Class: GamesAndRpgParadise::Mud::NameGenerator

Inherits:
Base
  • Object
show all
Defined in:
lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb

Overview

GamesAndRpgParadise::Mud::NameGenerator

Constant Summary collapse

CREATE_N_NAMES =
#

CREATE_N_NAMES

#
1
FILE_CONAPE_NAMES =
#

FILE_CONAPE_NAMES

#
::GamesAndRpgParadise.project_base_dir?+'sarlem/yaml/the_western_realm/maraalar_conape_names.yml'
FILE_GOBLINOID_NAMES =
#

FILE_GOBLINOID_NAMES

#
::GamesAndRpgParadise.project_base_dir?+'yaml/sarlem/goblinoid_names.yml'
DEFAULT_NAME_GROUP =
#

DEFAULT_NAME_GROUP

#
'conape'
DEFAULT_CHOICE =
DEFAULT_NAME_GROUP
RPG =
"#{HOME_DIRECTORY_OF_USER_X}DATA/RPG/"
SARLEM =

Else we can use the constant for RPG.

RPG+'SARLEM/'
SARLEM_YAML =
#

SARLEM_YAML

#
SARLEM+'YAML/'
FILE_SHADOWRUN_NAMES =
#

FILE_SHADOWRUN_NAMES

bl $RPG/SR/YAML/shadowrun_names.yml
#
::GamesAndRpgParadise.project_yaml_dir?+
'shadowrun/names.yml'
SHADOWRUN_NAMES =
#

SHADOWRUN_NAMES

#
YAML.load_file(FILE_SHADOWRUN_NAMES)
SHADOWRUN_SURNAMES =
#

SHADOWRUN_SURNAMES

#
SHADOWRUN_NAMES['shadowrun_surnames']
SHADOWRUN_MALE_NAMES =
#

SHADOWRUN_MALE_NAMES

#
SHADOWRUN_NAMES['shadowrun_male_names']
SHADOWRUN_FEMALE_NAMES =
#

SHADOWRUN_FEMALE_NAMES

#
SHADOWRUN_NAMES['shadowrun_female_names']
FILE_LANDERAL_NAMES =
#

FILE_LANDERAL_NAMES

#
::GamesAndRpgParadise.project_base_dir?+'sarlem/yaml/greater_landeral_names.yml'
LANDERAL_NAMES =
#

LANDERAL_NAMES

bl $SARLEM/YAML/greater_landeral_names.yml
#
YAML.load_file(FILE_LANDERAL_NAMES)
LANDERAL_MALE_NAMES =
LANDERAL_NAMES['greater_landeral_male_names']
LANDERAL_FEMALE_NAMES =
LANDERAL_NAMES['greater_landeral_female_names']
LANDERAL_SURNAMES =
LANDERAL_NAMES['greater_landeral_surnames']
FILE_SANYAL_NAMES =
#

FILE_SANYAL_NAMES

#
::GamesAndRpgParadise.project_base_dir?+'sarlem/yaml/sanyal_names.yml'
SANYAL_NAMES =
#

SANYAL NAMES

bl $SARLEM/YAML/sanyal_names.yml
#
YAML.load_file(FILE_SANYAL_NAMES)
SANYAL_MALE_NAMES =
SANYAL_NAMES['sanyal_male_names']
SANYAL_FEMALE_NAMES =
SANYAL_NAMES['sanyal_female_names']
SANYAL_SURNAMES =
SANYAL_NAMES['sanyal_surnames']
CONAPE_NAMES =
#

CONAPE_NAMES

bl $SARLEM/YAML/maraalar_conape_names.yml

#
YAML.load_file(FILE_CONAPE_NAMES)
CONAPE_MALE_NAMES =
CONAPE_NAMES['conape_male_names']
CONAPE_FEMALE_NAMES =
CONAPE_NAMES['conape_female_names']
CONAPE_SURNAMES =
CONAPE_NAMES['conape_surnames']
ARRAY_AVAILABLE_RACES =
#

ARRAY_AVAILABLE_RACES

#
%w( human dwarf elf )
GOBLINOID_NAMES =
#

Load the Goblinoid/Gobb Names

bl $SARLEM/YAML/goblinoid_names.yml
#
YAML.load_file(FILE_GOBLINOID_NAMES)
GOBLINOID_MALE_NAMES =
GOBLINOID_NAMES['goblinoid_male_names']
GOBLINOID_FEMALE_NAMES =
GOBLINOID_NAMES['goblinoid_female_names']
GOBLINOID_SURNAMES =
GOBLINOID_NAMES['goblinoid_surnames']

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Base

#find_adverb_for, #lang_wnum, #sentence, #word_wrap

Constructor Details

#initialize(i = nil, n_names = CREATE_N_NAMES, run_already = true) ⇒ NameGenerator

#

initialize

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 212

def initialize(
    i           = nil,
    n_names     = CREATE_N_NAMES,
    run_already = true
  )
  reset
  set_n_names(n_names) # Must come before set_input().
  set_input(i)
  case run_already
  when :do_not_run_yet, :dont_run_yet
    run_already = false
  end
  run if run_already
end

Class Method Details

.[](name = nil, n_times = 1) ⇒ Object

#

Mud::NameGenerator[]

Mud::NameGenerator[:gobbo, 5]

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 676

def self.[](name = nil, n_times = 1)
  Mud::NameGenerator.new(name, n_times)
end

Instance Method Details

#check_input_against_namegroups(i = input?) ) ⇒ Object

#

check_input_against_namegroups

This method is a selector, where you can select between different name groups, such as ‘default’, ‘tai’ or ‘gobbo’.

We only allow certain names.

‘std’ is an alias to ‘default’, gobbo is a shortcut for a “representative from the goblinoid race”.

It’s best to store the data for the names in a yaml file.

You can select from these valid groups:

std,tai,westreich,gobbo
#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 538

def check_input_against_namegroups(i = input?)
  i = DEFAULT_NAME_GROUP if i.nil?
  i = i.to_s.downcase
  case i # case tag
  # ======================================================================= #
  # Choose a random name. (rand tag)
  # ======================================================================= #
  when 'rand'
    set_name_group( %w( tai sr barbarians landeral orc ).sample )
  # ======================================================================= #
  # === Westreich
  #
  # Ist zur Zeit std Name stuff.
  #   bl $SARLEM/YAML/greater_landeral_names.yml
  # ======================================================================= #
  when 'std','landeral','western','westreich','greater',
       'greater landeral','west','westen','land'
    set_surname LANDERAL_SURNAMES.sample.capitalize
    case rand(2)
    when 0
      set_male
      set_first_name LANDERAL_MALE_NAMES.sample.capitalize
    when 1
      set_female
      set_first_name LANDERAL_FEMALE_NAMES.sample.capitalize
    end
  # ======================================================================= #
  # === Elfen in Sarlemn
  #
  #   bl $SARLEM/YAML/sanyal_names.yml
  # ======================================================================= #
  when 'stdeld','elf','stdelf'
    set_surname SANYAL_SURNAMES.sample.force_encoding('ISO-8859-1').capitalize
    case rand(2)
    when 0 
      set_male
      set_first_name SANYAL_MALE_NAMES.sample.capitalize
    when 1
      set_female
      set_first_name SANYAL_FEMALE_NAMES.sample.capitalize
    end
  # ======================================================================= #
  # === Tai
  #
  # Ostreich ist nicht ganz wie Tai hmm
  # ======================================================================= #
  when 'tai','ostreich','ost'
    set_surname TAI_SURNAMES.sample.capitalize
    case rand(2)
    when 0
      set_male
      set_name TAI_MALE_NAMES.sample.capitalize
    when 1
      set_female
      set_name TAI_FEMALE_NAMES.sample.capitalize
    end
  # ======================================================================= #
  # === Shadowrun
  #
  # Shadowrun tag.
  # ======================================================================= #
  when 'sha','sr','shadowrun','shadow'
    set_surname SHADOWRUN_SURNAMES.sample.capitalize # Random surname.
    case rand(2)
    when 0 
      set_male
      set_first_name SHADOWRUN_MALE_NAMES.sample
    when 1
      set_female
      set_first_name SHADOWRUN_FEMALE_NAMES.sample
    end
  # ======================================================================= #
  # === Conape
  #
  # Barbaren auf der mittleren insel
  # ======================================================================= #
  when 'barbarians','northbarbarians','conape'
    set_surname CONAPE_SURNAMES.sample.capitalize
    case rand(2)
    when 0 
      set_male
      set_first_name CONAPE_MALE_NAMES.sample.capitalize
    when 1
      set_female
      set_first_name CONAPE_FEMALE_NAMES.sample.capitalize
    end
  # ======================================================================= #
  # bl $SARLEM/YAML/goblinoid_names.yml
  # ======================================================================= #
  when 'orc','gobbo','goblinoid','ogre','g',
       'goblin','oger','ogroid','gobolike_name'
    set_surname GOBLINOID_SURNAMES.sample.capitalize
    case rand(2)
    when 0 
      set_male
      set_first_name GOBLINOID_MALE_NAMES.sample.capitalize
    when 1
      set_female
      set_first_name GOBLINOID_FEMALE_NAMES.sample.capitalize
    end
  end
end

#do_output_the_resultObject

#

do_output_the_result

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 243

def do_output_the_result
  @output_result = true
end

#first_name?Boolean Also known as: first_name

#

first_name?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 257

def first_name?
  @first_name
end

#full_name?Boolean Also known as: full_name, result, result?, _, name?, to_s

#

full_name?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 346

def full_name?
  @full_name
end

#gender?Boolean Also known as: gender

#

gender?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 393

def gender?
  @gender
end

#input?Boolean Also known as: input

#

input?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 290

def input?
  @input
end
#

menu (menu tag)

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 297

def menu(i)
  i = i.first if i.is_a? Array
  case i
  when 'HELP','help','--help'
    show_help
    exit
  when 'open'
    open_dataset
    exit
  end
end

#n_times?Boolean

#

n_times?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 458

def n_times?
  @create_n_names
end

#open_datasetObject

#

open_dataset

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 337

def open_dataset
  esystem(
    'bluefish '+SARLEM+'YAML/maraalar_conape_names.yml'
  )
end

#race?Boolean Also known as: race

#

race?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 330

def race?
  @race
end

#report_the_resultObject Also known as: report

#

report_the_result

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 695

def report_the_result
  e result? if @output_result
end

#resetObject

#

reset (reset tag)

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 230

def reset
  @array_full_names = [] # We keep track of all generated names here.
  @output_result = false # if true then we output the name
  set_create_n_names
  set_race
  set_first_name
  set_surname
  set_full_name # This will store our output.
end

#return_random_conape_nameObject

#

return_random_conape_name

This method will return a random sanyal name.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 467

def return_random_conape_name
  set_surname CONAPE_SURNAMES.sample.capitalize # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name CONAPE_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name CONAPE_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#return_random_goblinoid_nameObject

#

return_random_goblinoid_name

This method will return a random Goblinoid name.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 507

def return_random_goblinoid_name
  set_surname GOBLINOID_SURNAMES.sample.capitalize # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name GOBLINOIX_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name GOBLINOIX_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#return_random_landeral_nameObject Also known as: return_random_westreich_name

#

return_random_landeral_name

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 400

def return_random_landeral_name
  set_surname LANDERAL_SURNAMES.sample.capitalize # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name LANDERAL_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name LANDERAL_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#return_random_sanyal_nameObject

#

return_random_sanyal_name

This method will return a random sanyal name.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 440

def return_random_sanyal_name
  set_surname SANYAL_SURNAMES.sample.capitalize # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name SANYAL_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name SANYAL_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#return_random_shadowrun_nameObject

#

return_random_shadowrun_name

This method will return a random shadowrun name.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 420

def return_random_shadowrun_name
  set_surname SHADOWRUN_SURNAMES.sample.capitalize # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name SHADOWRUN_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name SHADOWRUN_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#return_random_tai_nameObject Also known as: random_tai_name

#

return_random_tai_name

This method will return a random Tai name.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 487

def return_random_tai_name
  set_surname(TAI_SURNAMES.sample.capitalize) # Random surname.
  case rand(2)
  when 0 # Male first names go here.
    set_male
    set_first_name TAI_MALE_NAMES.sample.capitalize
  when 1 # Female first names go here.
    set_female
    set_first_name TAI_FEMALE_NAMES.sample.capitalize
  end
  _ = first_name?+' '+surname?
  set_full_name(_)
  return _
end

#runObject Also known as: output, pgenerate_name_string

#

run (run tag)

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 683

def run
  n_times?.times.each {
    check_input_against_namegroups
    assemble_full_name
    report_the_result
  }
end

#set_create_n_names(i = CREATE_N_NAMES) ⇒ Object Also known as: set_n_names, set_n_times

#

set_create_n_names

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 663

def set_create_n_names(i = CREATE_N_NAMES)
  i = CREATE_N_NAMES if i.nil?
  i = i.to_s.to_i
  i = 1 if i == 0
  @create_n_names = i
end

#set_femaleObject

#

set_female

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 386

def set_female
  set_gender :female
end

#set_first_name(i = '') ⇒ Object Also known as: set_name

#

set_first_name

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 250

def set_first_name(i = '')
  @first_name = i
end

#set_full_name(i = first_name?+' '+surname?.to_s) ⇒ Object Also known as: build_name, build_full_name, assemble_full_name, generate_name_string

#

set_full_name (build tag)

This method will assemble the full name of the individual in question, with a proper ‘ ’ spacing in between the first name and the surname.

This will set the @full_name instance variable, which is a combination of @first_name and @surname, essentially.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 650

def set_full_name(i = first_name?+' '+surname?.to_s)
  i = i.first if i.is_a? Array
  i = i.to_s.dup if i
  @array_full_names << i
  @full_name = i
end

#set_gender(i = 'male') ⇒ Object

#

set_gender

Use only this method when changing the @gender variable.

We will keep track of whether we have a male, female or neutral “name”.

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 362

def set_gender(i = 'male')
  i = i.to_s
  i = 'male' if i.empty? # Set a default value in this case.
  case i # Some sanitizing.
  when 'n'
    i = 'neuter'
  when 'm'
    i = 'male'
  when 'f'
    i = 'female'
  end
  @gender = i
end

#set_input(i = nil) ⇒ Object

#

set_input

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 278

def set_input(i = nil)
  check_against_menu(i)
  if i =~ /^\d+$/
    set_n_times(i)
    i = DEFAULT_CHOICE
  end
  @input = i
end

#set_maleObject

#

set_male

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 379

def set_male
  set_gender :male
end

#set_race(i = ARRAY_AVAILABLE_RACES.sample) ⇒ Object

#

set_race

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 323

def set_race(i = ARRAY_AVAILABLE_RACES.sample)
  @race = i
end

#set_surname(i = '') ⇒ Object

#

set_surname

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 264

def set_surname(i = '')
  @surname = i
end

#show_helpObject

#

show_help

#


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 312

def show_help
  e 'Specific Usage Example:'
  e
  e '  namegen of_this_race how_many'
  e '  namegen race       6'
  e '  namegen shadowrun 10'
end

#surname?Boolean Also known as: surname

#

surname?

#

Returns:

  • (Boolean)


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# File 'lib/games_and_rpg_paradise/mud/name_generator/name_generator.rb', line 271

def surname?
  @surname
end