Class: GamesAndRpgParadise::GUI::UniversalWidgets::SimpleGamebook
- Inherits:
-
Base
- Object
- Base
- GamesAndRpgParadise::GUI::UniversalWidgets::SimpleGamebook
show all
- Includes:
- UniversalWidgets::BaseModule
- Defined in:
- lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb
Overview
Constant Summary
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- TITLE =
'Simple Gamebook'
- WIDTH =
'85% or minimum 1820px'
- HEIGHT =
'80% or minimum 1480px'
- LARGER_FONT =
:hack_38
- SLIGHTLY_SMALLER_FONT =
#
SLIGHTLY_SMALLER_FONT
#
:hack_33
- USE_THIS_FONT =
:hack_28
- SMALLER_FONT =
:hack_25
- HASH_DESIGNATED_KEY_COMBINATIONS =
#
HASH_DESIGNATED_KEY_COMBINATIONS
Add useful key-combinations to the following Hash.
#
{
'alt+1': 'activate_this_tab(1)',
'alt+2': 'activate_this_tab(2)',
'alt+3': 'activate_this_tab(3)',
'alt+4': 'activate_this_tab(4)',
'alt+5': 'activate_this_tab(5)',
'alt+6': 'activate_this_tab(6)',
'alt+7': 'activate_this_tab(7)',
'alt+8': 'activate_this_tab(8)',
'alt+9': 'activate_this_tab(9)'
}
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Class Method Summary
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Instance Method Summary
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ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ SimpleGamebook
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 84
def initialize(
commandline_arguments = nil,
run_already = true
)
super(:vertical) if use_gtk3?
determine_the_GUI_to_be_used(commandline_arguments) reset
set_commandline_arguments(
commandline_arguments
)
on_delete_event_quit_the_application
run if run_already
end
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Class Method Details
.[](i = ARGV) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 422
def self.[](i = ARGV)
new(i)
end
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.run(i = ARGV) ⇒ Object
#
GamesAndRpgParadise::GUI::Gtk::SimpleGamebook.run
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 306
def self.run(
i = ARGV
)
require 'gtk_paradise/run'
_ = ::GamesAndRpgParadise::GUI::Gtk::SimpleGamebook.new(i)
r = ::Gtk.run
_.set_parent_widget(r) r << _
r.automatic_size_then_automatic_title
r.enable_quick_exit
r.set_background :white
r.top_left_then_run
end
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Instance Method Details
#border_size? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 176
def border_size?
2
end
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 253
def conceal_these_buttons(
i = @array_buttons_on_the_bottom
)
if i
i.each {|entry| entry.hide }
end
end
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#connect_the_skeleton ⇒ Object
#
connect_the_skeleton (connect tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 363
def connect_the_skeleton
abort_on_exception
window = create_window_or_runner
window.setLayout(FlowLayout.new)
outer_vbox = create_vbox
hbox1 = create_hbox
text_to_use = text_font('Current subpage ', main_font?)
text_to_use.padding(8)
hbox1.add(text_to_use)
hbox1.add(entry_current_subpage?)
outer_vbox << hbox1
hbox1 = create_hbox
button_go_to_the_current_subpage = button('Go to the current subpage', self) {
:go_to_the_current_subpage
}
button_go_to_the_current_subpage.use_this_font = main_font?
hbox1.add(button_go_to_the_current_subpage)
outer_vbox << hbox1
hbox3 = create_hbox
@textview1 = create_textview @textview1.set_padding(5)
@textview1.use_this_font = slightly_smaller_font?
scrolled_window = scroll_pane(@textview1)
scrolled_window.always_policy
hbox3.add(scrolled_window)
outer_vbox << hbox3
do_load_the_current_subpage
outer_vbox.show_all
outer_vbox.add(return_the_button_box_on_bottom)
properly_prepare_this_window(window,
{
widget: outer_vbox,
title: title?,
font: font?,
width: width?,
height: height?,
padding: padding?,
border_size: border_size?
}
)
window.show_all
window.top_left
window.maximize
do_all_startup_related_actions
run_main
end
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 330
def create_the_button_box_on_bottom
vbox = create_vbox
10.times {|n_iteration|
button = create_button
@array_buttons_on_the_bottom << button
button.use_this_font = slightly_smaller_font?
unless n_iteration > 8
button.keycombo(
'Alt+'+(n_iteration+1).to_s
)
end
vbox.add(button)
button.on_clicked {
text = button.text?
text = remove_html(text)
if text and text.include?(' ')
target = text.split(' ').first
do_jump_to_this_target(target)
set_subpage(target)
end
}
}
@button_box_on_bottom = vbox
return @button_box_on_bottom
end
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#create_the_entries ⇒ Object
#
create_the_entries (entries tag, entry tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 189
def create_the_entries
@entry_current_subpage = create_entry
@entry_current_subpage.set_text('1')
@entry_current_subpage.use_this_font = main_font?
@entry_current_subpage.preferred_width_height(220, 25)
@entry_current_subpage.do_center
@entry_current_subpage.on_mouse_click_select_everything
end
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#create_the_skeleton ⇒ Object
#
create_the_skeleton (create tag, skeleton tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 271
def create_the_skeleton
create_the_button_box_on_bottom
create_the_entries
end
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#current_subpage? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 204
def current_subpage?
entry_current_subpage?.text?
end
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 183
def do_all_startup_related_actions
end
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#entry_current_subpage? ⇒ Boolean
Also known as:
entry1, entry1?, entry_current_subpage
#
entry_current_subpage?
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 279
def entry_current_subpage?
@entry_current_subpage
end
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#go_to_the_current_subpage(target_number = current_subpage?
) ⇒ Object
Also known as:
do_load_the_current_subpage, do_jump_to_this_target
#
go_to_the_current_subpage
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 218
def go_to_the_current_subpage(
target_number = current_subpage?
)
target_number = target_number.to_i pointer = @dataset_from_the_gamebook[target_number]
if pointer
content = pointer['content']
@textview1.set_text(content.to_s.lstrip)
exits = pointer['exits']
if exits and exits.is_a?(Hash)
conceal_these_buttons(@array_buttons_on_the_bottom)
index = 0
exits.each_pair {|key, value|
new_value = '<html><b>'+key.to_s+'</b> '+
value.to_s+
'</html>'
this_button = @array_buttons_on_the_bottom[index]
this_button.do_reveal
this_button.set_text(
new_value
) if new_value
index += 1
}
end
end
end
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#handle_CSS_rules ⇒ Object
#
handle_CSS_rules (CSS tag)
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 124
def handle_CSS_rules
use_gtk_paradise_project_css_file
append_project_css_file
more_CSS_then_apply_it '
'
end
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#load_the_dataset_from_the_gamebook ⇒ Object
#
load_the_dataset_from_the_gamebook
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 288
def load_the_dataset_from_the_gamebook
@dataset_from_the_gamebook = GamesAndRpgParadise.load_gamebook_dataset(@use_this_gamebook)
end
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#main_font? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 136
def main_font?
LARGER_FONT
end
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#padding? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 169
def padding?
0
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 101
def reset
super() if respond_to?(:super)
reset_the_shared_module reset_the_base_module
reset_the_internal_variables
infer_the_namespace
@configuration = [true, __dir__, namespace?]
title_width_height_font(TITLE, WIDTH, HEIGHT, USE_THIS_FONT)
if use_gtk3?
handle_CSS_rules
end
infer_the_size_automatically
end
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#reset_the_shared_module ⇒ Object
#
reset_the_shared_module
This method can be used for ruby-gtk3 and ruby-libui, among other toolkits.
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 153
def reset_the_shared_module
@use_this_gamebook = :lone_wolf_1
@array_buttons_on_the_bottom = []
end
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 323
def return_the_button_box_on_bottom
@button_box_on_bottom
end
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#run ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 298
def run
load_the_dataset_from_the_gamebook
run_super
end
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#set_subpage_value(i) ⇒ Object
Also known as:
set_subpage
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 211
def set_subpage_value(i)
entry1?.set_text(i.to_s)
end
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#slightly_smaller_font? ⇒ Boolean
#
slightly_smaller_font?
#
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 264
def slightly_smaller_font?
SLIGHTLY_SMALLER_FONT
end
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#smaller_font? ⇒ Boolean
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# File 'lib/games_and_rpg_paradise/gui/universal_widgets/simple_gamebook/simple_gamebook.rb', line 143
def smaller_font?
SMALLER_FONT
end
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