Class: GamesAndRpgParadise::GUI::LibUI::Gamebook
- Inherits:
-
Object
- Object
- GamesAndRpgParadise::GUI::LibUI::Gamebook
show all
- Includes:
- GamebookModule, LibuiParadise::Extensions
- Defined in:
- lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb
Overview
GamesAndRpgParadise::GUI::LibUI::Gamebook
Constant Summary
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- NAMESPACE =
inspect
GamebookModule::DIRECTORY_FOR_THE_GAMEBOOKS, GamebookModule::FILE_CIRCLE_OF_FIRE, GamebookModule::FILE_CIRCLE_OF_FIRE_COMPLETED, GamebookModule::FILE_CIRCLE_OF_LIGHT, GamebookModule::FILE_CIRCLE_OF_LIGHT_COMPLETED, GamebookModule::FILE_CIRCLE_OF_SOLARIS, GamebookModule::FILE_CIRCLE_OF_SOLARIS_COMPLETED, GamebookModule::FILE_CIRCLE_OF_SPIRIT, GamebookModule::FILE_CIRCLE_OF_SPIRIT_COMPLETED, GamebookModule::FILE_RAUMSCHIFF_IMAGE, GamebookModule::FILE_RED_SIX_SIDED_DIE, GamebookModule::HASH_DESIGNATED_KEY_COMBINATIONS, GamebookModule::HEIGHT, GamebookModule::HINT_FOR_THE_BUTTON_WITH_THE_LEFT_ARROW_IMAGE, GamebookModule::LARGE_FONT, GamebookModule::PATH_TO_THE_DIE_IMAGE, GamebookModule::PATH_TO_THE_MINUS_SYMBOL_IMAGE, GamebookModule::PATH_TO_THE_PLUS_SYMBOL_IMAGE, GamebookModule::REGEX_FOR_FINDING_THE_NAME_OF_AN_OPPONENT, GamebookModule::SMALLER_FONT, GamebookModule::SMALLEST_FONT, GamebookModule::TITLE, GamebookModule::USE_N_CLICKABLE_BUTTONS, GamebookModule::USE_THESE_CSS_RULES, GamebookModule::USE_THIS_FONT, GamebookModule::USE_THIS_GAMEBOOK, GamebookModule::WIDTH
Base::ExtensionsForAGamebook::DIRECTORY_FOR_THE_GAMEBOOKS
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Instance Method Summary
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#actionsheet_label?, #add_default_number_of_selbstlenkraketen, #add_n_meals, #add_to_the_path_traversal_history, #append_to_the_equipment_buffer, #append_to_the_main_buffer, #array_path_traversal_history?, #autoload_the_default_character, #automatically_pick_up_items?, #available_kai_disciplines?, #border_size?, #buffer_containing_the_kai_disciplines?, #buffer_holding_the_gamepage_content?, #button_number, #clear_the_history, #clear_the_main_page, #combat_ratio, #comments?, #connect_skeleton, #consider_adding_all_relevant_information_from_the_character, #consider_loading_the_config_yml_file, #consider_readjusting_the_gold_entry, #consider_renaming_the_entries_and_do_more_after_loading_the_gamebook_dataset, #content_of?, #context_menu?, #continue_with_this_gamebook, #cover_image_URL?, #create_ausrüstung_und_waffen_label, #create_ausrüstung_und_waffen_widget, #create_button_box, #create_entry_for_the_dice, #create_entry_for_the_die_roll_result, #create_entry_max_endurance, #create_everything_pertaining_to_the_main_buffer, #create_spinbutton_for_geld, #create_stärke_label, #create_text_containing_the_gewandheitspunkte_label, #create_text_keeping_the_gamebook_title, #create_the_context_menu, #create_the_default_gamebooks_character, #create_the_entries, #create_the_entry_containing_the_number_of_the_subsection, #create_the_equipment_widget, #create_the_left_frame, #create_the_main_image, #create_the_main_text_buffer, #create_the_main_text_buffer_and_then_create_the_main_text_view, #create_the_main_text_view, #create_the_right_frame, #create_the_sourceview_containing_the_content_of_the_gamebook_entry, #create_the_special_image, #create_the_stärke_entry, #create_the_text_containing_the_money_label, #create_the_weapons_widget, #create_the_widget_switcher, #create_widget_for_glück_entry, #current_combat_skill_value?, #current_endurance_from_the_widget?, #current_endurance_of_the_opponent?, #current_glück_value?, #current_page?, #current_stärke?, #dataset_for_the_gamebook?, #dataset_has_this_page?, #deduct, #deduct_n_endurance_points, #deduct_one_point_from_luck, #die_icon?, #disable_this_button, #do_clear_the_main_text_buffer, #do_debug, #do_focus_on_the_text_view, #do_handle_the_on_click_action_for_the_main_event_box, #do_open_the_current_yaml_file_in_the_editor, #do_pop_up_the_create_new_character_widget, #do_popup_game_over_message, #do_save_the_character, #do_show_info_how_to_use_this_widget, #does_the_main_sourceview_exist?, #does_this_gamebook_use_a_cover_image?, #empty_the_label_containing_the_name_of_the_opponent, #enemy_CS?, #entry_current_combat_skill?, #entry_for_the_dice?, #entry_gewandheitspunkte?, #entry_stärke?, #equipment_buffer_content?, #exits_from?, #fantasy_lone_wolf?, #fantasy_widget?, #focus_on_the_first_tab, #gamebook_title?, #handle_CSS, #handle_game_book_specific_hooks_next, #handle_the_situation_caused_bei_Versuch_dein_Glück, #hide_all_buttons, #indicate_to_the_user_that_the_lower_entry_is_important, #initialize_a_new_lone_wolf_character, #is_DSA_widget?, #is_grey_star_the_wizard?, #is_the_game_over?, #largest_font?, #let_the_entry_containing_the_number_of_the_subsection_respond_to_enter_events, #load_the_dataset_for_the_gamebook, #main_buffer_exists?, #main_entry?, #max_endurance?, #max_id?, #max_stärke?, #menu, #n_alether_potions?, #n_arrows?, #n_gold?, #n_laumspur_potions?, #n_meals?, #n_quivers?, #name_of_the_gamebook?, #obtain_entry, #obtain_this_page_number, #opponent_endurance_entry?, #padding?, #parse_the_current_page_to_determine_the_enemy, #path_to_the_file_config_yml?, #pick_another_font, #project_base_directory?, #reset_the_game_state_to_the_default, #reset_the_shared_module, #return_actionsheet_widget, #return_admin_panel, #return_ausrüstung_und_waffen_widget, #return_create_new_character_widget, #return_event_box_for_the_circle_of_fire, #return_event_box_for_the_circle_of_light, #return_event_box_for_the_circle_of_solaris, #return_event_box_for_the_circle_of_spirit, #return_event_box_for_the_die_image, #return_geld_widget, #return_grid_containing_GE_ST_and_GL, #return_image_to_the_six_sided_die, #return_kai_disciplines_widget_for_the_one_lone_wolf_series, #return_left_aligned_bold_text, #return_left_arrow_widget, #return_main_button, #return_max_allowed_id_string, #return_n_alether_potions, #return_n_arrows_widget, #return_n_laumspur_tränke, #return_n_meals, #return_n_quivers_widget, #return_notes_widget, #return_proper_tooltip_for_the_combo_box_containing_all_kai_disciplines, #return_quivers_and_arrows_widget, #return_raumschiff_widget, #return_scrolled_window_containing_the_special_image, #return_the_button_box, #return_the_event_box_containing_the_new_game_icon, #return_the_event_box_for_the_special_image, #return_the_left_side_widget, #return_the_outer_frame, #return_the_widget_containing_information_about_the_enemy, #return_the_widget_switcher, #return_widget_containing_the_available_gamebooks, #return_widget_containing_usage_information, #return_widget_for_gewandheitspunkte_entry, #return_widget_for_gewandheitspunkte_text, #return_widget_for_glück_entry, #return_widget_for_glück_text, #return_widget_for_stärke_entry, #return_widget_for_stärke_text, #return_widget_for_stärkepillen_entry, #return_widget_for_stärkepillen_text, #return_widget_save_the_character, #revert_the_CSS_rules_of_the_lower_entry_again, #roll_n_die, #roll_the_die, #science_fiction_theme?, #scrolled_window_for_the_equipment_buffer?, #set_combat_skill_entry, #set_current_combat_skill_entry, #set_current_endurance, #set_current_endurance_of_the_enemy, #set_current_stärke, #set_entry_containing_the_die, #set_equipment_buffer, #set_kai_disciplines, #set_main_buffer_content, #set_main_entry_to, #set_max_gold, #set_max_id, #set_max_stärke, #set_maximal_endurance, #set_n_arrows, #set_n_gold, #set_n_meals, #set_n_quivers, #set_path_to_the_file_config_yml, #set_rename_equipment_widget, #set_rename_gewandheit_entry_to, #set_rename_gold_entry_to, #set_rename_stärke_entry_to, #set_starting_page, #set_the_title_of_the_gamebook_onto_the_corresponding_widget, #set_the_value_for_stärke_on_the_proper_entry, #set_theme, #set_use_this_file, #set_use_this_gamebook, #show_help, #smaller_font?, #smallest_font?, #sourceview_containing_the_content_of_the_gamebook_entry?, #spinbutton_for_geld?, #switch_to_the_no_border_for_the_die_image, #switch_to_the_red_border_for_the_die_image, #sync_the_fonts, #text_containing_the_gewandheit_label?, #text_containing_the_money_label?, #text_containing_the_stärke_label?, #text_view_holding_the_gamepage_content?, #the_button_was_clicked_for_this_subpage, #the_character_dies, #the_exits_of_this_page_number_must_be_determined_next, #the_game_is_now_over, #the_opponent_endurance_entry_is_now_black, #the_opponent_endurance_entry_is_now_red, #theme?, #try_to_regenerate_n_hp, #update_the_equipment_widget, #update_the_gold_coins_widget, #use_this_file?, #use_which_font?, #verbose_download_this_remote_image_into_that_assumed_local_path, #visit_this_page, #weapons_buffer?, #widget_switcher?, #yaml_file?
#available_gamebooks?, #io_download, #roll_this_die, use_gtk?, #use_gtk?, #wget, #yaml_gamebooks_dir?
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(run_already = true) ⇒ Gamebook
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 29
def initialize(
run_already = true
)
reset
run if run_already
end
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Instance Method Details
#create_skeleton ⇒ Object
#
create_skeleton (create tag, skeleton tag)
#
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 87
def create_skeleton
modified_title = "#{title?} - "\
"#{File.basename(use_this_file?.to_s).delete_suffix('.yml').tr('_',' ')}"
@window = ui_padded_main_window(
modified_title, width?, height?, 0
)
create_the_main_buffer
create_the_entry_containing_the_number_of_the_subsection
end
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#create_the_main_buffer ⇒ Object
#
create_the_main_buffer
#
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 54
def create_the_main_buffer
@buffer_holding_the_gamepage_content = multiline_entry('')
end
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#go_to_this_page(i = 0) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 77
def go_to_this_page(i = 0)
i = i.to_i
@buffer_holding_the_gamepage_content.set_text(
content_of?(i)
)
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 39
def reset
reset_the_shared_module
title_width_height(TITLE, WIDTH, HEIGHT)
end
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#return_the_button_that_allows_the_user_to_go_to_the_specified_page ⇒ Object
#
return_the_button_that_allows_the_user_to_go_to_the_specified_page
#
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 64
def return_the_button_that_allows_the_user_to_go_to_the_specified_page
_ = button('← Go to this page')
_.on_clicked {
go_to_this_page(
@entry_containing_the_number_of_the_subsection.text?
)
}
return _
end
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#return_view_buffer_holding_the_gamepage_content ⇒ Object
#
return_view_buffer_holding_the_gamepage_content
#
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 47
def return_view_buffer_holding_the_gamepage_content
return @buffer_holding_the_gamepage_content
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/libui/gamebook/gamebook.rb', line 103
def run
create_skeleton_then_connect_skeleton
set_use_this_gamebook
outer_hbox = padded_hbox
outer_hbox.add_hsep
go_to_this_page(0)
grid = padded_grid
grid.hash_grid(
@entry_containing_the_number_of_the_subsection,
{ left: 0, top: 0, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
return_the_button_that_allows_the_user_to_go_to_the_specified_page,
{ left: 1, top: 0, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
text('Gewandheit:'),
{ left: 0, top: 1, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
entry('6'),
{ left: 1, top: 1, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
text('Stärke:'),
{ left: 0, top: 2, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
entry('6'),
{ left: 1, top: 2, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
text('Glück:'),
{ left: 0, top: 3, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
entry('6'),
{ left: 1, top: 3, xspan: 1, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
entry,
{ left: 0, top: 4, xspan: 2, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
grid.hash_grid(
entry,
{ left: 0, top: 5, xspan: 2, yspan: 1, hexpand: 0, halign: 0, vexpand: 0, valign: 0 }
)
outer_hbox.minimal(grid)
outer_hbox.maximal(return_view_buffer_holding_the_gamepage_content, 1)
most_outer_vbox = vbox
most_outer_vbox.maximal(outer_hbox)
most_outer_vbox.minimal(quit_button)
@window.add(most_outer_vbox)
@window.intelligent_exit
end
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