Class: GamesAndRpgParadise::GUI::Memory::PlayGame
- Inherits:
-
Base
- Object
- Base
- GamesAndRpgParadise::GUI::Memory::PlayGame
show all
- Includes:
- Memory
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb
Constant Summary
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- GOSU_USE_THIS_FONT =
Gosu::Font.new(20, {name: USE_THIS_FONT_FAMILY})
- USE_N_CARDS =
#
USE_N_CARDS
You can specify how many cards are to be used here, by default.
#
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- POSITION =
#
POSITION
This hash will store the positions of the cards in use.
#
{
0 => [ 2, 2, 1],
1 => [ 69, 2, 1],
2 => [136, 2, 1],
3 => [203, 2, 1],
4 => [270, 2, 1],
5 => [ 2, 69, 1],
6 => [ 69, 69, 1],
7 => [136, 69, 1],
8 => [203, 69, 1],
9 => [270, 69, 1],
10 => [ 2, 136, 1],
11 => [ 69, 136, 1],
12 => [136, 136, 1],
13 => [203, 136, 1],
14 => [270, 136, 1],
15 => [ 2, 203, 1],
16 => [ 69, 203, 1],
17 => [136, 203, 1],
18 => [203, 203, 1],
19 => [270, 203, 1]
}
Constants included
from Memory
Memory::ARRAY_IMAGES_FOR_THE_MEMORY_GAME, Memory::FILE_BLACK_BACKGROUND, Memory::FILE_CAMEL_HEAD, Memory::FILE_CARD_RANDOM, Memory::FILE_DONKEY, Memory::FILE_FROG, Memory::FILE_LION, Memory::FILE_NEW_GAME, Memory::FILE_OCTOPUS, Memory::FILE_SAD_CRAB, Memory::FILE_SHEEP, Memory::FILE_SNAIL, Memory::FILE_SPERM_WHALE, Memory::FILE_UNICORN, Memory::GAME_MESSAGE_YOU_WON, Memory::IMAGES_DIRECTORY, Memory::SCREENHEIGHT, Memory::SCREENWIDTH, Memory::TITLE, Memory::USE_THIS_FONT_FAMILY
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Instance Method Summary
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ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = ARGV, run_already = true) ⇒ PlayGame
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 98
def initialize(
commandline_arguments = ARGV,
run_already = true
)
reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Instance Method Details
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 197
def button_down(id)
end
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 203
def button_up(id)
case id
when Gosu::MsLeft game_instance = game_instance?
POSITION.each { |k, arr|
if game_instance.mouse_x > arr[0] &&
game_instance.mouse_x < arr[0]+64 &&
game_instance.mouse_y > arr[1] &&
game_instance.mouse_y < arr[1]+64 &&
!@cards[k].nil? &&
(@last_clicked_card != k)
@last_clicked_card = k if @last_clicked_card
@click += 1
if @click.odd?
@first_card_opened = k
else
@second_card_opened = k
end
end
}
if @first_card_opened &&
@second_card_opened &&
@click.even? &&
(@cards[@first_card_opened] == @cards[@second_card_opened]) &&
(@first_card_opened != @second_card_opened)
@cards[@first_card_opened] = nil
@cards[@second_card_opened] = nil
reset_the_cards_that_were_opened
end
if game_ended
::GamesAndRpgParadise::GUI::Memory.current_game = GameEnded.new(game_instance)
end
end
end
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#do_draw_the_current_time(i = @current_time) ⇒ Object
#
do_draw_the_current_time
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 158
def do_draw_the_current_time(
i = @current_time
)
@font.draw_text(
i, 395, 30, 1, 1, 1,
::Gosu::COLOUR_GOLD
) end
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#draw ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 173
def draw
do_draw_the_current_time
@use_n_cards.times { |entry|
if !@cards[entry]
next
elsif (@second_card_opened == entry) && @click.even?
@cards[@second_card_opened].draw(*POSITION[@second_card_opened])
elsif @first_card_opened == entry
@cards[@first_card_opened].draw(*POSITION[@first_card_opened])
else
@card_back.draw(*POSITION[entry])
end
}
end
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#game_ended ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 258
def game_ended
if @cards[0 .. 19] == Array.new(20)
if game_instance?.best_time > @current_time
game_instance?.best_time = @current_time
end
return true
end
end
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#game_instance? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 270
def game_instance?
$w
end
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#load_cards ⇒ Object
#
load_cards
This will fill up the pool of available cards.
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 305
def load_cards
_ = ::GamesAndRpgParadise::GUI::Memory.available_images?
2.times {
1.upto(10) { |i|
@cards << _[i]
}
}
@cards.shuffle! end
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 277
def (
i = @commandline_arguments
)
if i.is_a? Array
i.each {|entry| (entry) }
else
case i
when /^-?-?ncards=(\d+)/i
set_n_cards($1)
end
end
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 112
def reset
@font = GOSU_USE_THIS_FONT
@use_n_cards = USE_N_CARDS
@cards = []
@current_time = 0
@click = 0
@start_time = Gosu.milliseconds / 1000
@last_clicked_card = nil
@first_card_opened = nil
@second_card_opened = nil
@card_back = ::GamesAndRpgParadise::GUI::Memory.available_images?['card_back']
end
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#reset_the_cards_that_were_opened ⇒ Object
#
reset_the_cards_that_were_opened
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 241
def reset_the_cards_that_were_opened
@first_card_opened = nil
@second_card_opened = nil
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 318
def run
load_cards
end
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#set_n_cards(i) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 296
def set_n_cards(i)
@use_n_cards = i.to_i
end
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#update ⇒ Object
#
update (update tag)
The current time will be re-calculated whenever update() is called.
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/memory/play_game.rb', line 251
def update
@current_time = (Gosu.milliseconds / 1000) - @start_time
end
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