Class: GamesAndRpgParadise::MagicTheGathering::DownloadCardsFromGathererWizardsCom
- Defined in:
- lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb
Overview
GamesAndRpgParadise::MagicTheGathering::DownloadCardsFromGathererWizardsCom
Constant Summary collapse
- NAMESPACE =
#
NAMESPACE
#
inspect
Constants inherited from Base
Constants included from Base::Extensions::Colours
Base::Extensions::Colours::ARRAY_AVAILABLE_KONSOLE_COLOURS
Constants included from CommonExtensions
CommonExtensions::CONTROL_C_CODE, CommonExtensions::N
Instance Method Summary collapse
-
#create_html_page(name_of_the_card_set = name_of_the_card_set?) ) ⇒ Object
# === create_html_page ========================================================================= #.
-
#create_subdirectory ⇒ Object
# === create_subdirectory ========================================================================= #.
-
#do_finalizing_actions ⇒ Object
# === do_finalizing_actions.
-
#do_merge_all_individual_md_files_into_one_big_yaml_file ⇒ Object
# === do_merge_all_individual_md_files_into_one_big_yaml_file ========================================================================= #.
-
#do_pre_run_actions ⇒ Object
# === do_pre_run_actions ========================================================================= #.
-
#download_these_matches(i) ⇒ Object
# === download_these_matches.
-
#download_this_page(this_page = @which_page_number_to_use) ⇒ Object
(also: #download_from_the_official_site)
# === download_this_page.
-
#generate_main_html_file(report_type = :be_verbose) ⇒ Object
# === generate_main_html_file ========================================================================= #.
-
#initialize(name_of_the_card_set = :default_card_set, run_already = true) ⇒ DownloadCardsFromGathererWizardsCom
constructor
# === initialize ========================================================================= #.
-
#name_of_the_card_set? ⇒ Boolean
(also: #name_of_the_set?, #card_set?)
# === name_of_the_card_set? ========================================================================= #.
-
#opnn ⇒ Object
# === opnn ========================================================================= #.
-
#reset ⇒ Object
# === ensure ========================================================================= #.
-
#run ⇒ Object
# === run ========================================================================= #.
-
#sanitized_name_of_the_set? ⇒ Boolean
(also: #sanitized_name_of_the_set)
# === sanitized_name_of_the_set? ========================================================================= #.
-
#set_name_of_the_card_set(i = :default_card_set) ⇒ Object
# === set_name_of_the_card_set.
-
#set_sanitized_name_of_the_set(i = log_dir?+ name_of_the_card_set?. tr(' ','_').downcase) ⇒ Object
# === set_sanitized_name_of_the_set.
-
#set_which_page_number_to_use(i) ⇒ Object
(also: #set_page_number)
# === set_which_page_number_to_use.
-
#verbose_enter_subdirectory ⇒ Object
# === verbose_enter_subdirectory.
Methods inherited from Base
[], #convert, #ensure_that_the_log_directory_exists, #esystem, #is_png_file?, #lightgreen, #log_dir?, #orange, #palegoldenrod, #pngopt, #rev, #slateblue, #springgreen, #turquoise, #write_what_into
Methods included from Base::Extensions::Colours
ecomment, #efancy, #eparse, #forestgreen, #gold, #grey, #lightblue, #mediumseagreen, #mediumslateblue, #peru, #rev, sdir, sfancy, #sfile, simp, #teal, #yellow
Methods included from Base::Extensions::CommandlineArguments
#commandline_arguments?, #filter_away_commandline_arguments, #first_argument?, #first_non_hyphened_argument?, #set_commandline_arguments
Methods included from CommonExtensions
#cat, #cd, #cliner, #copy_file, #delete, #dirname_but_retains_the_trailing_slash, #disable_colours, #ensure_that_the_log_directory_exists, #esystem, #get_user_input, #infer_the_namespace, #is_on_roebe?, #log_dir?, #mkdir, #mkdir_then_cd_into_it, #mv, #namespace?, #opne, #project_base_directory?, #project_image_directory?, #project_yaml_directory?, #rds, #register_sigint, #remove_this_directory, #rename_file, #reset_the_internal_hash, #return_pwd, #return_today, #touch_file, #wrap, #write_what_into
Constructor Details
#initialize(name_of_the_card_set = :default_card_set, run_already = true) ⇒ DownloadCardsFromGathererWizardsCom
#
initialize
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 32 def initialize( name_of_the_card_set = :default_card_set, run_already = true ) reset # ======================================================================= # # === Handle Hash given as input first # ======================================================================= # if name_of_the_card_set.is_a? Hash if name_of_the_card_set.has_key? :n_pages n_pages = name_of_the_card_set.delete(:n_pages) # Grab n pages here. # =================================================================== # # === :name_of_the_set # =================================================================== # if name_of_the_card_set.has_key? :name_of_the_set name_of_the_card_set = name_of_the_card_set.delete(:name_of_the_set).to_s end name_of_the_card_set = DEFAULT_SET_NAME if name_of_the_card_set.is_a? Hash set_name_of_the_card_set(name_of_the_card_set) do_pre_run_actions # Must come after set_name_of_the_card_set(). 0.upto(n_pages.to_i - 1).each {|link_page| download_from_the_official_site( link_page ) } do_finalizing_actions end else set_name_of_the_card_set(name_of_the_card_set) do_pre_run_actions run if run_already end end |
Instance Method Details
#create_html_page(name_of_the_card_set = name_of_the_card_set?) ) ⇒ Object
#
create_html_page
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 318 def create_html_page(name_of_the_card_set = name_of_the_card_set?) GamesAndRpgParadise::MagicTheGathering.create_html_page(name_of_the_card_set) end |
#create_subdirectory ⇒ Object
#
create_subdirectory
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 401 def create_subdirectory set_sanitized_name_of_the_set # ======================================================================= # # Since as of Oct 2020 we disallow directories containing ':'; windows # may complain otherwise. # ======================================================================= # mkdir @sanitized_name_of_the_set.delete(':') end |
#do_finalizing_actions ⇒ Object
#
do_finalizing_actions
This is the “post-hook” stage, sort of.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 334 def do_finalizing_actions # ======================================================================= # # Decide whether we will create a .zip file or whether we will not. # ======================================================================= # if @create_a_zip_archive # ======================================================================= # # And we can next create a .zip file from this. # ======================================================================= # cd ::GamesAndRpgParadise::MagicTheGathering.log_dir? # Go back to the start directory. e 'Next creating a .zip file from this directory.' name_of_the_directory = name_of_the_set.tr(' ','_') subdirectory = rds(name_of_the_directory+'/**') name_of_the_zip_file = name_of_the_directory+'.zip' _ = "zip #{name_of_the_zip_file} #{subdirectory}" ::GamesAndRpgParadise.esystem(_) # ======================================================================= # # And now we can upload this file to my FTP site. # ======================================================================= # FtpParadise.upload_this_binary_file(name_of_the_zip_file) end # ======================================================================= # # Report where the index.html file resides. # ======================================================================= # opnn; e 'The index.html file can be found at:' e e " → #{sfile(sanitized_name_of_the_set?.delete(':')+'index.html')}" e # ======================================================================= # # Next, sort that big fat .md file. # ======================================================================= # ::GamesAndRpgParadise::MagicTheGathering::SortCards.new(card_set?) # ======================================================================= # # We also want to generate a cute little .html page - the next code # block ensures this. We only need the directory for this. # ======================================================================= # create_html_page # ======================================================================= # # Also silently generate the main html file next. # ======================================================================= # generate_main_html_file end |
#do_merge_all_individual_md_files_into_one_big_yaml_file ⇒ Object
#
do_merge_all_individual_md_files_into_one_big_yaml_file
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 285 def do_merge_all_individual_md_files_into_one_big_yaml_file # ======================================================================= # # And register all these new files too - but this time, # we will report to the user. # ======================================================================= # GamesAndRpgParadise::MagicTheGathering.merge_all_individual_md_files_into_one_big_yaml_file( :be_verbose ) end |
#do_pre_run_actions ⇒ Object
#
do_pre_run_actions
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 298 def do_pre_run_actions cd LOG_DIR # Start at the base directory. # ======================================================================= # # Now we are in the base directory. We will first create the necessary # subdirectories. # ======================================================================= # create_subdirectory verbose_enter_subdirectory # Now we are in the subdirectory. end |
#download_these_matches(i) ⇒ Object
#
download_these_matches
The input to this method should be an Array that looks like this:
[["417656", "Fretwork Colony"],
["417588", "Fumigate"]
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 141 def download_these_matches(i) i.each_with_index {|array, index| # This was the original Array with matches. the_id, name_of_the_card = *array # ======================================================================= # # Chop off "(" and ")" entries. Otherwise we may have stupid names # such as "Aether Tradewinds (Æther Tradewinds)". # ======================================================================= # if name_of_the_card.include?('(') and name_of_the_card.include?(')') name_of_the_card = name_of_the_card[0 .. (name_of_the_card.index('('))-1] name_of_the_card.rstrip! end name_of_the_card = name_of_the_card.encode(USE_THIS_ENCODING) index += 1 # ======================================================================= # # First, download the image anyway. # ======================================================================= # remote_url = GATHERER_WIZARDS_COM+'Handlers/Image.ashx?multiverseid='+the_id+'&type=card' if File.basename(name_of_the_card).include? '/' # If the filename itself contains at least one '/'. name_of_the_card.gsub!(/\//,'_') # Boom // Bust is a card exception: http://www.mtgprice.com/sets/Planar_Chaos/Boom__Bust end if name_of_the_card.include? '//' # Must correct these cards. name_of_the_card.gsub!(/\/\//, '_') end modified_card_name = name_of_the_card.tr(' ','_') if modified_card_name.include? '__' modified_card_name.squeeze!('_') end name_of_the_image_file = modified_card_name+'.jpg' name_of_the_image_file = name_of_the_image_file.encode(USE_THIS_ENCODING) # ======================================================================= # # Binwrite the dataset here in order to "create" the image file. # ======================================================================= # unless File.exist? name_of_the_image_file File.binwrite(name_of_the_image_file, URI.open(remote_url).read) # ======================================================================= # # Try to optimize the .jpg file in question, to chop off a few bytes. # Oddly enough, the image type may be either .png or .jpg. # For now, we consistently convert into .jpg format. # ======================================================================= # if TRY_TO_USE_JPEGOPTIM_TO_OPTIMIZE_JPG_FILES # ======================================================================= # # Get rid of '(' thingies. # ======================================================================= # if name_of_the_image_file.include? '(' # Rename odd symbols here. new_name = name_of_the_image_file[0 .. (name_of_the_image_file.index('(') - 2)] # -2 because it has a '_' before. mv(name_of_the_image_file, new_name) name_of_the_image_file = new_name.dup end # ======================================================================= # # We strip all metadata and preserve at 90% quality only. # This should suffice really. We could also use --size=20k # but that appears to be a bit ... aggressive. # --max=90 # ======================================================================= # # First check whether we have a .png file actually. result_of_file_query = `file "#{name_of_the_image_file}"` if result_of_file_query.include? 'PNG image data' e "Note that this file (#{simp(name_of_the_image_file)}) is a "\ "#{slateblue('.png')} file, not a #{lightgreen('.jpeg')} file." # ============================================================= # # Ok, here we assume that it is a .png file so we # change the suffix, then run pngopt, then convert # back into .jpg. # ============================================================= # name_of_the_png_file = name_of_the_image_file.sub(/\.jpg$/,'.png') mv(name_of_the_image_file, name_of_the_png_file) name_of_the_png_file = name_of_the_png_file.encode(USE_THIS_ENCODING) pngopt(name_of_the_png_file, :be_verbose) convert(name_of_the_png_file, name_of_the_image_file) if File.exist?(name_of_the_image_file) and File.exist?(name_of_the_png_file) delete(name_of_the_png_file) unless !File.exist?(name_of_the_image_file) end end # ======================================================================= # # At this point, the file should be a .jpg file, so that # we can optimize it. # ======================================================================= # _ = 'jpegoptim --strip-all "'+name_of_the_image_file+'"'.dup # Must have "" quotes because of the shell being flawed. _ << ERROR_LINE # To prevent it being too noisy. `#{_}` # Deliberately no output to keep things less verbose. end end # ======================================================================= # # Second, obtain the points 1 to 4 from the special multiverseid url. # ======================================================================= # remote_url = GATHERER_WIZARDS_COM+'Pages/Card/Details.aspx?multiverseid='+the_id dataset = URI.open(remote_url).read # Ok, we have the remote page now. converted_mana_cost_of_the_card = nil # The converted mana cost of the card in question. rarity_of_the_card = nil # Common, Uncommon, Rare. card_number = nil # This is the specific number in that set. regex_for_converted_mana_cost = REGEX_FOR_THE_CONVERTED_MANA_COST regex_for_rarity_of_the_card = REGEX_FOR_RARITY_OF_A_CARD dataset =~ regex_for_converted_mana_cost converted_mana_cost_of_the_card = $1.to_i regex_for_card_number = REGEX_FOR_THE_CARD_NUMBER dataset =~ regex_for_card_number card_number = $2.to_s # .to_s because it may be "35a"; with .to_i we would lose this information dataset =~ regex_for_rarity_of_the_card rarity_of_the_card = $1.to_s.dup name_of_the_set = name_of_the_set? # ======================================================================= # # First, we need to keep track of whether we have dual-cards or not. # ======================================================================= # # if card_number.end_with?('a') or card_number.end_with?('b') # end # ======================================================================= # # Notify the user on which card we will be working. Note that a few # cards are "dual" cards, that is, they have two-cards-in-one. # ======================================================================= # e '('+orange(index.to_s.rjust(2))+ ') Now working on `'+ turquoise(name_of_the_card)+'`, '\ 'card number '+simp(card_number.to_s)+ '. (Set: '+ orange(name_of_the_set)+')' e ' Full URL was: '+sfancy(remote_url) # ======================================================================= # # Also add the information into the main @hash. # ======================================================================= # @hash[name_of_the_card] = [ converted_mana_cost_of_the_card, # First, the converted mana cost. rarity_of_the_card, # Second, the rarity of the card. card_number, # Third, the card number. A String. name_of_the_set, # Fourth, the name of the set in question. remote_url # Fifth, the remote URL to the card (multiverseid). ] } # ======================================================================= # # @hash should now have all the information. Thus we can store # it in our custom format, using a specialized class. # ======================================================================= # GamesAndRpgParadise::MagicTheGathering::StoreCardInformation.new(@hash, name_of_the_set?) # Note that the next step may take too long if you already have many # ======================================================================= # # cards. Thus, it was disabled for now. # ======================================================================= # # do_merge_all_individual_md_files_into_one_big_yaml_file end |
#download_this_page(this_page = @which_page_number_to_use) ⇒ Object Also known as: download_from_the_official_site
#
download_this_page
The URL should be the page number to use.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 432 def download_this_page(this_page = @which_page_number_to_use) this_page = this_page.to_s # ======================================================================= # # Build up the main URL next. # # That URL will look similar to this: # # https://gatherer.wizards.com/Pages/Search/Default.aspx?output=standard&page=0&set=["Kaladesh"] # # ======================================================================= # main_remote_url = GATHERER_WIZARDS_COM+'Pages/Search/Default.aspx?output=standard&page='+ this_page+'&set=["'+name_of_the_set?.to_s+'"]' # This variable stays the same. remote_url = main_remote_url.dup # This is initially a copy. array_with_matches = [] e "We will use this URL `#{sfancy(remote_url)}`." @dataset = URI.open(remote_url).read.to_s # ======================================================================= # # The following regex will grab the name of the respective card at hand. # ======================================================================= # regex_to_determine_how_many_cards_are_in_this_set = REGEX_TO_DETERMINE_HOW_MANY_CARDS_ARE_IN_THIS_SET match_data = regex_to_determine_how_many_cards_are_in_this_set.match(@dataset) n_cards_are_in_this_set = match_data[1] # ======================================================================= # # Ok, determine the amount of pages. Since as of January 2018, this # appears to be no longer necessary though. # ======================================================================= # # regex = /^\s*<.+>(\d)<\/a>/ # n_pages = @dataset.scan(regex).flatten.size # unless (@dataset =~ regex) # Ok, we found no page here. # n_pages = 1 # end # ======================================================================= # # Also notify the user how many cards are available in this set. # ======================================================================= # e "Total amount of cards in this set: "\ "#{sfancy(n_cards_are_in_this_set.to_s)}" use_this_regex_for_finding_a_card = REGEX_FOR_FINDING_A_CARD array_with_matches = @dataset.scan(use_this_regex_for_finding_a_card) # ======================================================================= # # Some card sets have more than one page. The following code will # properly handle this. If we have more than one page, the array # with our matches will be larger. # ======================================================================= # # ======================================================================= # # Ok, now we have all matches. We will iterate through them next. # We also need to generate a .yml file that will have ALL the cards. # But we should only store relevant information. We also have to # download the image for local use - the image type will be .jpg for # all of these files. # # What information must we store in that hash? # # (1) Name of the card # (2) Colour of the card # (3) Rarity: common, uncommon, rare # (4) Card Number: this one will start at 1 # (5) Set type: for instance, "Ice Age" and similar. # # (2) is not so straightforward - no special entry exists for this. # # So for now, we will just store the converted mana cost instead there. # ======================================================================= # download_these_matches(array_with_matches) end |
#generate_main_html_file(report_type = :be_verbose) ⇒ Object
#
generate_main_html_file
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 311 def generate_main_html_file(report_type = :be_verbose) GamesAndRpgParadise::MagicTheGathering.generate_main_html_file(report_type) end |
#name_of_the_card_set? ⇒ Boolean Also known as: name_of_the_set?, card_set?
#
name_of_the_card_set?
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 117 def name_of_the_card_set? @name_of_the_card_set end |
#opnn ⇒ Object
#
opnn
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 325 def opnn super(NAMESPACE) end |
#reset ⇒ Object
#
ensure
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 69 def reset ensure_that_the_log_directory_exists # ======================================================================= # # === @create_a_zip_archive # # This variable determines whether we will create a .zip archive # or whether we will not. # ======================================================================= # @create_a_zip_archive = false # ======================================================================= # # === @which_page_number_to_use # ======================================================================= # @which_page_number_to_use = 2 # ======================================================================= # # === @dataset # ======================================================================= # @dataset = nil @hash = {} # This big, fat Hash will keep all entries. end |
#run ⇒ Object
#
run
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 502 def run if @which_page_number_to_use.is_a? Array @which_page_number_to_use.each {|entry| download_this_page(entry) } else download_this_page(@which_page_number_to_use) end do_finalizing_actions end |
#sanitized_name_of_the_set? ⇒ Boolean Also known as: sanitized_name_of_the_set
#
sanitized_name_of_the_set?
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 379 def sanitized_name_of_the_set? @sanitized_name_of_the_set end |
#set_name_of_the_card_set(i = :default_card_set) ⇒ Object
#
set_name_of_the_card_set
The method reset() will invoke this method as well.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 94 def set_name_of_the_card_set(i = :default_card_set) if i.is_a? Array if i.empty? i = :default_card_set else i = i.join(' ').strip end end case i when :default_card_set, nil i = ::MagicTheGathering.default_set? end i = i.dup if i.frozen? # ======================================================================= # # Upcase the first character. # ======================================================================= # i[0,1] = i[0,1].upcase @name_of_the_card_set = i end |
#set_sanitized_name_of_the_set(i = log_dir?+ name_of_the_card_set?. tr(' ','_').downcase) ⇒ Object
#
set_sanitized_name_of_the_set
The sanitized name of the set is simply the one that has the ‘ ’ replaced with ‘_’ characters.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 389 def set_sanitized_name_of_the_set( i = log_dir?+ name_of_the_card_set?. tr(' ','_').downcase ) i << '/' unless i.end_with? '/' # Ought to have a trailing '/' token. @sanitized_name_of_the_set = i end |
#set_which_page_number_to_use(i) ⇒ Object Also known as: set_page_number
#
set_which_page_number_to_use
Note that the input can also be an Array, in which case we will download all the respective pages.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 128 def set_which_page_number_to_use(i) @which_page_number_to_use = i end |
#verbose_enter_subdirectory ⇒ Object
#
verbose_enter_subdirectory
This method can be used to cd into the target subdirectory.
#
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# File 'lib/games_and_rpg_paradise/games/magic_the_gathering/classes/download_cards_from_gatherer_wizards_com.rb', line 415 def verbose_enter_subdirectory _ = sanitized_name_of_the_set?.delete(':') cd _ # ======================================================================= # # Notify the user into which directory we will log. # ======================================================================= # e "We will log into the directory `#{sdir(_)}`." # ======================================================================= # # Now we should be in the proper base-directory. # ======================================================================= # end |