Class: GamesAndRpgParadise::Mud::Food
- Defined in:
- lib/games_and_rpg_paradise/mud/food/food.rb
Overview
RpgParadise::Mud::Food
Constant Summary
Constants inherited from MudObject
MudObject::DEFAULT_NAME, MudObject::NAMESPACE
Instance Method Summary collapse
-
#initialize(optional_type = nil) ⇒ Food
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
-
#set_type(i) ⇒ Object
# === set_type.
-
#taste? ⇒ Boolean
# === taste? ========================================================================= #.
Methods inherited from MudObject
[], #add, #add_prop, #add_to_inventory, #alias_action, #can_speak?, #define_action, #describe_the_mud_object, #description?, disable_debug, #empty?, enable_debug, #enable_speak, #find, #has_inventory?, #height?, #id?, #inspect, #internal_hash?, #inventory?, #is_armour?, #is_inventory?, #is_mud_object?, #is_weapon?, #is_wearable?, #length?, #method_missing, #name=, #name?, #obtain_name_from_filename, #random_inventory_element, #report_height, #report_weight, #run, #set_description, #set_height, #set_is_an_armour, #set_is_inventory, #set_is_wearable, #set_length, #set_name, #set_object_name, #set_value, #set_weight, shall_we_debug?, #show_inventory, #store, #store_where?, #value?, #wear, #wearables?, #weight?, #who_am_i?, #wields?
Constructor Details
#initialize(optional_type = nil) ⇒ Food
#
initialize
#
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# File 'lib/games_and_rpg_paradise/mud/food/food.rb', line 22 def initialize( optional_type = nil ) super if optional_type set_type(optional_type) end end |
Dynamic Method Handling
This class handles dynamic methods through the method_missing method in the class GamesAndRpgParadise::Mud::MudObject
Instance Method Details
#reset ⇒ Object
#
reset
#
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# File 'lib/games_and_rpg_paradise/mud/food/food.rb', line 43 def reset # ======================================================================= # # === @taste # ======================================================================= # @taste = 'good' # ======================================================================= # # === @type # ======================================================================= # @type = 'bread' end |
#set_type(i) ⇒ Object
#
set_type
Describe the generic taste for a food.
#
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# File 'lib/games_and_rpg_paradise/mud/food/food.rb', line 36 def set_type(i) @type = i.to_s end |
#taste? ⇒ Boolean
#
taste?
#
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# File 'lib/games_and_rpg_paradise/mud/food/food.rb', line 57 def taste? @taste end |