Class: GamesAndRpgParadise::GUI::HangmanGameWindow
Constant Summary
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- WIDTH =
880
- HEIGHT =
880
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Class Method Summary
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-
.[](i = ARGV) ⇒ Object
# === GamesAndRpgParadise::GUI::Hangman[] ========================================================================= #.
Instance Method Summary
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#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
#gosu_button_down?, #image, #image10?, #image1?, #image2?, #image3?, #image4?, #image5?, #image6?, #image7?, #image8?, #image9?, #on_left_arrow_pressed?, #on_right_arrow_pressed?, #q_means_quit, #set_font, #set_title, #sqrt, #tab_key?, #write_this_text
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ HangmanGameWindow
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 42
def initialize(
commandline_arguments = nil,
run_already = true
)
super(WIDTH, HEIGHT, false)
reset
set_title 'The Hangman Game'
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.[](i = ARGV) ⇒ Object
#
GamesAndRpgParadise::GUI::Hangman[]
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 229
def self.[](i = ARGV)
new(i)
end
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Instance Method Details
#check_whether_that_character_is_part_of_the_hangman(i = @old_character) ⇒ Object
#
check_whether_that_character_is_part_of_the_hangman
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 204
def check_whether_that_character_is_part_of_the_hangman(
i = @old_character
)
if @game.is_this_character_included?(i)
e 'Yes, the character '+i+' is included.'
else if is_the_game_over?
e ::Colours.steelblue('GAME OVER!!!')
disable_user_input
do_display_game_over_banner
end
progress_the_frame_by_plus_one
end
end
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#consider_drawing_the_game_over_text ⇒ Object
#
consider_drawing_the_game_over_text
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 160
def consider_drawing_the_game_over_text
if @display_the_game_over_banner
@font_smaller.draw_text(
'GAME OVER', 250, 40, 1, 1, 1,
::Gosu::COLOUR_GOLD
)
end
end
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#correct_frame_out_of_bound_values ⇒ Object
#
correct_frame_out_of_bound_values
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 122
def correct_frame_out_of_bound_values
if @game.frame_counter? < 0
@game.frame_counter = 0
elsif @game.frame_counter? > 6
@game.frame_counter = 6
end
end
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 133
def disable_user_input
@the_user_may_input_something = false
end
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#do_display_game_over_banner ⇒ Object
#
do_display_game_over_banner
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 222
def do_display_game_over_banner
@display_the_game_over_banner = true
end
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#do_show_the_next_frame ⇒ Object
#
do_show_the_next_frame
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 100
def do_show_the_next_frame
@game.increment_the_frame_counter_by_plus_one
end
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#do_show_the_previous_frame ⇒ Object
#
do_show_the_previous_frame
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 93
def do_show_the_previous_frame
@game.decrement_the_frame_counter_by_plus_one
end
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#draw ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 195
def draw
draw_this_frame(@game.frame_counter?)
@text_input.draw(0)
consider_drawing_the_game_over_text
end
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#draw_this_frame(i) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 146
def draw_this_frame(i)
if i.is_a? Numeric
i = ::GamesAndRpgParadise::Hangman::ARRAY_ASCII_HANGMAN_PROGRESSION[@game.frame_counter?]
end
@font.draw_text(
i,
10, 10, 0, 1.5, 1.5,
Gosu::Color::YELLOW
)
end
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#is_the_game_over? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 115
def is_the_game_over?
@game.is_the_game_over?
end
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#progress_the_frame_by_plus_one ⇒ Object
#
progress_the_frame_by_plus_one
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 107
def progress_the_frame_by_plus_one
@game.increase_the_frame_counter_by_plus_one
@game.check_for_game_over_state
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 58
def reset
@font = set_font(:hack_30)
@font_smaller = set_font(:hack_25)
@game = ::GamesAndRpgParadise::Hangman.new { :do_not_run_yet }
@game.we_may_not_exit
@the_user_may_input_something = true
@display_the_game_over_banner = false
@old_character = ''
@text_input = TextField.new(self, 300, 250)
self.text_input = @text_input
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 140
def run
end
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#update ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/hangman/hangman.rb', line 172
def update
on_right_arrow_pressed? { do_show_the_next_frame
}
on_left_arrow_pressed? { do_show_the_previous_frame
}
q_means_quit
if @the_user_may_input_something
if @old_character == @text_input.text
else
@old_character = @text_input.text
unless @old_character.empty?
check_whether_that_character_is_part_of_the_hangman(@old_character)
end
end
correct_frame_out_of_bound_values
end
end
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