Class: GamesAndRpgParadise::Gamebooks::GamebookYamlSection

Inherits:
Base
  • Object
show all
Includes:
Base::ExtensionsForAGamebook
Defined in:
lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb

Overview

GamesAndRpgParadise::Gamebooks::GamebookYamlSection

Constant Summary collapse

THRESHOLD_N_CHARACTERS =
#

THRESHOLD_N_CHARACTERS

82 should be ok for widescreen monitors really.

#
82
BASE_DIRECTORY_TO_USE =
#

BASE_DIRECTORY_TO_USE

Specify on which local directory to work on next.

#
'/home/x/Temp/rpg_paradise/lone_wolf_29/sect1.htm'

Constants included from Base::ExtensionsForAGamebook

Base::ExtensionsForAGamebook::DIRECTORY_FOR_THE_GAMEBOOKS

Constants included from CommonExtensions

CommonExtensions::CONTROL_C_CODE, CommonExtensions::N

Constants included from Base::Extensions::Colours

Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS

Instance Method Summary collapse

Methods included from Base::ExtensionsForAGamebook

#available_gamebooks?, #io_download, #roll_this_die, use_gtk?, #use_gtk?, #wget, #yaml_gamebooks_dir?

Methods included from Base::Extensions::CommandlineArguments

#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments

Methods included from CommonExtensions

#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into

Methods included from Base::Extensions::Colours

ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow

Constructor Details

#initialize(i = ARGV, run_already = true) ⇒ GamebookYamlSection

#

initialize

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 69

def initialize(
    i           = ARGV,
    run_already = true
  )
  reset
  set_commandline_arguments(i)
  run if run_already
end

Instance Method Details

#

menu (menu tag)

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 171

def menu(i = commandline_arguments?)
  if i.is_a? Array
    i.each {|entry| menu(entry) }
  else
    case i
    # ===================================================================== #
    # === gamebook_yaml --use-this-directory=:pwd
    # ===================================================================== #
    when /^-?-?use(-|_| )?this(-|_| )?directory=(.+)$/i # === $3
      _ = $3.to_s.dup
      set_use_this_directory(_)
    end
  end
end

#parse_this_file(first_argument) ⇒ Object

#

parse_this_file

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 108

def parse_this_file(first_argument)
  unless File.exist?(first_argument)
    e 'No file exists at '+sfile(first_argument)
    exit
  end
  _dataset = File.read(first_argument)
  subsection_to_use = first_argument.scan(
    /(\d+)\.html?/
  ).flatten.first.to_s
  use_this_regex = /<p>(.+\s*)<\/p>/ # See: https://rubular.com/r/UMJFwBfAYQMikf
  body_content = _dataset.scan(use_this_regex)
  body_content = body_content.flatten.join("\n")
  body_content = Cyberweb.remove_html(body_content)
  body_content = word_wrap(body_content, THRESHOLD_N_CHARACTERS).strip
  body_content = body_content.lstrip.split("\n").map {|entry|
    "  #{entry}"
  }
  body_content = body_content.join("\n")
  regex_for_exits = /<p class="choice">(.+)<\/p>/ # See: https://rubular.com/r/aX0ct49048lheh
  exits = _dataset.scan(regex_for_exits).flatten # Now looks like: ["<a href=\"sect273.htm\">Turn to 273</a>."]
  exits_string = ''.dup
  exits.each_with_index {|entry, index| index += 1 # "<a href=\"sect273.htm\">Turn to 273</a>."
    number = entry.scan(/sect(\d+)/).flatten.first.to_s
    exits_string << "  #{number}: |\n"
    word_wrapped = "#{word_wrap(Cyberweb.remove_html(entry), THRESHOLD_N_CHARACTERS)}".dup
    if word_wrapped.include?("\n") and word_wrapped.count("\n") > 1
      word_wrapped = word_wrapped.split("\n").map {|entry|
        entry.prepend("   ")
      }.join("\n")
    else
      word_wrapped.prepend("   ")
    end
    exits_string << word_wrapped.rstrip+"\n"
  }
  # ======================================================================= #
  # Also remove href-links.
  # ======================================================================= #
  @_ = <<-EOF

# =========================================================================== #
# === #{subsection_to_use}
# =========================================================================== #
#{subsection_to_use}:
 content: |

#{body_content}

 exits:
#{exits_string}

EOF
end

#report_the_resultObject

#

report_the_result

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 164

def report_the_result
  e @_
end

#resetObject

#

reset (reset tag)

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 81

def reset
  @_ = ''.dup
  # ======================================================================= #
  # === @base_directory_to_use
  # ======================================================================= #
  set_base_directory_to_use(BASE_DIRECTORY_TO_USE)
end

#runObject

#

run (run tag)

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 189

def run
  menu
  first_argument = first_non_hyphened_argument?.to_s
  if is_on_roebe? and (first_argument..nil? or first_argument.empty?)
    first_argument = '1-350'
    # e 'Using '+first_argument+' as default value.'
  end
  if first_argument and first_argument.include?('-')
    # ===================================================================== #
    # This entry-point is for when the input will be a range, such as
    # 100-200.
    # ===================================================================== #
    # gamebookyamlsection 104-350
    splitted = first_argument.split('-')
    start_page = splitted.first.to_i
    end_page  = splitted.last.to_i
    index = 0
    # Iterate over the result.
    start_page.upto(end_page) {|this_page| index += 1
      page_name = File.basename(@base_directory_to_use.to_s).
                  sub(/(\d+)/, this_page.to_s)
      local_file = File.dirname(@base_directory_to_use)+'/'+page_name
      unless File.file?(page_name)
        # Try 'sect'NUMBER'.htm' instead.
        page_name = @base_directory_to_use.to_s+'sect'+index.to_s+'.htm'
        local_file = page_name.dup
      end
      parse_this_file(local_file)
      report_the_result
    }
  elsif first_argument and File.exist?(first_argument)
    parse_this_file(first_argument)
    report_the_result
  end
end

#set_base_directory_to_use(i = BASE_DIRECTORY_TO_USE) ⇒ Object Also known as: set_use_this_directory

#

set_base_directory_to_use

#


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# File 'lib/games_and_rpg_paradise/gamebooks/gamebook_yaml_section.rb', line 92

def set_base_directory_to_use(
    i = BASE_DIRECTORY_TO_USE
  )
  case i
  # ======================================================================= #
  # === :pwd
  # ======================================================================= #
  when :pwd, 'pwd',':pwd'
    i = return_pwd
  end
  @base_directory_to_use = i
end