Class: GamesAndRpgParadise::Snake
- Inherits:
-
Object
- Object
- GamesAndRpgParadise::Snake
show all
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb
Overview
GamesAndRpgParadise::Snake
Instance Attribute Summary collapse
Instance Method Summary
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Constructor Details
#initialize(colliders_name) ⇒ Snake
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 14
def initialize(colliders_name)
@blue_right_anim = Gosu::Image.load_tiles("images/snake_moves_blue_right.png", 32, 32)
@blue_left_anim = Gosu::Image.load_tiles("images/snake_moves_blue_left.png", 32, 32)
@red_right_anim = Gosu::Image.load_tiles("images/snake_moves_red_right.png", 32, 32)
@red_left_anim = Gosu::Image.load_tiles("images/snake_moves_red_left.png", 32, 32)
@colliders_name = colliders_name
@snake_colliders = Colliders.new("#{@colliders_name}", @buffer, @centre_and_top_gap, @centre_and_bottom_gap, @centre_and_left_gap, @centre_and_right_gap)
@line_ranges = @snake_colliders.calculate_lines
reset
end
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Instance Attribute Details
#player_dead ⇒ Object
Returns the value of attribute player_dead.
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 9
def player_dead
@player_dead
end
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Instance Method Details
#chase_checker(player_x, player_y) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 146
def chase_checker(player_x, player_y)
@chase_x_range = false
@chase_y_range = false
@player_x = player_x
@player_y = player_y
@line_ranges.each do |line|
x_min = line[:x_range][0]
x_max = line[:x_range][1]
y_min = line[:y_range][0]
y_max = line[:y_range][1]
@chase_x_range = true if @player_x > x_min && @player_x < x_max
@chase_y_range = true if @player_y > y_min && @player_y < y_max
end
@chase_x_range && @chase_y_range ? @chase = true : @chase = false
end
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#collision_checker ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 126
def collision_checker
@snake_colliders.top_collision_check(@x, @y, @speed)
@snake_colliders.bottom_collision_check(@x, @y, @speed)
@snake_colliders.right_collision_check(@x, @y, @speed)
@snake_colliders.left_collision_check(@x, @y, @speed)
if @snake_colliders.top_collision
@moving_up = false
end
if @snake_colliders.bottom_collision
@moving_up = true
end
if @snake_colliders.right_collision
@moving_right = false
end
if @snake_colliders.left_collision
@moving_right = true
end
end
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#draw ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 177
def draw
@image.draw(@x - @width/2, @y - @height/2, 11)
end
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#kill_checker(player_x, player_y, eaten_shroom) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 163
def kill_checker(player_x, player_y, eaten_shroom)
@player_x = player_x
@player_y = player_y
@eaten_shroom = eaten_shroom
if @colliders_name == "snake_red" && Gosu.distance(@x, @y, @player_x, @player_y) < 4 && @eaten_shroom == false
@player_dead = true
elsif @colliders_name == "snake_blue" && Gosu.distance(@x, @y, @player_x, @player_y) < 4 && @eaten_shroom == false
@player_dead = true
end
end
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#move(player_x, player_y, eaten_shroom) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 55
def move(player_x, player_y, eaten_shroom)
@player_x = player_x
@player_y = player_y
@eaten_shroom = eaten_shroom
kill_checker(@player_x, @player_y, @eaten_shroom)
chase_checker(@player_x, @player_y)
collision_checker
if @move_counter == 1
@move_counter = 0
if @chase == false
if @moving_right && @moving_up
@x += @speed
@y -= @speed
if @colliders_name == "snake_blue"
@image = @blue_right_anim[Gosu.milliseconds / 200 % @blue_right_anim.size]
else
@image = @red_right_anim[Gosu.milliseconds / 200 % @red_right_anim.size]
end
elsif @moving_right && @moving_up == false
@x += @speed
@y += @speed
if @colliders_name == "snake_blue"
@image = @blue_right_anim[Gosu.milliseconds / 200 % @blue_right_anim.size]
else
@image = @red_right_anim[Gosu.milliseconds / 200 % @red_right_anim.size]
end
elsif @moving_right == false && @moving_up
@x -= @speed
@y -= @speed
if @colliders_name == "snake_blue"
@image = @blue_left_anim[Gosu.milliseconds / 200 % @blue_left_anim.size]
else
@image = @red_left_anim[Gosu.milliseconds / 200 % @red_left_anim.size]
end
else
@x -= @speed
@y += @speed
if @colliders_name == "snake_blue"
@image = @blue_left_anim[Gosu.milliseconds / 200 % @blue_left_anim.size]
else
@image = @red_left_anim[Gosu.milliseconds / 200 % @red_left_anim.size]
end
end
else
if @x > @player_x
@x -= @speed*2 unless @snake_colliders.left_collision
if @colliders_name == "snake_blue"
@image = @blue_left_anim[Gosu.milliseconds / 200 % @blue_left_anim.size]
else
@image = @red_left_anim[Gosu.milliseconds / 200 % @red_left_anim.size]
end
elsif @x < @player_x
@x += @speed*2 unless @snake_colliders.right_collision
if @colliders_name == "snake_blue"
@image = @blue_right_anim[Gosu.milliseconds / 200 % @blue_right_anim.size]
else
@image = @red_right_anim[Gosu.milliseconds / 200 % @red_right_anim.size]
end
end
if @y > @player_y
@y -= @speed*2 unless @snake_colliders.top_collision
elsif @y < @player_y
@y += @speed*2 unless @snake_colliders.bottom_collision
end
end
else
@move_counter += 1
end
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 28
def reset
@height = 32
@width = 32
@speed = 1
@centre_and_top_gap = 0
@centre_and_bottom_gap = 8
@centre_and_left_gap = 6
@centre_and_right_gap = 6
@buffer = 4
@moving_right = true
@moving_up = true
@move_counter = 1
@frame_speed = 1
@chase = false
end
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#warp(x, y) ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/final_fantasy/snake.rb', line 47
def warp(x,y)
@x = x + (@width/2)
@y = y + (@height/2)
end
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