Class: GamesAndRpgParadise::Godmode::Player
- Defined in:
- lib/games_and_rpg_paradise/games/godmode/player.rb
Overview
GamesAndRpgParadise::Godmode::Player
Constant Summary collapse
- NAMESPACE =
#
NAMESPACE
#
inspect
- MAXIMUM_NUMBER_OF_GLADIATORS =
#
MAXIMUM_NUMBER_OF_GLADIATORS
#
5
- MAXIMUM_NUMBER_SIDE_GLADIATORS =
#
MAXIMUM_NUMBER_SIDE_GLADIATORS
#
12
Constants included from Base::Extensions::Colours
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
Constants included from CommonExtensions
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Instance Attribute Summary collapse
-
#array_storing_gladiators ⇒ Object
Returns the value of attribute array_storing_gladiators.
-
#n_gold_coins ⇒ Object
Returns the value of attribute n_gold_coins.
-
#n_slaves ⇒ Object
Returns the value of attribute n_slaves.
-
#player_name ⇒ Object
Returns the value of attribute player_name.
Class Method Summary collapse
-
.[](i = ARGV) ⇒ Object
# === GamesAndRpgParadise::Godmode::Player[] ========================================================================= #.
Instance Method Summary collapse
-
#add_main_gladiator(i = Gladiator.new) ⇒ Object
# === add_main_gladiator.
-
#add_side_gladiator(i = Gladiator.new) ⇒ Object
# === add_side_gladiator ======================================================================== #.
-
#deduct_n_gold_coins(i) ⇒ Object
# === decut_n_gold_coins.
-
#get_name ⇒ Object
# === get_name.
-
#initialize(commandline_arguments = nil, run_already = true) ⇒ Player
constructor
# === initialize ========================================================================= #.
-
#n_gladiators? ⇒ Boolean
# === n_gladiators? ======================================================================== #.
-
#name? ⇒ Boolean
# === name? ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
-
#set_name(i) ⇒ Object
# === set_name ======================================================================== #.
Methods included from Base::Extensions::Colours
ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
Methods included from Base::Extensions::CommandlineArguments
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
Methods included from CommonExtensions
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #opnn, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(commandline_arguments = nil, run_already = true) ⇒ Player
#
initialize
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 49 def initialize( commandline_arguments = nil, run_already = true ) reset set_commandline_arguments( commandline_arguments ) set_name(first_argument?) run if run_already end |
Instance Attribute Details
#array_storing_gladiators ⇒ Object
Returns the value of attribute array_storing_gladiators.
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 42 def array_storing_gladiators @array_storing_gladiators end |
#n_gold_coins ⇒ Object
Returns the value of attribute n_gold_coins.
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 44 def n_gold_coins @n_gold_coins end |
#n_slaves ⇒ Object
Returns the value of attribute n_slaves.
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 43 def n_slaves @n_slaves end |
#player_name ⇒ Object
Returns the value of attribute player_name.
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 41 def player_name @player_name end |
Class Method Details
.[](i = ARGV) ⇒ Object
#
GamesAndRpgParadise::Godmode::Player[]
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 174 def self.[](i = ARGV) new(i) end |
Instance Method Details
#add_main_gladiator(i = Gladiator.new) ⇒ Object
#
add_main_gladiator
Use only this method when appending to @array_storing_gladiators Reason for this constraint is that we disallow to have more than MAXIMUM_NUMBER_OF_GLADIATORS.
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 149 def add_main_gladiator(i = Gladiator.new) if @array_storing_main_gladiators.size == MAXIMUM_NUMBER_OF_GLADIATORS warn 'You can not add any more Gladiator as the limit of '+ MAXIMUM_NUMBER_OF_GLADIATORS.to_s+' was already reached.' else @array_storing_main_gladiators << i end end |
#add_side_gladiator(i = Gladiator.new) ⇒ Object
#
add_side_gladiator
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 114 def add_side_gladiator( i = Gladiator.new ) if @array_storing_side_gladiators.size == MAXIMUM_NUMBER_SIDE_GLADIATORS ewarn 'You can not add any more Gladiator as the limit of '+ MAXIMUM_NUMBER_SIDE_GLADIATORS.to_s+' was already reached.' else @array_storing_side_gladiators << i end end |
#deduct_n_gold_coins(i) ⇒ Object
#
decut_n_gold_coins
This method will deduct some gold coins.
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 97 def deduct_n_gold_coins(i) @n_gold_coins -= i.to_i if @n_gold_coins < 0 @n_gold_coins = 0 end end |
#get_name ⇒ Object
#
get_name
this gets player name.
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 130 def get_name e 'Input your name now please:' @player_name = STDIN.gets.chomp end |
#n_gladiators? ⇒ Boolean
#
n_gladiators?
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 138 def n_gladiators? e "You have #{@array_storing_gladiators.size} Gladiators." end |
#name? ⇒ Boolean
#
name?
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 161 def name? @name end |
#reset ⇒ Object
#
reset (reset tag)
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 64 def reset super() # ======================================================================= # # === @n_gold_coins # # This variable keeps track as to how many gold coins a given player # has. # ======================================================================= # @n_gold_coins = 1000+rand(101) # ======================================================================= # # === @n_slaves # # How many slaves this player (the merchant) owns. This has to be 0 # initially, for a clean game state. # ======================================================================= # @n_slaves = 0 # ======================================================================= # # === @array_storing_main_gladiators # ======================================================================= # @array_storing_main_gladiators = [] # ======================================================================= # # === @array_storing_side_gladiators # ======================================================================= # @array_storing_side_gladiators = [] add_main_gladiator add_side_gladiator end |
#run ⇒ Object
#
run (run tag)
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 168 def run end |
#set_name(i) ⇒ Object
#
set_name
#
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# File 'lib/games_and_rpg_paradise/games/godmode/player.rb', line 107 def set_name(i) @name = i end |