitaire'
WIDTH =
#

WIDTH

#
'85% or minimum 1200px'
HEIGHT =
#

HEIGHT

#
'15% or minimum 100px'
LARGER_FONT =
#

LARGER_FONT

#
:dejavu_condensed_20
USE_THIS_FONT =
#

USE_THIS_FONT

#
:dejavu_condensed_18
SMALLER_FONT =
#

SMALLER_FONT

#
:dejavu_condensed_15
DIRECTORY_TO_THE_SOLITAIRE_CARDS =
#

DIRECTORY_TO_THE_SOLITAIRE_CARDS

#
::GamesAndRpgParadise.project_base_directory?+
'images/solitaire/'
ARRAY_AVAILABLE_CARD_IMAGES =
#

ARRAY_AVAILABLE_CARD_IMAGES

This array will initially contain all playable cards - thus excluding the blank/cover variant.

#
Dir[
  DIRECTORY_TO_THE_SOLITAIRE_CARDS+'**/**.png'
].reject {|entry| entry.include? 'cover/' }
FILE_BLANK_IMAGE_CARD =
#

FILE_BLANK_IMAGE_CARD

#
"#{DIRECTORY_TO_THE_SOLITAIRE_CARDS}cover/cover.png"

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(commandline_arguments = ARGV, run_already = true) ⇒ Solitaire

#

initialize

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 81

def initialize(
    commandline_arguments = ARGV,
    run_already           = true
  )
  super(:vertical)
  reset
  set_commandline_arguments(
    commandline_arguments
  )
  run if run_already
end

Class Method Details

.run(i = ARGV) ⇒ Object

#

GamesAndRpgParadise::GUI::Gtk::Solitaire.run

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 278

def self.run(
    i = ARGV
  )
  require 'gtk_paradise/run'
  _ = ::GamesAndRpgParadise::GUI::Gtk::Solitaire.new(i)
  r = ::Gtk.run
  r << _
  r.automatic_size_then_automatic_title
  r.enable_quick_exit
  r.top_left_then_run
end

Instance Method Details

#available_stacks?Boolean

#

available_stacks?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 231

def available_stacks?
  @solitaire.stacks?
end

#border_size?Boolean

#

border_size?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 129

def border_size?
  0
end

#connect_skeletonObject

#

connect_skeleton (connect tag)

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 170

def connect_skeleton
  abort_on_exception
  # ======================================================================= #
  # First, a little "header":
  # ======================================================================= #
  _ = label(' Solitaire Game ')
  _.use_this_font = LARGER_FONT
  _.hcenter
  _.pad8px
  _.use_this_colour = :darkblue
  minimal(_, 2)
  @grid = default_grid
  @grid.spacing = 8
  @grid.left(
    blank_image_card
  )
  (n_stacks_are_available? - (4+1)).times {|n_iteration_run|
    @grid.left(image)
  }
  @array_stack_positions = []
  @array_stack_positions << return_blank_image_card
  @array_stack_positions << return_blank_image_card
  @array_stack_positions << return_blank_image_card
  @array_stack_positions << return_blank_image_card
  @grid.left(@array_stack_positions[0])
  @grid.middle(@array_stack_positions[1])
  @grid.middle(@array_stack_positions[2])
  @grid.right(@array_stack_positions[3])
  @grid.new_row
  minimal(@grid, 25)
  n_available_stacks?.times {|entry| entry += 1
    text = 'Stack #'+entry.to_s
    _ = button(text)
    _.use_this_font = SMALLER_FONT
    _.no_border
    _.on_clicked {
      file_path = @array_stacks[entry.to_i - 1]
      e file_path
      if File.exist? file_path
        stack_number(
          return_the_correct_stack_based_on_this_file_path(file_path)
        ).set_path(file_path)
      end
    }
    @grid.append_this_widget(_)
  }
  @grid.new_row
  available_stacks?.each {|array|
    card = array.last
    e ::Colours.tomato('Debug!!! info: ')+
      ::Colours.lightblue(card)
    _ = return_random_image_card
    @array_stacks << _.last
    @grid.append_this_widget(_.first)
  }
  @grid.new_row
end

#create_skeletonObject

#

create_skeleton (create tag, skeleton tag)

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 136

def create_skeleton
  # create_the_entries
end

#n_stacks_are_available?Boolean Also known as: n_available_stacks?

#

n_stacks_are_available?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 264

def n_stacks_are_available?
  available_stacks?.size
end

#padding?Boolean

#

padding?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 122

def padding?
  0
end

#resetObject

#

reset (reset tag)

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 96

def reset
  reset_the_internal_variables
  infer_the_namespace
  # ======================================================================= #
  # === @configuration
  # ======================================================================= #
  @configuration = [true, __dir__, namespace?]
  # ======================================================================= #
  # === Set the title, width, height and the font in use.
  # ======================================================================= #
  title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT)
  use_gtk_paradise_project_css_file 
  infer_the_size_automatically
  # ======================================================================= #
  # === @solitaire
  # ======================================================================= #
  @solitaire = GamesAndRpgParadise::Solitaire::Solitaire.new
  # ======================================================================= #
  # === @array_stacks
  # ======================================================================= #
  @array_stacks = []
end

#return_blank_image_card(_ = FILE_BLANK_IMAGE_CARD) ⇒ Object Also known as: blank_image_card

#

return_blank_image_card

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 143

def return_blank_image_card(
    _ = FILE_BLANK_IMAGE_CARD
  )
  image(_)
end

#return_random_image_cardObject

#

return_random_image_card

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 152

def return_random_image_card
  ARRAY_AVAILABLE_CARD_IMAGES.shuffle!
  _ = ARRAY_AVAILABLE_CARD_IMAGES.pop
  [image(_), _]
end

#return_the_correct_stack_based_on_this_file_path(file_path) ⇒ Object

#

return_the_correct_stack_based_on_this_file_path

This method must return a number such as 1, 2, 3 or 4, representing the stacks; or nil if no such match can be made.

The file path that this method may use could look like this:

/home/Programs/Ruby/3.1.2/lib/ruby/site_ruby/3.1.0/games_paradise/images/solitaire/diamonds/six.png
#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 246

def return_the_correct_stack_based_on_this_file_path(file_path)
  case file_path
  when /\/hearts\//
    1
  when /\/diamonds\//
    2
  when /\/clubs\//
    3
  when /\/spades\//
    4
  else
    nil
  end
end

#runObject

#

run (run tag)

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 271

def run
  super()
end

#stack_number(i = 1) ⇒ Object

#

stack_number

Stack number 1 is the most-left stack image.

#


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# File 'lib/games_and_rpg_paradise/gui/gtk3/solitaire/solitaire.rb', line 163

def stack_number(i = 1)
  @array_stack_positions[i.to_i - 1]
end