Class: GamesAndRpgParadise::Lpc::Controller
- Inherits:
-
Object
- Object
- GamesAndRpgParadise::Lpc::Controller
- Includes:
- Colours
- Defined in:
- lib/games_and_rpg_paradise/lpc/controller/controller.rb
Constant Summary collapse
- MAY_WE_USE_COLOURS =
#
MAY_WE_USE_COLOURS
#
true
Constants included from Colours
Instance Method Summary collapse
-
#_(i) ⇒ Object
# === _ ========================================================================= #.
-
#check_action ⇒ Object
# === check_action ========================================================================= #.
-
#create_monster ⇒ Object
# === create_monster ========================================================================= #.
-
#debug ⇒ Object
# === debug ========================================================================= #.
-
#disable_colours ⇒ Object
# === disable_colours ========================================================================= #.
-
#display_to_terminal(i) ⇒ Object
# === display_to_terminal ========================================================================= #.
-
#e(i) ⇒ Object
# === e ========================================================================= #.
-
#initialize(action, what, run_already = true) ⇒ Controller
constructor
# === initialize ========================================================================= #.
-
#report ⇒ Object
# === report ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#run ⇒ Object
# === run (run tag) ========================================================================= #.
-
#set_action(i) ⇒ Object
# === set_action ========================================================================= #.
-
#set_what(i) ⇒ Object
# === set_what ========================================================================= #.
Methods included from Colours
#brown, #cfile, #convert_colour, convert_colour, #fancy, #normal, #pink, #red, #yel
Constructor Details
#initialize(action, what, run_already = true) ⇒ Controller
#
initialize
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 29 def initialize(action, what, run_already = true) reset set_action(action) set_what(what) run if run_already end |
Instance Method Details
#_(i) ⇒ Object
#
_
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 247 def _(i) # append to the @_ string. @_ << i << N end |
#check_action ⇒ Object
#
check_action
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 67 def check_action # case tag case @action # ======================================================================= # # === create # ======================================================================= # when 'create' # create tag. (lpcc create monster) display_to_terminal 'Creating something next.' case @what when 'monster' create_monster end # ======================================================================= # # === generate # ======================================================================= # when 'generate','adverbs','adv' display_to_terminal 'Generating Adverbs now.' GenerateAdverbs.new end end |
#create_monster ⇒ Object
#
create_monster
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 105 def create_monster display_to_terminal ' => Creating a LPC skeleton for a monster next.' _ 'inherit "/std/living";' _ 'inherit "/std/act/attack";' _ 'inherit "/std/act/add_things";' _ 'inherit "/std/act/supporting";' _ 'inherit "/std/act/seqaction";'+N _ '/*inherit STD_LILITH_RACES "/d/Arborea/monster/humanoid/std_lilith_races";*/' _ '#include <macros.h>' _ '#include <money.h>' _ '#include <stdproperties.h>' _ '#include <ss_types.h>' _ '#include <wa_types.h>' _ '#include <notify.h>' _ '#include <ansi_color.h>' _ '#include <formulas.h>'+N _ 'create_monster()' _ '{' _ ' int rand;'+N _ ' set_name("gnoll");' _ ' set_adj(({"hairy","stinking"}));' _ ' set_race_name("gnoll");' _ ' set_gender(G_MALE);' _ ' set_long(BS("Wiry yet strong, this goblinoids body is painted "+' _ ' "with many black stripes. His head is covered in matted fur "+' _ ' "and a long dog-like snout sniffs the air carefully. A tuft "+' _ ' "of brown fur juts out from the top of his scalp at an angle.\n"));'+N _ ' add_cchat("I will feast upon your flesh!");' _ ' add_cchat("Our cubs will be happy with your carrion!");' _ ' add_cchat("You have made your last mistake!!");' _ ' add_cchat("The goblins are more dangerous, really!");' _ ' add_cchat("The goblins are more dangerous!");' _ ' set_cchat_time(random(75) + 110);' _ ' /*set_chat_time(random(75) + 140);*/'+N _ ' if (!IS_CLONE) return;' _ ' set_skill(SS_BLIND_COMBAT, 30);' _ ' set_skill(SS_DEFENCE, 45);' _ ' set_skill(SS_FIRST_AID, 20);' _ ' set_skill(SS_PARRY, 45);' _ ' set_skill(SS_2H_COMBAT, 45);' _ ' set_skill(SS_TEAMING, 40);' _ ' set_skill(SS_UNARM_COMBAT, 45);' _ ' /* The three basic hit types */' _ ' set_skill(SS_SMASH, random(4)+32);' _ ' set_skill(SS_SWING, random(4)+32);' _ ' set_skill(SS_THRUST,random(4)+32);'+N _ ' set_karma(-500);' _ ' set_stats(({ 110,90,100,115,95,100,80 }));'+N _ ' MONEY_ADD(this_object(),random(10)+30);' _ ' add_prop(LIVE_I_HUMANOID,1);' _ ' add_prop(LIVE_I_SEE_DARK,1);' _ ' add_prop(CONT_I_WEIGHT, 60000+random(10000));' _ ' add_prop(CONT_I_VOLUME, 25000);' _ ' add_prop(LIVE_I_NEVER_ILL,1);' _ ' add_prop(CONT_I_HEIGHT, 180+random(20));' _ ' set_appearance(40+random(20));' _ ' set_aggressive(1);' _ ' set_hair_length(40);' _ ' set_beard_length(40);' _ ' set_eye_color("red");' _ ' set_hair_color("brown");' _ ' set_supporting(({"gnoll","hyena","hyenadon","troll"}));' _ ' set_team_races(1,({"gnoll","hyena","half-gnoll"})); +N ' _ ' add_armour("/d/System/armours/leather/jacket"); ' _ ' add_armour("/d/System/armours/helmet/battle_helmet");' _ ' rand = random(3);'+N _ ' if (rand == 0) {' _ ' set_skill(SS_WEP_AXE, 35);' _ ' add_weapon("/d/System/weapons/axe/orc_axe","both hands");' _ ' } else if (rand == 1) {' _ ' set_skill(SS_WEP_SWORD, 35);' _ ' add_weapon("/d/System/weapons/sword/gnoll_shsword");' _ ' add_weapon("/d/System/weapons/sword/gnoll_shsword");' _ ' }' _ ' else' _ ' {' _ ' set_skill(SS_WEP_POLEARM, 35);' _ ' add_weapon("/d/System/weapons/pole/gobbo_halberd","both hands");' _ ' }'+N _ ' add_prop(LIVE_I_USE_LANGUAGE,SS_LANG_ORC);' _ ' set_skill(SS_LANG_ORC,90);' _ ' set_wimpy(10);' _ '}'+N _ 'void' _ 'notify_move_living(int type, object* livs)' _ '{' _ ' if ((type == NOTIFY_MOVE_IN) || (type == NOTIFY_LIV_MOVE_IN))' _ ' {' _ ' init_tactics(livs);' _ ' }' _ ' ::notify_move_living(type, livs);' _ '}'+N _ 'int' _ 'combat_round(object ao)' _ '{' _ ' return do_tactics(ao);' _ '}'+N _ 'void' _ 'combat_end()' _ '{' _ ' end_tactics();' _ '}' end |
#debug ⇒ Object
#
debug
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 97 def debug pp @action pp @what end |
#disable_colours ⇒ Object
#
disable_colours
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 229 def disable_colours @use_colours = false end |
#display_to_terminal(i) ⇒ Object
#
display_to_terminal
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 219 def display_to_terminal(i) if @use_colours e i else end end |
#e(i) ⇒ Object
#
e
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 236 def e(i) # e tag. if @use_colours Colours.e i else puts i end end |
#report ⇒ Object
#
report
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 90 def report # give back @_ e @_ unless @_.empty? end |
#reset ⇒ Object
#
reset
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 39 def reset # reset important variables. # ======================================================================= # # === @_ # ======================================================================= # @_ = '' # ======================================================================= # # === @use_colours # ======================================================================= # @use_colours = MAY_WE_USE_COLOURS end |
#run ⇒ Object
#
run (run tag)
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 254 def run check_action report end |
#set_action(i) ⇒ Object
#
set_action
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 53 def set_action(i) # simply set @action. @action = i end |
#set_what(i) ⇒ Object
#
set_what
#
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# File 'lib/games_and_rpg_paradise/lpc/controller/controller.rb', line 60 def set_what(i) # set @what. @what = i end |