Class: GamesAndRpgParadise::GardenHero::Player
- Inherits:
-
Object
- Object
- GamesAndRpgParadise::GardenHero::Player
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb
Instance Attribute Summary collapse
-
#face ⇒ Object
readonly
Returns the value of attribute face.
-
#score ⇒ Object
readonly
Returns the value of attribute score.
-
#window ⇒ Object
readonly
Returns the value of attribute window.
-
#x ⇒ Object
readonly
Returns the value of attribute x.
-
#y ⇒ Object
readonly
Returns the value of attribute y.
Instance Method Summary collapse
-
#add_apples_score ⇒ Object
add score when collect apples by player.
-
#add_enemies_score ⇒ Object
add_enemies_score.
-
#add_injury ⇒ Object
add injury when enemies attack.
-
#add_injury_to_enemies ⇒ Object
add injury to enemies.
-
#add_stars_score ⇒ Object
add_stars_score.
-
#attack ⇒ Object
attack.
-
#collect_apples ⇒ Object
collect_apples.
-
#collect_stars ⇒ Object
collect stars by player.
-
#draw ⇒ Object
# === draw ========================================================================= #.
-
#initialize(window) ⇒ Player
constructor
# === initialize ========================================================================= #.
-
#move ⇒ Object
# === move.
-
#move_down ⇒ Object
move_down.
-
#move_left ⇒ Object
move_left.
-
#move_right ⇒ Object
move_right.
-
#move_up ⇒ Object
move_up.
-
#reboot ⇒ Object
# Reboot player.
-
#start_point(x, y) ⇒ Object
# === start_point.
-
#walk_on_horizontal_roads ⇒ Object
# player walking on horizontal roads ========================================================================= #.
-
#walk_on_vertical_roads ⇒ Object
# === walk_on_vertical_roads.
Constructor Details
#initialize(window) ⇒ Player
#
initialize
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 18 def initialize(window) @window, @x, @y = window, 600, 456 @face, @score, @stars, @lives = 'left', 0, 0, 3 @stamina = 100 @left = Gosu::Image.new "images/player/player-left.png", tileable: false @right = Gosu::Image.new window, "images/player/player-right.png", false @up = Gosu::Image.new window, "images/player/player-up.png", false @down = Gosu::Image.new window, "images/player/player-down.png", false @ui_star = Gosu::Image.new window, "images/player/star.png", true @ui_lives = Gosu::Image.new window, "images/player/heart.png", true @collect = Gosu::Song.new(window, "sounds/player/collect.ogg") @collect_apples = Gosu::Song.new(window, "sounds/player/collect_apples.ogg") @win_song = Gosu::Song.new(window, "sounds/level/win.ogg") @game_over_song = Gosu::Song.new(window, "sounds/level/game_over.ogg") @die_song = Gosu::Song.new(window, "sounds/player/die.ogg") @weapon = ApplePlayer.new window, self @ui = Gosu::Font.new(window, 'Monospace', 20) end |
Instance Attribute Details
#face ⇒ Object (readonly)
Returns the value of attribute face.
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 13 def face @face end |
#score ⇒ Object (readonly)
Returns the value of attribute score.
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 13 def score @score end |
#window ⇒ Object (readonly)
Returns the value of attribute window.
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 13 def window @window end |
#x ⇒ Object (readonly)
Returns the value of attribute x.
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 13 def x @x end |
#y ⇒ Object (readonly)
Returns the value of attribute y.
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 13 def y @y end |
Instance Method Details
#add_apples_score ⇒ Object
add score when collect apples by player
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 439 def add_apples_score @score += 50 @lives += 1 if @lives < 3 end |
#add_enemies_score ⇒ Object
add_enemies_score
add score when kill enemies
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 447 def add_enemies_score @score += 75 end |
#add_injury ⇒ Object
add injury when enemies attack
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 471 def add_injury case face when 'left' @x += 4 when 'right' @x -= 4 when 'up' @y += 4 when 'down' @y -= 4 end @stamina -= 5 if @stamina <= 0 @die_song.play(looping = false) @stamina = 0 reboot end end |
#add_injury_to_enemies ⇒ Object
add injury to enemies
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 491 def add_injury_to_enemies window.level.enemies.each do |e| if Gosu::distance(e.x, e.y, @weapon.x, @weapon.y) <= 8 @weapon.drawing = false add_enemies_score end if Gosu::distance(e.x, e.y, x, y) <= 8 add_injury end end window.level.enemies.reject! { |e| Gosu::distance(e.x, e.y, @weapon.x, @weapon.y) <= 8 } end |
#add_stars_score ⇒ Object
add_stars_score
add score when collect stars by player
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 433 def add_stars_score @score += 10 @stars += 1 end |
#attack ⇒ Object
attack
attack enemies
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 454 def attack if @weapon.drawing == false case face when 'left' @weapon.x, @weapon.y = x - 4, y + 4 when 'right' @weapon.x, @weapon.y = x + 12, y + 4 when 'up' @weapon.x, @weapon.y = x + 4, y - 8 when 'down' @weapon.x, @weapon.y = x + 4, y + 16 end end @weapon.drawing = true end |
#collect_apples ⇒ Object
collect_apples
collect apples by player
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 418 def collect_apples window.level.apples.each { |a| if (x - a.x).abs <= 8 && (y - a.y).abs <= 8 add_apples_score @collect_apples.play(looping = false) end } window.level.apples.reject! do |a| (x - a.x).abs <= 8 && (y - a.y).abs <= 8 end end |
#collect_stars ⇒ Object
collect stars by player
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 403 def collect_stars window.level.stars.each do |s| if (x - s.x).abs <= 8 && (y - s.y).abs <= 8 add_stars_score @collect.play(looping = false) end end window.level.stars.reject! do |s| (x - s.x).abs <= 8 && (y - s.y).abs <= 8 end end |
#draw ⇒ Object
#
draw
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 49 def draw case face # === left when 'left' @left.draw(@x, @y, 1) # === right when 'right' @right.draw(@x, @y, 1) # === up when 'up' @up.draw(@x, @y, 1) # === down when 'down' @down.draw(@x, @y, 1) end @ui_star.draw(8, 484, 1) @weapon.draw size = 16 @lives.times { @ui_lives.draw(632 - size, 484, 1) size += 16 } @ui.draw_text("#{@stars}", 24, 484, 1) @ui.draw_text("#{@score}", 572 - (Math.log10(@score + 1).to_i) * 8, 483.5, 1) end |
#move ⇒ Object
#
move
Player movement logic.
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 80 def move if @lives > 0 walk_on_horizontal_roads walk_on_vertical_roads collect_stars collect_apples attack if window. Gosu::KbSpace case @stars when 36 @window.win_game = true @win_song.play @window.total_score += score @stars = 0 end else window.level.game_over = true @game_over_song.play end @weapon.update add_injury_to_enemies end |
#move_down ⇒ Object
move_down
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 396 def move_down @face = 'down' @weapon.last_direction = 'down' if @weapon.drawing == false @y += 2 end |
#move_left ⇒ Object
move_left
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 376 def move_left @face = 'left' @weapon.last_direction = 'left' if @weapon.drawing == false @x -= 2 end |
#move_right ⇒ Object
move_right
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 383 def move_right @face = 'right' @weapon.last_direction = 'right' if @weapon.drawing == false @x += 2 end |
#move_up ⇒ Object
move_up
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 390 def move_up @face = 'up' @weapon.last_direction = 'up' if @weapon.drawing == false @y -= 2 end |
#reboot ⇒ Object
#
Reboot player.
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 509 def reboot case window.level.num when 1 start_point 600, 456 when 2 start_point 620, 168 end @lives -= 1 @stamina = 100 end |
#start_point(x, y) ⇒ Object
#
start_point
set player coordinates in new level
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 42 def start_point(x, y) @x, @y = x, y end |
#walk_on_horizontal_roads ⇒ Object
#
player walking on horizontal roads
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 105 def walk_on_horizontal_roads case window.level.num when 1 if (x >= 82 && x <= 604 && y >= 448 && y <= 460) if window. Gosu::KbLeft move_left if @x >= 90 end if window. Gosu::KbRight move_right if @x <= 600 end if window. Gosu::KbUp move_up if @y >= 453 end if window. Gosu::KbDown move_down if @y <= 454 end end if (x >= 4 && x <= 604 && y >= 306 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 8 end if window. Gosu::KbRight move_right if @x <= 600 end if window. Gosu::KbUp move_up if @y >= 308 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 4 && x <= 462 && y >= 44 && y <= 56) if window. Gosu::KbLeft move_left if @x >= 8 end if window. Gosu::KbRight move_right if @x <= 458 end if window. Gosu::KbUp move_up if @y >= 52 end if window. Gosu::KbDown move_down if @y <= 53 end end when 2 if (x >= 4 && x <= 632 && y >= 160 && y <= 168) if window. Gosu::KbLeft move_left if @x >= 8 end if window. Gosu::KbRight move_right if @x <= 628 end if window. Gosu::KbUp move_up if @y >= 164 end if window. Gosu::KbDown move_down if @y <= 165 end end if (x >= 82 && x <= 536 && y >= 436 && y <= 440) if window. Gosu::KbLeft move_left if @x >= 88 end if window. Gosu::KbRight move_right if @x <= 532 end if window. Gosu::KbUp move_up if @y >= 438 end if window. Gosu::KbDown move_down if @y <= 438 end end end end |
#walk_on_vertical_roads ⇒ Object
#
walk_on_vertical_roads
Player walking on vertical roads.
#
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# File 'lib/games_and_rpg_paradise/gui/gosu/garden_hero/core/player/player.rb', line 190 def walk_on_vertical_roads case window.level.num when 1 if (x >= 590 && x <= 602 && y >= 312 && y <= 460) if window. Gosu::KbLeft move_left if @x >= 598 end if window. Gosu::KbRight move_right if @x <= 600 end if window. Gosu::KbUp move_up if @y >= 316 end if window. Gosu::KbDown move_down if @y <= 454 end end if (x >= 546 && x <= 560 && y >= 220 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 550 end if window. Gosu::KbRight move_right if @x <= 554 end if window. Gosu::KbUp move_up if @y >= 222 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 448 && x <= 460 && y >= 50 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 454 end if window. Gosu::KbRight move_right if @x <= 458 end if window. Gosu::KbUp move_up if @y >= 56 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 368 && x <= 380 && y >= 160 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 374 end if window. Gosu::KbRight move_right if @x <= 376 end if window. Gosu::KbUp move_up if @y >= 164 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 80 && x <= 96 && y >= 160 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 86 end if window. Gosu::KbRight move_right if @x <= 88 end if window. Gosu::KbUp move_up if @y >= 164 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 4 && x <= 16 && y >= 4 && y <= 314) if window. Gosu::KbLeft move_left if @x >= 8 end if window. Gosu::KbRight move_right if @x <= 9 end if window. Gosu::KbUp move_up if @y >= 6 end if window. Gosu::KbDown move_down if @y <= 310 end end if (x >= 82 && x <= 92 && y >= 428 && y <= 460) if window. Gosu::KbLeft move_left if @x >= 88 end if window. Gosu::KbRight move_right if @x <= 90 end if window. Gosu::KbUp move_up if @y >= 430 end if window. Gosu::KbDown move_down if @y <= 454 end end when 2 if (x >= 550 && x <= 556 && y >= 94 && y <= 168) if window. Gosu::KbLeft move_left if @x >= 552 end if window. Gosu::KbRight move_right if @x <= 553 end if window. Gosu::KbUp move_up if @y >= 98 end if window. Gosu::KbDown move_down if @y <= 164 end end if (x >= 294 && x <= 298 && y >= 94 && y <= 440) if window. Gosu::KbLeft move_left if @x >= 296 end if window. Gosu::KbRight move_right if @x <= 297 end if window. Gosu::KbUp move_up if @y >= 98 end if window. Gosu::KbDown move_down if @y <= 436 end end if (x >= 70 && x <= 74 && y >= 94 && y <= 168) if window. Gosu::KbLeft move_left if @x >= 72 end if window. Gosu::KbRight move_right if @x <= 73 end if window. Gosu::KbUp move_up if @y >= 98 end if window. Gosu::KbDown move_down if @y <= 164 end end if (x >= 84 && x <= 90 && y >= 376 && y <= 444) if window. Gosu::KbLeft move_left if @x >= 88 end if window. Gosu::KbRight move_right if @x <= 89 end if window. Gosu::KbUp move_up if @y >= 382 end if window. Gosu::KbDown move_down if @y <= 438 end end if (x >= 532 && x <= 538 && y >= 376 && y <= 444) if window. Gosu::KbLeft move_left if @x >= 535 end if window. Gosu::KbRight move_right if @x <= 536 end if window. Gosu::KbUp move_up if @y >= 382 end if window. Gosu::KbDown move_down if @y <= 438 end end end end |