Class: GamesAndRpgParadise::Tetris::ShapeZ
- Inherits:
-
Shape
- Object
- Shape
- GamesAndRpgParadise::Tetris::ShapeZ
show all
- Defined in:
- lib/games_and_rpg_paradise/gui/gosu/tetris/shape_z.rb
Direct Known Subclasses
ShapeS
Instance Attribute Summary
Attributes inherited from Shape
#rotation
Instance Method Summary
collapse
-
#get_blocks ⇒ Object
# === get_blocks ========================================================================= #.
-
#initialize(game) ⇒ ShapeZ
constructor
# === initialize ========================================================================= #.
-
#reset ⇒ Object
# === reset ========================================================================= #.
Methods inherited from Shape
#apply_rotation, #collide, #draw, #get_bounds, #needs_fall_update?, #needs_move_update?, #reset_internal_variables, #reverse, #update
Constructor Details
#initialize(game) ⇒ ShapeZ
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# File 'lib/games_and_rpg_paradise/gui/gosu/tetris/shape_z.rb', line 20
def initialize(game)
super(game)
@rotation_block = @blocks[1]
reset
end
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Instance Method Details
#get_blocks ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/tetris/shape_z.rb', line 36
def get_blocks
@blocks[0].x = @x
@blocks[1].x = @x + @game.block_width
@blocks[2].x = @x + @game.block_width
@blocks[3].x = @x + @game.block_width*2
@blocks[0].y = @y
@blocks[1].y = @y
@blocks[2].y = @y + @game.block_height
@blocks[3].y = @y + @game.block_height
apply_rotation
@blocks.each { |block| block.color = 0xffff0000}
end
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#reset ⇒ Object
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# File 'lib/games_and_rpg_paradise/gui/gosu/tetris/shape_z.rb', line 29
def reset
@rotation_cycle = 2
end
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