Class: GamesAndRpgParadise::Mud::Door
- Inherits:
-
Mud::Object
- Object
- Mud::Object
- GamesAndRpgParadise::Mud::Door
- Defined in:
- lib/games_and_rpg_paradise/mud/objects/doors/door.rb
Direct Known Subclasses
Instance Method Summary collapse
-
#end_listening_on_the_door ⇒ Object
# === end_listening_on_the_door ========================================================================= #.
-
#initialize ⇒ Door
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset (reset tag) ========================================================================= #.
-
#scramble_randomly(difficulty = 50) ⇒ Object
# === scramble_randomly =========================================================================== #.
-
#start_to_listen_on_the_door(which_door_object = nil) ⇒ Object
# === start_to_listen_on_the_door ========================================================================= #.
Constructor Details
#initialize ⇒ Door
#
initialize
#
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# File 'lib/games_and_rpg_paradise/mud/objects/doors/door.rb', line 28 def initialize reset end |
Instance Method Details
#end_listening_on_the_door ⇒ Object
#
end_listening_on_the_door
#
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# File 'lib/games_and_rpg_paradise/mud/objects/doors/door.rb', line 89 def end_listening_on_the_door actor.no_longer_receive_input_from_this_room(self) end |
#reset ⇒ Object
#
reset (reset tag)
#
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# File 'lib/games_and_rpg_paradise/mud/objects/doors/door.rb', line 35 def reset # ======================================================================= # # === @thickness # # The thickness of the door. # ======================================================================= # @thickness = 5 # 5 cm. # ======================================================================= # # === @room_size # # How big is the room where this door is connected to? # ======================================================================= # @room_size = :medium set_material(:wood) end |
#scramble_randomly(difficulty = 50) ⇒ Object
#
scramble_randomly
#
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# File 'lib/games_and_rpg_paradise/mud/objects/doors/door.rb', line 67 def scramble_randomly( difficulty = 50 ) _ = ''.dup self.each {|character| if skill_check(:awareness, difficulty) _ << character else case random(4)+1 when 1 then _ << ' ' when 2 then _ << '*' when 3 then _ << '' when 4 then _ << get_random_character() end end } return _ end |
#start_to_listen_on_the_door(which_door_object = nil) ⇒ Object
#
start_to_listen_on_the_door
#
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# File 'lib/games_and_rpg_paradise/mud/objects/doors/door.rb', line 54 def start_to_listen_on_the_door( which_door_object = nil ) actor.receive_input_from_this_room(which_door_object.exit?) words = get_input_from_door_room words.scramble_randomly( 80 - actor.intelligence_value? ) # difficulty must be adjusted. end |