Class: GamesAndRpgParadise::GUI::UniversalWidgets::Gamebook
- Inherits:
-
Base
- Object
- Base
- GamesAndRpgParadise::GUI::UniversalWidgets::Gamebook
show all
- Includes:
- UniversalWidgets::BaseModule
- Defined in:
- lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb
Overview
Constant Summary
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- TITLE =
'Gamebook'
- WIDTH =
'42% or minimum 480px'
- HEIGHT =
'30% or minimum 300px'
- USE_THIS_FONT =
:hack_20
- LARGER_FONT =
:hack_24
- SMALLER_FONT =
:hack_16
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Class Method Summary
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Instance Method Summary
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ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ Gamebook
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 60
def initialize(
commandline_arguments = nil,
run_already = true
)
super(:vertical) if use_gtk3?
determine_the_GUI_to_be_used(commandline_arguments) reset
set_commandline_arguments(
commandline_arguments
)
run if run_already
end
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Class Method Details
.[](i = ARGV) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 186
def self.[](i = ARGV)
new(i)
end
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.run(i = ARGV) ⇒ Object
#
GamesAndRpgParadise::GUI::Gtk::Gamebook.run
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 171
def self.run(
i = ARGV
)
require 'gtk_paradise/run'
_ = ::GamesAndRpgParadise::GUI::Gtk::Gamebook.new(i)
r = ::Gtk.run
r << _
r.automatic_size
r.automatic_title
r.top_left_then_run
end
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Instance Method Details
#border_size? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 119
def border_size?
2
end
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#connect_the_skeleton ⇒ Object
#
connect_the_skeleton (connect tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 135
def connect_the_skeleton
abort_on_exception
outer_vbox = create_vbox
outer_vbox.minimal(
return_textview_holding_the_corresponding_content_of_the_gamebook_subpage
)
window = create_window_or_runner(nil, width?, height?, title?)
window << outer_vbox
properly_prepare_this_window(window,
{
title: title?,
font: font?,
width: width?,
height: height?,
padding: padding?,
border_size: border_size?
}
)
window.show_all
window.top_left
run_main
end
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#create_the_skeleton ⇒ Object
Also known as:
create_skeleton
#
create_skeleton (create tag, skeleton tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 106
def create_the_skeleton
end
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#padding? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 112
def padding?
0
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 77
def reset
super() if respond_to?(:super)
reset_the_base_module
reset_the_internal_variables
infer_the_namespace
@configuration = [true, __dir__, namespace?]
title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT)
if use_gtk3?
use_gtk_paradise_project_css_file
end
infer_the_size_automatically
end
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#return_textview_holding_the_corresponding_content_of_the_gamebook_subpage ⇒ Object
#
return_textview_holding_the_corresponding_content_of_the_gamebook_subpage
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 126
def return_textview_holding_the_corresponding_content_of_the_gamebook_subpage
_ = create_textview
_.pad8px
return _
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 164
def run
run_super
end
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#smaller_font? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/gamebook/gamebook.rb', line 99
def smaller_font?
SMALLER_FONT
end
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